










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Nekarcos's Effect Display QD Acid Fix 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Higher |
| Class | Cultist of Entropy |
| Level / Exp | 41 / 79% |
| Size | medium |
| Lifes / Deaths | Killed by Yvitha the skeleton magus at level 35 on the 72nd Regrowth 123rd year of Ascendancy at 01:01 4 / 3Killed by Layomiba the rattlesnake at level 41 on the 41st Pyre 123rd year of Ascendancy at 19:53 Killed by Betubeth the large brown snake at level 41 on the 42nd Pyre 123rd year of Ascendancy at 15:58 |
Primary Stats
| Strength | 24 (base 15) |
| Dexterity | 26 (base 13) |
| Constitution | 57 (base 37) |
| Magic | 86 (base 60) |
| Willpower | 17 (base 10) |
| Cunning | 73 (base 60) |
Resources
| Life | 912/912 |
| Insanity | 100/100 |
| Healing Factor | 1.485111817684 |
| Regeneration | 15.222396131261 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | -2.8532731732867E-12% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 5 |
| Infravision | 1 |
| See Stealth | 21 |
| See Invisible | 30 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 43 |
| Crit Chance | 29% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 67 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +28% |
| Arcane | +28% |
| Mind | +3% |
| All | 0% |
| Lightning | +15% |
| Light | +29% |
| Temporal | +63% |
| Physical | +31% |
| Darkness | +40% |
| Nature | +13% |
Offense: Damage Penetration
| Physical | +20% |
Defense: Base
| Armour (hardiness) | 46.515251151162 (35.65183292883%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 40 |
| Mental Save | 44 |
Defense: Resistances
| Blight | + 64%( 70%) |
| Arcane | + 43%( 70%) |
| Cold | + 32%( 70%) |
| All | + 27%( 70%) |
| Lightning | + 40%( 70%) |
| Light | + 29%( 70%) |
| Temporal | + 36%( 70%) |
| Physical | + 32%( 70%) |
| Darkness | + 43%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 48%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 22% |
| Knockback Resistance | 20% |
| Disarm Resistance | 67% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 699% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 243 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 141 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Demented / Madness | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Demented / Entropy | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Chronophage | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Demented / Doom | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Calamity | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Revelation |
| talent | Twofold Curse |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Xanynor the stone troll. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Silamira the rattlesnake. Escort: temporal explorer (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 266. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+6 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | Shockbane1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +2 Cun +3 Con dps ---------- Crit.mult +15.00% Dmg.mod +3% mind ----- def ----- Resists +17% blight +5% arcane +6% darkness +3% lightning Phys.save +10 (+4 eff.) Mind.save +12 (+4 eff.) HP.reg +6.00 Heal.mod +17% ---------- misc Light +5 See.Stealth +21 See.Invis +19 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | starseer's linen wizard hat of darkness (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +4% light +4% temporal +15% darkness +3% physical ----- def ----- Defense +1 (+1 eff.) Resists +16% darkness A pointy cloth hat, very wizardly... |
| Tool | Malyndil the dwarven-steel torque of mindblast [power 260] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +15% lightning +4% physical +6% blight +12% temporal +3% nature +5% arcane Disarm- +20% Stun/Frz- +20% Blast the opponent's mind dealing 268 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Bisadig0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +6 Dex +1 Con dps ---------- Crit.mult +15.00% Dmg.mod +13% nature Acc +30 (+10 eff.) ----- def ----- Resists +26% nature +2% physical Phys.save +6 (+2 eff.) Rings make your fingers look great! |
| On fingers | titan's copper ring of tenacity0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Max.HP +20.00 Disarm- +20% Pinning- +22% Knockbk- +20% Rings make your fingers look great! |
| Around waist | Bethuriakira1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +6 Con dps ---------- Phys.crit +5.0% Mind.crit +6% ----- def ----- Defense +30 (+10 eff.) Resists +6% cold Spell.save +6 (+2 eff.) Disease- +20% Stun/Frz- +20% A belt that goes around your waist. |
| In main hand | Hettohek (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +27.00% Spell.pwr +29 (+7 eff.) Melee+ 22 fire Dmg.mod +25% physical +25% temporal +25% darkness +25% light ----- def ----- Armour +2 Resists +3% light Mind.save +9 (+3 eff.) Die.at -20.00 life Stun/Frz- +20% ---------- misc Mana/turn +0.24 Max.mana +52.00 See.Invis +11 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | heroic hardened leather gloves of the juggernaut (0 def, 6 armour)1.0 T2 hands armor [Ego++] Master While equipped: Stats +3 Con ----- def ----- Armour +6 Phys.save +18 (+6 eff.) Spell.save +5 (+2 eff.) Mind.save +10 (+3 eff.) Max.HP +55.00 Disarm- +27% Unarmed combat: Power 20.0 - 22.0 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +3 Crit +3.0% Atk.spd 100% Melee+ +9 physical On Hit: 10% Juggernaut 1 On Hit: 10% Battle Shout 3 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | elven-silk robe 'Aroneg' (10 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Dex +5 Mag +5 Wil +7 Cun dps ---------- Spell.crit +6% Crit.mult +20.00% Spell.pwr +5 (+1 eff.) Dmg.mod +28% blight +22% temporal +28% arcane Res.pen +10% physical Acc +20 (+6 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +28% blight +5% arcane +15% all Phys.save +6 (+2 eff.) ---------- misc Hate/m.crit +4.00 Psi/m.crit +4.00 Max.mana +102.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Blazeguile (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Wil +4 Con dps ---------- Phys.crit +1.0% Spell.pwr +30 (+8 eff.) Dmg.mod +3% physical ----- def ----- Defense +1 (+1 eff.) Resists +3% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Nimbusbrace the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +6 Str dps ---------- Crit.mult +20.00% Dmg.mod +15% lightning +12% temporal Res.pen +10% physical ----- def ----- Armour +8 Fatigue -7% HP.reg +4.00 Amulets make your neck look great! |
