









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Frost Invoker 1.7.6Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Arcane Blade |
| Level / Exp | 6 / 21% |
| Size | big |
| Lifes / Deaths | Killed by elven elite warrior at level 6 on the 79th Pyre 122nd year of Ascendancy at 03:31 / 1 |
Primary Stats
| Strength | 20 (base 17) |
| Dexterity | 9 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 24 (base 22) |
| Willpower | 13 (base 10) |
| Cunning | 20 (base 18) |
Resources
| Life | -13/222 |
| Mana | 101/145 |
| Stamina | 37/122 |
| Healing Factor | 1.0283363011315 |
| Regeneration | 0.25708407528288 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 25 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Fire | +11% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 9.5 (43.579428603723%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 14 |
| Physical Save | 16 |
| Spell Save | 24 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Lightning | + 6%( 70%) |
| Temporal | + 5%( 70%) |
| Darkness | + 6%( 70%) |
| Arcane | + 5%( 70%) |
| Fire | + 22%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
Equipment
| On feet | [vs. pair of iron boots of speed (0 def, 3 armour) (On feet)]pair of iron boots of speed (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (-) Movement speed: +25% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | [vs. corrosive rough leather gloves (0 def, 1 armour) (On hands)]corrosive rough leather gloves (0 def, 1 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 6(-) acid Changes resistances: +6%(-) acid Changes damage: +3%(-) acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Eye of the Dreaming One (Tool)]Eye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5(-) Wil Mental save: +10 (+7 eff.) (-) Mindpower: +5 (+4 eff.) (-) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | [vs. copper ring of fire (+22%) (On fingers, 1 of 2)]copper ring of fire (+22%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22%(-) fire Changes damage: +11%(-) fire Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of fire (+22%) (On fingers, 1 of 2)]copper ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +0%(-22%) fire Changes damage: +0%(-11%) fire Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +20.00 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. copper amulet of constitution (+3) (Around neck)]copper amulet of constitution (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3(-) Con Amulets make your neck look great! |
| In main hand | [vs. hateful steel greatmaul of erosion (28-41 power, 2 apr) (In main hand)]hateful steel greatmaul of erosion (28-41 power, 2 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.5 - 41.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-) Crit. chance: +1.0% (-) Attack speed: 100% (-) Damage (Melee): +12(-) nature / +9(-) darkness Damage against: +10% (-)Living Massive two-handed mauls. |
| Main armor | [vs. Darkpunish the iron mail armour (2 def, 4 armour) (Main armor)]Darkpunish the iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+2 eff.) (-) Fatigue: +12% (-) Damage when hit (Melee): 4(-) blight Changes resistances: +5%(-) arcane / +6%(-) darkness Spell save: +12 (+7 eff.) (-) Vim when firing critical spell: +1.00 (-) A suit of armour made of mail. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. enveloping linen cloak of protection (7 def, 0 armour) (Cloak)]enveloping linen cloak of protection (7 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+7 eff.) (-) Physical save: +5 (+5 eff.) (-) Spell save: +5 (+2 eff.) (-) Mental save: +5 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | [vs. grounding rough leather belt (Around waist)]grounding rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6%(-) lightning / +5%(-) temporal A belt that goes around your waist. |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion of the titan (heal 67; cd 12) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 67 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.regeneration infusion of the wizard (heal 142; 14 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 142 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.wild infusion of the duelist (res 17%; mental; dur 2; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Rune: Manasurge (on body)]This item will automatically be transmogrified when you leave the level. manasurge rune of the psychic (regen 678% over 10 turns; mana 34; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16(+1) Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 678%(-142%) for 10 turns (0 total) and instantly restoring 34(-7) mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your +Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding (on body)]This item will automatically be transmogrified when you leave the level. shielding rune (absorb 66; dur 3; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18(+4) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 66(-34) damage for 3(-2) turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. copper amulet of constitution (+3) (Around neck)]This item will automatically be transmogrified when you leave the level. grounding copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +0(-3) Con Changes resistances: +11% lightning Stun/Freeze immunity: +21% Amulets make your neck look great! |
[vs. copper amulet of constitution (+3) (Around neck)]This item will automatically be transmogrified when you leave the level. starlit steel amulet of cunning (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Cun / +0(-3) Con Changes resistances: +10% light / +11% darkness Blindness immunity: +21% Amulets make your neck look great! |
