Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
Addons | Spellsword 1.3.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Items Vault 1.3.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Female |
Race | Superhuman |
Class | Sawbutcher |
Level / Exp | 30 / 3% |
Size | big |
Lifes / Deaths | Killed by Ivunne the brown mold at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:06 / 1 |
Primary Stats
Strength | 428 (base 60) |
Dexterity | 74 (base 60) |
Constitution | 386 (base 60) |
Magic | 76 (base 60) |
Willpower | 76 (base 60) |
Cunning | 91 (base 60) |
Resources
Life | 10642/10642 |
Equilibrium | 20 |
Stamina | 797/797 |
Psi_feedback | 0/435 |
Healing Factor | 2.5 |
Regeneration | 539.25 |
Speed
Mental | +200% |
Attack | +200% |
Movement | +145% |
Spell | +200% |
Global | +365% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 9 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 1766 |
Accuracy | 198 |
Crit Chance | 62% |
APR | 747 |
Speed | 0.33 |
Offense: Offhand
Damage | 800 |
Accuracy | 198 |
Crit Chance | 60% |
APR | 736 |
Speed | 0.33 |
Offense: Spell
Spellpower | 74 |
Crit Chance | 53% |
Speed | 0.33333333333333 |
Cooldown Reduction | 56.55 |
Offense: Mind
Mindpower | 116 |
Crit Chance | 56% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
All | +6% |
Defense: Base
Armour (hardiness) | 368.65 (100%) |
Defense | 92 |
Ranged Defense | 92 |
Fatigue | 0 |
Physical Save | 166 |
Spell Save | 137 |
Mental Save | 136 |
Defense: Resistances
All | + 83%(100%) |
Defense: Immunities
Disarm Resistance | 22% |
Silence Resistance | 5% |
Confusion Resistance | 100% |
Stun Resistance | 21% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 60% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 28.1 steam per turn. Can be activated for an instant burst of 140 steam. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 511% efficiency and cooldown mod of 95%. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 30.7 steam per turn. Can be activated for an instant burst of 153 steam. Its effects scale with your Strength stat. |
Class Talents
Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Butchery | 30.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Automated butchery | 16.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Battle machinery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Engineering | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 17.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Physics | 30.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Harmony | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 0.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Blacksmith | 30.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Furnace |
talent | Goresplosion |
talent | Elemental Harmony |
talent | Overheat Saws |
talent | Melting Point |
talent | Mow Down |
talent | Lacerating Strikes |
talent | Range Amplification Device |
beneficial effect | Countering melee attacks: Has a 59% chance to get an automatic counter attack when avoiding a melee attack. (2.2 counters remaining) Counter Attacking |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Scumpeal the pair of hardened leather boots (0 def, 12 armour) Scumpeal the pair of hardened leather boots (0 def, 12 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Armour: +12 Fatigue: +3% Effects on melee hit: * 10 arcane resource burn Changes stats: +4 Str / +4 Con Changes resistances: +3% lightning / +3% nature / +9% darkness / +9% light Changes damage: +9% nature Spell save: +12 (+2 eff.) Infravision radius: +2 It can be used to activate talent Rush, placing all other charms into a 14 cooldown : Effective talent level: 1.0 Power cost: 14 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | brass lantern 'Dourschism' brass lantern 'Dourschism'Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 13 fire Changes stats: +2 Con Changes resistances: +6% blight / +6% fire / +9% darkness / +3% temporal Changes damage: +3% temporal / +6% light / +24% darkness Damage affinity(heal): +5% light Life regen: +1.80 Light radius: +4 It can be used to activate talent Sun Flare, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 103.30 light damage within radius 3. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Steam Powered Helm (4 def, 14 armour) Steam Powered Helm (4 def, 14 armour)Requires: - Talent Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Accuracy: +25 (+3 eff.) Armour: +14 Defense: +4 (+1 eff.) Fatigue: +10% Changes stats: +6 Str / +6 Con Changes resistances: +10% all Blindness immunity: +50% Light radius: +7 A Helmet. But with steam power! |
