Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Items Vault 1.3.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Sawbutcher |
| Level / Exp | 42 / 63% |
| Size | big |
| Lifes / Deaths | Killed by thief at level 7 on the 2nd Mirth 122nd year of Ascendancy at 16:49 0 / 8Killed by thief at level 7 on the 2nd Mirth 122nd year of Ascendancy at 17:34 Killed by Sandworm Queen at level 15 on the 15th Dusk 122nd year of Ascendancy at 05:35 Killed by elven cultist at level 24 on the 65th Haze 122nd year of Ascendancy at 07:10 Killed by elven mage at level 24 on the 66th Haze 122nd year of Ascendancy at 15:58 Killed by Bob XLIII's Inner Demon at level 34 on the 52nd Pyre 123rd year of Ascendancy at 13:09 Killed by Atamathon the Giant Golem at level 42 on the 56th Regrowth 124th year of Ascendancy at 01:14 Killed by Atamathon the Giant Golem at level 42 on the 56th Regrowth 124th year of Ascendancy at 01:55 |
Primary Stats
| Strength | 114 (base 60) |
| Dexterity | 76 (base 38) |
| Constitution | 74 (base 25) |
| Magic | 17 (base 9) |
| Willpower | 25 (base 8) |
| Cunning | 93 (base 65) |
Resources
| Life | -320/1385 |
| Stamina | 270/270 |
| Healing Factor | 1.254 |
| Regeneration | 8.2764 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +292.1655935905% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| See Stealth | 8 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 167 |
| Accuracy | 74 |
| Crit Chance | 35% |
| APR | 26 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 78 |
| Accuracy | 74 |
| Crit Chance | 35% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 56.92 (81.030927835052%) |
| Defense | 39 |
| Ranged Defense | 46 |
| Fatigue | 53 |
| Physical Save | 52 |
| Spell Save | 28 |
| Mental Save | 43 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 64% |
| Confusion Resistance | 42% |
| Pinning Resistance | 68% |
| Disarm Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.4 steam per turn. Can be activated for an instant burst of 67 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 204% efficiency and cooldown mod of 59%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 254% efficiency and cooldown mod of 78%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.9 steam per turn. Can be activated for an instant burst of 80 steam. Its effects scale with your Constitution stat. |
Class Talents
| Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Furnace |
| talent | Tempest of Metal |
| talent | Goresplosion |
| talent | Overheat Saws |
| talent | Melting Point |
| talent | Saw Wheels |
| talent | Chant of Fortress |
| talent | Grinding Shield |
| beneficial effect | You have 3 charges. Molten Point |
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved mental save by +4. | done |
You failed to protect the lone alchemist from death by skeleton warrior. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by giant venus flytrap. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved spell save by +4. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved spell save by +4. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Dreadfell. Escort: lost tinker (level 2 of Dreadfell)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved talent Disarm (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed pouch of faeros ash. * You've found the needed green worm. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed skeleton mage skull. * You've found the needed vial of greater demon bile. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Steam Powered Boots (8 def, 15 armour) (On feet)] Steam Powered Boots (8 def, 15 armour)Steam Powered Boots (8 def, 15 armour) Requires: - Talent Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 (-) Defense: +8 (+4 eff.) (-) Fatigue: +8% (-) Changes stats: +8(-) Str / +10(-) Dex Changes damage: +10%(-) fire Pinning immunity: +50% (-) Generate 3 steam each time you walk. Boots. But with steam power! |
