Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Spellsword 1.5.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Crossbows 1.0.3This addon adds crossbows! Crossbows are simple weapons that anyone strong enough to carry them can use. The crossbows use bolts, and although they fire slower than bows, and dont scale nearly as much with stats, in addition to not having related skills, they pack quite the big punch, and have a large chance of critting. However, they also have a very limited ammo capacity, making them unsuited for sustained use. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nyles GOD Mode 1.4.8Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside):- When activated, start a New Game. - You will find under game options > gameplay, a new setting that lets you toggle godmode on or off. - You can change this setting any time at any place in the game. Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Embers With All Races 1.4.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Items Vault 1.5.0Donators/Buyers bonus! Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. magebow class v18 1.3.1Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando |
Campaign | Infinite |
Mode | Insane Exploration |
Sex | Female |
Race | Homosuperior |
Class | Gunslinger |
Level / Exp | 23 / 84% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 78 (base 53) |
Dexterity | 84 (base 53) |
Constitution | 94 (base 53) |
Magic | 90 (base 53) |
Willpower | 88 (base 53) |
Cunning | 86 (base 53) |
Resources
Life | 5946/5946 |
Steam | 599/599 |
Equilibrium | 20 |
Vim | 468/468 |
Healing Factor | 2.5 |
Regeneration | 404 |
Speed
Mental | +200% |
Attack | +200% |
Movement | +110% |
Spell | +200% |
Global | +250% |
Vision
Sight | 11 |
Lite | 6 |
Infravision | 10 |
See Stealth | 94.99829001839 |
See Invisible | 94.99829001839 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 79 |
Accuracy | 86 |
Crit Chance | 38% |
APR | 506 |
Speed | 0.33 |
Offense: Offhand
Damage | 79 |
Accuracy | 86 |
Crit Chance | 38% |
APR | 506 |
Speed | 0.33 |
Offense: Spell
Spellpower | 73 |
Crit Chance | 38% |
Speed | 0.33333333333333 |
Cooldown Reduction | 42.9 |
Offense: Mind
Mindpower | 77 |
Crit Chance | 30% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
Acid | +148% |
Blight | +144% |
Arcane | +144% |
Cold | +166% |
All | +100% |
Mind | +144% |
Lightning | +158% |
Light | +144% |
Temporal | +144% |
Physical | +159% |
Darkness | +176% |
Fire | +152% |
Nature | +144% |
Offense: Damage Penetration
Acid | +44% |
Blight | +24% |
Arcane | +34% |
Cold | +24% |
All | -20% |
Mind | +24% |
Lightning | +34% |
Light | +24% |
Temporal | +24% |
Physical | +52% |
Darkness | +24% |
Fire | +59% |
Nature | +24% |
Defense: Base
Armour (hardiness) | 173.72307323196 (100%) |
Defense | 90 |
Ranged Defense | 97 |
Fatigue | 3 |
Physical Save | 152 |
Spell Save | 118 |
Mental Save | 126 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Arcane | +100%(100%) |
Cold | +100%(100%) |
All | +100%(100%) |
Mind | +100%(100%) |
Lightning | +100%(100%) |
Light | +100%(100%) |
Temporal | +100%(100%) |
Physical | +100%(100%) |
Darkness | +100%(100%) |
Fire | +100%(100%) |
Nature | +100%(100%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 65% |
Bleed Resistance | 70% |
Confusion Resistance | 100% |
Pinning Resistance | 100% |
Stun Resistance | 15% |
Poison Resistance | 70% |
Knockback Resistance | 15% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.9 steam per turn. Can be activated for an instant burst of 44 steam. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.7 steam per turn. Can be activated for an instant burst of 43 steam. Its effects scale with your Strength stat. |
Class Talents
Steamtech / Automation | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Steamtech / Elusiveness | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Avoidance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Gunner training | 5.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Bone | 10.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Gunslinging | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Bullets mastery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Steamtech / Physics | 20.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Blacksmith | 20.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Engineering | 20.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Harmony | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Chemistry | 20.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
talent | Evasive Shots |
talent | Elemental Harmony |
talent | Embedded Restoration Systems |
