










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Frost Invoker 1.7.6Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 10 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by Porumira the skeleton warrior at level 10 on the 6th Mirth 122nd year of Ascendancy at 14:55 / 1 |
Primary Stats
| Strength | 36 (base 34) |
| Dexterity | 28 (base 14) |
| Constitution | 25 (base 21) |
| Magic | 8 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | -63/380 |
| Stamina | 3/155 |
| Healing Factor | 1.1245178243369 |
| Regeneration | 6.3732575953245 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 46 |
| Crit Chance | 10% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +5% |
Offense: Damage Penetration
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 11.522593642275 (62.32946707186%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 9 |
| Physical Save | 28 |
| Spell Save | 22 |
| Mental Save | 17 |
Defense: Resistances
| Nature | + 16%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 10%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Disarm Resistance | 35% |
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. scholar's pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]scholar's pair of rough leather boots of tirelessness (0 def, 1 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Stamina each turn: +0.40 (-) Maximum stamina: +13.00 (-) Spellpower: +4 (+4 eff.) (-) A pair of boots made of leather. |
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)]Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4(-) Cun / +4(-) Wil Changes resistances: +10%(-) nature Changes damage: +5%(-) nature Talent masteries: +0.20(-) Wild-gift / Slime Poison immunity: +20% (-) Mindpower: +2 (+2 eff.) (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| On head | [vs. Blastcutter (5 def, 1 armour) (On head)]Blastcutter (5 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +5 (+3 eff.) (-) Fatigue: +1% (-) Changes stats: +3(-) Con Changes resistances: +5%(-) arcane / +3%(-) nature Changes resistances penetration: +15%(-) lightning Physical save: +6 (+3 eff.) (-) Life regen: +2.00 (-) A cap made of leather. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) (-) Changes stats: +5(-) Lck Trap disarming bonus: +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. Bethumira the copper ring (On fingers)]Bethumira the copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% (-) Changes stats: +1(-) Dex / +1(-) Wil Reduces incoming crit damage: 15.00% (-) Maximum encumbrance: +20 (-) Light radius: +2 (-) Rings make your fingers look great! |
| Main armor | [vs. iron mail armour (2 def, 4 armour) (Main armor)]iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+1 eff.) (-) Fatigue: +12% (-) A suit of armour made of mail. |
| In main hand | [vs. balanced steel greatsword of massacre (32-52 power, 2 apr) (In main hand)]balanced steel greatsword of massacre (32-52 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 32.5 - 52.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Accuracy: +9 (+3 eff.) (-) Defense: +9 (+5 eff.) (-) Disarm immunity: +35% (-) Massive two-handed swords. |
| Cloak | [vs. linen cloak of implacability (1 def, 0 armour) (Cloak)]linen cloak of implacability (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Physical save: +5 (+3 eff.) (-) Mental save: +6 (+6 eff.) (-) Only die when reaching: -50.00 life (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | [vs. brass lantern 'Zanedrasta' (Light source)]brass lantern 'Zanedrasta' Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6%(-) cold Physical save: +3 (+2 eff.) (-) Maximum life: +43.00 (-) Light radius: +3 (-) Infravision radius: +1 (-) See invisible: +6 (-) Defense after a teleport: +10 (-) Resist all after a teleport: +10% (-) New effects duration reduction after a teleport: +10% (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
[vs. balanced steel greatsword of massacre (32-52 power, 2 apr) (In main hand)]flaming iron battleaxe (14-20 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.2(-19.0 - -31.8) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 (-1) Crit. chance: +4.5% (+1.5%) Attack speed: 100% (-) Damage (radius 1) on hit: +9 fire When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Defense: +0 (+0 eff.) (-9 (-5 eff.)) Disarm immunity: +0% (-35%) Massive two-handed battleaxes. |