| Light source | [vs. preserving alchemist's lamp of health (Light source)] preserving alchemist's lamp of healthpreserving alchemist's lamp of health Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2(-) Con Changes resistances: +7%(-) blight Changes damage: +16%(-) light Life regen: +3.40 (-) Maximum life: +47.00 (-) Light radius: +7 (-) See stealth: +8 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Steel Helm of Garkul (0 def, 6 armour) (On head)] Steel Helm of Garkul (0 def, 6 armour)Steel Helm of Garkul (0 def, 6 armour) Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Accuracy: +16 (+4 eff.) (-) Armour: +6 (-) Fatigue: +8% (-) Changes stats: +5(-) Str / +4(-) Wil / +5(-) Con Changes damage: +10%(-) physical Talent masteries: +0.20(-) Technique / Thuggery Physical save: +12 (+4 eff.) (-) Spell save: +12 (+6 eff.) (-) Mental save: +12 (+5 eff.) (-) Light radius: +6 (-) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | [vs. radiant dwarven-steel gauntlets of sorrow (0 def, 2 armour) (On hands)] radiant dwarven-steel gauntlets of sorrow (0 def, 2 armour)radiant dwarven-steel gauntlets of sorrow (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 (-) Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 11(-) light / 0(-18) item mind gloom / 19(-) mind / 17(-) darkness Changes resistances: +8%(-) light Changes damage: +5%(-) light Mental save: -12 (-4 eff.) (-) Mindpower: +5 (+2 eff.) (-) It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. Honeywood Chalice (Tool)] Honeywood ChaliceHoneywood Chalice Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5(-) Str Changes resistances: +10%(-) nature Changes damage: +5%(-) physical Talents granted: +1.00(-) Battle Trance Physical save: +10 (+4 eff.) (-) Life regen: +0.15 (-) Healing mod.: +10% (-) This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | [vs. gladiator's gold ring of clarity (On fingers, 1 of 2)] gladiator's gold ring of claritygladiator's gold ring of clarity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) (-) Changes stats: +6(-) Str / +5(-) Con Mental save: +8 (+3 eff.) (-) Confusion immunity: +32% (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. gladiator's gold ring of clarity (On fingers, 1 of 2)] stralite ring of lifestralite ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Changes stats: +0(-6) Str / +0(-5) Con Mental save: +0 (+0 eff.) (-8 (-3 eff.)) Confusion immunity: +0% (-32%) Life regen: +1.00 Maximum life: +49.00 Healing mod.: +13% Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. wanderer's gold amulet of dexterity (+8) (Around neck)] wanderer's gold amulet of dexterity (+8)wanderer's gold amulet of dexterity (+8) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% (-) Changes stats: +8(-) Dex / +5(-) Cun / +7(-) Con Life regen: +0.60 (-) Stamina each turn: +0.50 (-) Movement speed: +10% (-) Amulets can have magical properties. |
| In main hand | [vs. warded stralite steamsaw of massacre (43-64.5 power, 19 apr) (In main hand, 1 of 2)] warded stralite steamsaw of massacre (43-64.5 power, 19 apr)warded stralite steamsaw of massacre (43-64.5 power, 19 apr) Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 43.0 - 64.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 (-) Physical crit. chance: +4.0% (-) Attack speed: 100% (-) Block value: +74 (-) On weapon hit: * splashes acid on your target dealing 74 damage and reducing their armor Attacks use: 1.0(-) Steam When wielded/worn: Armour: +5 (-) Defense: +8 (+4 eff.) (-) Fatigue: +10% (-) Maximum wards: +3(-) lightning / +3(-) temporal / +1(-) blight / +4(-) fire / +2(-) cold Talents granted: +2.00(-) Block +1.00(-) Ward Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