[vs. hateful steel greatmaul of erosion (28-41 power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Kor's Fall (10-12 power, 0 apr, darkness element) Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(-17.5 - -29.2) Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +0 (-2) Crit. chance: +1.5% (+0.5%) Attack speed: 100% (-) Damage (Melee): +0(-12) nature / +0(-9) darkness Damage against: +0% (-10% )Living When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+3 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 86.77 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (174). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
[vs. hateful steel greatmaul of erosion (28-41 power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. cruel elm starstaff of might (10-12 power, 2 apr, light element) Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(-17.5 - -29.2) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-) Crit. chance: +2.5% (+1.5%) Attack speed: 100% (-) Damage (Melee): +0(-12) nature / +0(-9) darkness Damage against: +0% (-10% )Living When wielded/worn: Changes damage: +10% light Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +3 (+1 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
[vs. hateful steel greatmaul of erosion (28-41 power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. elm starstaff 'Fogbliss' (10-12 power, 2 apr, darkness element) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(-17.5 - -29.2) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-) Crit. chance: +2.5% (+1.5%) Attack speed: 100% (-) Damage (Melee): +0(-12) nature / +0(-9) darkness Damage against: +0% (-10% )Living When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 15 * 20% chance to reduce damage dealt by 13% Damage when hit (Melee): 2 darkness Changes damage: +13% darkness Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +3 (+1 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
[vs. hateful steel greatmaul of erosion (28-41 power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. iron greatmaul (17-26 power, 1 apr) Requires: - Strength 11 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 17.0 - 25.5(-10.5 - -15.8) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 (-1) Crit. chance: +0.5% (-0.5%) Attack speed: 100% (-) Damage (Melee): +0(-12) nature / +0(-9) darkness Damage against: +0% (-10% )Living Massive two-handed mauls. |
[vs. hateful steel greatmaul of erosion (28-41 power, 2 apr) (In main hand)]arcing iron greatsword (18-28 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.5 - 28.0(-10.0 - -13.2) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 (-1) Crit. chance: +2.5% (+1.5%) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to strike from the target to a second target dealing 38 damage Damage (Melee): +0(-12) nature / +0(-9) darkness Damage against: +0% (-10% )Living Massive two-handed swords. |
[vs. hateful steel greatmaul of erosion (28-41 power, 2 apr) (In main hand)]iron greatsword (19-30 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 19.0 - 30.4(-8.5 - -10.8) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 (-1) Crit. chance: +2.5% (+1.5%) Attack speed: 100% (-) Damage (Melee): +0(-12) nature / +0(-9) darkness Damage against: +0% (-10% )Living Massive two-handed swords. |
[vs. hateful steel greatmaul of erosion (28-41 power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. balanced iron longsword of massacre (17-24 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 17.0 - 23.8(-10.5 - -17.5) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-) Crit. chance: +2.5% (+1.5%) Attack speed: 100% (-) Damage (Melee): +0(-12) nature / +0(-9) darkness Damage against: +0% (-10% )Living When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +6 (+6 eff.) Disarm immunity: +23% Sharp, long, and deadly. |
[vs. hateful steel greatmaul of erosion (28-41 power, 2 apr) (In main hand)]iron longsword (12-17 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8(-15.5 - -24.5) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-) Crit. chance: +2.5% (+1.5%) Attack speed: 100% (-) Damage (Melee): +0(-12) nature / +0(-9) darkness Damage against: +0% (-10% )Living Sharp, long, and deadly. |
[vs. hateful steel greatmaul of erosion (28-41 power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. iron dagger of phasing (10-12 power, 10 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3(-18.0 - -28.9) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 (+8) Crit. chance: +4.0% (+3.0%) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +11% Damage (Melee): +0(-12) nature / +0(-9) darkness Damage against: +0% (-10% )Living Sharp, short and deadly. |
[vs. hateful steel greatmaul of erosion (28-41 power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Sleetslice Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-2) Crit. chance: +0.0% (-1.0%) Attack speed: 100% (-) Firing range: +7 Damage (Melee): +0(-12) nature / +0(-9) darkness Damage (radius 1) on hit: +12 fire Damage against: +0% (-10% )Living When wielded/worn: Changes stats: +2 Dex Changes resistances: +6% cold / +3% nature / +5% arcane Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.quiver of elm arrows (13/13, 12-17 power, 5 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.0 - 16.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 13 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.Flashpunish (15/15, 14-16 power, 1 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 13.5 - 16.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 15 Damage (Ranged): +4 fire / +6 light / +4 mind Damage (radius 1) on hit: +12 mind Damage (radius 2) on crit: +4 light Damage against: +6% Undead Shots are used with slings to pummel your foes to death. |
iron shield (0 def, 2 armour, 22 block)Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
