










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 39 / 88% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 87 (base 60) |
| Dexterity | 89 (base 60) |
| Constitution | 24 (base 17) |
| Magic | 10 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 33 (base 29) |
Resources
| Life | 939/939 |
| Stamina | 162/204 |
| Healing Factor | 1.2872674059366 |
| Regeneration | 24.007537120718 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +57% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 37.880545025042 |
| See Invisible | 37.880545025042 |
Offense: Mainhand
| Damage | 176 |
| Accuracy | 74 |
| Crit Chance | 42% |
| APR | 41 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +9% |
Offense: Damage Penetration
| Lightning | +25% |
| Cold | +41% |
| All | +11% |
Defense: Base
| Armour (hardiness) | 13 (57.155997060385%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 38 |
| Mental Save | 38 |
Defense: Resistances
| Lightning | + 10%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 10%( 70%) |
| Darkness | + 18%( 70%) |
| Mind | + 11%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Archery prowess | 1.50 |
| 4/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 4/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
| talent | Intuitive Shots |
| beneficial effect | The target is surrounded by a magical shield, absorbing 752/829 damage before it crumbles. Damage Shield |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | grounding pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Nature While equipped: defense ------ Armor +1 Resistance +6% lightning +6% temporal A pair of boots made of leather. |
| Quiver | barbed quiver of dragonbone arrows of erosion (23/23, 70-98 power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego+] Nature/Master Weapon Damage 70.0 - 98.0 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +21.0% Capacity 23 On-ranged-hit +23 nature On Critical: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | nightwalker's brass lantern2.0 Encumbrance T1 lite [Ego+] Nature While equipped: Stats +4 Wil offense ------ Physical Crit +4.0% Critical power +11.00% Physical Power +6 (+2 eff.) other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap of constitution (+3) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Con defense ------ Armor +1 Fatigue +1% A cap made of leather. |
| Tool | soothing yew wand of conjuration [power 240] (15 cooldown)2.0 Encumbrance T3 wand charm [Ego+] Arcane Fire a magical bolt dealing 240 acid damage Puts all charms on 15 turn cooldown 100% to heal for 61. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +3.00 Stun Resist +22% Rings make your fingers look great! |
| On fingers | titan's gold ring0.1 Encumbrance T3 ring jewelry [Ego] Nature While equipped: Stats +4 Con defense ------ Physical save +8 (+3 eff.) Rings make your fingers look great! |
| Around waist | skylord's drakeskin leather belt1.0 Encumbrance T5 belt armor [Ego+] Nature While equipped: Stats +4 Str +5 Dex +4 Wil +4 Cun defense ------ Physical save +15 (+5 eff.) Spell save +19 (+7 eff.) Mind save +17 (+6 eff.) A belt that goes around your waist. |
| In main hand | stormbringer's dragonbone longbow of piercing4.0 Encumbrance T5 longbow 2H weapon [Ego++] Nature/Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-crit, radius 2 +29 lightning +54 cold While equipped: offense ------ Move Speed +57% Ignore resists +14% lightning +30% cold +11% all Accuracy +29 (+7 eff.) Ignore Armor +23 Longbows are used to shoot arrows at your foes. |
| On hands | radiant drakeskin leather gloves of war-making (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Arcane/Master While equipped: offense ------ Physical Crit +10.0% Spell Crit +9% Mind Crit +13% Critical power +8.00% On-Hit 12 light Damage +9% light defense ------ Armor +3 Resistance +12% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | troll-hide drakeskin leather armour of clarity (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature/Psionic While equipped: defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +8% Resistance +7% mind Mind save +17 (+6 eff.) Life +38.00 Life Regen +12.40 Healmod +17% A suit of armour made of leather. |
| Cloak | enveloping linen cloak of protection (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane/Master While equipped: defense ------ Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +5 (+2 eff.) Mind save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+5 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
grounding voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego+] Nature While equipped: defense ------ Resistance +22% lightning Blind Resist +39% Stun Resist +38% other ------- Infravision +10 Sight +2 See Invisibility +5 Amulets make your neck look great! |
balanced dwarven-steel battleaxe of torment (32-48 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Master/Psionic Weapon Damage 32.0 - 48.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Accuracy +12 (+3 eff.) defense ------ Defense +14 (+3 eff.) Disarm Resist +49% Massive two-handed battleaxes. |
mighty elven-wood longbow of cold4.0 Encumbrance T4 longbow 2H weapon [Ego] Arcane/Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On-ranged-hit +15 cold While equipped: Stats +2 Str offense ------ Physical Power +14 (+4 eff.) Damage +15% cold Longbows are used to shoot arrows at your foes. |
throat-seeking dragonbone longbow of enduring4.0 Encumbrance T5 longbow 2H weapon [Ego++] Nature/Disrupt Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +21 nature On Critical: * silences the target While equipped: Stats +15 Con +21 Wil offense ------ Ignore resists +15% nature defense ------ Life +129.00 Longbows are used to shoot arrows at your foes. |
quiver of elm arrows (12/19, 17-24 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Normal] Weapon Damage 17.0 - 23.8 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 19 Arrows are used with bows to pierce your foes to death. |
deadly quiver of ash arrows of wind (3/15, 32-44 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego] Nature/Master Weapon Damage 31.5 - 44.1 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 15 Projectile Speed +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 167 physical damage Arrows are used with bows to pierce your foes to death. |