| Around waist | [vs. Emblem of Evasion (Around waist)] Emblem of EvasionEmblem of Evasion Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+7 eff.) (-) Changes stats: +12(-) Dex / +10(-) Cun / +8(-) Lck Deflect projectiles away: +15% (-) Slows Projectiles: +30% (-) It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 36% chance to completely evade them and granting you 47 defense for 8 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | [vs. warded stralite steamsaw of massacre (43-64.5 power, 19 apr) (In main hand, 1 of 2)] flaming stralite steamsaw of amnesia (34.5-51.75 power, 19 apr)flaming stralite steamsaw of amnesia (34.5-51.75 power, 19 apr) Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 34.5 - 51.8(-8.5 - -12.8) Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 (-) Physical crit. chance: +4.0% (-) Attack speed: 100% (-) Block value: +70 (-4) On weapon hit: - splashes acid on your target dealing 74 damage and reducing their armor + splashes acid on your target dealing 65 damage and reducing their armor + 25% chance to put talents on cooldown Burst (radius 1) on hit: +8 fire Attacks use: 1.0(-) Steam When wielded/worn: Armour: +5 (-) Defense: +8 (+4 eff.) (-) Fatigue: +10% (-) Maximum wards: +0(-3) lightning / +0(-3) temporal / +0(-1) blight / +0(-4) fire / +0(-2) cold Talents granted: +2.00(-) Block +0(+-1) Ward Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
| Cloak | [vs. marshal's cashmere cloak of the hunter (2 def, 0 armour) (Cloak)] marshal's cashmere cloak of the hunter (2 def, 0 armour)marshal's cashmere cloak of the hunter (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +23 (+6 eff.) (-) Defense: +2 (+1 eff.) (-) Fatigue: -4% (-) Changes stats: +2(-) Str / +4(-) Con Changes resistances: +24%(-) lightning Physical save: +7 (+3 eff.) (-) Stun/Freeze immunity: +40% (-) Maximum life: +111.00 (-) Maximum stamina: +10.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. searing stralite plate armour of the dragon (7 def, 13 armour) (Main armor)] searing stralite plate armour of the dragon (7 def, 13 armour)searing stralite plate armour of the dragon (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 (-) Defense: +7 (+3 eff.) (-) Fatigue: +26% (-) Damage (Melee): 14(-) acid / 13(-) fire Damage when hit (Melee): 12(-) acid / 12(-) fire Changes stats: +11(-) Str / +8(-) Dex / +8(-) Mag / +8(-) Wil / +8(-) Cun / +11(-) Con Changes resistances: +27%(-) acid / +6%(-) physical / +26%(-) fire / +9%(-) cold / +8%(-) lightning Talents cooldown: Rush (-5(-) turns) Disarm immunity: +21% (-) Stun/Freeze immunity: +24% (-) Knockback immunity: +20% (-) A suit of armour made of metal plates. |
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
[vs. gladiator's gold ring of clarity (On fingers, 1 of 2)] Ring of the DeadRing of the Dead Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Changes stats: +0(-6) Str / +0(-5) Con / +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) (+2 (+0 eff.)) Confusion immunity: +0% (-32%) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. Tap to cycle through comparison choices |
[vs. warded stralite steamsaw of massacre (43-64.5 power, 19 apr) (In main hand)] Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Sceptre of the Archlich (40-48 power, 12 apr, darkness element) Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0(-3.0 - -16.5) Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 (-7) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (-) Block value: +0 (-74) On weapon hit: - splashes acid on your target dealing 74 damage and reducing their armor Attacks use: 0.0(-1.0) Steam When wielded/worn: Armour: +0 (-5) Defense: +0 (+0 eff.) (-8 (-4 eff.)) Fatigue: +0% (-10%) Maximum wards: +0(-3) lightning / +0(-3) temporal / +0(-1) blight / +0(-4) fire / +0(-2) cold Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Talents granted: +0(+-2) Block +0(+-1) Ward Spellpower: +28 (+15 eff.) Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
[vs. flaming stralite steamsaw of amnesia (34.5-51.75 power, 19 apr) (In off hand)] Telos's Staff (Bottom Half)Telos's Staff (Bottom Half) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 (-19) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (-) Block value: +0 (-70) On weapon hit: - splashes acid on your target dealing 65 damage and reducing their armor - 25% chance to put talents on cooldown Burst (radius 1) on hit: +0(-8) fire Attacks use: 0.0(-1.0) Steam When wielded/worn: Armour: +0 (-5) Defense: +0 (+0 eff.) (-8 (-4 eff.)) Fatigue: +0% (-10%) Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Talent granted: +0(+-2) Block Critical mult.: +20.00% Mental save: +8 (+2 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
