Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Spellsword 1.3.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Arcanum Class Pack 1.4.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Superhuman |
Class | Enchanter |
Level / Exp | 126 / 88% |
Size | big |
Lifes / Deaths | Killed by Crirn at level 37 on the 8th Dusk 122nd year of Ascendancy at 02:58 / 2Killed by Crirn at level 113 on the 30th Dusk 122nd year of Ascendancy at 08:51 |
Primary Stats
Strength | 680 (base 100) |
Dexterity | 619 (base 100) |
Constitution | 621 (base 100) |
Magic | 629 (base 100) |
Willpower | 635 (base 100) |
Cunning | 615 (base 100) |
Resources
Mana | 5563/8188 |
Psi_feedback | 20/1875 |
Life | 139133/139293 |
Stamina | 2690/3902 |
Equilibrium | 20 |
Healing Factor | 2.5 |
Regeneration | 657.25 |
Speed
Mental | +200% |
Attack | +200% |
Movement | +635% |
Spell | +200% |
Global | +987.3177828044% |
Vision
Sight | 10 |
Lite | 19 |
Infravision | 22 |
See Stealth | 53 |
See Invisible | 80 |
Offense: Mainhand
Damage | 2152 |
Accuracy | 180 |
Crit Chance | 402% |
APR | 85 |
Speed | 0.33 |
Offense: Spell
Spellpower | 349 |
Crit Chance | 100% |
Speed | 0.33333333333333 |
Cooldown Reduction | 243.75 |
Offense: Mind
Mindpower | 234 |
Crit Chance | 100% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
All | +13% |
Offense: Damage Penetration
All | +7% |
Defense: Base
Armour (hardiness) | 137.40925913202 (100%) |
Defense | 122 |
Ranged Defense | 147 |
Fatigue | 0 |
Physical Save | 308 |
Spell Save | 317 |
Mental Save | 302 |
Defense: Resistances
All | +280%(100%) |
Defense: Immunities
Teleport Resistance | 10% |
Disarm Resistance | 40% |
Silence Resistance | 10% |
Confusion Resistance | 100% |
Knockback Resistance | 35% |
Stun Resistance | 40% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 8658 life over 20 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: -21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 8278 damage for 16 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: -28 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 10863% for 40 turns and instantly restoring 543 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Cunning / Tactical | 3.10 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Spell / Golemancy | 3.20 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Spell / Advanced martial enchantments | 3.30 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Spell / Disenchantment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane enchantments | 350.10 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Spell / Inanimation | 3.30 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Spell / Morph | 3.30 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Spell / Enhancement | 100.10 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Spell / Ordered hedgemagic | 3.30 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Spell / Martial enchantments | 3.30 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Generic Talents
Cunning / Survival | 3.30 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Spell / Force | 3.30 |
| 12/5 |
| 12/5 |
| 12/5 |
| 11/5 |
Technique / Combat training | 1.00 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Spell / Mana alchemy | 18.90 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Wild-gift / Harmony | 3.00 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Spell / Stone alchemy | 3.30 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Spell / Staff magic | 10.10 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Technique / Conditioning | 3.30 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Spell / Staff combat | 4.00 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Technique / Staff combat | 4.10 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Fiery Hands |
talent | Vitalise |
talent | Arcane Harmony |
talent | Defensive Posture |
talent | Shielding |
talent | Staff Warding |
talent | Daunting Presence |
talent | Battlesurge |
talent | Inner Power |
talent | Elemental Harmony |
talent | Defensive Posture |
talent | Shock Hands |
talent | Range Amplification Device |
talent | Arcane Fire Shield |
beneficial effect | Countering melee attacks: Has a 95% chance to get an automatic counter attack when avoiding a melee attack. (4.8 counters remaining) Counter Attacking |
beneficial effect | Increases global speed by 162%. Elemental Harmony |
beneficial effect | The target's spellpower has been increased by 48. Spellsurge |
beneficial effect | You swaped an item without taking time this turn. Swift Hands |
detrimental effect | The target has been splashed with acid, taking 44.79 acid damage per turn, reducing armour by 62 and attack by 54. Acid Splash |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You abandoned injured seer to death. Escort: injured seer (level 4 of Old Forest) | failed |
You abandoned lost anorithil to death. Escort: lost anorithil (level 2 of Ruins of Kor'Pul) | failed |