Inventory
healing infusion of the duelist (heal 105; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 105 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the titan (heal 168; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 168 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 529%; cd 8)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 529% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the wizard (speed 803%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 803% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the wizard (speed 747%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 747% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the wizard (speed 775%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 775% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the wizard (speed 748%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 748% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 190; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 190 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 297; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 297 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 461; 13 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 461 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; mental; dur 2; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 21%; mental; dur 3; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 32%; physical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune (range 3; phase 14; cd 17)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 32; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 32 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 58; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune (threshold 0; blocks 3; dur 4; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
copper amulet of soulsearing0.1 T1 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Crit.mult +10.00% Spell.pwr +6 (+2 eff.) Dmg.mod +6% blight +6% fire Amulets make your neck look great! |
wanderer's steel amulet of willpower (+5)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Dex +3 Wil +6 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +3.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Galeidol the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +4 Str +8 Dex +6 Wil dps ---------- Dmg.mod +9% lightning Res.pen +20% lightning ----- def ----- Resists +19% blight +12% nature +9% lightning Poison- +28% Disease- +23% Amulets make your neck look great! |
gold amulet 'Stormlash'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Dex dps ---------- Dmg.mod +6% lightning Res.pen +25% lightning +20% cold Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 20 Amulets make your neck look great! |
gold amulet of the eclipse0.1 T3 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 11 light 8 darkness Dmg.mod +9% light +11% darkness On Melee Ret: * 7% chance to reduce damage dealt by 17% * 8% chance to blind Amulets make your neck look great! |
insulating stralite amulet of vision0.1 T4 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +21% fire +20% cold Blind- +17% ---------- misc Infravis +5 Sight +2 See.Invis +9 Amulets make your neck look great! |
stralite amulet 'Burnwind'0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +11 Lck +4 Mag dps ---------- Crit.mult +10.00% Spell.pwr +15 (+4 eff.) Phasing +20% Acc +13 (+4 eff.) Melee Ret 6 fire ----- def ----- Defense +10 (+4 eff.) Fatigue -8% Resists +10% physical Unseen.red 14% HP.reg +4.00 ---------- misc Stam/turn +0.80 Vim/s.crit +1.00 Amulets make your neck look great! |
warmaker's stralite amulet0.1 T4 amulet jewelry [Ego+] Master While equipped: Stats +6 Str +5 Dex +8 Wil Amulets make your neck look great! |
Dairegund0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +11% fire Acc +5 (+1 eff.) ----- def ----- Resists +9% acid +22% fire +3% darkness Crit.chn- 5.00% Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Tundraqueen0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% fire +24% temporal Res.pen +25% temporal ----- def ----- Fatigue -6% Resists +27% cold ---------- misc Max.enc +28 Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 9.26 cold and 12.13 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
steel ring 'Barkclamor'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Str +2 Dex +5 Mag +2 Cun dps ---------- Dmg.mod +6% nature ----- def ----- Fatigue -6% Resists +15% nature ---------- misc Max.enc +22 Infravis +3 Rings make your fingers look great! |
steel ring 'Beruharayon'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Con dps ---------- Spell.crit +5% Spell.pwr +30 (+8 eff.) Dmg.mod +6% mind +3% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Spell.save +11 (+4 eff.) ---------- misc Max.stam +17.00 Rings make your fingers look great! |
Emelena the Hellscutter0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Cun +8 Dex dps ---------- Acc +11 (+3 eff.) Melee Ret 10 fire ----- def ----- Defense +25 (+9 eff.) Resists +5% arcane Spell.save +3 (+1 eff.) Mind.save +12 (+4 eff.) Max.HP +40.00 Stun/Frz- +20% Rings make your fingers look great! |
Golaith0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Cun +7 Dex dps ---------- Dmg.mod +6% acid Acc +10 (+3 eff.) ----- def ----- Armour +6 Resists +9% fire +3% physical Die.at -40.00 life Pinning- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
Sunpain the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% fire On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +6% lightning +6% temporal +5% arcane +15% mind HP.reg +4.00 Stun/Frz- +36% Rings make your fingers look great! |
Urthefang the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +8 (+4 eff.) Dmg.mod +3% blight Res.pen +25% blight +20% mind ----- def ----- Fatigue -4% Resists +3% blight +3% mind Max.HP +50.00 HP.reg +10.00 Heal.mod +12% ---------- misc Max.enc +25 Rings make your fingers look great! |
gold ring 'Isimille'0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +16% blight Melee Ret 10 mind ----- def ----- Resists +2% physical +3% darkness +16% blight +12% fire +9% light Crit.chn- 15.00% Poison- +20% Rings make your fingers look great! |