[vs. warded stralite steamsaw of massacre (43-64.5 power, 19 apr) (In main hand)] Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0(+17.0 - +31.5) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 (-) Physical crit. chance: +10.0% (+6.0%) Attack speed: 100% (-) Block value: +0 (-74) On weapon hit: + 10% chance to send the wielder into a killing frenzy - splashes acid on your target dealing 74 damage and reducing their armor Damage against: +20% Living Attacks use: 0.0(-1.0) Steam When wielded/worn: Armour: +0 (-5) Defense: +0 (+0 eff.) (-8 (-4 eff.)) Fatigue: +0% (-10%) Changes stats: +15 Str / +5 Dex / +15 Con Maximum wards: +0(-3) lightning / +0(-3) temporal / +0(-1) blight / +0(-4) fire / +0(-2) cold Reduced damage from: +20% Living Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault +0.20 Technique / Two-handed weapons Talents granted: +0(+-2) Block +0(+-1) Ward A blood-etched greatsword, it has seen many foes. From the inside. |
[vs. warded stralite steamsaw of massacre (43-64.5 power, 19 apr) (In main hand, 1 of 2)] Shantiz the Stormblade (15-19.5 power, 20 apr)Shantiz the Stormblade (15-19.5 power, 20 apr) Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5(-28.0 - -45.0) Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 (+1) Physical crit. chance: +10.0% (+6.0%) Attack speed: 100% (-) Block value: +0 (-74) On weapon hit: - splashes acid on your target dealing 74 damage and reducing their armor + Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. Attacks use: 0.0(-1.0) Steam When wielded/worn: Armour: +0 (-5) Defense: +0 (+0 eff.) (-8 (-4 eff.)) Fatigue: +0% (-10%) Changes stats: +20 Dex Maximum wards: +0(-3) lightning / +0(-3) temporal / +0(-1) blight / +0(-4) fire / +0(-2) cold Talents granted: +0(+-2) Block +0(+-1) Ward Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. Tap to cycle through comparison choices |
[vs. searing stralite plate armour of the dragon (7 def, 13 armour) (Main armor)] radiant dwarven-steel mail armour of the deep (3 def, 11 armour)radiant dwarven-steel mail armour of the deep (3 def, 11 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +11 (-2) Defense: +3 (+1 eff.) (-4 (-2 eff.)) Fatigue: +16% (-10%) Damage (Melee): 0(-14) acid / 0(-13) fire Damage when hit (Melee): 0(-12) acid / 0(-12) fire / 7 light Changes stats: +0(-11) Str / +0(-8) Dex / +0(-8) Mag / +1(-7) Wil / +0(-8) Cun / +0(-11) Con Changes resistances: +5%(-22%) acid / +0%(-6%) physical / +15% darkness / +14% blight / +6%(-3%) cold / +0%(-8%) lightning / +0%(-26%) fire Talent cooldown: Rush ((+0(+5) turn) Allows you to breathe in: water Disarm immunity: +0% (-21%) Stun/Freeze immunity: +0% (-24%) Knockback immunity: +0% (-20%) Light radius: +1 A suit of armour made of mail. |
[vs. searing stralite plate armour of the dragon (7 def, 13 armour) (Main armor)] Scale Mail of Kroltar (10 def, 18 armour)Scale Mail of Kroltar (10 def, 18 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 (+5) Defense: +10 (+4 eff.) (+3 (+1 eff.)) Fatigue: +16% (-10%) Damage (Melee): 0(-14) acid / 0(-13) fire Damage when hit (Melee): 0(-12) acid / 0(-12) fire Changes stats: +5(-6) Str / +3(-5) Dex / +0(-8) Mag / +0(-8) Wil / +0(-8) Cun / +4(-7) Con Changes resistances: +20%(-7%) acid / +0%(-6%) physical / +0%(-9%) cold / +20% blight / +20%(-6%) fire / +20% nature / +20%(+12%) lightning Talent cooldown: Rush ((+0(+5) turn) Disarm immunity: +0% (-21%) Stun/Freeze immunity: +0% (-24%) Knockback immunity: +0% (-20%) Maximum life: +120.00 It can be used to activate talent Inferno (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 26.88 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
195 alchemist agate 195 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
49 alchemist bloodstone 49 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Miniature R2D2 Miniature R2D2Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: misc / mechanical ; tier 3 When carried: Changes stats: +5 Cun / +5 Wil Activating this item is instant. It can be used to fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning), costing 50 power out of 100/100. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
