










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 39 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by storm drake at level 18 on the 1st Decay 122nd year of Ascendancy at 00:54 0 / 9Killed by Eilinirevena the grave wight at level 18 on the 1st Decay 122nd year of Ascendancy at 11:51 Killed by Shasshhiy'Kaish at level 22 on the 20th Regrowth 123rd year of Ascendancy at 06:03 Killed by Emywyn the awoken tentacle tree at level 25 on the 64th Regrowth 123rd year of Ascendancy at 07:42 Killed by Emelukira the Blightborn at level 25 on the 64th Regrowth 123rd year of Ascendancy at 14:56 Killed by Ilirond the thalore at level 29 on the 10th Dusk 123rd year of Ascendancy at 04:47 Killed by fire drake at level 36 on the 59th Pyre 124th year of Ascendancy at 16:54 Killed by Rodalse the dwarf at level 36 on the 1st Summertide 124th year of Ascendancy at 12:01 Killed by lava floor at level 39 on the 46th Dusk 124th year of Ascendancy at 22:07 |
Primary Stats
| Strength | 1 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 97 (base 38) |
| Magic | 110 (base 60) |
| Willpower | 120 (base 60) |
| Cunning | 25 (base 11) |
Resources
| Life | -67/804 |
| Mana | 128/403 |
| Healing Factor | 1.4887640449438 |
| Regeneration | 13.77106741573 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +61.20512205326% |
| Spell | 0% |
| Global | +122.75510204082% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 8 |
| See Stealth | 8.6984458277823 |
| See Invisible | 20.216756577675 |
| ESP Range | 10 |
| ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 40 |
| Crit Chance | 48% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 71 |
| Crit Chance | 72% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +25% |
| Lightning | +17% |
| Mind | +16% |
| Temporal | +19% |
| Blight | +35% |
| Arcane | +13% |
| Fire | +35% |
| All | +7% |
Offense: Damage Penetration
| Lightning | +56% |
| Blight | +10% |
| Arcane | +35% |
| Fire | 0% |
| Cold | +5% |
Defense: Base
| Armour (hardiness) | 22 (39%) |
| Defense | 23 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 62 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 31%( 70%) |
| Arcane | + 24%( 70%) |
| Cold | + 70%( 70%) |
| All | + 15%( 70%) |
| Physical | + 21%( 70%) |
| Lightning | + 53%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 50%( 70%) |
| Mind | + 28%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 55%( 70%) |
| Nature | + 17%( 70%) |
Defense: Immunities
| Pinning Resistance | 55% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Stun Resistance | 78% |
| Poison Resistance | 20% |
| Disarm Resistance | 43% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 286 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 650 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1109 damage for 3 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1584% for 10 turns (2081 total) and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Water | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Hurricane |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Blur Sight |
| talent | Thunderstorm |
| talent | Tempest |
| talent | Phantasmal Shield |
| talent | Essence of Speed |
| talent | Premonition |
| talent | Shielding |
| talent | Feather Wind |
| beneficial effect | Improves/gives invisibility (power 27), reducing damage dealt by 0%. Invisibility |
| beneficial effect | The mana surge engulfs the target, regenerating 12.36 mana per turn. Surging mana |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Target is reeling from an lightning shock, halving its stun and pinning resistance. Shocked |
| beneficial effect | The target assumes the form of a shivgoroth. Shivgoroth Form |