mule's stralite ring of pilfering0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +11 (+3 eff.) Apr +11 ----- def ----- Defense +15 (+5 eff.) Fatigue -7% ---------- misc Max.enc +24 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite ring 'Jetspike'0.1 T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +35% darkness +6% arcane On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +22% darkness Blind- +28% ---------- misc Infravis +5 See.Stealth +14 See.Invis +17 Rings make your fingers look great! |
Nerissra (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Random Unique] Nature/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +10% Crit.mult +11.00% Spell.pwr +15 (+4 eff.) Dmg.mod +20% darkness ----- def ----- Defense +9 (+3 eff.) Resists +1% physical +3% light +9% temporal HP.reg +0.90 Heal.mod +16% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 120.36 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Silyvea the Lightningpride (27-32 power, 4 apr, blight element)5.0 T3 staff 2H weapon [Rare] Arcane Power 27.0 - 32.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +13 (+3 eff.) Dmg.mod +27% blight +9% mind +18% lightning Res.pen +25% lightning +25% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Resists +15% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Staff of Destruction (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Fire Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+3 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
Zanovon the Scumstalker (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +7 Dex +3 Cun dps ---------- Spell.crit +12% Crit.mult +16.00% Spell.pwr +9 (+2 eff.) Dmg.mod +20% lightning +15% acid Res.pen +15% acid Melee Ret 10 nature ---------- misc Infravis +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff 'Taintsaw' (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +11.0% Spell.crit +3% Spell.pwr +17 (+4 eff.) Melee+ 31 arcane Dmg.mod +20% acid +15% fire Res.pen +20% nature On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +15% lightning +9% light +6% mind Crit.chn- 15.00% Silence- +10% Disarm- +20% ---------- misc Max.mana +80.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Bleakkarma (32-38 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 32.0 - 38.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +15 (+4 eff.) S.pwr/crit +4 Dmg.mod +6% blight +32% cold +6% arcane Res.pen +10% arcane ----- def ----- Armour +10 Defense +8 (+3 eff.) Spell.save +6 (+2 eff.) ---------- misc Max.P.En +5.00 Max.N.En +5.00 Wards +3 cold Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff of the prodigy (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +10 Mag +9 Wil +11 Cun dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) S.pwr/crit +9 Dmg.mod +25% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood magestaff of wizardry (25-30 power, 5 apr, fire element)5.0 T4 staff 1H weapon [Ego++] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Mag +2 Wil dps ---------- Phys.crit +7.0% Spell.crit +7% Phys.pwr +9 (+4 eff.) Spell.pwr +25 (+6 eff.) Dmg.mod +25% fire Acc +7 (+2 eff.) ---------- misc Max.mana +34.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's elven-wood vilestaff of fate (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +12 (+3 eff.) Dmg.mod +25% darkness ----- def ----- Resists +8% darkness +9% temporal Phys.save +13 (+5 eff.) Spell.save +9 (+3 eff.) Mind.save +9 (+3 eff.) Def/telep +9 Res/telep +11% Dur/telep +12% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
bloodlich's dragonbone magestaff of warding (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +6 Cun +2 Con dps ---------- Spell.crit +5% Crit.mult +17.00% Spell.pwr +15 (+4 eff.) Dmg.mod +30% fire ----- def ----- Armour +5 Defense +6 (+2 eff.) ---------- misc N.En/turn +0.20 Vim/s.crit +3.00 Max.vim +25.00 Max.N.En +30.00 Wards +2 fire Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
quick stralite battleaxe of amnesia (42-64 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego++] Master/Psionic Power 42.5 - 63.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +23 (+7 eff.) Massive two-handed battleaxes. |
truestriking voratun battleaxe of amnesia (59-88 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Master/Psionic Power 59.0 - 88.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +14% physical Acc +26 (+8 eff.) Apr +12 Massive two-handed battleaxes. |
Manukalthontir (51-76 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Random Unique] Arcane/Master Power 51.0 - 76.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 110 damage On Crit: * Wound the target dealing 109 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Str dps ---------- Phys.crit +19.0% Crit.mult +10.00% Phys.pwr +37 (+16 eff.) Dmg.mod +16% physical Acc +28 (+9 eff.) ----- def ----- Defense +10 (+4 eff.) Mind.save +9 (+3 eff.) Massive two-handed mauls. |
arcing stralite greatmaul of vileness (54-81 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego] Arcane Power 54.0 - 81.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +17 blight On Hit: * 23% chance to reduce strength, dexterity, and constitution by 30 * 25% chance for lightning to strike from the target to a second target dealing 110 damage Massive two-handed mauls. |
stralite greatmaul of corruption (57-86 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego+] Arcane Power 57.0 - 85.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit: 20% Curse of Defenselessness 4 Massive two-handed mauls. |
hateful stralite greatsword of massacre (62-98 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego] Master/Psionic Power 61.5 - 98.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +16 darkness Against +9% Living Massive two-handed swords. |
truestriking voratun greatsword of amnesia (66-106 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego++] Master/Psionic Power 66.0 - 105.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +14% physical Acc +20 (+6 eff.) Apr +13 Massive two-handed swords. |
Burnquench (35-49 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Rare] Arcane Power 35.0 - 49.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit.r1 +17 fire While equipped: dps ---------- Dmg.mod +9% arcane +9% fire ----- def ----- Resists +12% light +6% cold Crit.chn- 10.00% Die.at -80.00 life HP.reg +4.00 Heal.mod +20% Sharp, long, and deadly. |
