









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | ZOmnibus Lite 1.5.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Yeek |
Class | Wyrmic |
Level / Exp | 16 / 54% |
Size | small |
Lifes / Deaths | Killed by Bethomira the rogue at level 9 on the 58th Dusk 122nd year of Ascendancy at 08:16 0 / 6Killed by black crystal at level 12 on the 24th Haze 122nd year of Ascendancy at 23:16 Killed by Betireda the greater faeros at level 15 on the 17th Regrowth 123rd year of Ascendancy at 04:33 Killed by Aerylradalaith the sandworm at level 16 on the 27th Regrowth 123rd year of Ascendancy at 07:52 Killed by war hound at level 16 on the 27th Regrowth 123rd year of Ascendancy at 09:07 Killed by ritch flamespitter at level 16 on the 27th Regrowth 123rd year of Ascendancy at 09:50 |
Primary Stats
Strength | 43 (base 43) |
Dexterity | 13 (base 10) |
Constitution | 19 (base 11) |
Magic | 12 (base 10) |
Willpower | 57 (base 33) |
Cunning | 25 (base 10) |
Resources
Life | -5/454 |
Stamina | 272/272 |
Equilibrium | 25 |
Healing Factor | 1.1814285714285 |
Regeneration | 53.034328571427 |
Speed
Mental | +2.9072344087915% |
Attack | +2.9072344087915% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +104% |
Vision
Sight | 10 |
Lite | 6 |
See Invisible | 6 |
Offense: Mainhand
Damage | 70 |
Accuracy | 39 |
Crit Chance | 28% |
APR | 7 |
Speed | 0.97 |
Offense: Spell
Spellpower | 6 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 17% |
Speed | 0.97174897930652 |
Offense: Damage Bonus
Nature | +4% |
Light | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 41.203918985714 (81.694915254237%) |
Defense | 9 |
Ranged Defense | 12 |
Fatigue | 16 |
Physical Save | 53 |
Spell Save | 24 |
Mental Save | 42 |
Defense: Resistances
Acid | + 14%( 70%) |
Blight | + 16%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 37%( 70%) |
All | 0%( 70%) |
Darkness | + 16%( 70%) |
Light | + 6%( 70%) |
Lightning | + 25%( 70%) |
Physical | + 2%( 70%) |
Fire | + 12%( 70%) |
Nature | + 3%( 70%) |
Defense: Immunities
Silence Resistance | 17% |
Instadeath Resistance | 100% |
Confusion Resistance | 73% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 206 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 161 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.45 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Effects
talent | Wild Growth |
talent | Icy Skin |
beneficial effect | A flow of life spins around the target, regenerating 41.24 life per turn. Regeneration |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Scintillating Caves. Escort: lost anorithil (level 2 of Scintillating Caves)As a reward you improved Willpower by +2. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed warg claw. * You've found the needed ritch stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed length of troll intestine. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of squid ink. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() pair of voratun boots 'Silerin' (3 def, 12 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +5 (-) Physical crit. chance: +6.0% (-) Physical power: +4 (+1 eff.) (-) Armour: +12 (-) Defense: +3 (+3 eff.) (-) Ranged Defense: +3 (+3 eff.) (-) Fatigue: +4% (-) Changes stats: +3(-) Wil / +3(-) Cun / +4(-) Con Changes resistances: +9%(-) acid / +8%(-) fire / +18%(-) cold / +12%(-) lightning Physical save: +26 (+8 eff.) (-) Mental save: +15 (+6 eff.) (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 (-) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Shinebiter (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Damage when hit (Melee): 8(-) arcane Changes stats: +3(-) Wil Changes damage: +15%(-) light Physical save: +6 (+2 eff.) (-) Spellpower on spell critical (stacks up to 3 times): +2 (-) Spell crit. chance: +2% (-) Light radius: +1 (-) A pointy cloth hat, very wizardly... |
Tool | ![]() Belalle the dwarven-steel torque of psychoportation [power 38] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Accuracy: +6 (+3 eff.) (-) Fatigue: -8% (-) Changes stats: +5(-) Cun Physical save: +39 (+13 eff.) (-) It can be used to teleport randomly (rad 38), putting all charms on cooldown for 30 turns. When used: 100% chance to regenerate 6 hate. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() psionicist's copper ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2(-) Wil Mental save: +4 (+1 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | ![]() psionicist's copper ring of clarity Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3(+1) Wil Mental save: +12 (+4 eff.) (+8 (+3 eff.)) Confusion immunity: +21% Rings can have magical properties. Tap to cycle through comparison choices |
Around waist | ![]() rough leather belt 'Rheromilen' Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +4 (-) Changes resistances: +12%(-) lightning / +12%(-) cold / +6%(-) light / +5%(-) darkness A belt that goes around your waist. |
In main hand | ![]() hateful dwarven-steel battleaxe of persecution (135% power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 135% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Crit. chance: +6.5% (-) Attack speed: 100% (-) Damage (Melee): +10(-) darkness Damage against: +12% (-)Living / +14% (-)Unnatural When wielded/worn: Changes stats: +3(-) Wil Massive two-handed battleaxes. |
On hands | ![]() restful rough leather gloves (0 def, 1 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Life regen: +1.00 (-) Stamina each turn: +0.60 (-) Maximum stamina: +10.00 (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() radiant iron plate armour of Eyal (3 def, 7 armour) Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 (-) Defense: +3 (+3 eff.) (-) Fatigue: +20% (-) Damage when hit (Melee): 4(-) light Changes stats: +2(-) Wil Changes resistances: +10%(-) blight / +11%(-) darkness Life regen: +1.00 (-) Maximum life: +41.00 (-) Light radius: +1 (-) Healing mod.: +11% (-) A suit of armour made of metal plates. |