| beneficial effect | Reduces lightning damage received by 25%. Premonition Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by forest wight. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You failed to protect the lost tinker from death by Juicy Loins. Escort: lost tinker (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Juicy Loins. Escort: temporal explorer (level 1 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 281. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed pouch of faeros ash. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed green worm. * You've found the needed bear paw. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed vial of greater demon bile. * You've found the needed hummerhorn wing. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Frost Treads (1 def, 4 armour) (On feet)]Frost Treads (1 def, 4 armour) 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4(-) Str +4(-) Wil +4(-) Cun dps ---------- Mov.spd +20% (-) Dmg.mod +15%(-) cold ----- def ----- Armour +4 (-) Defense +1 (+1 eff.) (-) Fatigue +7% (-) Resists +10%(-) nature +20%(-) cold ---------- misc Light +1 (-) Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | [vs. Velyvea the alchemist's lamp (Light source)]Velyvea the alchemist's lamp 1.0 T3 lite [Rare] Master While equipped: ----- def ----- Resists +6%(-) acid +6%(-) temporal +9%(-) light +12%(-) fire +12%(-) nature Crit.dmg- 15.00% (-) Poison- +20% (-) Disease- +20% (-) ---------- misc Light +8 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Obsidianwake of the Blightspawn (0 def, 5 armour) (On head)]Obsidianwake of the Blightspawn (0 def, 5 armour) 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +4(-) Dex +8(-) Wil -18(-) Cun +18(-) Con ----- def ----- Armour +5 (-) Fatigue +5% (-) Resists +13%(-) acid +3%(-) temporal +19%(-) darkness +15%(-) blight +12%(-) fire +27%(-) cold +8%(-) lightning Mind.save +12 (+4 eff.) (-) ---------- misc Psi/ret +0.08 (-) Infravis +8 (-) Telepathy Humanoid/Orc A cap made of leather. |
| Tool | [vs. elven-wood totem of healing 'Duvarak' [power 270] (5/10 cooldown) (Tool)]elven-wood totem of healing 'Duvarak' [power 270] (5/10 cooldown) 2.0 T4 totem charm [Random Unique] Nature While equipped: Stats +4(-) Wil dps ---------- Mind.crit +3% (-) Dmg.mod +6%(-) mind ----- def ----- Crit.dmg- 10.00% (-) Heals yourself and all friendly characters within 10 spaces for 270 Puts all charms on 10 cooldown 100% to increase all damage by 18% for 2 turns. 100% to gain a 19% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. Gloomglamour of the Blightspawn (On fingers, 1 of 2)]Gloomglamour of the Blightspawn 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats -15(-) Str +7(-) Dex +15(-) Wil +8(-) Cun +7(-) Con dps ---------- Phys.pwr +12 (+12 eff.) (-) Spell.pwr +12 (+3 eff.) (-) Mind.pwr +12 (+4 eff.) (-) Melee+ 0(-20) item blight disease Dmg.mod +3%(-) blight +3%(-) cold +5%(-) all Res.pen +5%(-) cold Acc +12 (+4 eff.) (-) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 32 ----- def ----- Resists +12%(-) blight Phys.save +14 (+4 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Gloomglamour of the Blightspawn (On fingers, 1 of 2)]Wheel of Fate 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +0(+15) Str +0(-7) Dex +10 Mag +6(-9) Wil +9(+1) Cun +0(-7) Con dps ---------- Phys.pwr +0 (+0 eff.) (-12 (-12 eff.)) Spell.pwr +20 (+5 eff.) (+8 (+2 eff.)) Mind.pwr +0 (+0 eff.) (-12 (-4 eff.)) Melee+ 0(-20) item blight disease Dmg.mod +0%(-3%) blight +0%(-3%) cold +0%(-5%) all Res.pen +0%(-5%) cold Acc +0 (+0 eff.) (-12 (-4 eff.)) ----- def ----- Defense +10 (+5 eff.) Resists +0%(-12%) blight +6% cold Phys.save +0 (+0 eff.) (-14 (-4 eff.)) Max.HP +60.00 HP.reg +2.00 Disease- +20% Disarm- +10% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
| Around waist | [vs. Ragireroddamas the hardened leather belt (Around waist)]Ragireroddamas the hardened leather belt 1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +6(-) Wil +5(-) Mag dps ---------- Phys.crit +5.0% (-) Spell.crit +5% (-) Crit.mult +8.00% (-) Phys.pwr +3 (+3 eff.) (-) Res.pen +15%(-) arcane ----- def ----- Resists +9%(-) acid +10%(-) light +8%(-) darkness HP.reg +4.00 (-) Pinning- +10% (-) ---------- misc Max.mana +60.00 (-) A belt that goes around your waist. |
