








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Even More Blazblue Character Icons 1.5.5Adds even more, cleaner chibi custom tiles from the Blazblue series. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Reflected Golem 1.5.0Modifies the Mirror of Reflection, adding the ability to change your golem's appearance. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Items Vault 1.5.0Donators/Buyers bonus! Re:Creators Character Icons 1.5.5Adds some very clean chibi custom tiles from the Re:Creators anime (definitely top tier, I recommend it wholeheartedly) None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Logical Alchemists 1.4.6Makes alchemists focus on creating elixirs that you are not currently helping them with. Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Hyperdimension Neptunia Character Icons 1.5.5Adds some very clean chibi custom tiles from the Hyperdimension Neptunia series of video games. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Credits to Yurax-Mae for sending these my way, as they are freebies for personal and non-commercial use Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Blazblue Character Icons 1.5.5Adds a bunch of "simpler" chibi character custom tiles from the Blazblue series. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. |
| Campaign | Infinite |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Solipsist |
| Level / Exp | 8 / 1% |
| Size | big |
| Lifes / Deaths | Killed by Glulebeth the giant carpenter ant at level 8 on the 25th Voratun 122nd year of Ascendancy at 23:50 3 / 1 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 35 (base 30) |
| Cunning | 24 (base 20) |
Resources
| Life | 175/175 |
| Psi | 190/190 |
| Healing Factor | 1.0245901639344 |
| Regeneration | 0.25614754098361 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 23.599459836163 |
| See Invisible | 23.599459836163 |
Offense: Mainhand
| Damage | 8 |
| Accuracy | 24 |
| Crit Chance | 7% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 8 |
| Accuracy | 24 |
| Crit Chance | 7% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +16% |
| Arcane | +11% |
| All | +5% |
Offense: Damage Penetration
| Light | +15% |
| Arcane | +5% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 4 |
| Ranged Defense | 7 |
| Fatigue | 0 |
| Physical Save | 17 |
| Spell Save | 35 |
| Mental Save | 20 |
Defense: Resistances
| Blight | + 18%( 70%) |
| Acid | + 14%( 70%) |
| Arcane | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 163 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 3)You completed the challenge and received: +1 Generic Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | traveler's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -3% Phys.save +5 (+4 eff.) ---------- misc Max.enc +21 A pair of boots made of leather. |
| Light source | brass lantern 'Arytha'2.0 T1 lite [Rare] Nature While equipped: Stats +4 Dex dps ---------- Apr +1 ----- def ----- Armour +4 Max.HP +41.00 ---------- misc Max.stam +10.00 Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Vorabrerin' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex +1 Cun dps ---------- Mind.crit +3% ----- def ----- Armour +1 Fatigue +1% ---------- misc Psi/ret +0.12 Max.psi +10.00 A cap made of leather. |
| Tool | Ivuwen (dig speed 27 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Defense +3 (+3 eff.) Rng.Def +3 (+3 eff.) Resists +6% acid +5% arcane Spell.save +6 (+3 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | wizard's copper ring0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Rings can have magical properties. |
| Around waist | cleansing drakeskin leather belt of the giants1.0 T5 belt armor [Ego] Disrupt/Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) ----- def ----- Resists +8% acid +7% blight Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | mossy mindstar 'Earthwing' (75% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 75% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit.r1 +4 nature On Hit: * Slows global speed by 20% While equipped: Stats +2 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Res.pen +15% light On Hit (Melee): * Slows global speed by 30% ----- def ----- Phys.save +3 (+3 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| In off hand | creative mossy mindstar (77% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 77% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Crit.mult +5.00% Mind.pwr +2 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Main armor | Layorawe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +13 (+3 eff.) Dmg.mod +11% blight +6% arcane +5% all Res.pen +5% arcane ----- def ----- Resists +11% blight Spell.save +17 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
shielding rune of the sneak (absorb 144 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 144 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +0.90 Amulets can have magical properties. |
arcing iron battleaxe (107% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane Power 107% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Melee+ +12 lightning On Hit: * 25% chance for lightning to arc to a second target Massive two-handed battleaxes. |
flaming iron battleaxe of massacre (122% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane/Master Power 122% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% On Hit.r1 +7 fire Massive two-handed battleaxes. |
Hureroddarach the Singeblack (126% power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Rare] Arcane Power 127% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 acid On Crit: * splashes the target with acid While equipped: dps ---------- Res.pen +10% fire ----- def ----- Resists +6% cold Silence- +5% Disarm- +20% Pinning- +15% Massive two-handed swords. |
Amilin4.0 T1 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +6 On Hit.r1 +2 acid On Hit: * 40% chance to corrode armour by 30% While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +6% mind Acc +9 (+9 eff.) Longbows are used to shoot arrows at your foes. |
Poluvea (105% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 106% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Phasing +30% On Hit.r1 +5 fire While equipped: Stats +1 Con +1 Mag ----- def ----- Fatigue -2% ---------- misc Infravis +2 Sharp, long, and deadly. |
Skyquarry the iron mace (105% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Arcane Power 106% Range: 1.4x Uses 100% Str Dmg Lightning Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% On Hit.r1 +6 fire While equipped: dps ---------- Dmg.mod +6% acid +12% lightning On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +6% acid Blunt and deadly. |
horrifying mossy mindstar of balance (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 75% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +2% mind +2% darkness Melee Ret 3 mind 3 darkness ----- def ----- Phys.save +3 (+3 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +0.60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hathiyador4.0 T1 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +6 On Hit: * 40% chance to corrode armour by 30% While equipped: Stats +1 Str dps ---------- Phys.pwr +6 (+3 eff.) ----- def ----- Resists +5% arcane +9% cold Slings are used to hurl stones or metal shots at your foes. |