Glorumikira the Tempestmonster (36-50 power, 9 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Rare] Disrupt Power 36.0 - 50.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +10.5% Atk.spd 100% Against +16% Unnatural While equipped: Stats +5 Con +4 Wil dps ---------- Phys.crit +6.0% ----- def ----- Armour +8 Resists +9% lightning ---------- misc Stam/turn +3.00 Sharp, long, and deadly. |
caustic voratun longsword of rage (40-56 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Nature/Master Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +13 acid +33 nature While equipped: Stats +5 Str dps ---------- Dmg.mod +9% physical Res.pen +19% acid +17% nature Acc +16 (+5 eff.) Apr +8 Sharp, long, and deadly. |
Brenyhad the dwarven-steel mace (28-40 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 28.5 - 39.9 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +6 Wil dps ---------- Mind.crit +2% Crit.mult +20.00% Mind.pwr +10 (+5 eff.) Res.pen +25% mind +11% all Acc +10 (+3 eff.) Apr +10 ----- def ----- Resists +9% blight ---------- misc Max.hate +8.00 Blunt and deadly. |
elemental dwarven-steel mace of erosion (24-34 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Arcane/Nature Power 24.0 - 33.6 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +11 nature On Hit: * Create an explosion dealing 110 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +13% cold Res.pen +12% cold Blunt and deadly. |
Mayedamina (37-52 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Rare] Arcane Power 37.0 - 51.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 183 damage over 5 turns and reducing armor and accuracy by 23 While equipped: Stats +6 Str dps ---------- Phys.crit +3.0% Phys.pwr +20 (+10 eff.) Acc +25 (+8 eff.) Apr +5 ----- def ----- Defense +15 (+5 eff.) Blunt and deadly. |
hateful stralite mace of shearing (34-48 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego+] Master/Psionic Power 34.5 - 48.3 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +5 darkness Against +15% Living While equipped: dps ---------- Res.pen +9% all Acc +9 (+3 eff.) Apr +9 Blunt and deadly. |
enhanced dwarven-steel waraxe of amnesia (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Nature/Psionic Power 20.0 - 28.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +5 Str +6 Dex +6 Mag +5 Wil +5 Cun +9 Con One-handed war axes. |
Shadepulverizer the stralite waraxe (29-41 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Psionic Power 29.0 - 40.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +21 mind On Hit: * 30% chance to reduce all saves and defense by 20 While equipped: Stats +4 Mag +5 Wil +9 Cun dps ---------- Dmg.mod +18% darkness Res.pen +20% darkness Melee Ret 6 darkness ----- def ----- Resists +18% darkness One-handed war axes. |
elemental stralite waraxe of crippling (30-41 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego++] Arcane/Master Power 29.5 - 41.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 110 fire damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +17% fire Res.pen +10% fire One-handed war axes. |
stralite waraxe 'Isonne' (42-59 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Master Power 42.0 - 58.8 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +20 mind On Hit: * 20% chance to reduce all saves and defense by 20 While equipped: Stats +4 Cun +2 Mag dps ---------- Dmg.mod +6% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Crit.chn- 15.00% One-handed war axes. |
arcing stralite dagger of massacre (38-49 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Arcane/Master Power 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 110 damage Sharp, short and deadly. |
stralite dagger of shearing (30-40 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 30.5 - 39.6 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% all Acc +9 (+3 eff.) Apr +9 Sharp, short and deadly. |
truestriking stralite dagger of erosion (32-41 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature/Master Power 31.5 - 41.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +11 nature While equipped: dps ---------- Res.pen +11% physical Acc +18 (+6 eff.) Apr +9 Sharp, short and deadly. |
truestriking stralite dagger of shearing (31-40 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Master Power 31.0 - 40.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical +8% all Acc +25 (+8 eff.) Apr +23 Sharp, short and deadly. |
horrifying thorny mindstar of balance (9-10 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Psionic Power 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee+ 11 mind 3 darkness Dmg.mod +7% mind +5% darkness ----- def ----- Phys.save +5 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +7 (+2 eff.) ---------- misc Equi/ret +1.20 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cinderedge the pulsing mindstar (12-13 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Rare] Nature/Psionic Power 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +8 mind +16 fire On Crit.r2 +16 mind While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +18% mind +12% fire Res.pen +20% fire Melee Ret 6 cold ----- def ----- Resists +21% lightning +15% fire +21% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of flames (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Power 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) All.spd +6% Melee+ 16 fire Dmg.mod +6% fire Res.pen +11% fire ----- def ----- Resists +13% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
swashbuckler's steel steamsaw of fire resistance (+16%) (16-24 power, 0 apr)3.0 T2 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 16.0 - 24.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +22 Uses 1.0 Steam While equipped: Stats +3 Str +3 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +16% fire ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
shocking stralite steamsaw of crippling (32-49 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Str 35 Steam Pool [Ego+] Nature/Master/Steamtech Power 32.5 - 48.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +72 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +11.0% Melee+ 5 lightning Melee Ret 9 lightning ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
swiftstrike iron steamgun4.0 T1 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +800% Uses 2.0 Steam While equipped: Stats +2 Cun dps ---------- Phys.spd +10% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