| In main hand | [vs. Poruna (129% power, 5 apr, blight element) (In main hand)]Poruna (129% power, 5 apr, blight element) 5.0 T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 (-) Crit +4.5% (-) Atk.spd 100% (-) While equipped: Stats +1(-) Wil dps ---------- Spell.crit +26% (-) Crit.mult +17.00% (-) Spell.pwr +24 (+6 eff.) (-) Dmg.mod +25%(-) blight +3%(-) mind Res.pen +10%(-) blight ---------- misc Mana/turn +0.28 (-) Psi/ret +0.12 (-) Talents +1.00(-) Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. Blacktorrent of the Blightspawn (0 def, 13 armour) (On hands)]Blacktorrent of the Blightspawn (0 def, 13 armour) 1.5 T3 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats -4(-) Str +4(-) Cun +11(-) Con dps ---------- Phys.crit +14.0% (-) Spell.crit +10% (-) Mind.crit +14% (-) Crit.mult +8.00% (-) Acc +8 (+2 eff.) (-) ----- def ----- Armour +13 (-) Hardiness +9% (-) Fatigue +3% (-) Resists +7%(-) physical +15%(-) temporal Phys.save +7 (+2 eff.) (-) Mind.save +7 (+2 eff.) (-) Disarm- +33% (-) Def/telep +15 (-) Res/telep +15% (-) Dur/telep +15% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. Xanavena the elven-silk robe (25 def, 0 armour) (Main armor)]Xanavena the elven-silk robe (25 def, 0 armour) 2.0 T5 cloth armor [Rare] Arcane While equipped: Stats +4(-) Wil ----- def ----- Defense +25 (+22 eff.) (-) Resists +12%(-) lightning +12%(-) light +12%(-) darkness +5%(-) arcane +12%(-) blight +12%(-) cold +15%(-) mind +23%(-) fire Phys.save +19 (+7 eff.) (-) Spell.save +40 (+12 eff.) (-) Mind.save +35 (+11 eff.) (-) ---------- misc Telepathy Dragon Humanoid/Orc A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. spellcowled elven-silk cloak of the voidstalker (3 def, 0 armour) (Cloak)]spellcowled elven-silk cloak of the voidstalker (3 def, 0 armour) 2.0 T5 cloak armor [Ego++] Arcane While equipped: Stats +4(-) Wil +6(-) Mag ----- def ----- Defense +3 (+2 eff.) (-) Resists +28%(-) darkness +17%(-) temporal Spell.save +11 (+2 eff.) (-) Def/telep +25 (-) Res/telep +14% (-) Dur/telep +22% (-) ---------- misc Max.mana +67.00 (-) Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Gloomgash of the Blightspawn (Around neck)]Gloomgash of the Blightspawn 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8(-) Str -10(-) Dex +17(-) Mag +6(-) Cun +13(-) Con dps ---------- Mov.spd +10% (-) Dmg.mod +6%(-) arcane +12%(-) temporal Res.pen +20%(-) arcane ----- def ----- Fatigue -6% (-) Resists +5%(-) arcane HP.reg +3.00 (-) ---------- misc Stam/turn +1.00 (-) Amulets can have magical properties. |
Inventory
Primal Infusion (affinity 34%; reduction 3; dur 10; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 34% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 10 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
[vs. Infusion: Healing [healing infusion of the wizard (heal 190; cd 10)] (on body)]healing infusion of the wizard (heal 303; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 303 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (630.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 749.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 23 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 4 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 264; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 264 damage per debuff cleansed. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 252; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 252 damage per debuff cleansed. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
[vs. Gloomglamour of the Blightspawn (On fingers, 1 of 2)]The Black Ring 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +0(+15) Str +0(-7) Dex +0(-15) Wil +0(-8) Cun +0(-7) Con dps ---------- Spell.crit +0% Phys.pwr +0 (+0 eff.) (-12 (-12 eff.)) Spell.pwr +0 (+0 eff.) (-12 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-12 (-4 eff.)) Melee+ 0(-20) item blight disease Dmg.mod +0%(-3%) blight +0%(-3%) cold +0%(-5%) all Res.pen +0%(-5%) cold Acc +0 (+0 eff.) (-12 (-4 eff.)) ----- def ----- Resists +0%(-12%) blight Phys.save +0 (+0 eff.) (-14 (-4 eff.)) Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." Tap to cycle through comparison choices |
[vs. Ragireroddamas the hardened leather belt (Around waist)]Girdle of the Calm Waters 1.0 T2 belt armor [Unique] Nature While equipped: Stats +0(-5) Mag +3(-3) Wil dps ---------- Phys.crit +0.0% (-5.0%) Spell.crit +0% (-5%) Crit.mult +0.00% (-8.00%) Phys.pwr +0 (+0 eff.) (-3 (-3 eff.)) Res.pen +0%(-15%) arcane ----- def ----- Resists +0%(-9%) acid +0%(-10%) light +20% blight +20% cold +20% nature +0%(-8%) darkness HP.reg +0.00 (-4.00) Heal.mod +15% Pinning- +0% (-10%) ---------- misc Max.mana +0.00 (-60.00) A belt rumoured to have been worn by the Conclave healers. |