powerful frost salve [power 52] powerful frost salve [power 52]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 254% efficiency and 78% cooldown modifier. Activating this item is instant. It can be used to remove 2 physical effects and grants a frost aura (52% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
great healing salve [power 735] great healing salve [power 735]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 Using medical injector with 254% efficiency and 78% cooldown modifier. It can be used to heal 735, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
great water salve [power 62] great water salve [power 62]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 Using medical injector with 254% efficiency and 78% cooldown modifier. Activating this item is instant. It can be used to remove 2 mental effects and grants a water aura (62% blight, mind and acid affinity)., putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
[vs. Honeywood Chalice (Tool)] shattering dwarven-steel pickaxe (dig speed 14 turns)shattering dwarven-steel pickaxe (dig speed 14 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2(-3) Str Changes resistances: +0%(-10%) nature Changes resistances penetration: +13% physical Changes damage: +0%(-5%) physical Talent granted: +0(+-1) Battle Trance Physical save: +0 (+0 eff.) (-10 (-4 eff.)) Life regen: +0.00 (-0.15) Healing mod.: +0% (-10%) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 352/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
great fungal web great fungal webPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'belt' When attach to an other item: Heals you for 100 life when you use a salve. Tinkers can be attached to normal items to improve them with steam power! |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Bob XLIII the Cornac Sawbutcher level 33
45th Pyre 123rd year of Ascendancy at 22:51 see stats
Against all odds
Killed Ukruk in the ambush.By Bob XLIII the Cornac Sawbutcher level 32
7th Pyre 123rd year of Ascendancy at 01:42 see stats
Arachnophobia
Destroyed the spydric menace.By Bob XLIII the Cornac Sawbutcher level 37
57th Dusk 123rd year of Ascendancy at 05:49 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Bob XLIII the Cornac Sawbutcher level 40
8th Allure 124th year of Ascendancy at 14:02 see stats
Brave new world
Went to the Far East and took part in the war.By Bob XLIII the Cornac Sawbutcher level 36
56th Pyre 123rd year of Ascendancy at 20:19 see stats
Bringer of Doom
Killed a Bringer of Doom.By Bob XLIII the Cornac Sawbutcher level 28
78th Regrowth 123rd year of Ascendancy at 17:43 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Bob XLIII the Cornac Sawbutcher level 16
51st Dusk 122nd year of Ascendancy at 14:23 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Bob XLIII the Cornac Sawbutcher level 35
53rd Pyre 123rd year of Ascendancy at 10:23 see stats
Exterminator
Killed 1000 creatures.By Bob XLIII the Cornac Sawbutcher level 17
5th Haze 122nd year of Ascendancy at 08:11 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bob XLIII the Cornac Sawbutcher level 25
3rd Decay 122nd year of Ascendancy at 07:52 see stats
Fear me not!
Survived the Fearscape!By Bob XLIII the Cornac Sawbutcher level 27
74th Regrowth 123rd year of Ascendancy at 18:32 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bob XLIII the Cornac Sawbutcher level 19
8th Haze 122nd year of Ascendancy at 01:36 see stats
Level 10
Got a character to level 10.By Bob XLIII the Cornac Sawbutcher level 10
8th Mirth 122nd year of Ascendancy at 02:16 see stats
Level 20
Got a character to level 20.By Bob XLIII the Cornac Sawbutcher level 20
19th Haze 122nd year of Ascendancy at 09:23 see stats
Level 30
Got a character to level 30.By Bob XLIII the Cornac Sawbutcher level 30
1st Time of Balance 123rd year of Ascendancy at 23:46 see stats
Level 40
Got a character to level 40.By Bob XLIII the Cornac Sawbutcher level 40
8th Allure 124th year of Ascendancy at 12:37 see stats
May the 4th be with you!