[vs. balanced steel greatsword of massacre (32-52 power, 2 apr) (In main hand)]iron battleaxe of massacre (21-32 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 21.0 - 31.5(-11.5 - -20.5) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 (-1) Crit. chance: +4.5% (+1.5%) Attack speed: 100% (-) When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Defense: +0 (+0 eff.) (-9 (-5 eff.)) Disarm immunity: +0% (-35%) Massive two-handed battleaxes. |
[vs. balanced steel greatsword of massacre (32-52 power, 2 apr) (In main hand)]iron greatsword (14-23 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.5 - 23.2(-18.0 - -28.8) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 (-1) Crit. chance: +2.5% (-0.5%) Attack speed: 100% (-) When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Defense: +0 (+0 eff.) (-9 (-5 eff.)) Disarm immunity: +0% (-35%) Massive two-handed swords. |
[vs. balanced steel greatsword of massacre (32-52 power, 2 apr) (In main hand)]iron greatsword 'Boridrahek' (20-32 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 20.0 - 32.0(-12.5 - -20.0) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 (-1) Crit. chance: +2.5% (-0.5%) Attack speed: 100% (-) On weapon hit: * 10% chance to slow global speed by 37% * 20 arcane resource burn When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Defense: +0 (+0 eff.) (-9 (-5 eff.)) Changes resistances: +6% acid Disarm immunity: +0% (-35%) Massive two-handed swords. |
[vs. balanced steel greatsword of massacre (32-52 power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. balanced iron waraxe of massacre (17-24 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 17.0 - 23.8(-15.5 - -28.2) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-) Crit. chance: +3.5% (+0.5%) Attack speed: 100% (-) When wielded/worn: Accuracy: +5 (+2 eff.) (-4 (-1 eff.)) Defense: +6 (+3 eff.) (-3 (-2 eff.)) Disarm immunity: +21% (-14%) One-handed war axes. |
[vs. balanced steel greatsword of massacre (32-52 power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. flaming iron waraxe (12-18 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5(-20.0 - -34.5) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-) Crit. chance: +3.5% (+0.5%) Attack speed: 100% (-) Damage (radius 1) on hit: +6 fire When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Defense: +0 (+0 eff.) (-9 (-5 eff.)) Disarm immunity: +0% (-35%) One-handed war axes. |
[vs. iron mail armour (2 def, 4 armour) (Main armor)]Lelovon the iron plate armour (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +7 (+3) Defense: +0 (+0 eff.) (-2 (-1 eff.)) Fatigue: +22% (+10%) Changes stats: +4 Dex Changes damage: +3% mind Maximum life: +20.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Splendourpython Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances: +3% light Changes damage: +3% arcane / +12% light Mental save: +6 (+4 eff.) Spellpower: +3 (+3 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)]radiant iron gauntlets (0 def, 1 armour) Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage (Melee): 5 light Changes stats: +0(-4) Cun / +0(-4) Wil Changes resistances: +5% light / +0%(-10%) nature Changes damage: +4% light / +0%(-5%) nature Talent mastery: +0.00(-0.20) Wild-gift / Slime Poison immunity: +0% (-20%) Mindpower: +0 (+0 eff.) (-2 (-2 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Blastcutter (5 def, 1 armour) (On head)]Falekor (6 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +15 (+5 eff.) Armour: +0 (-1) Defense: +6 (+3 eff.) (+1 (+0 eff.)) Fatigue: +0% (-1%) Changes stats: +1(-2) Con / +3 Mag Changes resistances: +0%(-5%) arcane / +0%(-3%) nature Changes resistances penetration: +0%(-15%) lightning Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +6 (+3 eff.) Life regen: +0.00 (-2.00) A pointy cloth hat, very wizardly... |