barbed quiver of elven-wood arrows of torment (16/16, 53-74 power, 14 apr)3.0 Encumbrance T4 arrow ammo [Ego++] Master/Psionic Weapon Damage 53.0 - 74.2 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +13.5% Capacity 16 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Critical: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
psychokinetic pouch of voratun shots of accuracy (22/22, 54-64 power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego+] Master/Psionic Weapon Damage 53.5 - 64.2 Physical Uses 50% Cun, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +6 Critical Rate +7.0% Capacity 22 On-ranged-hit +20 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 78 physical damage Shots are used with slings to pummel your foes to death. |
focusing silk robe of protection (3 def, 3 armour)2.0 Encumbrance T4 cloth armor [Ego] Master/Psionic While equipped: Stats +6 Mag +6 Wil defense ------ Armor +3 Defense +3 (+1 eff.) Resistance +13% all Physical save +21 (+7 eff.) other ------- Mana/turn +0.24 Psi/turn +0.26 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
duelist's hardened leather armour of Eyal (14 def, 13 armour)9.0 Encumbrance T3 light armor [Ego++] Nature/Master While equipped: Stats +7 Cun +6 Dex defense ------ Armor +13 Defense +14 (+3 eff.) Fatigue +8% Life +46.00 Life Regen +3.00 Healmod +13% A suit of armour made of leather. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue +12% Resistance +10% acid +10% fire +10% darkness +10% blight Life Regen +3.00 Healmod +30% other ------- Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
dwarven-steel plate armour of thunder (0 def, 11 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training [Ego+] Arcane While equipped: Stats +8 Str +8 Mag +6 Wil offense ------ Physical Crit +7.0% Spell Crit +7% Mind Crit +7% Physical Power +16 (+4 eff.) Spellpower +18 (+11 eff.) Mindpower +15 (+8 eff.) defense ------ Armor +11 Fatigue +22% Resistance +16% lightning A suit of armour made of metal plates. |
rough leather belt of transcendence1.0 Encumbrance T1 belt armor [Ego] Psionic While equipped: offense ------ Mindpower +2 (+1 eff.) defense ------ Physical save +6 (+2 eff.) A belt that goes around your waist. |
drakeskin leather belt of life1.0 Encumbrance T5 belt armor [Ego] Nature While equipped: defense ------ Life Regen +2.30 Healmod +19% A belt that goes around your waist. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
803 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
soothing dragonbone totem of stinging [power 398] (15 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Sting an enemy dealing 398 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to heal for 47. Natural totems are made by powerful wilders to store nature power. |
Lightbringer's Wand2.0 Encumbrance T3 wand charm [Unique] Arcane While equipped: offense ------ Damage +10% light When Hit 18 light defense ------ Resistance +12% darkness +12% light Spell save +15 (+6 eff.) other ------- Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 61 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
extending yew wand of lightning storm [power 278] (15 cooldown)2.0 Encumbrance T3 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 55 lightning damage and will be dazed for 1 turn (278 total damage) Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
extending elven-wood wand of shielding [power 362] (20 cooldown)2.0 Encumbrance T4 wand charm [Ego+] Arcane Create a shield absorbing up to 362 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
piercing elven-wood wand of conjuration [power 295] (15 cooldown)2.0 Encumbrance T4 wand charm [Ego] Arcane Fire a magical bolt dealing 295 acid damage Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 21% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
extending dragonbone wand of shielding [power 398] (20 cooldown)2.0 Encumbrance T5 wand charm [Ego+] Arcane Create a shield absorbing up to 398 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Grorgrle the Skeleton Archer level 20
76th Pyre 122nd year of Ascendancy at 00:46 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Grorgrle the Skeleton Archer level 34
78th Pyre 122nd year of Ascendancy at 21:10 see stats
Level 10 (Roguelike)
Got a character to level 10.By Grorgrle the Skeleton Archer level 10
74th Pyre 122nd year of Ascendancy at 21:55 see stats
Level 20 (Roguelike)
Got a character to level 20.By Grorgrle the Skeleton Archer level 20
76th Pyre 122nd year of Ascendancy at 00:46 see stats
Level 30 (Roguelike)
Got a character to level 30.By Grorgrle the Skeleton Archer level 30
78th Pyre 122nd year of Ascendancy at 00:31 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Grorgrle the Skeleton Archer level 39
79th Pyre 122nd year of Ascendancy at 22:47 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Grorgrle the Skeleton Archer level 34
78th Pyre 122nd year of Ascendancy at 21:05 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Grorgrle the Skeleton Archer level 24
76th Pyre 122nd year of Ascendancy at 21:44 see stats
Log
--------------------------------
Grorgrle uses Flare.
Rej Arkatis loses sight!
Talent Steady Shot is ready to use.
Bleeding from Grorgrle hits Rej Arkatis for 86 physical damage.
Deep Wound from Grorgrle hits Rej Arkatis for 39 physical damage.
--------------------------------
Grorgrle uses Headshot.
Grorgrle's Headshot performs a ranged critical strike against Rej Arkatis!
Rej Arkatis uses Infusion: Regeneration.
Rej Arkatis starts regenerating health quickly.
Grorgrle's Headshot hits Rej Arkatis for 651 physical, 17 nature, 25 lightning, 48 cold (741 total damage).
--------------------------------
Grorgrle shoots!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena (Roguelike)!
Grorgrle's Shoot hits Rej Arkatis for 262 physical damage.
Grorgrle's Shoot killed Rej Arkatis!
--------------------------------
Talent Steady Shot is ready to use.
--------------------------------
Grorgrle picks up (o.): Prothotipe's Prismatic Eye.
Lore found: Prothotipe's Prismatic Eye
You can read all your collected lore in the game menu, by pressing Escape.
Talent Called Shots is ready to use.


















































































