Sharam the level 6 Higher Brawler by Styx the Monk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassBrawler
Level / Exp6 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 13)
Dexterity24 (base 16)
Constitution19 (base 10)
Magic11 (base 10)
Willpower11 (base 10)
Cunning30 (base 28)

Resources

Life234/234
Stamina117/117
Healing Factor1.0791723257555
Regeneration1.3489654071944

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision6
See Stealth43.375715479246
See Invisible42.375715479246

Offense: Barehand

Damage30
Accuracy29
Crit Chance7%
APR1
Speed0.80

Offense: Spell

Spellpower11
Crit Chance7%
Speed1

Offense: Mind

Mindpower19
Crit Chance7%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)7 (30%)
Defense12
Ranged Defense12
Fatigue7
Physical Save15
Spell Save7
Mental Save19

Defense: Resistances

Temporal+ 6%( 70%)
Lightning+ 20%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
4/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
1/5
0/5
0/5
Cunning / Tactical1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
2/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
active

Equipment

Tool
On fingers
On fingers
Main armor
On feet
Light source
On head
On hands

Inventory

Achievements

Log

Sharam picks up (o.): spinel.
Sharam picks up (o.):
spinel.
Sharam picks up (w.):
citrine.
Sharam picks up (x.):
zircon.
Sharam picks up (w.):
citrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Sharam deactivates
Striking Stance.
Sharam activates
Striking Stance.
Space around you starts to dissolve...


Resting starts...

Sharam starts regenerating health quickly.

Sharam stops regenerating health quickly.

Talent Spinning Backhand is ready to use.
Talent Infusion: Regeneration is ready to use.
You are yanked out of this place!

Rested for 39 turns (stop reason: dialog is displayed).


You gain 1.62 gold from the transmogrification of
prismatic iron mail armour of temporal resistance (2 def, 4 armour).
You gain 1.31 gold from the transmogrification of
iron mail armour of resilience (2 def, 4 armour).
You gain 0.75 gold from the transmogrification of
arcing iron dagger (9-11 power, 5 apr).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 43; cd 12).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Ran for 2 turns (stop reason: saving).

Saving game...


Saving done.