















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Hulk! 1.4.8 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. |
Campaign | Orcs |
Mode | Nightmare Exploration |
Sex | Male |
Race | Orc |
Class | Gunslinger |
Level / Exp | 32 / 65% |
Size | medium |
Lifes / Deaths | Killed by Gunsnake at level 6 on the 14th Retaking 124th year of Ascendancy at 08:58 / 148Killed by Gunsnake at level 6 on the 14th Retaking 124th year of Ascendancy at 09:31 Killed by steam giant gunslinger at level 6 on the 15th Retaking 124th year of Ascendancy at 15:18 Killed by steam giant berserker at level 7 on the 16th Retaking 124th year of Ascendancy at 15:11 Killed by steam giant yeti rider at level 8 on the 17th Retaking 124th year of Ascendancy at 08:41 Killed by whitehoof ghoul at level 9 on the 20th Retaking 124th year of Ascendancy at 07:20 Killed by whitehoof maulotaur at level 10 on the 20th Retaking 124th year of Ascendancy at 11:17 Killed by whitehoof ghoul at level 10 on the 20th Retaking 124th year of Ascendancy at 12:16 Killed by whitehoof ghoul at level 10 on the 20th Retaking 124th year of Ascendancy at 20:21 Killed by whitehoof ghoul at level 11 on the 21st Retaking 124th year of Ascendancy at 20:22 Killed by Adalravena the whitehoof ghoul at level 11 on the 22nd Retaking 124th year of Ascendancy at 01:28 Killed by Emelora the whitehoof ghoul at level 12 on the 22nd Retaking 124th year of Ascendancy at 07:04 Killed by Emelora the whitehoof ghoul at level 12 on the 22nd Retaking 124th year of Ascendancy at 07:36 Killed by Emelora the whitehoof ghoul at level 12 on the 22nd Retaking 124th year of Ascendancy at 08:30 Killed by whitehoof maulotaur at level 12 on the 22nd Retaking 124th year of Ascendancy at 09:46 Killed by whitehoof ghoul at level 12 on the 22nd Retaking 124th year of Ascendancy at 10:22 Killed by Layesera the whitehoof ghoul at level 12 on the 22nd Retaking 124th year of Ascendancy at 12:59 Killed by Layesera the whitehoof ghoul at level 12 on the 22nd Retaking 124th year of Ascendancy at 13:34 Killed by whitehoof maulotaur at level 12 on the 22nd Retaking 124th year of Ascendancy at 14:05 Killed by Yeti Patriarch at level 13 on the 29th Retaking 124th year of Ascendancy at 12:01 Killed by sun-mage at level 16 on the 34th Retaking 124th year of Ascendancy at 09:56 Killed by whitehoof ghoul at level 17 on the 39th Retaking 124th year of Ascendancy at 03:09 Killed by whitehoof ghoul at level 17 on the 39th Retaking 124th year of Ascendancy at 03:48 Killed by Layesera the whitehoof ghoul at level 17 on the 39th Retaking 124th year of Ascendancy at 04:33 Killed by whitehoof ghoul at level 17 on the 39th Retaking 124th year of Ascendancy at 08:12 Killed by Gotira the whitehoof maulotaur at level 17 on the 39th Retaking 124th year of Ascendancy at 16:56 Killed by Xerimirin the whitehoof ghoul at level 17 on the 40th Retaking 124th year of Ascendancy at 00:53 Killed by war hound at level 18 on the 40th Retaking 124th year of Ascendancy at 13:05 Killed by whitehoof ghoul at level 18 on the 40th Retaking 124th year of Ascendancy at 15:38 Killed by Ce'Niriata the squid at level 18 on the 40th Retaking 124th year of Ascendancy at 17:54 Killed by Ce'Niriata the squid at level 18 on the 40th Retaking 124th year of Ascendancy at 18:58 Killed by Neruwe the whitehoof ghoul at level 18 on the 40th Retaking 124th year of Ascendancy at 19:42 Killed by Neruwe the whitehoof ghoul at level 18 on the 40th Retaking 124th year of Ascendancy at 20:21 Killed by whitehoof maulotaur at level 18 on the 41st Retaking 124th year of Ascendancy at 15:55 Killed by Nektosh the One-Horned at level 18 on the 41st Retaking 124th year of Ascendancy at 17:31 Killed by Nektosh the One-Horned at level 18 on the 41st Retaking 124th year of Ascendancy at 18:46 Killed by steamgun turret at level 18 on the 41st Retaking 124th year of Ascendancy at 20:12 Killed by radiant horror at level 21 on the 9th Revenge 124th year of Ascendancy at 00:41 Killed by radiant horror at level 21 on the 9th Revenge 124th year of Ascendancy at 02:53 Killed by radiant horror at level 21 on the 9th Revenge 124th year of Ascendancy at 