[vs. Darkpunish the iron mail armour (2 def, 4 armour) (Main armor)]spellwoven linen robe of blight (+10%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-4) Defense: +0 (+0 eff.) (-2 (-2 eff.)) Fatigue: +0% (-12%) Damage when hit (Melee): 0(-4) blight Changes resistances: +10% blight / +0%(-6%) darkness / +0%(-5%) arcane / +7% all Changes damage: +10% blight Spell save: +16 (+9 eff.) (+4 (+2 eff.)) Vim when firing critical spell: +0.00 (-1.00) Spellpower: +2 (+1 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Darkpunish the iron mail armour (2 def, 4 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. spellwoven linen robe of fire (+18%) (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-4) Defense: +0 (+0 eff.) (-2 (-2 eff.)) Fatigue: +0% (-12%) Damage when hit (Melee): 0(-4) blight Changes resistances: +0%(-6%) darkness / +18% fire / +0%(-5%) arcane / +7% all Changes damage: +12% fire Spell save: +15 (+9 eff.) (+3 (+2 eff.)) Vim when firing critical spell: +0.00 (-1.00) Spellpower: +2 (+1 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Darkpunish the iron mail armour (2 def, 4 armour) (Main armor)]rough leather armour (3 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-2) Defense: +3 (+3 eff.) (+1 (+1 eff.)) Fatigue: +6% (-6%) Damage when hit (Melee): 0(-4) blight Changes resistances: +0%(-5%) arcane / +0%(-6%) darkness Spell save: +0 (+0 eff.) (-12 (-7 eff.)) Vim when firing critical spell: +0.00 (-1.00) A suit of armour made of leather. |
[vs. Darkpunish the iron mail armour (2 def, 4 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. rough leather armour of resilience (3 def, 2 armour) Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-2) Defense: +3 (+3 eff.) (+1 (+1 eff.)) Fatigue: +6% (-6%) Damage when hit (Melee): 0(-4) blight Changes resistances: +0%(-5%) arcane / +0%(-6%) darkness Spell save: +0 (+0 eff.) (-12 (-7 eff.)) Vim when firing critical spell: +0.00 (-1.00) Maximum life: +21.00 A suit of armour made of leather. |
[vs. Darkpunish the iron mail armour (2 def, 4 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. Porutha (5 def, 7 armour) Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 (+3) Defense: +5 (+5 eff.) (+3 (+3 eff.)) Fatigue: +22% (+10%) Damage when hit (Melee): 0(-4) blight Changes resistances: +3% blight / +16% fire / +0%(-5%) arcane / +0%(-6%) darkness Reduces incoming crit damage: 15.00% Spell save: +3 (+3 eff.) (-9 (-4 eff.)) Vim when firing critical spell: +0.00 (-1.00) A suit of armour made of metal plates. |
[vs. pair of iron boots of speed (0 def, 3 armour) (On feet)]This item will automatically be transmogrified when you leave the level. pair of rough leather boots of tirelessness (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-2) Fatigue: +0% (-2%) Stamina each turn: +0.30 Maximum stamina: +11.00 Movement speed: +0% (-25%) A pair of boots made of leather. |
[vs. pair of iron boots of speed (0 def, 3 armour) (On feet)]This item will automatically be transmogrified when you leave the level. scholar's pair of iron boots (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (-) Spellpower: +4 (+2 eff.) Movement speed: +0% (-25%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern (Light source)]This item will automatically be transmogrified when you leave the level. brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Eye of the Dreaming One (Tool)]This item will automatically be transmogrified when you leave the level. Sunwolf the iron torque of mindblast [power 105] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Armour: +2 Changes stats: +0(-5) Wil Changes resistances: +6% light Mental save: +0 (+0 eff.) (-10 (-7 eff.)) Mindpower: +0 (+0 eff.) (-5 (-4 eff.)) Healing mod.: +10% It can be used to blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. Eye of the Dreaming One (Tool)]This item will automatically be transmogrified when you leave the level. iron torque of gale force [power 100] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes stats: +0(-5) Wil Mental save: +0 (+0 eff.) (-10 (-7 eff.)) Mindpower: +0 (+0 eff.) (-5 (-4 eff.)) It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. Eye of the Dreaming One (Tool)]This item will automatically be transmogrified when you leave the level. elm totem of summon tentacle [power 100] (25 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +0(-5) Wil Mental save: +0 (+0 eff.) (-10 (-7 eff.)) Mindpower: +0 (+0 eff.) (-5 (-4 eff.)) It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 232 Base Damage: 102 Armor: 0 All Resist: 1 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
NediOgab casts Flame.
Elven elite warrior is on fire!
NediOgab's Flame hits Elven elite warrior for 43 fire damage.
Burning from NediOgab hits Elven elite warrior for 14 fire damage.
NediOgab casts Rune: Shielding.
A shield forms around NediOgab.
NediOgab casts Ogric Wrath.
NediOgab enters an ogric frenzy.
NediOgab casts Arcane Strike.
NediOgab misses Elven elite warrior.
NediOgab hits Elven elite warrior for 25 arcane, 11 nature, 10 darkness, 6 acid, 8 fire (61 total damage).
Elven elite warrior performs a melee critical strike against NediOgab!
Burning from NediOgab hits Elven elite warrior for 15 fire damage.
Melee retaliation hits Elven elite warrior for 4 blight damage.
Elven elite warrior hits NediOgab for (86 absorbed), 0 physical (0 total damage).
NediOgab uses Dirty Fighting.
NediOgab misses Elven elite warrior.
Talent Flame is ready to use.
Elven elite warrior uses Assault.
Your shield crumbles under the damage!
The shield around NediOgab crumbles.
Elven elite warrior performs a melee critical strike against NediOgab!
Elven elite warrior performs a melee critical strike against NediOgab!
Burning from NediOgab hits Elven elite warrior for 15 fire damage.
Melee retaliation hits Elven elite warrior for 4 blight, 4 blight, 4 blight (13 total damage).
Elven elite warrior hits NediOgab for (14 absorbed), 24 physical, 118 physical, 118 physical (260 total damage).
NediOgab the level 6 ogre arcane blade was tortured to death by an elven elite warrior on level 1 of Rhaloren Camp.



























































