On hands | Willowshear the rough leather gloves (0 def, 6 armour) Willowshear the rough leather gloves (0 def, 6 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +7 Armour: +6 Damage (Melee): 7 mind Changes stats: +4 Cun / +4 Dex Changes resistances: +6% mind / +6% nature Changes damage: +4% mind Reduces incoming crit damage: 10.00% Spell save: +29 (+4 eff.) Mental save: +7 (+1 eff.) Blindness immunity: +10% Silence immunity: +5% Only die when reaching: -40.00 life Maximum life: +46.00 When used to modify unarmed attacks: Base power: 11.5 - 12.7 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +10 Armour Penetration: +7 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 1). When this weapon hits: Perfect Strike (15% chance level 1). When this weapon hits: Psychic Lobotomy (20% chance level 1). Burst (radius 2) on crit: +7 mind It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Radianceserpent the iron pickaxe (dig speed 18 turns) Radianceserpent the iron pickaxe (dig speed 18 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Effects on melee hit: * 40% chance to blind Changes stats: +6 Str / +5 Con Changes resistances: +3% blight / +6% physical / +3% light Changes resistances penetration: +5% light Changes damage: +15% light / +3% blight Light radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Zydur the Flowerhue Zydur the FlowerhuePowered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 12% chance to cause random gloom * Slows global speed by 30% * 47% chance to blind Damage (Melee): 7 bleed Effects on ranged hit: * 13% chance to cause random gloom * 15% chance to blind Damage (Ranged): 9 bleed Damage when hit (Melee): 12 nature Changes stats: +4 Cun Changes resistances: +26% lightning / +9% nature Changes damage: +13% lightning / +9% nature Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
On fingers | steel ring 'Xirin' steel ring 'Xirin'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+1 eff.) Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 4 acid Changes stats: +6 Mag / +6 Wil Changes resistances: +3% mind / +12% acid Changes resistances penetration: +10% acid Changes damage: +6% mind / +6% all Mental save: +9 (+2 eff.) Confusion immunity: +26% Spellpower: +15 (+4 eff.) Mindpower: +8 (+1 eff.) Rings can have magical properties. |
Around neck | Ce'Nubeth the Blazespawner Ce'Nubeth the BlazespawnerInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes resistances: +10% lightning / +5% physical Changes damage: +3% lightning Grants telepathy: Demon/Minor Demon/Major Stun/Freeze immunity: +21% Life regen: +0.90 Stamina each turn: +0.30 Psi when hit: +0.04 Mental crit. chance: +3% Amulets can have magical properties. |
In main hand | balanced voratun steamsaw (41.5-62.25 power, 25 apr) balanced voratun steamsaw (41.5-62.25 power, 25 apr)Requires: - Strength 48 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 41.5 - 62.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% Block value: +100 Burst (radius 1) on hit: +80 20% chance of physical repulsion Attacks use: 1.0 Steam When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +7 Defense: +18 (+5 eff.) Fatigue: +12% Talent granted: +3 Block Disarm immunity: +22% Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | Isarima IsarimaPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour: +14 Defense: +7 (+2 eff.) Damage when hit (Melee): 8 mind Changes resistances: +12% mind / +3% blight Changes resistances penetration: +10% blight Physical save: +13 (+1 eff.) It can be used to create a temporary shield that absorbs 200 damage, putting all charms on cooldown for 17 turns. A belt that goes around your waist. |