You abandoned lost anorithil to death. Escort: lost anorithil (level 3 of Old Forest) | failed |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the lost tinker from death by Glorebeth the large brown snake. Escort: lost tinker (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 9. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
On feet | Isidheriwen (72 def, 5 armour) Isidheriwen (72 def, 5 armour)Requires: Powered by arcane forces Crafted by a master Enchantment: Light Armour 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +72 (+10 eff.) Fatigue: -3% Damage when hit (Melee): 8 blight Changes stats: +3 Str / +3 Wil / +3 Con Maximum encumbrance: +47 Physical save: +15 (+1 eff.) Spell save: +25 (+2 eff.) Maximum stamina: +30.00 It can be used to activate talent Evasion, placing all other charms into a 5 cooldown : Effective talent level: 13.2 Power cost: 5 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 47% chance to completely evade them and granting you 446 defense for 25 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Quiver | 1496 alchemist agate 1496 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | brass lantern 'Polelle' brass lantern 'Polelle'Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +6 Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 8 temporal Changes stats: +3 Str / +3 Con Changes resistances: +7% blight / +6% cold / +6% temporal Changes resistances penetration: +15% temporal / +7% all Changes damage: +3% temporal Blindness immunity: +23% Confusion immunity: +12% Life regen: +1.70 Light radius: +11 See stealth: +8 See invisible: +8 Defense after a teleport: +12 Resist all after a teleport: +12% New effects duration reduction after a teleport: +13% It can be used to activate talent Track, placing all other charms into a 7 cooldown : Effective talent level: 4.0 Power cost: 7 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 115 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Duritar (51 def, 0 armour) Duritar (51 def, 0 armour)Requires: Powered by arcane forces Infused by nature Infused by psionic forces Enchantment: Light Armour 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +51 (+7 eff.) Changes stats: +7 Wil / +17 Mag Changes resistances: +20% physical / +20% darkness / +15% cold / +20% mind / +11% fire Changes resistances penetration: +10% blight / +20% temporal / +5% arcane Changes damage: +6% blight / +20% physical / +11% mind / +20% darkness Physical save: +8 (+1 eff.) Spell save: +54 (+3 eff.) Mental save: +20 (+1 eff.) Equilibrium when hit: +3.00 Psi when hit: +3.00 Hate when hit: +2.40 Maximum mana: +40.00 Maximum hate: +15.00 Maximum psi: +40.00 Spellpower: +12 (+0 eff.) Mindpower: +20 (+1 eff.) Mental crit. chance: +10% A pointy cloth hat, very wizardly... |
Tool | voratun pickaxe 'Voidobsidian' (dig speed 2 turns) voratun pickaxe 'Voidobsidian' (dig speed 2 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +8 (+0 eff.) Armour penetration: +10 Armour: +4 Defense: +6 (+0 eff.) Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 20 darkness Changes stats: +8 Str / +3 Cun Changes resistances: +11% darkness / +9% physical / +9% mind / +7% fire Changes damage: +7% fire / +15% mind / +6% darkness Mental save: +12 (+0 eff.) Infravision radius: +5 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 5 cooldown : Effective talent level: 4.0 Power cost: 5 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | Eledhetira the Treestreaker Eledhetira the TreestreakerPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +49 (+2 eff.) Effects on melee hit: * Slows global speed by 30% * 35% chance to blind Effects on ranged hit: * 35% chance to blind Damage when hit (Melee): 4 mind Changes stats: +13 Str / +2 Dex / +11 Mag / +8 Wil / +16 Cun / +11 Con Changes resistances: +30% acid / +27% fire / +26% lightning / +30% cold Changes resistances penetration: +10% nature Changes damage: +8% all Reduces incoming crit damage: 19.00% Mental save: +14 (+0 eff.) Blindness immunity: +81% Confusion immunity: +50% Spellpower: +50 (+2 eff.) Mindpower: +49 (+4 eff.) Light radius: +3 Infravision radius: +10 See stealth: +45 See invisible: +39 Rings can have magical properties. |
On fingers | Bilebringer the steel ring Bilebringer the steel ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +14 (+0 eff.) Effects on melee hit: * Slows global speed by 40% Changes resistances: +9% lightning Changes resistances penetration: +5% nature Changes damage: +5% all Spellpower: +18 (+1 eff.) Mindpower: +16 (+1 eff.) Rings can have magical properties. |
Around waist | hardened leather belt 'Unlightpower' hardened leather belt 'Unlightpower'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +10 (+0 eff.) Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +5 Str / +5 Dex / +4 Cun / +4 Con / +7 Lck Changes resistances: +3% darkness Changes resistances penetration: +15% arcane Changes damage: +27% arcane Trap disarming bonus: +13 Stealth bonus: +5 Physical save: +10 (+1 eff.) Maximum life: +45.00 Infravision radius: +5 Size category: +1 A belt that goes around your waist. |
