Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
| Addons | Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.4.8Donators/Buyers bonus! bazaar fix 1.5.1Addon for bazaar mod (https://te4.org/games/addons/tome/bazaar-bringing-shopping-malls-tome will not do anything without it) to fix some issues and conflicts with mods: This mod attempts to add checks so that the bazaar town does not remove the first party member after completely the quest (so that party member to not get removed and sold for 150 gold after the quest is complete or done) Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Customized Xorn Race 1.2.5Xorns, four armed creatures of earth.
This is a personalized version of Trea’s Xorn Race mod. It doubles the number of ring/glove slots. It also doubles life gain from constitution. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Xorn |
| Class | Summoner |
| Level / Exp | 26 / 9% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 42 (base 10) |
| Dexterity | 36 (base 11) |
| Constitution | 34 (base 10) |
| Magic | 34 (base 10) |
| Willpower | 94.671694706183 (base 57) |
| Cunning | 61 (base 49) |
Resources
| Life | 831/831 |
| Psi_feedback | 0/100 |
| Equilibrium | 38 |
| Healing Factor | 0.93072561009071 |
| Regeneration | 1.4426246956406 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 7 |
| See Stealth | 36.634129341246 |
| See Invisible | 39.634129341246 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 57 |
| Crit Chance | 26% |
| APR | 23 |
| Speed | 1.00 |
| Damage | 49 |
| Accuracy | 57 |
| Crit Chance | 26% |
| APR | 23 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 62 |
| Accuracy | 57 |
| Crit Chance | 26% |
| APR | 34 |
| Speed | 1.00 |
| Damage | 49 |
| Accuracy | 57 |
| Crit Chance | 26% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15.5 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 27% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 16 (40%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 0 |
| Physical Save | 48 |
| Spell Save | 35 |
| Mental Save | 46 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 34% |
| Poison Resistance | 100% |
| Confusion Resistance | 32% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 208 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 170 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Summon-techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Summon-commands | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Mindstar mastery | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Xorn | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/3 |
Effects
| talent | Master Summoner |
| talent | Psiblades |
| talent | Earth Glide |
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved talent Biofeedback (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 31% of the way to your next Rank. You have killed: 32 Uniques 8 Bosses 0 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You promised Mayor Dambascus to search the Rhaloren Camp for a hidden section, where they keep a man called Pidro Vales hostage, and rescure him. One Man Rescue Team* Enter the Rhaloren Camp and use the map Mayor Dambascus gave you. * Enter the hidden section, find out where the Rhaloren keep Pidro Vales and rescue him. * Return to the Bazaar and visit Pidro Vales at his home in the southern end of town. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
In Elvala, you met a dwarven veteran called Raimundus, who asked you to escort him on his journey through the Hedge Maze. Through the Hedge MazeYou failed to escort Raimundus safely to the Bazaar. The poor chap died on the way. | failed |
Equipment
| On feet | pair of rough leather boots 'Lightcutter' (0 def, 1 armour) pair of rough leather boots 'Lightcutter' (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex / +8 Mag / +3 Wil / +2 Con Changes damage: +3% light Light radius: +3 Infravision radius: +1 Movement speed: +20% It can be used to blink to a nearby random location (rad 7), putting all charms on cooldown for 23 turns. A pair of boots made of leather. |
| Quiver | 47 alchemist aquamarine 47 alchemist aquamarine0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Mana regain 20 When used in a prism: Equilibrium reduced 10 Gems can be sold for money or used in arcane rituals. |
| Light source | brass lantern 'Aeremira' brass lantern 'Aeremira'Infused by nature Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +2 (+1 eff.) Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Damage when hit (Melee): 16 physical Changes stats: +3 Con / +4 Wil Changes resistances: +2% physical / +3% all Critical mult.: +11.00% Physical save: +30 (+10 eff.) Spell save: +6 (+3 eff.) Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Polarin (1 def, 0 armour) Polarin (1 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +2 (+1 eff.) Physical crit. chance: +3.0% Defense: +1 (+1 eff.) Changes stats: +2 Str / +3 Dex / +3 Mag / +3 Cun / +2 Con Changes resistances: +16% lightning Changes damage: +6% arcane / +11% lightning Equilibrium when hit: +1.00 Psi when hit: +0.90 Hate when hit: +1.10 Only die when reaching: -20.00 life Maximum life: +20.00 See invisible: +3 Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 5.