In off hand | flaming dwarven-steel steamsaw of massacre (31-46.5 power, 14 apr) flaming dwarven-steel steamsaw of massacre (31-46.5 power, 14 apr)Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 31.0 - 46.5 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +3.0% Attack speed: 100% Block value: +46 On weapon hit: * splashes acid on your target dealing 64 damage and reducing their armor Burst (radius 1) on hit: +5 fire Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +7 (+2 eff.) Fatigue: +8% Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | linen cloak 'Urotoran' (1 def, 6 armour) linen cloak 'Urotoran' (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Damage when hit (Melee): 8 temporal Changes stats: +3 Str Changes resistances: +10% cold Critical mult.: +3.00% Maximum stamina: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | steel mail armour 'Cobrasteel' (11 def, 11 armour) steel mail armour 'Cobrasteel' (11 def, 11 armour)Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +11 (+3 eff.) Fatigue: +14% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 nature Changes stats: +2 Cun Changes resistances: +17% cold / +11% light / +11% darkness Changes damage: +3% nature / +3% blight Mental save: +12 (+2 eff.) A suit of armour made of mail. |
Inventory
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
409 alchemist agate 409 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
amazing healing salve [power 1716] amazing healing salve [power 1716]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 511% efficiency and 95% cooldown modifier. It can be used to heal 1716, putting Talent Medical Injector on cooldown for 9 turns. Medical salve. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Anaerkei the Superhuman Sawbutcher level 21
78th Pyre 122nd year of Ascendancy at 14:21 see stats
By Anaerkei the Superhuman Sawbutcher level 21
78th Pyre 122nd year of Ascendancy at 20:55 see stats
By Anaerkei the Superhuman Sawbutcher level 9
75th Pyre 122nd year of Ascendancy at 10:06 see stats
By Anaerkei the Superhuman Sawbutcher level 8
75th Pyre 122nd year of Ascendancy at 08:40 see stats
By Anaerkei the Superhuman Sawbutcher level 21
79th Pyre 122nd year of Ascendancy at 02:17 see stats
By Anaerkei the Superhuman Sawbutcher level 10
75th Pyre 122nd year of Ascendancy at 13:56 see stats
By Anaerkei the Superhuman Sawbutcher level 20
78th Pyre 122nd year of Ascendancy at 10:51 see stats
By Anaerkei the Superhuman Sawbutcher level 30
1st Mirth 122nd year of Ascendancy at 07:22 see stats
By Anaerkei the Superhuman Sawbutcher level 17
77th Pyre 122nd year of Ascendancy at 09:18 see stats
By Anaerkei the Superhuman Sawbutcher level 16
77th Pyre 122nd year of Ascendancy at 02:06 see stats
By Anaerkei the Superhuman Sawbutcher level 13
75th Pyre 122nd year of Ascendancy at 14:26 see stats
By Anaerkei the Superhuman Sawbutcher level 16
77th Pyre 122nd year of Ascendancy at 02:08 see stats
By Anaerkei the Superhuman Sawbutcher level 4
74th Pyre 122nd year of Ascendancy at 17:46 see stats
By Anaerkei the Superhuman Sawbutcher level 2
74th Pyre 122nd year of Ascendancy at 11:30 see stats
Log
Anaerkei deactivates Range Amplification Device.
Anaerkei activates Range Amplification Device.
Anaerkei deactivates Overheat Saws.
Anaerkei activates Overheat Saws.
Anaerkei deactivates Elemental Harmony.
Anaerkei activates Elemental Harmony.
Anaerkei deactivates Mow Down.
Anaerkei activates Mow Down.
Anaerkei deactivates Melting Point.
Anaerkei activates Melting Point.
Anaerkei deactivates Goresplosion.
Anaerkei activates Goresplosion.
Resting starts...
Talent Nimble Movements is ready to use.
Rested for 66 turns (stop reason: all resources and life at maximum).
Anaerkei activates Lacerating Strikes.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.
Anaerkei deactivates Goresplosion.
Anaerkei deactivates Furnace.
Anaerkei deactivates Lacerating Strikes.
Anaerkei deactivates Melting Point.
Anaerkei deactivates Elemental Harmony.
Anaerkei deactivates Mow Down.
Anaerkei deactivates Range Amplification Device.
Anaerkei deactivates Overheat Saws.