Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Odyssey of The Summoner 1.4.8This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Serpent |
Class | Hydra |
Level / Exp | 7 / 83% |
Size | medium |
Lifes / Deaths | Killed by skeleton mage at level 7 on the 1st Mirth 122nd year of Ascendancy at 01:14 3 / 1 |
Primary Stats
Strength | 11 (base 11) |
Dexterity | 15 (base 13) |
Constitution | 20 (base 17) |
Magic | 6 (base 10) |
Willpower | 19 (base 22) |
Cunning | 16 (base 10) |
Resources
Life | 289/289 |
Stamina | 140/140 |
Equilibrium | 0 |
Healing Factor | 1.0789473684211 |
Regeneration | 0.26973684210526 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Spell
Spellpower | 6 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 3% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 4 |
Ranged Defense | 4 |
Fatigue | 0 |
Physical Save | 13 |
Spell Save | 11 |
Mental Save | 15 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
Wild-heart / Breath Hydra | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-heart / Feral Hydra | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-heart / Glare Hydra | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-heart / Prudence | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Ego / Serpent | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-heart / Hoarding Beast | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-heart / Regenerate | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-heart / Hydragon | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Wild-heart / Natural Combat | 1.00 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
Effects
beneficial effect | Feral heads are responsible for performing Entrapment talents. Receiving a stun or sleep effect will remove one Feral head. When all Feral heads are lost, you will incur a severe Accuracy penalty. Feral HeadsTurns until recharge: 24 |
beneficial effect | Decoy heads will sometimes absorb effects that other heads may receive. The chance of absorbing an effect is based on how many heads are present. Decoy HeadsTurns until recharge: 38 |
beneficial effect | Glare heads are responsible for performing Stare Down talents. Receiving a confusion or blind effect will remove one Glare head. When all Glare heads are lost, you will incur a severe Vision penalty. Glare HeadsTurns until recharge: 24 |
beneficial effect | Drool heads are responsible for performing Hydra Breath talents. Receiving a silence or fear effect will remove one Drool head. When all Drool heads are lost, you will incur a severe Defense penalty. Drool HeadsTurns until recharge: 24 |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You failed to protect the lost anorithil from death by Malecar. Escort: lost anorithil (level 1 of Ruins of Kor'Pul) | failed |
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: AloneWith that said, you have become a Hydra. What could this possibly mean...? You are alone-- And yet, you are not. You are battling with the various corners of your psyche, each demanding something different that they want. | active |
You are in the body of a wilder's summon! To he who callsThe Summoner is safe from his enemies. The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | completed |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
You pickup 0.50 gold pieces.
Talent Breath of Acid is ready to use.
Talent Breath of Poison is ready to use.
Something hits Malecar for 49 arcane damage.
Malecar is on fire!
Skeleton mage's Flame hits Malecar for (5 discretion), 32 fire (32 total damage).
Talent Breath of Thunder is ready to use.
Burning from Skeleton mage hits Malecar for (2 discretion), 11 fire (11 total damage).
Burning from Skeleton mage hits Malecar for (2 discretion), 11 fire (11 total damage).
Malecar the level 7 serpent hydra was fried to death by a skeleton mage on level 2 of Ruins of Kor'Pul.
You have 3 life(s) left.
Malecar has lost all Glare heads...
Malecar has lost all Feral heads...
Malecar stops burning.
Malecar has lost all Drool heads...
Malecar is completely beheaded!!
Malecar suddenly sprouts Feral heads!
Malecar suddenly sprouts Decoy heads!
Malecar suddenly sprouts Glare heads!
Malecar suddenly sprouts Drool heads!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Burning from Skeleton mage killed Malecar!
Saving done.