


















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
Addons | Spellsword 1.5.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Crossbows 1.0.3This addon adds crossbows! Crossbows are simple weapons that anyone strong enough to carry them can use. The crossbows use bolts, and although they fire slower than bows, and dont scale nearly as much with stats, in addition to not having related skills, they pack quite the big punch, and have a large chance of critting. However, they also have a very limited ammo capacity, making them unsuited for sustained use. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nyles GOD Mode 1.5.5Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside):- When activated, start a New Game. - You will find under game options > gameplay, a new setting that lets you toggle godmode on or off. - You can change this setting any time at any place in the game. Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Embers With All Races 1.4.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Items Vault 1.5.0Donators/Buyers bonus! Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. magebow class v18 1.3.1Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando |
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Homosuperior |
Class | Sawbutcher |
Level / Exp | 139 / 32% |
Size | gargantuan |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 1719 (base 100) |
Dexterity | 376 (base 100) |
Constitution | 1613 (base 100) |
Magic | 351 (base 100) |
Willpower | 469 (base 100) |
Cunning | 1878.8 (base 100) |
Resources
Equilibrium | 160 |
Vim | 2672/2672 |
Life | 165507/165507 |
Stamina | 3756/3756 |
Steam | 2029/2029 |
Healing Factor | 2.5 |
Regeneration | 2366.5 |
Speed
Mental | +200% |
Attack | +200% |
Movement | +710% |
Spell | +200% |
Global | +856% |
Vision
Sight | 14 |
Lite | 33 |
Infravision | 39 |
See Stealth | 296.35457686954 |
See Invisible | 345.35457686954 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 5386 |
Accuracy | 193 |
Crit Chance | 693% |
APR | 3084 |
Speed | 0.30 |
Offense: Offhand
Damage | 2664 |
Accuracy | 193 |
Crit Chance | 693% |
APR | 3084 |
Speed | 0.23 |
Offense: Spell
Spellpower | 181 |
Crit Chance | 100% |
Speed | 0.33333333333333 |
Cooldown Reduction | 269.1 |
Offense: Mind
Mindpower | 310 |
Crit Chance | 100% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
Acid | +304% |
Blight | +316% |
Arcane | +284% |
Cold | +284% |
All | +8% |
Mind | +327% |
Lightning | +305% |
Light | +299% |
Temporal | +284% |
Physical | +370% |
Darkness | +341% |
Fire | +361% |
Nature | +304% |
Offense: Damage Penetration
Acid | +336% |
Blight | +295% |
Arcane | +295% |
Cold | +327% |
All | +19% |
Mind | +295% |
Lightning | +329% |
Light | +295% |
Temporal | +295% |
Physical | +407% |
Darkness | +315% |
Fire | +391% |
Nature | +310% |
Defense: Base
Armour (hardiness) | 931.55690285109 (100%) |
Defense | 219 |
Ranged Defense | 220 |
Fatigue | 0 |
Physical Save | 449 |
Spell Save | 330 |
Mental Save | 371 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Arcane | +100%(100%) |
Cold | +100%(100%) |
All | +323%(100%) |
Mind | +100%(100%) |
Lightning | +100%(100%) |
Light | +100%(100%) |
Temporal | +100%(100%) |
Physical | +100%(100%) |
Darkness | +100%(100%) |
Fire | +100%(100%) |
Nature | +100%(100%) |
Defense: Immunities
Disarm Resistance | 100% |
Silence Resistance | 44% |
Confusion Resistance | 100% |
Stun Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.0 steam per turn. Can be activated for an instant burst of 60 steam. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 5905 life over 5 turns. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 101.4 steam per turn. Can be activated for an instant burst of 507 steam. Its effects scale with your Constitution stat. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Steamtech / Sawmaiming | 1.30 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Steamtech / Butchery | 5.30 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Corruption / Bone | 50.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Steamtech / Furnace | 50.10 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Steamtech / Automated butchery | 30.10 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Steamtech / Battle machinery | 1.30 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Technique / Combat training | 1.30 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Steamtech / Physics | 30.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Wild-gift / Harmony | 1.80 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Steamtech / Chemistry | 30.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Technique / Conditioning | 30.10 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Steamtech / Blacksmith | 50.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Steamtech / Engineering | 50.30 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Tempest of Metal |