talent | Automated Cloak Tessellation |
talent | Bone Shield |
detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 5)You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 3) | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | pair of iron boots 'Scaldslice' (0 def, 6 armour) pair of iron boots 'Scaldslice' (0 def, 6 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +3 (+1 eff.) Armour: +6 Fatigue: +0% Changes stats: +4 Dex / +6 Cun Changes resistances penetration: +10% fire Talent granted: +1 Moss Tread Stealth bonus: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | barbed pouch of steel shots of erosion (18/18, 23.5-28.2 power, 2 apr) barbed pouch of steel shots of erosion (18/18, 23.5-28.2 power, 2 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 23.5 - 28.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 18 On weapon crit: * wounds the target for 7 turns: 20 bleeding, 67% reduced healing Damage (Ranged): +7 temporal / +5 nature / +7 bleed When wielded/worn: Talent granted: +1 Explosive Shell Shots are used with slings to pummel your foes to death. |
Light source | Mardidesta the Thunderreaper Mardidesta the ThunderreaperPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Changes stats: +4 Mag Changes resistances: +3% acid Changes resistances penetration: +10% lightning Reduces incoming crit damage: 10.00% Mental save: +36 (+5 eff.) Pinning immunity: +10% Stun/Freeze immunity: +10% Spellpower: +6 (+1 eff.) Light radius: +4 See stealth: +7 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather cap 'Aerehir' (26 def, 19 armour) rough leather cap 'Aerehir' (26 def, 19 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +19 Defense: +26 (+5 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: +1% Changes resistances: +7% darkness / +7% fire / +6% blight / +7% cold / +5% arcane / +3% all Physical save: +13 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +28 (+4 eff.) Disease immunity: +10% Knockback immunity: +10% Infravision radius: +5 Sight radius: +1 See stealth: +5 See invisible: +5 Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A cap made of leather. |
On hands | Yvatha the rough leather gloves (17 def, 2 armour) Yvatha the rough leather gloves (17 def, 2 armour) Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+3 eff.) Physical power: +7 (+1 eff.) Armour: +2 Defense: +17 (+4 eff.) Ranged Defense: +9 (+2 eff.) Damage (Melee): 7 cold Changes stats: +6 Str / +6 Dex Changes resistances: +1% physical / +6% light / +12% cold Changes damage: +5% cold Grants telepathy: Dragon Talent granted: +1 Iron Grip Reduces incoming crit damage: 10.00% Disarm immunity: +60% Knockback immunity: +5% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Murkspar (dig speed 14 turns) Murkspar (dig speed 14 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 8 acid Changes stats: +2 Str / +4 Cun Changes resistances: +6% darkness / +6% fire Changes resistances penetration: +15% acid Changes damage: +12% darkness Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Eilinytta the copper ring Eilinytta the copper ringInfused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +6% nature Spell save: +3 (+0 eff.) Mental save: +6 (+1 eff.) Disarm immunity: +5% Stun/Freeze immunity: +5% Mindpower: +5 (+1 eff.) Rings can have magical properties. |
On fingers | Cyramira CyramiraPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 8 temporal Changes resistances: +22% darkness Changes damage: +11% darkness Critical mult.: +10.00% Spellpower: +4 (+1 eff.) Rings can have magical properties. |
Around neck | Ragegas the copper amulet Ragegas the copper amuletPowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +3 Str / +2 Mag / +3 Cun Changes damage: +4% acid / +5% fire / +5% cold / +5% lightning Stamina each turn: +0.40 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Healing mod.: +10% Amulets can have magical properties. |
In main hand | stralite steamgun of lightning stralite steamgun of lightningRequires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +9 Travel speed: +600% Damage (Ranged): +9 lightning Attacks use: 2.0 Steam When wielded/worn: Changes damage: +9% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Around waist | Helltaint Helltaint Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Defense: +37 (+8 eff.) Fatigue: -20% Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +9% acid / +7% fire / +6% cold Changes resistances penetration: +5% acid / +25% fire Changes damage: +3% fire Stealth bonus: +13 Maximum encumbrance: +50 A belt that goes around your waist. |
