Marar the level 6 Draconian Bulwark by Leonard Wolfe

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
Dark Priest 1.4.2
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDraconian
ClassBulwark
Level / Exp6 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 29)
Dexterity29 (base 29)
Constitution32 (base 29)
Magic12 (base 10)
Willpower14 (base 10)
Cunning10 (base 10)

Resources

Life319/327
Stamina75/75
Healing Factor1
Regeneration0.45

Speed

Mental+1.4999999999999%
Attack+1.4999999999999%
Movement+7.5%
Spell+1.4999999999999%
Global+100.75%

Vision

Sight10
Lite2

Offense: Mainhand

Damage42
Accuracy34
Crit Chance7%
APR17
Speed0.99

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance3%
Speed0.98522167487685

Offense: Mind

Mindpower21
Crit Chance3%
Speed0.98522167487685

Offense: Damage Penetration

All+15%

Defense: Base

Armour (hardiness)42.003261608192 (73.452380952381%)
Defense28
Ranged Defense30
Fatigue23
Physical Save23
Spell Save9
Mental Save14

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Stun Resistance57%
Instadeath Resistance100%
Knockback Resistance57%

Inscriptions (3/5)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
5/5
2/5
0/5
0/5
Technique / Shield defense1.30
5/5
0/5
0/5
0/5

Generic Talents

Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Draconian1.00
1/5
Technique / Combat training1.30
1/5
3/5
2/5
3/5
0/5

Effects

talent
talent

Quests

done
done
active
active

Equipment

On fingers
On head
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Marar picks up (h.): agate.
Marar picks up (h.):
agate.
Marar picks up (n.):
zircon.
Marar picks up (i.):
spinel.
Marar picks up (i.):
spinel.
Marar picks up (g.):
rough leather armour (1 def, 2 armour).
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Space around you starts to dissolve...


You are yanked out of this place!


Marar wears (replacing
iron longsword (12-16.8 power, 2 apr)): Volcanic Slasher (15-21 power, 5 apr).

Marar wears:
grounding iron helm of constitution (+2) (0 def, 3 armour).

You gain 2.35 gold from the transmogrification of
iron plate armour of white noise (3 def, 7 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 2.50 gold from the transmogrification of
Corrosion.
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Marar deactivates Precise Strikes.

Marar deactivates Shield Wall.