Siliwen the rough leather sling4.0 T1 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +6 While equipped: Stats +2 Str +4 Mag dps ---------- Phys.pwr +6 (+3 eff.) ---------- misc Infravis +1 Slings are used to hurl stones or metal shots at your foes. |
Weepravager (107% power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Rare] Arcane Power 107% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +4 nature +4 arcane While equipped: dps ---------- Spell.crit +1% Spell.pwr +6 (+2 eff.) S.pwr/crit +2 Dmg.mod +13% darkness ---------- misc Mana/s.crit +3.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elm magestaff (100% power, 2 apr, fire element)5.0 T1 staff 2H weapon [Ego] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) Dmg.mod +10% fire ---------- misc Mana/turn +0.12 Max.mana +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Cyrodavea the steel waraxe (105% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Random Unique] Nature/Master/Psionic Power 106% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 nature +6 temporal On Hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Acc +5 (+5 eff.) Melee Ret 8 blight ----- def ----- Defense +7 (+7 eff.) Disarm- +24% ---------- misc Max.mana +60.00 One-handed war axes. |
rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+0 eff.) ----- def ----- Mind.save +6 (+3 eff.) A belt that goes around your waist. |
spellwoven linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+0 eff.) ----- def ----- Spell.save +16 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Velessra the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Cun dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% fire +6% cold Mind.save +3 (+1 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +2.00 A pair of boots made of leather. |
traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Defense +2 (+2 eff.) Rng.Def +2 (+2 eff.) Fatigue -3% Phys.save +5 (+4 eff.) ---------- misc Max.enc +21 A pair of boots made of leather. |
Koronariyon the Boltbreaker (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 lightning Dmg.mod +3% lightning On Hit (Melee): * 30% chance to daze at end of turn * 10 arcane resource burn ----- def ----- Armour +1 Resists +6% lightning Unarmed combat: Power 93% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +6 lightning On Hit: 10% Lightning Breath 1 On Hit: * 10 arcane resource burn * 20% chance to daze at end of turn Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
corrosive iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy Armour Training [Ego] Nature While equipped: dps ---------- Melee+ 5 acid Dmg.mod +5% acid ----- def ----- Armour +1 Resists +6% acid Unarmed combat: Power 95% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +6 acid On Hit: 10% Acid Breath 1 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Brightwreck the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy Armour Training [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +8% fire +7% cold Mind.save +3 (+1 eff.) Poison- +15% Confus- +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Shockdeath the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy Armour Training [Rare] Nature While equipped: ----- def ----- Armour +4 Fatigue +0% Resists +17% lightning +7% temporal ---------- misc See.Invis +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Shadehunter' (1 def, 0 armour)2.0 T1 head armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +3% darkness On Hit (Melee): * Slows global speed by 15% ----- def ----- Defense +1 (+1 eff.) Resists +6% blight +3% temporal +11% nature +3% light A pointy cloth hat, very wizardly... |
rough leather cap of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Poreda the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy Armour Training [Rare] Master While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +9% blight +15% cold +6% acid A suit of armour made of mail. |
iron mail armour of fire resistance (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy Armour Training [Ego] Master While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +16% fire A suit of armour made of mail. |
spiked rough leather armour of acid resistance (1 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: dps ---------- Melee Ret 11 physical ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Resists +15% acid A suit of armour made of leather. |
Daimurak the Dourbrawn (13/13, 128% power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 128% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 13 On Hit.r1 +4 darkness On Crit.r2 +4 arcane On Hit: * 40% chance to inflict 15% damage reduction Arrows are used with bows to pierce your foes to death. |
78 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
insidious pouch of iron shots (18/18, 113% power, 1 apr)3.0 T1 shot ammo [Ego] Nature Power 113% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 18 Ranged+ +12 insidious poison Shots are used with slings to pummel your foes to death. |
pouch of iron shots 'Ameldir' (21/21, 117% power, 1 apr)3.0 T1 shot ammo [Rare] Psionic Power 117% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +1 Crit +6.0% Capacity 21 Ranged+ +16 physical On Hit.r1 +12 physical On Crit.r2 +4 physical On Hit: * 10% chance to knock the target back Shots are used with slings to pummel your foes to death. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
The psychic field around Torgus crumbles.
Glulebeth the giant carpenter ant's nature damage is more potent.
Torgus converts some damage to Psi!
Glulebeth the giant carpenter ant hits Torgus for (27 resonance), 8 to psi, 37 acid (45 total damage).
Torgus stops regenerating health quickly.
Torgus receives 3 healing (1 psi heal).
Torgus uses Mind Sear.
Glulebeth the giant carpenter ant resists the mind attack!
Torgus hits Glulebeth the giant carpenter ant for 62 mind damage.
Glulebeth the giant carpenter ant uses Reclaim.
Glulebeth the giant carpenter ant's natural acid becomes more concentrated!
Torgus converts some damage to Psi!
Glulebeth the giant carpenter ant hits Torgus for 7 to psi, 33 acid, 9 to psi, 44 nature (92 total damage).
Torgus receives 3 healing (1 psi heal).
Torgus uses Slumber.
Glulebeth the giant carpenter ant shrugs off the effect 'Slumber'!
Glulebeth the giant carpenter ant uses Oozebeam.
Torgus converts some damage to Psi!
Glulebeth the giant carpenter ant hits Torgus for 16 to psi, 79 nature (95 total damage).
Torgus the level 8 dwarf solipsist was naturalised to death by Glulebeth the giant carpenter ant on level 4 of Infinite Dungeon.
You have 3 life(s) left.
Torgus's skin returns to normal.
Torgus speeds up.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Glulebeth the giant carpenter ant killed Torgus!
Saving done.















































