[vs. Blastcutter (5 def, 1 armour) (On head)]Cuthigen the Magmahunter (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (+2) Defense: +0 (+0 eff.) (-5 (-3 eff.)) Fatigue: +5% (+4%) Changes stats: +3 Dex / +0(-3) Con Changes resistances: +0%(-5%) arcane / +0%(-3%) nature Changes resistances penetration: +0%(-15%) lightning / +25% fire Changes damage: +3% light / +6% mind Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Life regen: +0.00 (-2.00) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
59 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern 'Zanedrasta' (Light source)]This item will automatically be transmogrified when you leave the level. Galerot Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4 lightning Changes resistances: +0%(-6%) cold / +1% physical Reduces incoming crit damage: 5.00% Physical save: +0 (+0 eff.) (-3 (-2 eff.)) Confusion immunity: +20% Knockback immunity: +20% Maximum life: +0.00 (-43.00) Light radius: +5 (+2) Infravision radius: +0 (-1) See invisible: +0 (-6) Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern 'Zanedrasta' (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +0%(-6%) cold Physical save: +0 (+0 eff.) (-3 (-2 eff.)) Maximum life: +0.00 (-43.00) Light radius: +3 (-) Infravision radius: +0 (-1) See invisible: +0 (-6) Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern 'Zanedrasta' (Light source)]brass lantern of clarity Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +0%(-6%) cold Physical save: +0 (+0 eff.) (-3 (-2 eff.)) Mental save: +5 (+4 eff.) Maximum life: +0.00 (-43.00) Light radius: +3 (-) Infravision radius: +0 (-1) See stealth: +6 See invisible: +5 (-1) Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Prox's Lucky Halfling Foot (Tool)]Eye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-3 eff.)) Changes stats: +0(-5) Lck / +5 Wil Trap disarming bonus: +0 (-5) Mental save: +10 (+6 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Prox's Lucky Halfling Foot (Tool)]This item will automatically be transmogrified when you leave the level. iron torque of psionic shield [power 25] (25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-3 eff.)) Changes stats: +0(-5) Lck Trap disarming bonus: +0 (-5) It can be used to setup a psionic shield, reducing all damage taken by 25 for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Neditharker the Thalore Berserker level 10
4th Mirth 122nd year of Ascendancy at 20:26 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Neditharker the Thalore Berserker level 10
4th Mirth 122nd year of Ascendancy at 20:28 see stats
Log
Neditharker HEALS from acid damage!
Porumira the skeleton warrior hits Neditharker for 3 mind, 1 lightning, 1 physical, 2 light, 1 fire, 1 acid, 1 cold, 3 mind, 1 lightning, 1 physical, 2 light, 1 fire, 1 acid, 1 cold (16 total damage).
Porumira the skeleton warrior forges a dream shield to block the attack!
Porumira the skeleton warrior converts some damage to Psi!
Neditharker hits Porumira the skeleton warrior for (10 blocked), (40 resonance), 15 to psi, 20 physical (35 total damage).
Porumira the skeleton warrior is not stunned anymore.
Porumira the skeleton warrior receives 4 healing (4 psi heal).
Porumira the skeleton warrior uses Mind Sear.
Porumira the skeleton warrior hits Neditharker for 76 mind damage.
Neditharker feels pain again.
Talent Infusion: Regeneration is ready to use.
Neditharker uses Infusion: Regeneration.
Neditharker starts regenerating health quickly.
Porumira the skeleton warrior receives 4 healing (4 psi heal).
Porumira the skeleton warrior casts Hailstone.
Neditharker is crippled.
Porumira the skeleton warrior's Hailstone hits Neditharker for 42 cold damage.
Neditharker uses Disarm.
Neditharker performs a melee critical strike against Porumira the skeleton warrior!
Porumira the skeleton warrior is disarmed!
Porumira the skeleton warrior converts some damage to Psi!
Neditharker hits Porumira the skeleton warrior for (36 resonance), 14 to psi, 18 physical (32 total damage).
Porumira the skeleton warrior receives 4 healing (4 psi heal).
Porumira the skeleton warrior uses Mind Sear.
Porumira the skeleton warrior hits Neditharker for 76 mind damage.
Neditharker the level 10 thalore berserker was psyched to death by Porumira the skeleton warrior on level 2 of Ruins of Kor'Pul.
Neditharker's rage subsides!






































