04:18 Killed by Isliwyn the sewer alligator at level 21 on the 12nd Revenge 124th year of Ascendancy at 17:29 Killed by Betesetta the sewer alligator at level 21 on the 12nd Revenge 124th year of Ascendancy at 18:08 Killed by Admiral Korbek at level 23 on the 16th Revenge 124th year of Ascendancy at 06:08 Killed by Admiral Korbek at level 23 on the 16th Revenge 124th year of Ascendancy at 07:30 Killed by Captured Yeti Behemoth at level 23 on the 16th Revenge 124th year of Ascendancy at 16:32 Killed by Captured Yeti Behemoth at level 23 on the 16th Revenge 124th year of Ascendancy at 17:21 Killed by Mduen the shalore at level 23 on the 21st Revenge 124th year of Ascendancy at 21:26 Killed by Mduen the shalore at level 23 on the 21st Revenge 124th year of Ascendancy at 21:59 Killed by Cthri the shalore at level 23 on the 21st Revenge 124th year of Ascendancy at 22:30 Killed by Batalron the shalore at level 23 on the 21st Revenge 124th year of Ascendancy at 23:14 Killed by Cthri the shalore at level 23 on the 21st Revenge 124th year of Ascendancy at 23:51 Killed by Batalron the shalore at level 24 on the 22nd Revenge 124th year of Ascendancy at 00:27 Killed by Farit the shalore at level 24 on the 22nd Revenge 124th year of Ascendancy at 06:23 Killed by Katndin the shalore at level 24 on the 22nd Revenge 124th year of Ascendancy at 06:57 Killed by Idri the shalore at level 24 on the 22nd Revenge 124th year of Ascendancy at 07:29 Killed by Idri the shalore at level 24 on the 22nd Revenge 124th year of Ascendancy at 08:05 Killed by Idri the shalore at level 24 on the 22nd Revenge 124th year of Ascendancy at 08:45 Killed by Gunner at level 24 on the 22nd Revenge 124th year of Ascendancy at 09:22 Killed by Aerrio the shalore at level 24 on the 23rd Revenge 124th year of Ascendancy at 01:19 Killed by Osath the shalore at level 24 on the 23rd Revenge 124th year of Ascendancy at 01:48 Killed by Osath the shalore at level 24 on the 23rd Revenge 124th year of Ascendancy at 02:23 Killed by Osath the shalore at level 24 on the 23rd Revenge 124th year of Ascendancy at 02:51 Killed by Ardocidihie the shalore at level 24 on the 23rd Revenge 124th year of Ascendancy at 03:28 Killed by Ardocidihie the shalore at level 24 on the 23rd Revenge 124th year of Ascendancy at 04:00 Killed by Osath the shalore at level 24 on the 23rd Revenge 124th year of Ascendancy at 04:39 Killed by armoured skeleton warrior at level 24 on the 23rd Revenge 124th year of Ascendancy at 05:11 Killed by armoured skeleton warrior at level 24 on the 23rd Revenge 124th year of Ascendancy at 05:48 Killed by armoured skeleton warrior at level 24 on the 23rd Revenge 124th year of Ascendancy at 06:21 Killed by Garcario the shalore at level 24 on the 23rd Revenge 124th year of Ascendancy at 11:32 Killed by Osasnio the shalore at level 24 on the 23rd Revenge 124th year of Ascendancy at 12:20 Killed by Osasnio the shalore at level 24 on the 23rd Revenge 124th year of Ascendancy at 12:53 Killed by Artsar the shalore at level 24 on the 27th Revenge 124th year of Ascendancy at 15:13 Killed by Mahdur the shalore at level 24 on the 27th Revenge 124th year of Ascendancy at 15:49 Killed by Spsi the shalore at level 24 on the 33rd Revenge 124th year of Ascendancy at 09:58 Killed by Spsi the shalore at level 24 on the 33rd Revenge 124th year of Ascendancy at 10:38 Killed by ritch centipede at level 24 on the 35th Revenge 124th year of Ascendancy at 19:29 Killed by ritch centipede at level 25 on the 36th Revenge 124th year of Ascendancy at 00:22 Killed by ritch hunter at level 25 on the 36th Revenge 124th year of Ascendancy at 01:35 Killed by Voredhenor the ritch hive mother at level 25 on the 36th Revenge 124th year of Ascendancy at 19:20 Killed by Voredhenor the ritch hive mother at level 25 on the 36th Revenge 124th year of Ascendancy at 19:48 Killed by Voredhenor the ritch hive mother at level 25 on the 36th Revenge 124th year of Ascendancy at 20:24 Killed by ritch centipede at level 26 on the 49th Revenge 124th year of Ascendancy at 12:45 Killed by ritch larva at level 27 on the 49th Revenge 124th year of Ascendancy at 19:56 Killed by Isenne the ritch