talent | Melting Point |
talent | Bone Shield |
talent | Daunting Presence |
talent | Furnace |
talent | Goresplosion |
talent | Overheat Saws |
talent | Elemental Harmony |
talent | Mow Down |
talent | Range Amplification Device |
talent | Grinding Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +48 Defense: +226 (+19 eff.) Fatigue: -6% Changes stats: +19 Dex / +13 Mag / +10 Wil / +19 Cun / +7 Con Changes resistances: +14% lightning / +15% temporal / +15% fire / +14% cold Grants telepathy: Humanoid/Orc Maximum encumbrance: +50 Physical save: +179 (+8 eff.) Spell save: +73 (+4 eff.) Mental save: +91 (+4 eff.) Silence immunity: +44% Confusion immunity: +50% Stun/Freeze immunity: +50% Life regen: +5.50 Stamina each turn: +1.40 Maximum stamina: +10.00 Spellpower: +5 (+1 eff.) Infravision radius: +3 Healing mod.: +28% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 10 cooldown : Effective talent level: 3.0 Power cost: 10 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 45% chance to evade melee and ranged attacks and 101 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +19 Changes stats: +3 Str / +11 Dex / +5 Wil / +5 Cun / +9 Con Changes resistances: +10% blight Changes resistances penetration: +19% all Changes damage: +12% light Reduces incoming crit damage: 15.00% Physical save: +18 (+1 eff.) Blindness immunity: +31% Confusion immunity: +18% Life regen: +3.90 Light radius: +16 See stealth: +15 See invisible: +17 Healing mod.: +20% It can be used to activate talent Track, placing all other charms into a 13 cooldown : Effective talent level: 3.6 Power cost: 13 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 188 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +37 (+4 eff.) Armour penetration: +5 Physical power: +8 (+1 eff.) Armour: +48 Defense: +110 (+9 eff.) Ranged Defense: +13 (+1 eff.) Fatigue: -3% Effects when hit in melee: * 24% chance to gain 10% of a turn (3/turn limit) Changes stats: +41 Str / +51 Dex / +16 Wil / +44 Cun / +38 Con Changes resistances: +12% darkness / +12% light / +7% cold / +7% fire / +6% all Changes damage: +15% physical Physical save: +44 (+2 eff.) Mental save: +19 (+1 eff.) Equilibrium when hit: +0.16 Mindpower: +4 (+1 eff.) Light radius: +7 A hat made of leather. Very stylish. |
On hands | ![]() Requires: - Talent Heavy Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +36 Changes stats: +18 Str / +18 Dex Changes damage: +8% all Talent granted: +5 Iron Grip Critical mult.: +30.00% Disarm immunity: +150% Steam crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% Gauntlets. But with steam power! |
Tool | ![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +10 Physical crit. chance: +14.0% Changes stats: +68 Str / +30 Wil / +27 Con Changes resistances: +16% darkness / +16% fire Changes resistances penetration: +19% physical Critical mult.: +15.00% Spell save: +59 (+3 eff.) Psi when hit: +0.08 Mental crit. chance: +12% Light radius: +2 Infravision radius: +9 Healing mod.: +20% Damage Shield penetration: +30% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +28 (+2 eff.) Armour: +6 Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 20 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Changes stats: +21 Str / +89 Mag / +24 Wil / +92 Cun / +30 Con Changes resistances: +6% acid / +19% mind / +6% arcane Changes damage: +19% mind Critical mult.: +5.00% Physical save: +112 (+5 eff.) Mental save: +71 (+3 eff.) Disease immunity: +25% Confusion immunity: +50% Stun/Freeze immunity: +50% Life regen: +3.20 Hate when firing a critical mind attack: +5.00 Maximum hate: +15.00 Spellpower: +69 (+7 eff.) Mindpower: +15 (+1 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +12 (+1 eff.) Changes stats: +5 Dex / +43 Mag / +15 Wil / +29 Cun Changes resistances: +6% blight Changes damage: +6% blight Blindness immunity: +43% Stun/Freeze immunity: +50% Life regen: +2.60 Maximum stamina: +15.00 Spellpower: +37 (+4 eff.) Infravision radius: +4 See stealth: +14 See invisible: +22 Healing mod.: +20% Rings can have magical properties. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +40 (+4 eff.) Armour penetration: +20 Physical power: +10 (+1 eff.) Armour: +26 Defense: +63 (+5 eff.) Fatigue: -19% Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 12 lightning Changes stats: +63 Dex / +32 Wil / +91 Cun / +60 Con / +63 Lck Changes resistances: +17% lightning / +25% mind Changes resistances penetration: +10% acid Critical mult.: +19.00% Physical save: +330 (+15 eff.) Spell save: +286 (+16 eff.) Mental save: +321 (+16 eff.) Blindness immunity: +69% Confusion immunity: +44% Stun/Freeze immunity: +50% Life regen: +3.40 Stamina each turn: +2.50 Mindpower: +2 (+1 eff.) Mental crit. chance: +3% Infravision radius: +18 Sight radius: +4 See invisible: +30 Movement speed: +20% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
In main hand | ![]() Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Base power: 71.5 - 107.3 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 111% Block value: +108 On weapon hit: * 27% chance to cause random gloom * applies a stacking poison dealing 354 damage per turn * Random elemental explosion On weapon crit: * wounds the target for 7 turns: 80 bleeding, 114% reduced healing * splashes the target with acid Damage (Melee): +19 acid / +25 mind Burst (radius 1) on hit: +8 lightning Attacks use: 1.0 Steam When wielded/worn: Accuracy: +44 (+5 eff.) Armour penetration: +55 Physical crit. chance: +29.0% Physical power: +15 (+1 eff.) Armour: +19 Defense: +32 (+3 eff.) Fatigue: +12% Damage when hit (Melee): 12 arcane Changes stats: +7 Str / +13 Dex / +32 Mag / +44 Wil / +22 Cun Changes resistances penetration: +31% acid / +43% physical / +33% fire / +34% lightning / +32% cold Changes damage: +6% lightning / +14% physical Grants telepathy: Humanoid/Orc Talent granted: +3 Block Critical mult.: +20.00% Spell save: +63 (+4 eff.) Mana when firing critical spell: +3.00 Spellpower: +21 (+3 eff.) Spell crit. chance: +2% Light radius: +2 See invisible: +9 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | ![]() |
In off hand | ![]() Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Base power: 69.5 - 104.3 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 143% Block value: +98 On weapon hit: * 20% chance to blind On weapon crit: * splashes the target with acid Damage (Melee): +60 insidious poison / +8 darkness / +8 light / +17 acid Burst (radius 1) on hit: +16 light / +90 20% chance of physical repulsion Burst (radius 2) on crit: +16 fire Attacks use: 1.0 Steam When wielded/worn: Accuracy: +43 (+5 eff.) Armour penetration: +15 Physical crit. chance: +15.0% Physical power: +4 (+1 eff.) Armour: +38 Defense: +32 (+3 eff.) Fatigue: +12% Changes stats: +57 Dex Changes resistances: +10% all Changes resistances penetration: +15% nature / +13% fire Changes damage: +6% darkness Talent granted: +3 Block Critical mult.: +18.00% Physical save: +32 (+2 eff.) Only die when reaching: -60.00 life Global speed: +6% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | ![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +8 Armour: +41 Defense: +104 (+9 eff.) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 8 light Changes stats: +19 Dex / +13 Mag / +117 Wil / +117 Cun Changes resistances: +6% blight / +55% cold / +24% darkness / +25% nature Changes resistances penetration: +20% darkness Changes damage: +24% darkness / +6% blight Stealth bonus: +20 Physical save: +135 (+6 eff.) Mental save: +44 (+2 eff.) Equilibrium when hit: +0.12 Psi when hit: +0.08 Only die when reaching: -50.00 life Maximum hate: +2.