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On hands | naturalist's rough leather gloves of strength (+2) (0 def, 1 armour) naturalist's rough leather gloves of strength (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +1 Damage (Melee): 5 nature Changes stats: +2 Str Changes resistances: +6% nature Changes damage: +3% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Glimmerthorn the iron pickaxe (dig speed 24 turns) Glimmerthorn the iron pickaxe (dig speed 24 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Effects on melee hit: * 30% chance to blind * 30% chance to corrode armour by 30% Changes stats: +1 Str / +2 Cun / +1 Mag Changes resistances: +3% acid Changes resistances penetration: +5% light Changes damage: +18% acid Maximum mana: +23.00 Spell crit. chance: +5% Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Polirinn PolirinnPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Fatigue: -4% Changes stats: +2 Dex / +2 Con Grants telepathy: Demon/Minor Demon/Major Spellpower: +6 (+2 eff.) Mindpower: +6 (+1 eff.) Infravision radius: +1 Rings can have magical properties. |
| On fingers | psionicist's stralite ring of perseverance psionicist's stralite ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Wil Mental save: +12 (+4 eff.) Stun/Freeze immunity: +34% Life regen: +0.80 Rings can have magical properties. |
| On fingers | steel ring 'Nightstreak' steel ring 'Nightstreak'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +3 Dex Changes resistances: +9% blight / +7% nature / +9% mind / +6% darkness Changes resistances penetration: +5% mind Changes damage: +9% darkness / +9% mind Poison immunity: +18% Disease immunity: +16% Rings can have magical properties. |
| On fingers | Beluta the gold ring Beluta the gold ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+4 eff.) Physical power: +7 (+2 eff.) Changes stats: +8 Str / +8 Dex / +3 Mag / +1 Wil / +4 Cun / +10 Con Changes resistances penetration: +10% arcane Grants telepathy: Dragon Mental save: +8 (+3 eff.) Confusion immunity: +32% Rings can have magical properties. |
| Around neck | Mirestriker MirestrikerCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +5 Str / +5 Dex / +6 Wil Changes resistances: +9% nature Changes resistances penetration: +15% nature Grants telepathy: Humanoid/Orc Critical mult.: +10.00% Equilibrium when hit: +0.04 Amulets can have magical properties. |
| In main hand | Boltcrack (2-2.2 power, 22 apr, nature damage) Boltcrack (2-2.2 power, 22 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 55% Wil, 18% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +22 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to daze at end of turn Damage (Melee): +4 lightning When wielded/worn: Damage when hit (Melee): 8 lightning Changes resistances: +6% blight / +3% acid Changes resistances penetration: +25% lightning / +20% acid Changes damage: +3% acid / +6% nature / +3% lightning Disease immunity: +24% Mindpower: +9 (+2 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| In main hand | horrifying mossy mindstar of life (2.5-2.75 power, 22 apr, nature damage) horrifying mossy mindstar of life (2.5-2.75 power, 22 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 55% Wil, 18% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +22 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 3 mind / 2 darkness Changes damage: +2% mind / +2% darkness Life regen: +0.50 Maximum life: +10.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Unralen the rough leather belt Unralen the rough leather beltPowered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +2 (+1 eff.) Armour penetration: +1 Changes stats: +4 Str / +2 Dex / +4 Mag / +4 Wil Changes resistances penetration: +10% physical Mental save: +6 (+2 eff.) Only die when reaching: -60.00 life Maximum life: +20.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +4% A belt that goes around your waist. |
| In off hand | gifted vined mindstar (4.5-4.95 power, 33 apr, nature damage) gifted vined mindstar (4.5-4.95 power, 33 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 64% Wil, 28% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +33 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +13 (+3 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| In off hand | gifted mossy mindstar of resolve (2.5-2.75 power, 22 apr, mind damage) gifted mossy mindstar of resolve (2.5-2.75 power, 22 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 55% Wil, 18% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +22 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Wil Physical save: +2 (+0 eff.) Mindpower: +7 (+2 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Hanavon the Sparkvile (2 def, 0 armour) Hanavon the Sparkvile (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 20 lightning / 8 blight Changes stats: +3 Str / +3 Wil / +3 Cun / +3 Con Changes resistances: +16% darkness Changes resistances penetration: +10% darkness Changes damage: +7% darkness / +12% lightning Stealth bonus: +9 Physical save: +10 (+3 eff.) Maximum life: +64.00 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | linen robe 'Scorpionfury' (3 def, 3 armour) linen robe 'Scorpionfury' (3 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+3 eff.) Damage when hit (Melee): 8 acid / 8 nature Changes stats: +5 Str / +5 Mag / +5 Wil Changes resistances: +6% lightning / +5% cold / +6% nature / +3% acid Changes resistances