Ghouladin the level 17 Ghoul Sun Paladin by Swingus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceGhoul
ClassSun Paladin
Level / Exp17 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength50 (base 42)
Dexterity20 (base 10)
Constitution18 (base 10)
Magic38 (base 38)
Willpower22 (base 10)
Cunning22 (base 10)

Resources

Life472/472
Positive0/58
Stamina178/178
Healing Factor1.563829787234
Regeneration0.3909574468085

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+80%

Vision

Sight10
Lite9
Infravision8
See Stealth15
See Invisible15
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage88
Accuracy40
Crit Chance14%
APR2
Speed0.90

Offense: Spell

Spellpower31
Crit Chance12%
Speed1

Offense: Mind

Mindpower24
Crit Chance6%
Speed1

Offense: Damage Bonus

Light+19%
Physical+4%
Fire+26%
All0%

Offense: Damage Penetration

Mind+15%

Defense: Base

Armour (hardiness)29.062037804251 (69.102564102564%)
Defense18
Ranged Defense18
Fatigue6
Physical Save22
Spell Save20
Mental Save26

Defense: Resistances

Acid+ 8%( 70%)
Blight+ 33%( 70%)
Arcane+ 5%( 70%)
Cold+ 36%( 70%)
All 0%( 70%)
Darkness+ 12%( 70%)
Light+ 30%( 70%)
Temporal+ 3%( 70%)
Mind+ 9%( 70%)
Physical+ 5%( 70%)
Fire+ 43%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Pinning Resistance100%
Bleed Resistance100%
Instadeath Resistance100%
Fear Resistance100%
Stun Resistance50%
Poison Resistance80%
Blind Resistance42%

Inscriptions (3/4)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
4/5
3/5
1/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
2/5
2/5
1/5
Technique / Two-handed assault1.10
2/5
1/5
1/5
2/5

Generic Talents

Celestial / Chants1.30
1/5
1/5
2/5
1/5
Undead / Ghoul1.10
1/5
1/5
1/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
0/5
3/5
4/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

done
active
done
done
done
active
active
active
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Ghouladin the Ghoul Sun Paladin level 12
23rd Dusk 122nd year of Ascendancy at 04:55
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Ghouladin the Ghoul Sun Paladin level 10
1st Dusk 122nd year of Ascendancy at 11:55
see stats
Rescuer of the lost (Insane (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Ghouladin the Ghoul Sun Paladin level 13
77th Dusk 122nd year of Ascendancy at 10:44
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Ghouladin the Ghoul Sun Paladin level 5
1st Flare 122nd year of Ascendancy at 08:48
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Ghouladin the Ghoul Sun Paladin level 10
2nd Dusk 122nd year of Ascendancy at 23:15
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Ghouladin the Ghoul Sun Paladin level 14
33rd Haze 122nd year of Ascendancy at 12:00
see stats

Log

You gain 1.00 gold from the transmogrification of deflecting iron steamsaw (97% power, 0 apr).
You gain 1.93 gold from the transmogrification of
acidic steel steamsaw of lightning resistance (+16%) (105% power, 8 apr).
You gain 2.11 gold from the transmogrification of
earthen ash magestaff (111% power, 3 apr, arcane element).
You gain 3.94 gold from the transmogrification of
cruel ash vilestaff of fate (111% power, 3 apr, acid element).
You gain 0.50 gold from the transmogrification of
ash vilestaff (111% power, 3 apr, darkness element).
You gain 1.69 gold from the transmogrification of
nature's vined mindstar (83% power, 18 apr, mind damage).
You gain 2.28 gold from the transmogrification of
nature's thorny mindstar of balance (94% power, 24 apr, nature damage).
You gain 1.50 gold from the transmogrification of
dwarven-steel mace of amnesia (131% power, 4 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel mace (129% power, 4 apr).
You gain 0.70 gold from the transmogrification of
steel longsword of massacre (124% power, 3 apr).
You gain 3.82 gold from the transmogrification of
insidious dwarven-steel greatsword of erosion (144% power, 2 apr).
You gain 2.15 gold from the transmogrification of
steel greatmaul of erosion (132% power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (129% power, 2 apr).
You gain 3.43 gold from the transmogrification of
chilling steel greatmaul of daylight (138% power, 2 apr).
You gain 2.05 gold from the transmogrification of
thought-forged steel dagger (104% power, 6 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (102% power, 6 apr).
You gain 0.70 gold from the transmogrification of
steel battleaxe of massacre (137% power, 2 apr).
You gain 2.02 gold from the transmogrification of
steel battleaxe of erosion (121% power, 2 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel battleaxe (142% power, 2 apr).
You gain 0.89 gold from the transmogrification of
titan's steel ring.
You gain 0.60 gold from the transmogrification of
steel amulet of cunning (+2).
You gain 3.15 gold from the transmogrification of
invisibility rune of the sneak (power 9 for 6 turns).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (resist 19%; cure mental).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 18%; cure magical).
You gain 2.21 gold from the transmogrification of
movement infusion of the duelist (360% speed; 4 turns).
There is a ladder to the previous level here (press '' or right click to use).
Saving game...

Ghouladin deactivates Weapon of Light.

Ghouladin deactivates Weapon of Wrath.

Ghouladin deactivates Second Life.