caustic stralite steamgun of piercing4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego++] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Crit.r2 +21 acid +20 nature Uses 2.0 Steam While equipped: dps ---------- Res.pen +13% acid +17% nature +13% all Acc +13 (+4 eff.) Apr +15 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
gunslinger's stralite steamgun4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Steampwr +13 (+4 eff.) Dmg.mod +16% physical ---------- misc Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Scaldvengeance (20/20, 53-74 power, 10 apr)3.0 T3 arrow ammo [Rare] Arcane Power 53.0 - 74.2 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 20 On Hit.r1 +21 fire On Crit.r2 +20 fire While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows 'Getekath' (22/22, 44-62 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Rare] Nature Power 44.5 - 62.3 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 22 Ranged+ +20 temporal +16 mind +8 arcane +23 nature On Crit.r2 +8 mind On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 20 Arrows are used with bows to pierce your foes to death. |
thought-forged pouch of stralite shots of amnesia (21/21, 44-52 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego+] Psionic Power 43.5 - 52.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 21 Rld cld 6 Ranged+ +18 mind On Hit: * 17% chance to reduce all saves and defense by 20 * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
flaming pouch of voratun shots of corruption (16/22, 57-68 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Arcane Power 57.0 - 68.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 22 On Hit.r1 +10 fire On Hit: 20% Curse of Death 5 Shots are used with slings to pummel your foes to death. |
acidic dwarven-steel shield of earthen fury (0 def, 11 armour, 30-37 power, 83 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 30.5 - 36.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +83 On Hit: * 11% chance to reduce armor by 41% * Deal physical damage equal to your armor (47) While equipped: dps ---------- Melee+ 7 acid Melee Ret 1 acid ----- def ----- Armour +11 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
crackling stralite shield (0 def, 8 armour, 43-52 power, 144 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 43.0 - 51.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +144 Melee+ +16 lightning While equipped: Stats +5 Dex dps ---------- Melee Ret 9 lightning ----- def ----- Armour +8 Fatigue +8% Resists +14% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
shocking stralite shield of earthen fury (0 def, 12 armour, 52-63 power, 135.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego+] Nature When used to Attack: Power 52.5 - 63.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +136 On Hit: * Deal physical damage equal to your armor (47) While equipped: dps ---------- Melee+ 12 lightning Melee Ret 11 lightning ----- def ----- Armour +12 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
dispeller's cashmere robe of blight (+8%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +11% blight ----- def ----- Resists +8% lightning +8% darkness +8% light +19% blight +8% fire +8% cold +11% all Phys.save +11 (+4 eff.) Spell.save +26 (+9 eff.) Mind.save +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +4 (+1 eff.) Dmg.mod +14% acid +9% physical +23% fire +7% cold ----- def ----- Resists +14% acid +14% physical +20% fire +14% cold +15% all Spell.save +19 (+7 eff.) ---------- misc Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +12% nature ----- def ----- Resists +12% blight +15% all Max.HP +60.00 HP.reg +2.90 Heal.mod +22% Poison- +35% Disease- +34% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing reinforced leather armour of acid resistance (12 def, 7 armour)9.0 T4 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +15% blight +14% nature +19% acid A suit of armour made of leather. |
prismatic reinforced leather armour of thunder (12 def, 7 armour)9.0 T4 light armor [Ego+] Arcane While equipped: Stats +7 Str +6 Mag +5 Wil dps ---------- Phys.crit +7.0% Spell.crit +5% Mind.crit +8% Phys.pwr +21 (+10 eff.) Spell.pwr +10 (+3 eff.) Mind.pwr +13 (+7 eff.) ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +15% lightning +14% light +11% darkness A suit of armour made of leather. |
Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+5 eff.) ----- def ----- Armour +10 Defense +10 (+4 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+7 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
nimble drakeskin leather armour (28 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +3 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +28 (+10 eff.) Fatigue +8% A suit of armour made of leather. |
enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Mind.save +16 (+5 eff.) Max.HP +38.00 HP.reg +6.00 Heal.mod +15% A suit of armour made of mail. |
Silewen (15 def, 15 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +3 Wil +2 Cun dps ---------- Phys.crit +3.0% Acc +30 (+10 eff.) ----- def ----- Armour +15 Defense +15 (+5 eff.) Fatigue +12% Resists +24% blight +19% cold +16% darkness Mind.save +18 (+6 eff.) ---------- misc Psi/ret +0.08 Max.stam +20.00 Light +2 A suit of armour made of mail. |
impenetrable stralite mail armour of implacability (4 def, 28 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Master While equipped: ----- def ----- Armour +28 Defense +4 (+2 eff.) Fatigue +5% Phys.save +8 (+3 eff.) A suit of armour made of mail. |
radiant stralite mail armour of lightning resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Nature/Master While equipped: Stats +4 Wil ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +16% blight +18% darkness +15% lightning ---------- misc Light +1 A suit of armour made of mail. |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+4 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
voratun mail armour of command (15 def, 13 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +13 Defense +15 (+5 eff.) Fatigue +12% Mind.save +24 (+8 eff.) A suit of armour made of mail. |
Zubireldabeth (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% mind +12% temporal Res.pen +25% acid On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Fatigue +22% Resists +15% light +16% darkness +15% mind A suit of armour made of metal plates. |
