Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
Addons | Spellsword 1.3.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Items Vault 1.4.8Donators/Buyers bonus! Possessor Bonus Class 1.5.0Donators/Buyers bonus! Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Arcanum Class Pack 1.5.0Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Superhuman |
Class | Elementist |
Level / Exp | 147 / 7% |
Size | big |
Lifes / Deaths | Killed by Layikira the fox at level 1 on the 76th Pyre 122nd year of Ascendancy at 06:02 / 2Killed by Nibr at level 30 on the 2nd Mirth 122nd year of Ascendancy at 12:13 |
Primary Stats
Strength | 180 (base 100) |
Dexterity | 183 (base 100) |
Constitution | 190 (base 100) |
Magic | 172 (base 100) |
Willpower | 171 (base 100) |
Cunning | 215 (base 100) |
Resources
Mana | 3625/4494 |
Psi_feedback | 594/2190 |
Life | 181793/181840 |
Stamina | 3074/3170 |
Equilibrium | 20 |
Healing Factor | 2.15 |
Regeneration | 661.125 |
Speed
Mental | +200% |
Attack | +200% |
Movement | +2168.2416202222% |
Spell | +218% |
Global | +14964% |
Vision
Sight | 10 |
Lite | 26 |
Infravision | 39 |
See Stealth | 478.41906407719 |
See Invisible | 901.22043353703 |
ESP Range | 10 |
ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 1376 |
Accuracy | 163 |
Crit Chance | 279% |
APR | 405 |
Speed | 0.33 |
Offense: Spell
Spellpower | 198 |
Crit Chance | 100% |
Speed | 0.31446540880503 |
Cooldown Reduction | 304.7 |
Offense: Mind
Mindpower | 181 |
Crit Chance | 100% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
All | +32% |
Defense: Base
Armour (hardiness) | 909.92529705353 (100%) |
Defense | 178 |
Ranged Defense | 260 |
Fatigue | 0 |
Physical Save | 310 |
Spell Save | 307 |
Mental Save | 307 |
Defense: Resistances
All | +325%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 26% |
Blind Resistance | 60% |
Silence Resistance | 100% |
Pinning Resistance | 100% |
Disarm Resistance | 44% |
Instadeath Resistance | 100% |
Knockback Resistance | 44% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 702 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: -26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
Cunning / Tactical | 1.50 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Spell / Ice | 1.30 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Spell / Storm | 1.30 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Spell / Air | 66.10 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Spell / Elemental fusion | 385.30 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Spell / Water | 1.30 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Spell / Earth | 10.10 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Spell / Elementalism | 1.30 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Spell / Wildfire | 1.70 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Spell / Blight | 1.30 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Spell / Fire | 100.10 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Spell / Force | 1.30 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Spell / Staff combat | 9.60 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Technique / Combat training | 1.00 |
| 14/5 |
| 12/5 |
| 12/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Wild-gift / Harmony | 1.80 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Spell / Stone alchemy | 0.90 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Spell / Divination | 15.30 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Technique / Conditioning | 1.20 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Spell / Conveyance | 1.30 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Range Amplification Device |
talent | Keen Senses |
talent | Thunderstorm |
talent | Tempest |
talent | Feather Wind |
talent | Elemental Harmony |
talent | Premonition |
talent | Wildfire |
talent | Hurricane |
talent | Uttercold |
talent | Shielding |
talent | Daunting Presence |
talent | Burning Wake |
talent | Defensive Posture |
talent | Exploit Weakness |
talent | Quintessence |
beneficial effect | The target's blood is burning into mana, increasing speed and mana regeneration. Fevered Rush |
beneficial effect | The target's spellpower has been increased by 60. Spellsurge |
beneficial effect | You swaped an item without taking time this turn. Swift Hands |