.By Bob XLIII the Cornac Sawbutcher level 37
60th Dusk 123rd year of Ascendancy at 05:34 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Bob XLIII the Cornac Sawbutcher level 33
25th Pyre 123rd year of Ascendancy at 12:39 see stats
Pest Control
Killed 1000 reproducing vermin.By Bob XLIII the Cornac Sawbutcher level 33
25th Pyre 123rd year of Ascendancy at 05:07 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Bob XLIII the Cornac Sawbutcher level 16
47th Dusk 122nd year of Ascendancy at 23:20 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Bob XLIII the Cornac Sawbutcher level 25
68th Haze 122nd year of Ascendancy at 23:22 see stats
Size matters
Did over 600 damage in one attack.By Bob XLIII the Cornac Sawbutcher level 30
4th Pyre 123rd year of Ascendancy at 22:58 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Bob XLIII the Cornac Sawbutcher level 35
53rd Pyre 123rd year of Ascendancy at 15:06 see stats
That was close
Killed your target while having only 1 life left.By Bob XLIII the Cornac Sawbutcher level 23
56th Haze 122nd year of Ascendancy at 15:54 see stats
The Arena
Unlocked Arena mode.By Bob XLIII the Cornac Sawbutcher level 7
78th Pyre 122nd year of Ascendancy at 16:51 see stats
The Rat Lich
Killed the terrible Rat Lich.By Bob XLIII the Cornac Sawbutcher level 19
19th Haze 122nd year of Ascendancy at 08:01 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Bob XLIII the Cornac Sawbutcher level 24
64th Haze 122nd year of Ascendancy at 21:09 see stats
The secret city
Discovered the truth about mages.By Bob XLIII the Cornac Sawbutcher level 13
3rd Dusk 122nd year of Ascendancy at 06:45 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Bob XLIII the Cornac Sawbutcher level 38
3rd Haze 123rd year of Ascendancy at 09:22 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Bob XLIII the Cornac Sawbutcher level 24
64th Haze 122nd year of Ascendancy at 13:24 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Bob XLIII the Cornac Sawbutcher level 28
79th Regrowth 123rd year of Ascendancy at 03:33 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Bob XLIII the Cornac Sawbutcher level 21
22nd Haze 122nd year of Ascendancy at 02:02 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Bob XLIII the Cornac Sawbutcher level 31
6th Pyre 123rd year of Ascendancy at 05:31 see stats
Log
Bob XLIII activates Grinding Shield.
Bob XLIII activates Furnace.
Bob XLIII activates Melting Point.
Bob XLIII activates Chant of Fortress.
Bob XLIII activates Goresplosion.
You are sent back to the material plane!
Bob XLIII activates Saw Wheels.
Atamathon the Giant Golem uses Pound.
Bob XLIII shrugs off the effect 'Dazed'!
Atamathon the Giant Golem reflects damage back to Bob XLIII!
Atamathon the Giant Golem hits Bob XLIII for 544 fire, 0 acid, 0 light, 0 fire (544 total damage).
Bob XLIII hits Atamathon the Giant Golem for 2 acid, 1 light, 7 fire (10 total damage).
Atamathon the Giant Golem uses Giant Leap.
Atamathon the Giant Golem reflects damage back to Bob XLIII!
Atamathon the Giant Golem hits Bob XLIII for (463 resilience), 663 cold, 0 acid, 0 light, 0 fire (663 total damage).
Bob XLIII hits Atamathon the Giant Golem for 2 acid, 1 light, 6 fire (8 total damage).
Bob XLIII is pulled in!
Atamathon the Giant Golem speeds up.
Atamathon the Giant Golem hits Bob XLIII for 264 fire, 328 light, 0 physical (592 total damage).
Bob XLIII receives 740 healing.
Atamathon the Giant Golem uses Crush.
Saving game...