larva at level 27 on the 51st Revenge 124th year of Ascendancy at 15:20 Killed by Bethosevea the ritch larva at level 27 on the 1st Pain 124th year of Ascendancy at 02:06 Killed by ritch hunter at level 27 on the 1st Pain 124th year of Ascendancy at 06:00 Killed by ritch hunter at level 27 on the 2nd Pain 124th year of Ascendancy at 22:46 Killed by ritch centipede at level 27 on the 2nd Pain 124th year of Ascendancy at 23:28 Killed by ritch centipede at level 28 on the 3rd Pain 124th year of Ascendancy at 02:51 Killed by Voranor the larvae bloated ritch mother at level 28 on the 3rd Pain 124th year of Ascendancy at 04:05 Killed by Elinor the ritch hive mother at level 28 on the 3rd Pain 124th year of Ascendancy at 04:49 Killed by Elinor the ritch hive mother at level 28 on the 3rd Pain 124th year of Ascendancy at 05:37 Killed by Porinor the ritch larva at level 28 on the 3rd Pain 124th year of Ascendancy at 08:39 Killed by Porinor the ritch larva at level 28 on the 3rd Pain 124th year of Ascendancy at 09:03 Killed by Xysemibeth the larvae bloated ritch mother at level 28 on the 3rd Pain 124th year of Ascendancy at 09:34 Killed by Porinor the ritch larva at level 28 on the 3rd Pain 124th year of Ascendancy at 10:06 Killed by Cyrorianor the ritch hive mother at level 28 on the 3rd Pain 124th year of Ascendancy at 12:46 Killed by stone golem at level 28 on the 3rd Pain 124th year of Ascendancy at 13:24 Killed by larvae bloated ritch mother at level 28 on the 3rd Pain 124th year of Ascendancy at 19:42 Killed by ritch hunter at level 28 on the 3rd Pain 124th year of Ascendancy at 20:19 Killed by larvae bloated ritch mother at level 29 on the 3rd Pain 124th year of Ascendancy at 22:38 Killed by larvae bloated ritch mother at level 29 on the 3rd Pain 124th year of Ascendancy at 22:58 Killed by Glorogamina the ritch larva at level 29 on the 4th Pain 124th year of Ascendancy at 04:04 Killed by Glorogamina the ritch larva at level 29 on the 4th Pain 124th year of Ascendancy at 04:14 Killed by Glorutha the ritch larva at level 29 on the 4th Pain 124th year of Ascendancy at 09:06 Killed by Glorutha the ritch larva at level 29 on the 4th Pain 124th year of Ascendancy at 09:34 Killed by Polibeth the larvae bloated ritch mother at level 29 on the 4th Pain 124th year of Ascendancy at 13:54 Killed by Polibeth the larvae bloated ritch mother at level 29 on the 4th Pain 124th year of Ascendancy at 14:25 Killed by Glirabeth the ritch hunter at level 29 on the 4th Pain 124th year of Ascendancy at 19:27 Killed by Glirabeth the ritch hunter at level 29 on the 4th Pain 124th year of Ascendancy at 20:00 Killed by ritch hunter at level 29 on the 4th Pain 124th year of Ascendancy at 20:35 Killed by Asstaet the shalore at level 30 on the 22nd Pain 124th year of Ascendancy at 07:00 Killed by Nafhro the shalore at level 30 on the 22nd Pain 124th year of Ascendancy at 09:57 Killed by Nafhro the shalore at level 30 on the 22nd Pain 124th year of Ascendancy at 10:30 Killed by Spenzriiel the shalore at level 30 on the 22nd Pain 124th year of Ascendancy at 11:29 Killed by Spenzriiel the shalore at level 30 on the 22nd Pain 124th year of Ascendancy at 12:04 Killed by thought-forged warrior at level 30 on the 52nd Pain 124th year of Ascendancy at 18:09 Killed by Athiriet the shalore at level 30 on the 52nd Pain 124th year of Ascendancy at 18:41 Killed by Athiriet the shalore at level 30 on the 52nd Pain 124th year of Ascendancy at 19:13 Killed by Ctheldenhro the shalore at level 30 on the 52nd Pain 124th year of Ascendancy at 19:49 Killed by Ernasushel the shalore at level 31 on the 52nd Pain 124th year of Ascendancy at 20:46 Killed by Ernasushel the shalore at level 31 on the 52nd Pain 124th year of Ascendancy at 21:17 Killed by Elondaian the shalore at level 31 on the 1st Dearth 124th year of Ascendancy at 05:27 Killed by Uria the shalore at level 31 on the 1st Dearth 124th year of Ascendancy at 06:03 Killed by Uria the shalore at level 31 on the 1st Dearth 124th year of Ascendancy at 06:37 Killed by Uria the shalore at level 31 on the 1st Dearth 124th year of Ascendancy at 07:12 Killed by Layerin the panther at level 31 on the 