[vs. Blacktorrent of the Blightspawn (0 def, 13 armour) (On hands)]heroic dwarven-steel gauntlets of the juggernaut (0 def, 7 armour) 1.5 T3 hands armor [Ego++] Master While equipped: Stats +0(+4) Str +0(-4) Cun +3(-8) Con dps ---------- Phys.crit +0.0% (-14.0%) Spell.crit +0% (-10%) Mind.crit +0% (-14%) Crit.mult +0.00% (-8.00%) Acc +0 (+0 eff.) (-8 (-2 eff.)) ----- def ----- Armour +7 (-6) Hardiness +0% (-9%) Fatigue +3% (-) Resists +0%(-7%) physical +0%(-15%) temporal Phys.save +15 (+5 eff.) (+8 (+3 eff.)) Spell.save +5 (+2 eff.) Mind.save +12 (+4 eff.) (+5 (+2 eff.)) Max.HP +45.00 Disarm- +28% (-5%) Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Obsidianwake of the Blightspawn (0 def, 5 armour) (On head)]linen wizard hat 'Zerehell' (1 def, 0 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +0(-4) Dex +3(-5) Wil +1(+19) Cun +2(-16) Con ----- def ----- Armour +0 (-5) Defense +1 (+0 eff.) Fatigue +0% (-5%) Resists +0%(-13%) acid +1% physical +0%(-19%) darkness +0%(-27%) cold +0%(-15%) blight +0%(-12%) fire +0%(-8%) lightning +0%(-3%) temporal Phys.save +6 (+2 eff.) Spell.save +3 (+1 eff.) Mind.save +0 (+0 eff.) (-12 (-4 eff.)) Die.at -80.00 life ---------- misc Psi/ret +0.00 (-0.08) Infravis +0 (-8) Telepathy Humanoid/Orc A pointy cloth hat, very wizardly... |
[vs. Obsidianwake of the Blightspawn (0 def, 5 armour) (On head)]Crown of Burning Pain (9 def, 0 armour) 4.0 T3 head armor Reqs Cun 25 [Unique] Arcane While equipped: Stats +0(-4) Dex +4(-4) Wil +4(+22) Cun +0(-18) Con dps ---------- Dmg.mod +25% fire ----- def ----- Armour +0 (-5) Defense +9 (+4 eff.) Fatigue +4% (-1%) Resists +0%(-13%) acid +0%(-3%) temporal +0%(-19%) darkness +0%(-15%) blight +25%(+13%) fire +0%(-27%) cold +0%(-8%) lightning Mind.save +0 (+0 eff.) (-12 (-4 eff.)) ---------- misc Psi/ret +0.00 (-0.08) Infravis +0 (-8) Telepathy Humanoid/Orc Meteor Rain: Level 2.0 Pwr.cost 34 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 102.48 fire and 81.22 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
118 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
[vs. elven-wood totem of healing 'Duvarak' [power 270] (5/10 cooldown) (Tool)]iron pickaxe of endurance (dig speed 38 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str +0(-4) Wil dps ---------- Mind.crit +0% (-3%) Dmg.mod +0%(-6%) mind ----- def ----- Fatigue -4% Crit.dmg- 0.00% (-10.00%) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. elven-wood totem of healing 'Duvarak' [power 270] (5/10 cooldown) (Tool)]Lisewen (dig speed 31 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +0(-4) Wil dps ---------- Mind.crit +0% (-3%) Dmg.mod +0%(-6%) mind ----- def ----- Defense +15 (+7 eff.) Fatigue -8% Crit.dmg- 0.00% (-10.00%) Phys.save +15 (+5 eff.) Mind.save +18 (+6 eff.) Heal.mod +10% Poison- +20% Confus- +20% Knockbk- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 160% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Juicy Loins the Shalore Archmage level 35
17th Regrowth 124th year of Ascendancy at 11:13 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Juicy Loins the Shalore Archmage level 35
14th Regrowth 124th year of Ascendancy at 22:27 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Juicy Loins the Shalore Archmage level 39
36th Dusk 124th year of Ascendancy at 22:23 see stats
Catch that Plumpkin! (Nightmare (Adventure) difficulty)
Finish the Plumpkin event.By Juicy Loins the Shalore Archmage level 29
75th Pyre 123rd year of Ascendancy at 19:26 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Juicy Loins the Shalore Archmage level 35
41st Regrowth 124th year of Ascendancy at 15:56 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Juicy Loins the Shalore Archmage level 38
8th Dusk 124th year of Ascendancy at 04:55 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Juicy Loins the Shalore Archmage level 36
7th Mirth 124th year of Ascendancy at 23:44 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Juicy Loins the Shalore Archmage level 19
14th Regrowth 123rd year of Ascendancy at 15:38 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Juicy Loins the Shalore Archmage level 18
14th Regrowth 123rd year of Ascendancy at 00:58 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Juicy Loins the Shalore Archmage level 33
12nd Haze 123rd year of Ascendancy at 18:51 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Juicy Loins the Shalore Archmage level 31