beneficial effect | Countering melee attacks: Has a 80% chance to get an automatic counter attack when avoiding a melee attack. (2.7 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by minotaur. Escort: injured seer (level 3 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 876. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * You've found the needed vial of wight ectoplasm. * You've found the needed mummified bone. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin, which can be used to permanently increase your armor by four. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed black mamba head. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Ravenstun the pair of rough leather boots (30 def, 7 armour) Ravenstun the pair of rough leather boots (30 def, 7 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +10 Physical crit. chance: +8.0% Physical power: +8 (+0 eff.) Armour: +7 Defense: +30 (+3 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: +1% Damage when hit (Melee): 8 blight Changes stats: +11 Dex / +6 Mag / +9 Wil / +14 Cun / +5 Con Changes resistances: +7% lightning / +21% temporal / +14% darkness / +7% cold / +7% fire Changes resistances penetration: +6% physical / +37% darkness / +12% temporal Changes damage: +6% darkness Grants telepathy: Dragon Physical save: +13 (+1 eff.) Mental save: +12 (+0 eff.) Mana each turn: +0.16 Mana when firing critical spell: +3.00 Vim when firing critical spell: +4.00 Spell crit. chance: +2% Mindpower: +5 (+0 eff.) Light radius: +2 Infravision radius: +2 Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% It can be used to blink to a nearby random location (rad 24), putting all charms on cooldown for 8 turns. A pair of boots made of leather. |
Light source | Aeriseriwe AeriseriwePowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+0 eff.) Defense: +7 (+1 eff.) Damage when hit (Melee): 4 blight / 8 temporal Changes stats: +4 Wil Changes resistances: +18% acid / +15% temporal / +35% darkness / +14% blight / +6% light Changes resistances penetration: +5% arcane Changes damage: +20% light / +7% darkness / +9% arcane Damage affinity(heal): +15% light / +5% darkness Critical mult.: +12.00% Physical save: +12 (+1 eff.) Spell save: +12 (+1 eff.) Mental save: +32 (+2 eff.) Blindness immunity: +50% Confusion immunity: +28% Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +12 Spellpower: +8 (+0 eff.) Spell crit. chance: +8% Mindpower: +6 (+0 eff.) Mental crit. chance: +5% Light radius: +22 Infravision radius: +11 See stealth: +35 See invisible: +48 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Track, placing all other charms into a 12 cooldown : Effective talent level: 3.9 Power cost: 12 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 69 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Mardotar (2 def, 0 armour) Mardotar (2 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 12 arcane / 12 acid Changes resistances: +3% acid / +19% nature / +5% arcane / +19% darkness Changes damage: +13% nature / +12% arcane / +13% darkness Mana each turn: +1.00 Mana when hit: +1.00 Maximum mana: +49.00 Spellpower: +7 (+0 eff.) It can be used to activate talent Manaflow, placing all other charms into a 12 cooldown : Effective talent level: 1.0 Power cost: 12 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 26 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | Ce'Nanor the Kindleimmortal (dig speed 1 turns) Ce'Nanor the Kindleimmortal (dig speed 1 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +24 (+3 eff.) Physical crit. chance: +11.0% Physical power: +7 (+0 eff.) Changes stats: +16 Str / +4 Dex / +4 Mag / +8 Wil / +14 Cun / +6 Con Changes resistances: +3% acid / +16% darkness / +9% blight / +16% fire / +6% light Changes resistances penetration: +20% light / +19% physical Changes damage: +15% blight / +11% fire / +11% mind Grants telepathy: Demon/Minor Demon/Major Mental save: +14 (+1 eff.) Equilibrium when hit: +0.08 Maximum mana: +40.00 Maximum psi: +10.00 Spell crit. chance: +8% Lowers spell cool-downs by: 20% Mindpower: +4 (+0 eff.) Mental crit. chance: +14% Light radius: +2 Infravision radius: +18 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Shadowbolt ShadowboltPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+1 eff.) Physical power: +31 (+2 eff.) Damage when hit (Melee): 4 mind / 4 darkness Changes stats: +5 Str / +8 Dex / +8 Cun Changes resistances: +9% darkness / +29% blight / +30% fire / +13% nature / +3% mind Changes damage: +18% blight / +15% fire / +6% mind / +16% all Grants telepathy: Demon/Minor Demon/Major Poison immunity: +26% Disease immunity: +24% Spellpower: +34 (+3 eff.) Mindpower: +30 (+3 eff.) Rings can have magical properties. |