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +43% Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +22 (+2 eff.) Armour: +239 Defense: +104 (+9 eff.) Fatigue: +27% Effects on melee hit: * 46% chance to inflict 15% damage reduction Damage (Melee): 20 acid / 20 fire Damage when hit (Melee): 15 acid / 68 physical / 12 light / 15 fire Changes stats: +95 Str / +26 Mag / +29 Wil / +32 Cun / +38 Con Changes resistances: +54% lightning / +50% temporal / +29% darkness / +3% light / +35% cold / +62% fire / +60% acid / +56% physical Changes damage: +3% light / +27% darkness / +24% mind Physical save: +70 (+4 eff.) Mental save: +139 (+7 eff.) Maximum life: +141.00 Spellpower: +22 (+3 eff.) Spell crit. chance: +7% Mindpower: +22 (+2 eff.) Mental crit. chance: +9% Light radius: +5 It can be used to activate talent Track, placing all other charms into a 10 cooldown : Effective talent level: 2.4 Power cost: 10 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 155 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+2 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Cun / +5 Mag Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+1 eff.) It can be used to turn yourself invisible (power 382, based on Cunning and Magic) for 10 turns, costing 16 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 65 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Evavin the Homosuperior Sawbutcher level 9
75th Pyre 122nd year of Ascendancy at 02:15 see stats
By Evavin the Homosuperior Sawbutcher level 130
44th Dusk 122nd year of Ascendancy at 18:59 see stats
By Evavin the Homosuperior Sawbutcher level 18
76th Pyre 122nd year of Ascendancy at 17:10 see stats
By Evavin the Homosuperior Sawbutcher level 10
75th Pyre 122nd year of Ascendancy at 02:44 see stats
By Evavin the Homosuperior Sawbutcher level 20
1st Mirth 122nd year of Ascendancy at 03:31 see stats
By Evavin the Homosuperior Sawbutcher level 30
3rd Dusk 122nd year of Ascendancy at 06:33 see stats
By Evavin the Homosuperior Sawbutcher level 40
3rd Dusk 122nd year of Ascendancy at 10:54 see stats
By Evavin the Homosuperior Sawbutcher level 50
3rd Dusk 122nd year of Ascendancy at 11:36 see stats
By Evavin the Homosuperior Sawbutcher level 124
44th Dusk 122nd year of Ascendancy at 00:12 see stats
By Evavin the Homosuperior Sawbutcher level 36
3rd Dusk 122nd year of Ascendancy at 07:02 see stats
By Evavin the Homosuperior Sawbutcher level 88
9th Dusk 122nd year of Ascendancy at 13:44 see stats
By Evavin the Homosuperior Sawbutcher level 14
75th Pyre 122nd year of Ascendancy at 13:00 see stats
By Evavin the Homosuperior Sawbutcher level 9
75th Pyre 122nd year of Ascendancy at 02:36 see stats
By Evavin the Homosuperior Sawbutcher level 121
43rd Dusk 122nd year of Ascendancy at 15:43 see stats
By Evavin the Homosuperior Sawbutcher level 17
76th Pyre 122nd year of Ascendancy at 16:55 see stats
By Evavin the Homosuperior Sawbutcher level 4
74th Pyre 122nd year of Ascendancy at 11:16 see stats
By Evavin the Homosuperior Sawbutcher level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
You collect a new ingredient: lump of voratun (1).
You gain 4.57 gold from the melting of searing voratun mail armour of lightning resistance (5 def, 10 armour).
You gain 25.00 gold from the melting of Harichik the Nightpanic (3 def, 10 armour).
You gain 6.43 gold from the melting of dreamer's woollen robe of life (0 def, 0 armour).
You collect a new ingredient: lump of stralite (1).
You gain 25.00 gold from the melting of Lisalle the Glittergrind (32-44.8 power, 5 apr).
You collect a new ingredient: lump of stralite (1).
You gain 3.79 gold from the melting of quick stralite steamsaw of projection (29.5-44.25 power, 19 apr).
You gain 25.00 gold from the melting of yew vilestaff 'Eilinilravena' (20-24 power, 4 apr, darkness element).
You gain 9.44 gold from the melting of void walker's ash starstaff of blood (15-18 power, 3 apr, darkness element).
You collect a new ingredient: lump of iron (1).
You gain 2.40 gold from the melting of iron longsword of ruin (12-16.8 power, 2 apr).
You collect a new ingredient: lump of voratun (1).
You gain 8.67 gold from the melting of truestriking voratun greatmaul of rage (65-97.5 power, 4 apr).
You gain 3.53 gold from the melting of enchantment rune (+19 for 13 turns).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a Mark of the Spellblaze here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Evavin deactivates Daunting Presence.
Evavin deactivates Tempest of Metal.
Evavin deactivates Elemental Harmony.
Evavin deactivates Melting Point.
Evavin deactivates Range Amplification Device.
Evavin deactivates Mow Down.
Evavin deactivates Goresplosion.
Evavin deactivates Grinding Shield.
Evavin deactivates Furnace.
Evavin deactivates Bone Shield.
Evavin deactivates Overheat Saws.