Cloak | ![]() linen cloak 'Toretar' (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +3(-) Str / +3(-) Dex / +2(-) Mag / +6(-) Con Light radius: +3 (-) See invisible: +6 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() steel amulet 'Aritar' Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Damage (Melee): 0(-10) item manaburn arcane Changes stats: +3(-) Cun / +3(-) Con Changes resistances: +6%(-) blight / +3%(-) cold / +5%(-) arcane Talent masteries: +0.15(-) Wild-gift / Sand drake aspect Physical save: +5 (+1 eff.) (-) Life regen: +1.40 (-) Maximum life: +34.00 (-) Amulets can have magical properties. |
Inventory
![]() teleportation rune (range 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() This item will automatically be transmogrified when you leave the level. surging ash vilestaff (111% power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% (-24%) Range: 1.2x (-0.3x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (+1) Crit. chance: +3.0% (-3.5%) Attack speed: 100% (-) Damage (Melee): +0(-10) darkness Damage against: +0% (-12% )Living / +0% (-14% )Unnatural When wielded/worn: Changes stats: +0(-3) Wil Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. warbringer's steel greatmaul of crippling (132% power, 2 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 132% (-3%) Range: 1.5x (+0.0x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Crit. chance: +1.0% (-5.5%) Attack speed: 100% (-) On weapon crit: + cripple the target Damage (Melee): +0(-10) darkness Damage against: +0% (-12% )Living / +0% (-14% )Unnatural When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+3 eff.) Changes stats: +0(-3) Wil / +2 Con Changes resistances penetration: +10% physical Disarm immunity: +20% Massive two-handed mauls. |
![]() This item will automatically be transmogrified when you leave the level. chilling steel longsword of massacre (122% power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 122% (-13%) Range: 1.4x (-0.1x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (+1) Crit. chance: +3.0% (-3.5%) Attack speed: 100% (-) Damage (Melee): +0(-10) darkness / +8 cold Damage against: +0% (-12% )Living / +0% (-14% )Unnatural When wielded/worn: Changes stats: +0(-3) Wil Sharp, long, and deadly. |
![]() This item will automatically be transmogrified when you leave the level. Lavawasp the dwarven-steel mace (132% power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 132% (-3%) Range: 1.4x (-0.1x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 (+2) Crit. chance: +1.5% (-5.0%) Attack speed: 100% (-) Damage (Melee): +5 temporal / +8 nature / +0(-10) darkness Damage against: +0% (-12% )Living / +0% (-14% )Unnatural When wielded/worn: Changes stats: +0(-3) Wil / +8 Con Changes resistances penetration: +15% fire Changes damage: +9% fire Infravision radius: +3 Blunt and deadly. |
![]() This item will automatically be transmogrified when you leave the level. flaming steel waraxe (107% power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 107% (-28%) Range: 1.4x (-0.1x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (+1) Crit. chance: +4.0% (-2.5%) Attack speed: 100% (-) Damage (Melee): +0(-10) darkness Burst (radius 1) on hit: +7 fire Damage against: +0% (-12% )Living / +0% (-14% )Unnatural When wielded/worn: Changes stats: +0(-3) Wil One-handed war axes. |
![]() This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe of daylight (118% power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 118% (-17%) Range: 1.4x (-0.1x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (+2) Crit. chance: +4.5% (-2.0%) Attack speed: 100% (-) Damage (Melee): +6 light / +0(-10) darkness Damage against: +18% Undead / +0% (-14% )Unnatural / +0% (-12% )Living When wielded/worn: Changes stats: +0(-3) Wil One-handed war axes. |
![]() sapper's iron pickaxe (dig speed 28 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+2 eff.) (-3 (-1 eff.)) Fatigue: +0% (+8%) Changes stats: +1 Str / +2(-3) Cun Physical save: +0 (+0 eff.) (-39 (-13 eff.)) Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 62% of the healing done. This effect scales with your Magic stat., costing 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
![]() Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Bob CXV the Yeek Wyrmic level 15
4th Decay 122nd year of Ascendancy at 18:17 see stats
By Bob CXV the Yeek Wyrmic level 10
7th Haze 122nd year of Ascendancy at 21:52 see stats
By Bob CXV the Yeek Wyrmic level 9
58th Dusk 122nd year of Ascendancy at 09:36 see stats
By Bob CXV the Yeek Wyrmic level 9
1st Summertide 122nd year of Ascendancy at 13:13 see stats
Log
Talent Icy Skin is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Wild Growth is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).
Bob CXV activates Wild Growth.
Bob CXV activates Icy Skin.
You are sent back to the material plane!
Bob CXV performs a melee critical strike against Carrion worm mass!
Carrion worm mass shoves Carrion worm mass forward.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Bob CXV for 126 fire damage.
Bob CXV hits Carrion worm mass for 87 physical, 10 darkness, 0 arcane (97 total damage).
Bob CXV hits War hound for 8 arcane, 18 cold, 5 light (30 total damage).
War hound hits Bob CXV for 122 physical damage.
Carrion worm mass's blight area effect hits Carrion worm mass for 0 blight damage.
Carrion worm mass's blight area effect hits Carrion worm mass for 0 blight damage.
Carrion worm mass's blight area effect hits Ritch flamespitter for 22 blight damage.
Carrion worm mass's blight area effect hits Gybreth the carrion worm mass for 0 blight damage.
Carrion worm mass's blight area effect hits War hound for 22 blight damage.
Carrion worm mass's blight area effect hits Bob CXV for 18 blight damage.
The unstable sand tunnel collapses!
Bob CXV uses Infusion: Regeneration.
Bob CXV starts regenerating health quickly.
Ritch flamespitter spits flames!
Saving game...