9th Dearth 124th year of Ascendancy at 08:44 Killed by treant at level 31 on the 9th Dearth 124th year of Ascendancy at 22:01 Killed by Silomira the black bear at level 31 on the 10th Dearth 124th year of Ascendancy at 02:35 Killed by Layunne the brown bear at level 31 on the 10th Dearth 124th year of Ascendancy at 09:38 Killed by Layunne the brown bear at level 31 on the 10th Dearth 124th year of Ascendancy at 10:33 Killed by eldritch eye at level 31 on the 10th Dearth 124th year of Ascendancy at 19:42 Killed by headless horror at level 31 on the 10th Dearth 124th year of Ascendancy at 23:38 Killed by sunwall vindicator at level 31 on the 12nd Dearth 124th year of Ascendancy at 00:56 Killed by Salyna the warg at level 32 on the 12nd Dearth 124th year of Ascendancy at 11:59 Killed by Astral-Infused Yeti at level 32 on the 12nd Dearth 124th year of Ascendancy at 19:42 Killed by Star Gazer at level 32 on the 13rd Dearth 124th year of Ascendancy at 06:27 Killed by Star Gazer at level 32 on the 13rd Dearth 124th year of Ascendancy at 07:02 Killed by Gunner at level 32 on the 25th Dearth 124th year of Ascendancy at 19:33 Killed by Imdoanad the shalore at level 32 on the 26th Dearth 124th year of Ascendancy at 19:31 Killed by Imdoanad the shalore at level 32 on the 26th Dearth 124th year of Ascendancy at 20:41 Killed by Imdoanad the shalore at level 32 on the 26th Dearth 124th year of Ascendancy at 21:42 Killed by Imdoanad the shalore at level 32 on the 26th Dearth 124th year of Ascendancy at 22:43 Killed by Khelcari the shalore at level 32 on the 28th Dearth 124th year of Ascendancy at 23:34 Killed by golem (servant of Elronath the shalore) at level 32 on the 29th Dearth 124th year of Ascendancy at 00:47 Killed by Erous the shalore at level 32 on the 29th Dearth 124th year of Ascendancy at 01:43 Killed by Erous the shalore at level 32 on the 29th Dearth 124th year of Ascendancy at 02:48 Killed by Erous the shalore at level 32 on the 29th Dearth 124th year of Ascendancy at 03:51 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 48 (base 40) |
Constitution | 45 (base 43) |
Magic | 13 (base 10) |
Willpower | 12 (base 10) |
Cunning | 62 (base 52) |
Resources
Life | 791/791 |
Steam | 100/100 |
Healing Factor | 1.3511689881047 |
Regeneration | 0.33779224702617 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Offense: Mainhand
Damage | 59 |
Accuracy | 48 |
Crit Chance | 46% |
APR | 22 |
Speed | 1.00 |
Offense: Offhand
Damage | 59 |
Accuracy | 48 |
Crit Chance | 46% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Light | +10% |
Lightning | +10% |
Mind | +10% |
Physical | +10% |
Fire | +43% |
All | 0% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 2 |
Physical Save | 20 |
Spell Save | 8 |
Mental Save | 22 |
Defense: Resistances
Acid | + 31%( 70%) |
Light | + 36%( 70%) |
Cold | + 27%( 70%) |
Fire | + 29%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.1 steam per turn. Can be activated for an instant burst of 35 steam. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 114% efficiency and cooldown mod of 61%. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 112% efficiency and cooldown mod of 57%. Its effects scale with your Constitution stat. |
Class Talents
Steamtech / Gunslinging | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Bullets mastery | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Elusiveness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Avoidance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Gunner training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Adventure / Partner | 1.00 |
| 0/50 |
| 0/50 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Chemistry | 1.40 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Race / Orc | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Automated Cloak Tessellation |
