Doom the level 18 Doomelf Archmage by Nicebigboo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceDoomelf
ClassArchmage
Level / Exp18 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity15 (base 10)
Constitution17 (base 10)
Magic63 (base 46)
Willpower47 (base 36)
Cunning15 (base 11)

Resources

Life273/273
Mana372/372
Healing Factor1.272941519274
Regeneration1.5911768990925

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision2
See Stealth5.3808890033011
See Invisible12.506156307116

Offense: Mainhand

Damage28
Accuracy9
Crit Chance5%
APR4
Speed1.00

Offense: Spell

Spellpower44
Crit Chance16%
Speed1

Offense: Mind

Mindpower32
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+6%
Light+10%
Acid+6%
Darkness+35%
Arcane+13%
Fire+13%
Nature+5%

Offense: Damage Penetration

Fire+35%
Light+5%

Defense: Base

Armour (hardiness)5 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save26
Spell Save42
Mental Save35

Defense: Resistances

Acid+ 16%( 70%)
Blight+ 18%( 70%)
Cold+ 20%( 70%)
All+ 11%( 70%)
Lightning+ 28%( 70%)
Light+ 52%( 70%)
Mind+ 14%( 70%)
Darkness+ 38%( 70%)
Fire+ 42%( 70%)
Nature+ 31%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Ice1.30
2/5
2/5
1/5
0/5
Spell / Water1.30
4/5
2/5
3/5
2/5
Spell / Temporal1.30
1/5
4/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
4/5
4/5
3/5
0/5
Race / Doomelf1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
1/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
done
done
done
active
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom (Nightmare (Adventure) difficulty) Killed a Bringer of Doom.
By Doom the Doomelf Archmage level 17
23rd Dusk 122nd year of Ascendancy at 17:11
see stats
Hell has no fury like a demon scorned! (Nightmare (Adventure) difficulty) Escaped the Searing Halls.
By Doom the Doomelf Archmage level 6
77th Pyre 122nd year of Ascendancy at 12:43
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Doom the Doomelf Archmage level 10
6th Mirth 122nd year of Ascendancy at 12:15
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Doom the Doomelf Archmage level 9
5th Mirth 122nd year of Ascendancy at 10:00
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Doom the Doomelf Archmage level 14
10th Flare 122nd year of Ascendancy at 05:34
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Doom the Doomelf Archmage level 16
15th Dusk 122nd year of Ascendancy at 22:50
see stats

Log

You gain 3.50 gold from the transmogrification of ranger's yew longbow of cold.
You gain 4.00 gold from the transmogrification of
mighty yew longbow of acid.
You gain 3.28 gold from the transmogrification of
steady ash longbow of fire.
You gain 2.70 gold from the transmogrification of
nature's thorny mindstar of life (8-8 power, 24 apr, nature damage).
You gain 24.28 gold from the transmogrification of
dwarven-steel mace 'Noonwither' (34-48 power, 4 apr).
You gain 0.50 gold from the transmogrification of
steel mace (16-22 power, 3 apr).
You gain 1.79 gold from the transmogrification of
potent ash magestaff (17-20 power, 3 apr, arcane element).
You gain 2.80 gold from the transmogrification of
cruel ash vilestaff (15-18 power, 3 apr, fire element).
You gain 0.90 gold from the transmogrification of
steel amulet of cunning (+4).
You gain 1.15 gold from the transmogrification of
healing infusion of the warrior (heal 75; cd 13).
[Music Mod] | Track: wormlair.ogg (Inspired by: Okage Shadow King - Addashi Desert)
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Talent Command Staff is ready to use.
Today is the 25th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:03.

Ran for 13 turns (stop reason: hostile spotted to the northeast (ziguranth patrol)).


Today is the 26th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:18.


Today is the 27th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:33.

Ran for 3 turns (stop reason: hostile spotted to the north (ziguranth patrol)).


Today is the 28th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:00.


Today is the 29th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:15.