prismatic dwarven-steel plate armour of the deep (0 def, 14 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego+] Arcane/Nature While equipped: ----- def ----- Armour +14 Fatigue +22% Resists +8% acid +7% cold +12% light +16% darkness ---------- misc Breathe water A suit of armour made of metal plates. |
Eremefang the Hailnaught1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Dex +1 Wil +4 Cun ----- def ----- Resists +3% cold Crit.chn- 5.00% Max.HP +30.00 ---------- misc Infravis +1 A belt that goes around your waist. |
Flashgrinder1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +3 Dex dps ---------- Phys.crit +7.0% Mind.crit +10% Res.pen +15% acid ----- def ----- Resists +10% fire +6% light +5% cold HP.reg +1.40 Heal.mod +13% ---------- misc Light +3 A belt that goes around your waist. |
Winterworth the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Res.pen +25% cold On Hit (Melee): * 20% chance to reduce armor by 41% ----- def ----- Defense +17 (+6 eff.) Resists +15% mind +30% cold Stealth +11 A belt that goes around your waist. |
hardened leather belt 'Chargespire'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Dex +3 Cun +7 Lck dps ---------- Dmg.mod +6% lightning Melee Ret 2 arcane ----- def ----- Resists +18% lightning +10% fire +5% arcane +7% cold Stealth +8 Max.HP +41.00 ---------- misc T.Disarm +15 Infravis +4 A belt that goes around your waist. |
hardened leather belt 'Cloudhunter'1.0 T3 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Con dps ---------- Phys.crit +3.0% Crit.mult +5.00% Phys.pwr +4 (+2 eff.) Mind.pwr +5 (+3 eff.) Apr +2 Melee Ret 4 lightning ----- def ----- Resists +7% blight +3% lightning Phys.save +10 (+4 eff.) ---------- misc Stam/turn +2.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
linen cloak 'Gilelar' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +5% arcane +3% nature +9% light Mind.save +3 (+1 eff.) Max.HP +33.00 HP.reg +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flameking (10 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +3% fire Res.pen +15% fire Acc +5 (+1 eff.) Apr +3 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Defense +10 (+4 eff.) Resists +3% blight +18% temporal +19% darkness Phys.save +7 (+3 eff.) Def/telep +12 Res/telep +12% Dur/telep +15% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Erelendil' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +8 Wil dps ---------- Mind.crit +4% Crit.mult +10.00% ----- def ----- Defense +2 (+1 eff.) Mind.save +3 (+1 eff.) Max.HP +87.00 ---------- misc Equi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +7% acid +7% fire +7% lightning +7% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blastquake the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +2 Con dps ---------- Phys.crit +3.0% Phys.pwr +2 (+1 eff.) Dmg.mod +9% lightning Melee Ret 6 lightning ----- def ----- Defense +3 (+1 eff.) Fatigue -5% Resists +9% mind +12% lightning Spell.save +10 (+4 eff.) Mind.save +11 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emykira (14 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +6 Wil +4 Con dps ---------- Melee Ret 4 blight ----- def ----- Defense +14 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +15 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sootslicer the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +4 Dex +6 Con +6 Lck dps ---------- Dmg.mod +6% mind Res.pen +25% darkness ----- def ----- Armour +1 Stealth +6 A pair of boots made of leather. |
Growwilter the pair of hardened leather boots (0 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Res.pen +15% cold On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +9 Resists +9% acid +9% temporal +6% light +12% nature +6% lightning ---------- misc Infravis +3 A pair of boots made of leather. |
Ulondur the pair of hardened leather boots (0 def, 11 armour)2.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Res.pen +5% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +11 Fatigue -7% Resists +11% acid +20% cold +3% mind +9% blight +11% fire +6% nature +11% lightning Phys.save +22 (+8 eff.) Spell.save +11 (+4 eff.) Mind.save +11 (+3 eff.) ---------- misc Max.enc +38 A pair of boots made of leather. |
pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +3 Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 ---------- misc Stam/turn +0.60 Max.stam +18.00 A pair of boots made of leather. |
Airdream the pair of drakeskin leather boots (2 def, 8 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +4 Dex +4 Mag +2 Cun +2 Con dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +8 Defense +2 (+1 eff.) ---------- misc Infravis +2 Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Flarequeen (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +6% light +6% fire +3% cold +3% acid Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Vorima (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +9 Cun dps ---------- Mind.crit +8% On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Fatigue +3% Mind.save +15 (+5 eff.) Silence- +35% Confus- +36% Stun/Frz- +38% ---------- misc Hate/m.crit +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Firewolf' (0 def, 7 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +21% fire Res.pen +10% lightning ----- def ----- Armour +7 Fatigue -1% Resists +3% fire Phys.save +8 (+3 eff.) ---------- misc Max.enc +26 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Sparklace' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +4 Wil +8 Cun +3 Con dps ---------- Dmg.mod +18% lightning Res.pen +10% lightning Melee Ret 4 lightning ----- def ----- Armour +4 Fatigue +3% Resists +3% lightning +7% fire +9% blight +9% cold Phys.save +26 (+9 eff.) Spell.save +8 (+3 eff.) Mind.save +23 (+7 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Stormgash' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +7 Mag dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +8% acid +9% fire +9% arcane +8% blight Res.pen +25% lightning ----- def ----- Armour +4 Fatigue +3% Resists +9% lightning +18% fire +5% arcane Disease- +34% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Lustrewreath' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +15% mind Res.pen +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Armour +5 Fatigue +4% Phys.save +13 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +11 (+3 eff.) ---------- misc Stam/turn +1.10 Max.stam +31.00 Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves 'Issofang' (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +2 Dex +2 Con dps ---------- Phys.pwr +15 (+7 eff.) Acc +6 (+2 eff.) Apr +2 ----- def ----- Armour +1 Resists +6% light Crit.chn- 5.00% Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +22% Unarmed combat: Power 8.5 - 9.4 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Perfect Control 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Unarmed combat: Power 14.0 - 15.4 Physical Uses 40% Str, 40% Dex, 20% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +6.0% Atk.spd 100% Dmg.conv 100% void On Hit: 15% Dust to Dust 1 On Hit: 10% Mind Blast 1 On Hit: 10% Turn Back the Clock 1 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Zubath (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Melee+ 5 light Dmg.mod +5% light +6% mind Acc +6 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Armour +2 Resists +6% light +3% temporal Phys.save +6 (+2 eff.) Mind.save +5 (+1 eff.) HP.reg +3.00 Disarm- +22% ---------- misc Stam/turn +0.80 Max.stam +16.00 Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Perfect Control 3 On Hit: 10% Nightmare 3 On Hit: 20% Searing Light 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cinder drakeskin leather gloves of strength (+5) (0 def, 3 armour)1.0 T4 hands armor [Ego] Nature/Master While equipped: Stats +5 Str dps ---------- Phys.pwr +13 (+6 eff.) Melee+ 10 fire Dmg.mod +9% fire ----- def ----- Armour +3 Resists +8% fire Unarmed combat: Power 35.0 - 38.5 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +9 fire On Hit: 10% Fire Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of the starseeker (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane While equipped: Stats +5 Cun +3 Mag ----- def ----- Armour +3 Resists +8% light +8% darkness ---------- misc Infravis +2 Unarmed combat: Power 24.5 - 27.0 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +40 light +29 darkness Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 104.85 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Zeruroddachak the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str dps ---------- Phys.pwr +8 (+4 eff.) Melee+ 11 lightning Dmg.mod +7% lightning ----- def ----- Armour +2 Fatigue +3% Resists +7% lightning +6% temporal +6% darkness +12% blight Spell.save +6 (+2 eff.) HP.reg +5.00 ---------- misc Stam/turn +0.80 Max.stam +17.00 Unarmed combat: Power 25.0 - 35.0 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +11 lightning On Hit: 10% Nightmare 3 On Hit: 10% Lightning Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of archery (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Cun +8 Dex dps ---------- Acc +8 (+2 eff.) Apr +9 ----- def ----- Armour +3 Fatigue +5% Unarmed combat: Power 30.0 - 42.0 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +10 Apr +23 Crit +10.0% Atk.spd 83% On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat 'Hikor' (2 def, 2 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +8% Mind.pwr +7 (+4 eff.) Dmg.mod +8% physical +8% darkness +13% fire ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +9% blight +9% physical +7% darkness +19% fire Mind.save +14 (+4 eff.) ---------- misc Max.stam +30.00 Max.hate +8.00 Hateful Whisper: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 73 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.3 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 2 tiles if one is available; beyond this, all affected targets have a 21% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Manorab' (3 def, 6 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +4 Wil +6 Cun +3 Con dps ---------- Spell.crit +4% Crit.mult +10.00% Phys.pwr +5 (+2 eff.) Spell.pwr +4 (+1 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Resists +6% blight Spell.save +10 (+4 eff.) ---------- misc Stam/turn +3.00 Mana/turn +0.18 A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Starlady' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Str +4 Dex +6 Mag +12 Wil +7 Cun dps ---------- Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) Dmg.mod +18% light Res.pen +10% light ----- def ----- Defense +3 (+1 eff.) Resists +27% light ---------- misc See.Invis +9 A pointy cloth hat, very wizardly... |
Nadofast (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% acid +6% cold +5% arcane +3% nature ---------- misc Max.stam +10.00 Breathe water A cap made of leather. |
Ulamafast (17 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +4 Con dps ---------- Phys.pwr +30 (+14 eff.) Spell.pwr +30 (+8 eff.) S.pwr/crit +6 Dmg.mod +16% darkness ----- def ----- Defense +17 (+6 eff.) Resists +24% darkness ---------- misc Max.vim +50.00 A pointy cloth hat, very wizardly... |
catburglar's hardened leather cap of constitution (+4) (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +4 Dex +5 Con ----- def ----- Armour +3 Fatigue +3% Resists +18% darkness ---------- misc Infravis +3 A cap made of leather. |
werebeast's hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature While equipped: Stats +1 Str +3 Dex +6 Cun +3 Con ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
drakeskin leather cap 'Duathelwreath' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +7 Str +16 Dex +6 Cun dps ---------- Dmg.mod +9% darkness Res.pen +10% cold Apr +15 On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +5 Fatigue +5% Resists +6% darkness +6% cold Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 66.0 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
miner's drakeskin leather cap of the bounder (0 def, 7 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +6 Str +8 Dex ----- def ----- Armour +7 Fatigue +5% ---------- misc Infravis +1 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 66.0 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Samurath (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Wil +2 Con dps ---------- Crit.mult +15.00% Mind.pwr +5 (+3 eff.) Res.pen +5% mind ----- def ----- Armour +3 Fatigue +5% Resists +3% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm of strength (+5) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +5 Str ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +6 Wil ----- def ----- Armour +4 Fatigue +4% Resists +8% blight Mind.save +7 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