penetration: +15% acid Changes damage: +7% lightning / +7% physical / +12% acid / +6% cold Physical save: +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Islatira the gold ring Islatira the gold ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+5 eff.) Changes stats: +7 Dex / +7 Wil / +7 Cun Changes resistances: +5% arcane Changes resistances penetration: +5% arcane / +5% mind Grants telepathy: Humanoid/Orc Critical mult.: +15.00% Mental save: +10 (+4 eff.) Disarm immunity: +20% Pinning immunity: +35% Knockback immunity: +31% Maximum life: +31.00 Mindpower: +2 (+0 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite ring of perseverancestralite ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Stun/Freeze immunity: +31% Life regen: +2.10 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel greatsword of daylight (35.5-56.8 power, 2 apr)hateful dwarven-steel greatsword of daylight (35.5-56.8 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +16 darkness / +13 light Damage against: +7% Living / +19% Undead Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword (49-78.4 power, 3 apr)stralite greatsword (49-78.4 power, 3 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. steady dragonbone longbow of powersteady dragonbone longbow of power Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +11 (+5 eff.) Physical crit. chance: +6.0% Changes resistances penetration: +18% physical Changes damage: +21% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Eilinudhetira (31-43.4 power, 5 apr)Eilinudhetira (31-43.4 power, 5 apr) Requires: - Magic 28 - Constitution 28 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / sceptre ; tier 4 Base power: 31.0 - 43.4 Uses stats: 81% Mag, 50% Con Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Blastwave (10% chance level 4). When this weapon hits: Synaptic Static (10% chance level 4). Damage conversion: 19% dreamforge / 19% fire burn When wielded/worn: Fatigue: -2% Changes stats: +4 Dex / +2 Con Changes resistances penetration: +18% mind / +14% fire Changes damage: +6% mind Critical mult.: +15.00% Mental save: +3 (+1 eff.) Spellpower: +12 (+3 eff.) It can be used to project an attack as arcane damage doing 100% weapon damage, putting all charms on cooldown for 6 turns. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. hardened leather sling of lightninghardened leather sling of lightning Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +10 lightning When wielded/worn: Changes damage: +13% lightning Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Koraregar the elven-wood magestaff (25-30 power, 5 apr, arcane element)Koraregar the elven-wood magestaff (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Damage when hit (Melee): 12 blight Changes stats: +3 Cun Changes resistances: +9% darkness / +10% temporal Changes damage: +25% arcane / +6% blight Talent granted: +1 Command Staff Critical mult.: +14.00% Mental save: +6 (+2 eff.) Hate when firing a critical mind attack: +3.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Mindpower: +10 (+2 eff.) Casting speed: +18% Heals friendly targets nearby when you use a nature summon: +10 Defense after a teleport: +15 Resist all after a teleport: +20% New effects duration reduction after a teleport: +31% Reduces paradox anomalies(equivalent to willpower): +22 Paradox regeneration: -4.00 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew vilestaff of might (20-24 power, 4 apr, blight element)yew vilestaff of might (20-24 power, 4 apr, blight element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% blight Talent granted: +1 Command Staff Spellpower: +9 (+2 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Silota (29-40.6 power, 6 apr)Silota (29-40.6 power, 6 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +5 acid / +22 insidious poison Burst (radius 2) on crit: +4 physical When wielded/worn: Accuracy: +14 (+6 eff.) Armour penetration: +9 Changes stats: +1 Dex Changes resistances: +1% physical Changes resistances penetration: +10% physical Physical save: +10 (+3 eff.) Life regen: +0.60 Maximum stamina: +25.00 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. silk robe 'Blazeglamour' (3 def, 0 armour)silk robe 'Blazeglamour' (3 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 8 blight Changes resistances: +27% light / +26% blight Changes resistances penetration: +10% mind / +10% light Changes damage: +3% blight / +18% light / +10% mind Life regen: +4.00 Psi each turn: +0.42 Maximum life: +57.00 Maximum psi: +22.00 Mindpower: +9 (+2 eff.) Mental crit. chance: +3% Light radius: +1 Healing mod.: +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of dwarven-steel boots 'Goryldir' (13 def, 10 armour) pair of dwarven-steel boots 'Goryldir' (13 def, 10 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +10 Defense: +13 (+9 eff.) Ranged Defense: +10 (+7 eff.) Fatigue: +3% Changes stats: +4 Str / +4 Wil / +7 Con Changes resistances penetration: +7% physical Changes damage: +6% acid Physical save: +3 (+1 eff.) Stamina each turn: +0.40 Only die when reaching: -40.00 life Mindpower: +5 (+1 eff.) It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 2.0 Power cost: 23 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets of magic (+4) (0 def, 2 armour)dwarven-steel gauntlets of magic (+4) (0 def, 2 