In main hand | elven-wood starstaff 'Strikerock' (45-54 power, 7 apr, physical element) elven-wood starstaff 'Strikerock' (45-54 power, 7 apr, physical element)Requires: - Magic 35 Powered by arcane forces Enchantment: Runes 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 45.0 - 54.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +7 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 lightning / +17 temporal Burst (radius 1) on hit: +16 physical When wielded/worn: Armour penetration: +2 Armour: +11 Defense: +11 (+1 eff.) Damage (Melee): 58 fire Changes stats: +15 Mag / +15 Wil Changes resistances: +3% lightning / +3% physical Maximum wards: +3 physical / +3 temporal / +3 darkness / +3 light Changes resistances penetration: +10% lightning Changes damage: +45% physical / +45% temporal / +45% darkness / +45% light Talents granted: +5 Ward +1 Command Staff Critical mult.: +68.00% Reduces incoming crit damage: 10.00% Life regen: +1.00 Mana each turn: +0.27 Spellpower on spell critical (stacks up to 3 times): +9 Maximum mana: +246.00 Spellpower: +2066 (+100 eff.) Spell crit. chance: +17% See invisible: +33 Healing mod.: +5% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% When used to modify unarmed attacks: Base power: 19.0 - 20.9 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Clinch (20% chance level 3). When this weapon hits: Maim (10% chance level 3). When this weapon hits: Take Down (10% chance level 3). These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Main armor | Squalormortal (182 def, 8 armour) Squalormortal (182 def, 8 armour)Requires: - Strength 0 Powered by arcane forces Infused by nature Crafted by a master Enchantment: Light Armour 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +182 (+25 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Effects on melee hit: * Slows global speed by 30% Damage (Melee): 10 arcane Damage (Ranged): 10 arcane Damage when hit (Melee): 14 light Changes stats: +19 Str / +10 Dex / +5 Wil Changes resistances: +25% physical / +20% light / +30% blight / +9% nature / +66% darkness Physical save: +66 (+5 eff.) Spell save: +92 (+6 eff.) Blindness immunity: +15% Silence immunity: +10% Mana each turn: +0.40 Spellpower: +21 (+1 eff.) Light radius: +4 Combat speed: +15% Casting speed: +15% Mental speed: +15% It can be used to activate talent Track, placing all other charms into a 5 cooldown : Effective talent level: 2.0 Power cost: 5 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 83 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Cloak | cashmere cloak 'Emotha' (242 def, 15 armour) cashmere cloak 'Emotha' (242 def, 15 armour)Requires: Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces Enchantment: Light Armour 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +15 Defense: +242 (+32 eff.) Changes stats: +4 Str / +6 Mag / +8 Wil / +5 Cun / +4 Con Changes resistances: +19% darkness Changes resistances penetration: +12% darkness Changes damage: +9% temporal / +17% darkness / +9% arcane Stealth bonus: +17 Physical save: +59 (+4 eff.) Spell save: +174 (+10 eff.) Mental save: +57 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Only die when reaching: -50.00 life Maximum life: +82.00 Maximum mana: +64.00 Maximum vim: +30.00 Spellpower: +4 (+0 eff.) Mental crit. chance: +7% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Durigodur the stralite amulet Durigodur the stralite amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Defense: +2 (+0 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: -16% Changes stats: +5 Str / +22 Dex / +9 Wil / +7 Cun / +12 Con Physical save: +38 (+3 eff.) Blindness immunity: +10% Stun/Freeze immunity: +10% Knockback immunity: +5% Teleport immunity: +10% Life regen: +5.20 Stamina each turn: +0.90 Only die when reaching: -20.00 life Maximum life: +47.00 Movement speed: +10% Defense after a teleport: +15 Resist all after a teleport: +8% New effects duration reduction after a teleport: +25% Amulets can have magical properties. |
Inventory
11 agate 11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid When used as a pommel gem: +1 critical hit chance. Gems can be sold for money or used in arcane rituals. |
906 alchemist agate 906 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid When used as a pommel gem: +3 critical hit chance. Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning When used as a pommel gem: +20% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+0 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+0 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning When used as a pommel gem: +30% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning When used as a pommel gem: +2 critical hit chance. Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning When used as a pommel gem: +10% weapon speed. Gems can be sold for money or used in arcane rituals. |