On fingers | Cobrabane the stralite ring Cobrabane the stralite ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +18 Physical crit. chance: +5.0% Physical power: +81 (+4 eff.) Defense: +15 (+2 eff.) Effects on melee hit: * 15% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 18 bleed Changes stats: +26 Str / +2 Mag / +8 Wil / +17 Cun / +32 Con Changes resistances: +36% acid / +18% blight Changes resistances penetration: +20% nature Changes damage: +18% acid / +18% blight / +16% all Critical mult.: +3.00% Physical save: +10 (+0 eff.) Spell save: +18 (+1 eff.) Disarm immunity: +44% Pinning immunity: +44% Stun/Freeze immunity: +44% Knockback immunity: +44% Life regen: +3.70 Mana each turn: +0.24 Mana when firing critical spell: +2.00 Hate when firing a critical mind attack: +3.00 Maximum life: +44.00 Maximum mana: +40.00 Maximum stamina: +30.00 Maximum hate: +13.00 Spellpower: +43 (+4 eff.) Mindpower: +60 (+6 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Disengage, placing all other charms into a 3 cooldown : Effective talent level: 2.0 Power cost: 3 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around waist | drakeskin leather belt 'Hetturazor' drakeskin leather belt 'Hetturazor'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +8 (+1 eff.) Physical crit. chance: +20.0% Physical power: +21 (+1 eff.) Armour: +19 Defense: +14 (+2 eff.) Fatigue: -24% Changes stats: +12 Str / +21 Dex / +8 Wil / +22 Cun / +6 Con / +9 Lck Changes resistances: +10% acid / +15% temporal / +10% cold / +10% fire / +25% lightning Changes resistances penetration: +20% physical Reduced damage from: +73% Summoned Critical mult.: +15.00% Trap disarming bonus: +28 Stealth bonus: +15 Maximum encumbrance: +60 Physical save: +86 (+5 eff.) Spell save: +19 (+1 eff.) Mental save: +32 (+2 eff.) Life regen: +0.20 Only die when reaching: -40.00 life Spellpower: +12 (+1 eff.) Mindpower: +24 (+2 eff.) Mental crit. chance: +15% Infravision radius: +8 Healing mod.: +10% Size category: +1 A belt that goes around your waist. |
In main hand | Isylle (42-50.4 power, 6 apr, cold element) Isylle (42-50.4 power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 42.0 - 50.4 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +14.0% Armour: +11 Defense: +37 (+4 eff.) Effects on melee hit: * 20% chance to disease Damage (Melee): 12 % chance of confusion / 39 arcane / 30 fire Damage when hit (Melee): 20 mind Changes stats: +6 Mag / +6 Wil / +7 Con Changes resistances: +9% lightning / +6% blight Maximum wards: +3 lightning / +3 cold / +3 arcane / +3 fire Changes resistances penetration: +21% lightning / +21% cold / +21% arcane / +21% fire Changes damage: +42% lightning / +42% cold / +42% arcane / +42% fire Talents granted: +5 Ward +1 Command Staff Critical mult.: +52.00% Physical save: +6 (+0 eff.) Blindness immunity: +10% Stun/Freeze immunity: +10% Life regen: +2.00 Mana each turn: +0.33 Vim when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +10 Only die when reaching: -125.00 life Maximum mana: +186.00 Maximum vim: +37.00 Spellpower: +111 (+10 eff.) Spell crit. chance: +13% See invisible: +20 Casting speed: +18% Healing mod.: +30% Heals friendly targets nearby when you use a nature summon: +50 Damage Shield penetration: +42% Paradox regeneration: -5.00 It can be used to project a bolt elemental energy from the staff (to range 10) dealing 1815.73 to 2178.87 cold damage, putting all charms on cooldown for 2 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | Morningrip (0 def, 31 armour) Morningrip (0 def, 31 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +26 (+3 eff.) Armour penetration: +29 Physical crit. chance: +31.0% Physical power: +4 (+0 eff.) Armour: +31 Armour Hardiness: +15% Effects on melee hit: * 44% chance to cause random gloom Damage (Melee): 87 mind / 80 darkness Changes stats: +5 Str / +27 Dex / +12 Mag / +20 Cun / +17 Con Changes resistances: +10% mind / +12% physical Changes damage: +11% mind / +16% arcane / +6% light Talent cooldown: Double Strike (-1 turn) Critical mult.: +25.00% Physical save: +11 (+1 eff.) Mental save: -14 (-1 eff.) Life regen: +4.60 Stamina each turn: +2.00 Mana each turn: +0.32 Maximum stamina: +60.00 Spellpower: +15 (+1 eff.) Spell crit. chance: +50% Mindpower: +20 (+2 eff.) Mental crit. chance: +37% When used to modify unarmed attacks: Base power: 45.0 - 49.5 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +32 Armour Penetration: +25 Crit. chance: +40.0% Attack speed: 100% When this weapon hits: Elemental Bolt (10% chance level 5). When this weapon hits: Perfect Strike (30% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Reproach (20% chance level 5). When this weapon hits: Psychic Lobotomy (20% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Slumber (10% chance level 5). When this weapon crits: Cripple (40% chance level 5). On weapon hit: * 60% chance to disease Damage (Melee): +52 arcane Burst (radius 2) on crit: +15 mind / +30 arcane It can be used to activate talent Steady Shot, placing all other charms into a 6 cooldown : Effective talent level: 3.0 Power cost: 6 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Radheregoldil the Mucuspower (9 def, 5 armour) Radheregoldil the Mucuspower (9 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +9 (+1 eff.) Changes stats: +20 Mag / +11 Wil / +10 Cun