In off hand | Erelatar the dwarven-steel steamgun Erelatar the dwarven-steel steamgunRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +8 cold Attacks use: 2.0 Steam When wielded/worn: Changes stats: +8 Cun / +4 Mag Changes resistances penetration: +13% physical Changes damage: +12% cold / +12% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Critical mult.: +10.00% Equilibrium when hit: +0.04 Maximum hate: +4.00 Spellpower: +2 (+0 eff.) Spell crit. chance: +1% Mindpower: +2 (+0 eff.) Defense after a teleport: +10 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Cloak | Betelle (23 def, 0 armour) Betelle (23 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +23 (+5 eff.) Damage when hit (Melee): 8 arcane Changes stats: +4 Str / +6 Wil Changes resistances: +5% cold / +12% fire / +5% nature / +12% light Changes resistances penetration: +10% arcane Stealth bonus: +6 Physical save: +13 (+2 eff.) Spell crit. chance: +3% Light radius: +1 Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Belikira the Nightbright (8 def, 35 armour) Belikira the Nightbright (8 def, 35 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +35 Defense: +8 (+2 eff.) Fatigue: +22% Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 6 light Changes stats: +8 Con / +6 Wil Changes resistances: +15% blight / +15% darkness Changes resistances penetration: +15% physical Changes damage: +9% darkness / +3% physical Poison immunity: +70% Disease immunity: +70% Cut immunity: +70% Life regen: +12.10 Only die when reaching: -40.00 life Maximum life: +57.00 Light radius: +1 Healing mod.: +12% A suit of armour made of metal plates. |
Inventory
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
711 alchemist agate 711 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Nnlin the Homosuperior Gunslinger level 9
74th Pyre 122nd year of Ascendancy at 20:58 see stats
By Nnlin the Homosuperior Gunslinger level 7
74th Pyre 122nd year of Ascendancy at 14:40 see stats
By Nnlin the Homosuperior Gunslinger level 10
75th Pyre 122nd year of Ascendancy at 06:02 see stats
By Nnlin the Homosuperior Gunslinger level 20
78th Pyre 122nd year of Ascendancy at 02:46 see stats
By Nnlin the Homosuperior Gunslinger level 13
76th Pyre 122nd year of Ascendancy at 17:35 see stats
By Nnlin the Homosuperior Gunslinger level 9
75th Pyre 122nd year of Ascendancy at 06:02 see stats
By Nnlin the Homosuperior Gunslinger level 2
74th Pyre 122nd year of Ascendancy at 11:36 see stats
By Nnlin the Homosuperior Gunslinger level 13
76th Pyre 122nd year of Ascendancy at 17:33 see stats
By Nnlin the Homosuperior Gunslinger level 4
74th Pyre 122nd year of Ascendancy at 11:55 see stats
By Nnlin the Homosuperior Gunslinger level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
You collect a new ingredient: lump of steel (1).
You gain 2.76 gold from the melting of balanced steel dagger of massacre (15-19.5 power, 6 apr).
You collect a new ingredient: lump of steel (1).
You gain 2.51 gold from the melting of balanced steel dagger (12.5-16.25 power, 6 apr).
You collect a new ingredient: lump of iron (1).
You gain 2.21 gold from the melting of balanced iron dagger (10.5-13.65 power, 5 apr).
You collect a new ingredient: lump of steel (1).
You gain 2.93 gold from the melting of acidic steel dagger of paradox (10.5-13.65 power, 6 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 1.49 gold from the melting of acidic dwarven-steel dagger (18-23.4 power, 7 apr).
You collect a new ingredient: lump of steel (1).
You gain 16.50 gold from the melting of Rhyzor (12-15.6 power, 6 apr).
You collect a new ingredient: lump of steel (1).
You gain 3.18 gold from the melting of slime-covered steel battleaxe of persecution (19-28.5 power, 2 apr).
You collect a new ingredient: lump of iron (1).
You gain 1.49 gold from the melting of iron battleaxe of erosion (14-21 power, 1 apr).
You collect a new ingredient: lump of steel (1).
You gain 3.68 gold from the melting of insidious steel battleaxe of dampening (22-33 power, 2 apr).
You collect a new ingredient: stack of herbs (sessali) (2).
You gain 4.00 gold from the melting of schematic: Second Skin.
You collect a new ingredient: stack of herbs (goldleaf) (5).
You gain 1.13 gold from the melting of sun infusion of the titan (rad 7; power 63; turns 4; dispels darkness).
You collect a new ingredient: stack of herbs (goldleaf) (5).
You gain 2.31 gold from the melting of movement infusion of the titan (592% speed; 6 turns).
Nnlin deactivates Bone Shield.
Nnlin deactivates Evasive Shots.
Nnlin deactivates Embedded Restoration Systems.
Nnlin deactivates her cloak's restoration systems.
Nnlin deactivates Elemental Harmony.
Nnlin tessellates her cloak!