werebeast's dwarven-steel helm of precognition (6 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +4 Str +4 Dex +9 Cun +6 Con dps ---------- Acc +6 (+2 eff.) On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dragonslayer's voratun helm of absorption (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +10% acid +9% fire +9% lightning +11% cold ---------- misc Stam/ret +1.00 Equi/ret +1.40 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
844 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Isliyalaith the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Armour +4 Max.HP +41.00 ---------- misc Stam/turn +1.00 Max.stam +30.00 Max.psi +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Cinderterror' (dig speed 29 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +5 Str +2 Dex +5 Wil +3 Cun +1 Con dps ---------- Phys.crit +6.0% Mind.crit +6% Res.pen +10% fire ----- def ----- Resists +3% cold While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 136% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Morningstun the dwarven-steel torque of gale force [power 260] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% light Res.pen +25% light Melee Ret 4 light ----- def ----- Resists +18% lightning +20% light Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 341 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Lavamoon the elm wand of lightning storm [power 122] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +6% fire +3% nature +3% temporal Blind- +10% Create a radius 3 storm for 5 turns. Each turn, creatures within take 28 lightning damage and will be dazed for 1 turn (140 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
cleansing yew wand of conjuration [power 245] (15 cooldown)2.0 T3 wand charm [Ego] Arcane Fire a magical bolt dealing 245 fire damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Cult the Higher Cultist of Entropy level 38
33rd Pyre 123rd year of Ascendancy at 07:49 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Cult the Higher Cultist of Entropy level 37
77th Regrowth 123rd year of Ascendancy at 08:06 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Cult the Higher Cultist of Entropy level 15
36th Haze 122nd year of Ascendancy at 22:18 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Cult the Higher Cultist of Entropy level 40
40th Pyre 123rd year of Ascendancy at 17:50 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Cult the Higher Cultist of Entropy level 32
42nd Regrowth 123rd year of Ascendancy at 18:58 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Cult the Higher Cultist of Entropy level 24
4th Decay 122nd year of Ascendancy at 07:03 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Cult the Higher Cultist of Entropy level 31
29th Regrowth 123rd year of Ascendancy at 21:13 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Cult the Higher Cultist of Entropy level 32
39th Regrowth 123rd year of Ascendancy at 20:45 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cult the Higher Cultist of Entropy level 38
28th Pyre 123rd year of Ascendancy at 12:30 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Cult the Higher Cultist of Entropy level 10
12nd Haze 122nd year of Ascendancy at 20:18 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Cult the Higher Cultist of Entropy level 20
65th Haze 122nd year of Ascendancy at 12:20 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Cult the Higher Cultist of Entropy level 30
20th Regrowth 123rd year of Ascendancy at 07:06 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Cult the Higher Cultist of Entropy level 40
39th Pyre 123rd year of Ascendancy at 03:38 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Cult the Higher Cultist of Entropy level 37
20th Pyre 123rd year of Ascendancy at 04:11 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Cult the Higher Cultist of Entropy level 33
65th Regrowth 123rd year of Ascendancy at 08:51 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Cult the Higher Cultist of Entropy level 41
40th Pyre 123rd year of Ascendancy at 22:35 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Cult the Higher Cultist of Entropy level 32
41st Regrowth 123rd year of Ascendancy at 09:56 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Cult the Higher Cultist of Entropy level 9
10th Haze 122nd year of Ascendancy at 19:36 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Cult the Higher Cultist of Entropy level 15
28th Haze 122nd year of Ascendancy at 04:22 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Cult the Higher Cultist of Entropy level 24
4th Decay 122nd year of Ascendancy at 01:18 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Cult the Higher Cultist of Entropy level 17
45th Haze 122nd year of Ascendancy at 02:32 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Cult the Higher Cultist of Entropy level 36
77th Regrowth 123rd year of Ascendancy at 02:34 see stats
Log
Betubeth the large brown snake uses Acidbeam.
Betubeth the large brown snake's mind surges with critical power!
Betubeth the large brown snake's natural acid becomes more concentrated!
Void monolith resists disarming!
Cult loses 6 health to the entropy.
Betubeth the large brown snake hits Cult for (120 absorbed), 0 acid (0 total damage).
Betubeth the large brown snake hits Void monolith for 97 acid damage.
Cult casts Dark Whispers.
Cult slows down.
Betubeth the large brown snake uses Slime Spit.
Cult loses 6 health to the entropy.
Cult casts Cacophony.
Your shield crumbles under the damage!
The shield around Cult crumbles.
Betubeth the large brown snake's corrosive nature intensifies!
Betubeth the large brown snake's Slime Spit hits Cult for (21 absorbed), 279 nature (279 total damage).
Betubeth the large brown snake uses Oozebeam.
Betubeth the large brown snake hits Cult for 333 nature damage.
Cult the level 41 higher cultist of entropy was slimed to death by Betubeth the large brown snake on level 1 of Unremarkable Cave.
You have 4 life(s) left.
Cult deactivates Twofold Curse.
Cult deactivates Revelation.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Betubeth the large brown snake killed Cult!
Saving game...
Saving done.








































































































































