Changes resistances: +23% lightning / +23% fire / +24% light / +6% nature / +24% blight / +24% cold / +26% mind / +79% darkness Changes resistances penetration: +20% blight / +10% temporal / +10% nature / +13% physical Changes damage: +15% mind / +20% temporal / +17% darkness / +6% nature / +9% blight / +18% fire / +20% arcane / +14% physical Critical mult.: +20.00% Physical save: +88 (+5 eff.) Spell save: +139 (+9 eff.) Mental save: +78 (+5 eff.) Silence immunity: +100% Mana each turn: +1.49 Spellpower on spell critical (stacks up to 3 times): +21 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +5.00 Maximum mana: +502.00 Spellpower: +153 (+14 eff.) Spell crit. chance: +63% Damage Shield penetration: +20% Reduces paradox anomalies(equivalent to willpower): +16 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Mardodurach (3 def, 10 armour) Mardodurach (3 def, 10 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +3 (+0 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 16 acid / 20 blight Changes stats: +3 Str / +4 Con Changes resistances: +6% acid / +29% cold / +21% darkness Changes resistances penetration: +10% blight / +18% arcane / +20% darkness Changes damage: +6% blight / +23% arcane / +22% darkness Critical mult.: +56.00% Stealth bonus: +25 Maximum mana: +140.00 Spellpower: +14 (+1 eff.) Spell crit. chance: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | voratun amulet 'Ivowe' voratun amulet 'Ivowe'Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Defense: +16 (+2 eff.) Changes stats: +10 Mag / +7 Wil / +17 Lck Changes resistances: +22% mind / +6% temporal Changes resistances penetration: +5% temporal Changes damage: +13% blight / +11% fire / +18% temporal Grants telepathy: Dragon Critical mult.: +18.00% Mental save: +15 (+1 eff.) Confusion immunity: +60% Spellpower: +13 (+1 eff.) Mindpower: +13 (+1 eff.) See invisible: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (6/6) Rod of Recall (6/6)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 58 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Nibr the Superhuman Elementist level 115
1st Flare 122nd year of Ascendancy at 04:59 see stats
By Nibr the Superhuman Elementist level 9
76th Pyre 122nd year of Ascendancy at 15:54 see stats
By Nibr the Superhuman Elementist level 115
1st Flare 122nd year of Ascendancy at 04:59 see stats
By Nibr the Superhuman Elementist level 10
76th Pyre 122nd year of Ascendancy at 17:19 see stats
By Nibr the Superhuman Elementist level 20
2nd Mirth 122nd year of Ascendancy at 08:23 see stats
By Nibr the Superhuman Elementist level 30
2nd Mirth 122nd year of Ascendancy at 11:30 see stats
By Nibr the Superhuman Elementist level 40
4th Mirth 122nd year of Ascendancy at 04:58 see stats
By Nibr the Superhuman Elementist level 50
4th Mirth 122nd year of Ascendancy at 06:05 see stats
By Nibr the Superhuman Elementist level 35
2nd Mirth 122nd year of Ascendancy at 17:30 see stats
By Nibr the Superhuman Elementist level 14
78th Pyre 122nd year of Ascendancy at 15:23 see stats
By Nibr the Superhuman Elementist level 13
77th Pyre 122nd year of Ascendancy at 09:07 see stats
By Nibr the Superhuman Elementist level 30
2nd Mirth 122nd year of Ascendancy at 12:13 see stats
By Nibr the Superhuman Elementist level 115
1st Flare 122nd year of Ascendancy at 04:59 see stats
By Nibr the Superhuman Elementist level 15
78th Pyre 122nd year of Ascendancy at 15:23 see stats
By Nibr the Superhuman Elementist level 115
1st Flare 122nd year of Ascendancy at 04:59 see stats
By Nibr the Superhuman Elementist level 18
79th Pyre 122nd year of Ascendancy at 12:59 see stats
By Nibr the Superhuman Elementist level 4
76th Pyre 122nd year of Ascendancy at 06:33 see stats
By Nibr the Superhuman Elementist level 2
76th Pyre 122nd year of Ascendancy at 06:11 see stats
Log
Nibr deactivates Defensive Posture.
Nibr deactivates Defensive Posture.
Nibr deactivates Hurricane.
Nibr deactivates Hurricane.
Nibr deactivates Feather Wind.
Nibr deactivates Feather Wind.
Nibr deactivates Elemental Harmony.
Nibr deactivates Elemental Harmony.
Nibr deactivates Range Amplification Device.
Nibr deactivates Range Amplification Device.
Nibr deactivates Uttercold.
Nibr deactivates Uttercold.
Nibr deactivates Stone Skin.
Nibr deactivates Stone Skin.
Nibr deactivates Tempest.
Nibr deactivates Tempest.
Nibr is no longer surging arcane power.
Nibr deactivates Keen Senses.
Nibr deactivates Keen Senses.
Nibr deactivates Thunderstorm.
Nibr deactivates Thunderstorm.
The furious lightning storm around Nibr calms down and disappears.
Nibr deactivates Daunting Presence.
Nibr deactivates Daunting Presence.
Nibr deactivates Quintessence.
Nibr deactivates Quintessence.
Nibr deactivates Burning Wake.
Nibr deactivates Burning Wake.
Nibr deactivates Wildfire.
Nibr deactivates Wildfire.