63 alchemist spinel 63 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature When used as a pommel gem: +30 Poison damage on hit. Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature When used as a pommel gem: +10% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature When used as a pommel gem: Damage burst on hit (radius 1): +20 acid. Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire When used as a pommel gem: +6% life leech. Gems can be sold for money or used in arcane rituals. |
Rod of Recall (12/12) Rod of Recall (12/12)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 33 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane When used as a pommel gem: Damage burst on hit (radius 1): +10 arcane. Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold When used as a pommel gem: +15% weapon speed. Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light When used as a pommel gem: On hit: 20% chance to Stun for 3 turns. Gems can be sold for money or used in arcane rituals. |
12 ametrine 12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light When used as a pommel gem: Talent on hit: 10% chance to cast Illuminate level 1. Gems can be sold for money or used in arcane rituals. |
15 citrine 15 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light When used as a pommel gem: +5% weapon speed. Gems can be sold for money or used in arcane rituals. |
14 zircon 14 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light When used as a pommel gem: On hit: 20% chance to Daze for 2 turns. Gems can be sold for money or used in arcane rituals. |
Achievements
By Crirn the Superhuman Enchanter level 126
30th Dusk 122nd year of Ascendancy at 15:37 see stats
By Crirn the Superhuman Enchanter level 19
4th Flare 122nd year of Ascendancy at 01:11 see stats
By Crirn the Superhuman Enchanter level 9
75th Pyre 122nd year of Ascendancy at 00:27 see stats
By Crirn the Superhuman Enchanter level 115
30th Dusk 122nd year of Ascendancy at 14:34 see stats
By Crirn the Superhuman Enchanter level 19
4th Flare 122nd year of Ascendancy at 01:11 see stats
By Crirn the Superhuman Enchanter level 1
74th Pyre 122nd year of Ascendancy at 11:03 see stats
By Crirn the Superhuman Enchanter level 126
30th Dusk 122nd year of Ascendancy at 15:37 see stats
By Crirn the Superhuman Enchanter level 10
75th Pyre 122nd year of Ascendancy at 01:47 see stats
By Crirn the Superhuman Enchanter level 20
4th Dusk 122nd year of Ascendancy at 15:17 see stats
By Crirn the Superhuman Enchanter level 30
4th Dusk 122nd year of Ascendancy at 19:28 see stats
By Crirn the Superhuman Enchanter level 40
27th Dusk 122nd year of Ascendancy at 03:12 see stats
By Crirn the Superhuman Enchanter level 50
27th Dusk 122nd year of Ascendancy at 04:28 see stats
By Crirn the Superhuman Enchanter level 28
4th Dusk 122nd year of Ascendancy at 18:59 see stats
By Crirn the Superhuman Enchanter level 12
75th Pyre 122nd year of Ascendancy at 21:21 see stats
By Crirn the Superhuman Enchanter level 12
75th Pyre 122nd year of Ascendancy at 20:49 see stats
By Crirn the Superhuman Enchanter level 37
8th Dusk 122nd year of Ascendancy at 02:58 see stats
By Crirn the Superhuman Enchanter level 126
30th Dusk 122nd year of Ascendancy at 15:37 see stats
By Crirn the Superhuman Enchanter level 126
30th Dusk 122nd year of Ascendancy at 15:37 see stats
By Crirn the Superhuman Enchanter level 18
9th Mirth 122nd year of Ascendancy at 13:23 see stats
By Crirn the Superhuman Enchanter level 19
4th Dusk 122nd year of Ascendancy at 01:32 see stats
By Crirn the Superhuman Enchanter level 4
74th Pyre 122nd year of Ascendancy at 11:18 see stats
By Crirn the Superhuman Enchanter level 2
74th Pyre 122nd year of Ascendancy at 11:08 see stats
Log
Crirn activates Shock Hands.
Crirn deactivates Elemental Harmony.
Crirn activates Elemental Harmony.
Crirn deactivates Inner Power.
Crirn activates Inner Power.
Crirn deactivates Staff Warding.
Crirn activates Staff Warding.
Crirn deactivates Shield Guardian.
Crirn casts Runestaff.
You enchant your elven-wood starstaff 'Strikerock' (45-54 power, 7 apr, physical element).
Crirn wears (replacing Kindlecrack the elven-wood vilestaff (35-42 power, 5 apr, acid element)): elven-wood starstaff 'Strikerock' (45-54 power, 7 apr, physical element).
You gain 25.00 gold from the transmogrification of Kindlecrack the elven-wood vilestaff (35-42 power, 5 apr, acid element).
Crirn deactivates Daunting Presence.
Crirn deactivates Range Amplification Device.
Crirn deactivates Fiery Hands.
Crirn deactivates Arcane Harmony.
Crirn deactivates Battlesurge.
Crirn deactivates Vitalise.
Crirn deactivates Defensive Posture.
Crirn deactivates Inner Power.
Crirn deactivates Shielding.
Crirn deactivates Elemental Harmony.
Crirn is no longer surging arcane power.
Crirn deactivates Staff Warding.
Crirn deactivates Shock Hands.
Crirn deactivates Arcane Fire Shield.
Crirn deactivates Defensive Posture.
Crirn is free from the acid.