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Mag Changes damage: +4% arcane Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. cleansing reinforced leather armour of fire resistance (4 def, 7 armour)cleansing reinforced leather armour of fire resistance (4 def, 7 armour) Requires: - Strength 18 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+4 eff.) Fatigue: +8% Changes resistances: +13% blight / +19% fire / +13% nature A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather armour (3 def, 6 armour)prismatic hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+3 eff.) Fatigue: +8% Changes resistances: +12% light / +12% darkness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. crackling dwarven-steel shield (8 def, 2 armour, 85.5 block)crackling dwarven-steel shield (8 def, 2 armour, 85.5 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+6 eff.) Ranged Defense: +8 (+6 eff.) Fatigue: +12% Effects when hit in melee: * 12% chance to daze at end of turn Changes stats: +3 Dex Changes resistances: +13% lightning Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows of vileness (19/21, 45.5-63.7 power, 14 apr)quiver of elven-wood arrows of vileness (19/21, 45.5-63.7 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.5 - 63.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.5% Capacity: 21 On weapon hit: * 14% chance to disease Damage (Ranged): +17 blight Arrows are used with bows to pierce your foes to death. |
76 alchemist agate 76 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Map: Rhaloren Hidden Section Map: Rhaloren Hidden Section0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. This map leads you to a hidden section inside the Rhaloren Camp. (*USE* it while being inside the Rhaloren Camp). |
Treasure Map: Splinter of Infinity Treasure Map: Splinter of Infinity0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to the entrance of an ancient underground complex, reachable from within a ruined dungeon. (*USE* it while being inside a ruined dungeon. Warning: This location is very deadly. The Entrance is heavily guarded.) |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots 'Balimakhad' (22/22, 31.5-37.8 power, 3 apr)pouch of dwarven-steel shots 'Balimakhad' (22/22, 31.5-37.8 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Base power: 31.5 - 37.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +11 Armour Penetration: +3 Crit. chance: +13.0% Capacity: 22 On weapon hit: * Random elemental explosion On weapon crit: * cripple the target Damage (Ranged): +32 mind / +12 arcane Burst (radius 1) on hit: +12 mind Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. supercharged elven-wood totem of thorny skin [power 85] (22 cooldown)supercharged elven-wood totem of thorny skin [power 85] (22 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 85 and armour hardiness by 60%, putting all charms on cooldown for 22 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. yew wand of clairvoyance 'Dourstrike' [power 11] (6 cooldown)yew wand of clairvoyance 'Dourstrike' [power 11] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes resistances: +15% temporal Changes resistances penetration: +15% darkness Changes damage: +3% darkness / +6% temporal Talent cooldown: Strike (-1 turn) Talent granted: +3 Strike Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to reveal the area around you, dispelling darkness (radius 11, power 56 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. yew wand of firewall [power 161] (6 cooldown)yew wand of firewall [power 161] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to creates a wall of flames lasting 4 turns (dealing 161 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Kill Bill! (Roguelike) (Uniques)
Killed Bill in the Trollmire without leveling beyond your starting level.By xorzk the Xorn Summoner level 12
77th Pyre 122nd year of Ascendancy at 18:58 see stats
Level 10 (Roguelike) (Uniques)
Got a character to level 10.By xorzk the Xorn Summoner level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Roguelike) (Uniques)
Got a character to level 20.By xorzk the Xorn Summoner level 20
11st Dusk 122nd year of Ascendancy at 03:42 see stats
Log
Talent Spider is ready to use.
Talent Minotaur is ready to use.
Your summoned minotaur disappears.
Your summoned giant spider disappears.
Rested for 12 turns (stop reason: all resources and life at maximum).
Talent Frantic Summoning is ready to use.
Xorzk picks up (u.): pouch of dwarven-steel shots 'Balimakhad' (22/22, 31.5-37.8 power, 3 apr).
Xorzk picks up (h.): Koraregar the elven-wood magestaff (25-30 power, 5 apr, arcane element).
Xorzk picks up (j.): silk robe 'Blazeglamour' (3 def, 0 armour).
Xorzk picks up (y.): yew wand of clairvoyance 'Dourstrike' [power 11] (6 cooldown).
Xorzk picks up (i.): yew vilestaff of might (20-24 power, 4 apr, blight element).
Xorzk picks up (p.): crackling dwarven-steel shield (8 def, 2 armour, 85.5 block).
Xorzk is firmly planted in reality.
Xorzk deactivates Master Summoner.
Xorzk activates Master Summoner.
Xorzk deactivates Psiblades.
Xorzk activates Psiblades.
Xorzk deactivates Earth Glide.
Xorzk activates Earth Glide.
Resting starts...
Talent Stone Golem is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
Xorzk deactivates Master Summoner.
Xorzk deactivates Earth Glide.
Xorzk deactivates Psiblades.