63rd Dusk 123rd year of Ascendancy at 11:20 see stats
Is that how it feels to be an escort quest?! (Nightmare (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Juicy Loins the Shalore Archmage level 31
26th Dusk 123rd year of Ascendancy at 20:33 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Juicy Loins the Shalore Archmage level 10
2nd Summertide 122nd year of Ascendancy at 22:24 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Juicy Loins the Shalore Archmage level 20
15th Regrowth 123rd year of Ascendancy at 14:03 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Juicy Loins the Shalore Archmage level 30
24th Dusk 123rd year of Ascendancy at 04:23 see stats
Orbituary (Nightmare (Adventure) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By Juicy Loins the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 17:47 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Juicy Loins the Shalore Archmage level 27
21st Pyre 123rd year of Ascendancy at 21:31 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Juicy Loins the Shalore Archmage level 25
48th Regrowth 123rd year of Ascendancy at 10:53 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Juicy Loins the Shalore Archmage level 38
8th Dusk 124th year of Ascendancy at 08:23 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Juicy Loins the Shalore Archmage level 24
47th Regrowth 123rd year of Ascendancy at 06:03 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Juicy Loins the Shalore Archmage level 7
2nd Mirth 122nd year of Ascendancy at 03:57 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Juicy Loins the Shalore Archmage level 24
46th Regrowth 123rd year of Ascendancy at 19:22 see stats
The sky is falling! (Nightmare (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Juicy Loins the Shalore Archmage level 18
13rd Regrowth 123rd year of Ascendancy at 20:07 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Juicy Loins the Shalore Archmage level 28
30th Pyre 123rd year of Ascendancy at 01:19 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Juicy Loins the Shalore Archmage level 22
20th Regrowth 123rd year of Ascendancy at 20:56 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Juicy Loins the Shalore Archmage level 36
1st Summertide 124th year of Ascendancy at 12:01 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Juicy Loins the Shalore Archmage level 34
14th Regrowth 124th year of Ascendancy at 13:56 see stats
Log
Doomed Shade of Juicy Loins resists!
Doomed Shade of Juicy Loins HEALS from cold damage!
Juicy Loins HEALS from cold damage!
Doomed Shade of Juicy Loins's glacial vapour area effect hits Doomed Shade of Juicy Loins for 57 cold, 371 healing (57 total damage) [371 healing].
Doomed Shade of Juicy Loins's glacial vapour area effect hits Juicy Loins for 44 cold, 295 healing (44 total damage) [295 healing].
Doomed Shade of Juicy Loins's Shock hits Juicy Loins for 194 lightning damage.
Juicy Loins's ice storm area effect hits Doomed Shade of Juicy Loins for 42 cold, 270 healing (42 total damage) [270 healing].
Lava floor burns Juicy Loins!
Lava floor hits Juicy Loins for 129 fire damage.
Juicy Loins casts Teleport.
The fabric of time around Juicy Loins returns to normal.
Juicy Loins's spell attains critical power!
Talent Rune: Reflection Shield is ready to use.
Doomed Shade of Juicy Loins's spell attains critical power!
Juicy Loins resists!
Doomed Shade of Juicy Loins casts Rune: Reflection Shield.
A shield forms around Doomed Shade of Juicy Loins.
Thunderstorm hits Juicy Loins for 118 lightning damage.
Thunderstorm hits Doomed Shade of Juicy Loins for 49 lightning damage.
Doomed Shade of Juicy Loins casts Lightning.
Doomed Shade of Juicy Loins's spell attains critical power!
Juicy Loins resists!
Doomed Shade of Juicy Loins hits Juicy Loins for 463 lightning damage.
Doomed Shade of Juicy Loins resists!
Doomed Shade of Juicy Loins HEALS from cold damage!
Doomed Shade of Juicy Loins reflects damage back to Juicy Loins!
Doomed Shade of Juicy Loins hits Juicy Loins for 32 reflected damage.
Juicy Loins's ice storm area effect hits Doomed Shade of Juicy Loins for (32 absorbed), 0 cold, 208 healing (0 total damage) [208 healing].
Saving game...














































































