talent | Evasive Shots |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 19 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Quiver | ![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 78.0 - 93.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +18 Crit. chance: +28.0% Capacity: 21 Turns elapse between self-loadings: 3 On weapon crit: * Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +20 lightning Damage (radius 1) on hit: +22 lightning / +8 mind Damage (radius 2) on crit: +16 lightning / +12 mind Shots are used with slings to pummel your foes to death. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +2 Changes stats: +3 Str Talent granted: +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Silence immunity: +20% A cap made of leather. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Changes resistances: +24% acid Changes damage: +12% acid Rings make your fingers look great! |
In main hand | ![]() Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +7 fire Attacks use: 2.0 Steam When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +1 Str Changes damage: +10% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(54 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
In off hand | ![]() Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes damage: +10% physical Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns) Steampower: +8 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +20 (+6 eff.) Armour penetration: +4 Defense: +1 (+0 eff.) Fatigue: -5% Changes stats: +1 Cun / +1 Dex Maximum life: +41.00 Maximum stamina: +11.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Physical power: +15 (+5 eff.) Changes stats: +1 Wil / +1 Con Changes resistances: +22% fire / +9% all Changes damage: +15% fire Critical mult.: +30.00% Psi when hit: +0.08 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 5 blight, 5 fire, 3 mind, 5 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +4 Str / +6 Con Changes resistances: +12% darkness / +18% light / +6% nature Changes resistances penetration: +5% darkness Changes damage: +9% nature Rings make your fingers look great! |
![]() Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +5.0% Changes damage: +17% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +15 physical Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +4.0% Changes stats: +2 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
![]() Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +15 physical Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +4.0% Changes stats: +2 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
![]() Requires: - Dexterity 20 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Attack speed: 100% Dam. multiplier: 50% Firing range: +4 Travel speed: +600% Multiple attacks: +2 Damage (Ranged): +5 physical Attacks use: 3.0 Steam This gun seems to be some experiment in firing multiple shots simultaneously. The design is somewhat rudimentary, but it seems to work. |
![]() Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +5.0% Changes damage: +13% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +800% Damage (Ranged): +8 cold Attacks use: 2.0 Steam When wielded/worn: Ammo reloads per turn: +3 Changes damage: +3% temporal / +9% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 (+2 eff.) Changes stats: +2 Wil Changes resistances: +6% mind / +9% temporal Changes resistances penetration: +25% mind Changes damage: +12% mind Reduces incoming crit damage: 15.00% Spell save: +9 (+9 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Size category: +1 A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes resistances: +12% acid / +10% physical / +13% fire / +14% cold / +11% all Changes damage: +7% acid / +5% temporal / +9% fire / +13% cold / +8% arcane / +14% physical Talent cooldown: Refit Golem (-3 turns) Maximum mana: +10.00 Spellpower: +6 (+6 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +3 Cun Changes resistances: +13% acid / +12% physical / +13% fire / +12% cold / +11% all Changes damage: +13% acid / +11% physical / +10% fire / +12% cold Talent cooldown: Refit Golem (-4 turns) Critical mult.: +13.00% Hate when firing a critical mind attack: +2.00 Psi when firing a critical mind attack: +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-3 eff.) Defense: -10 (-5 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-10 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 70.33 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 70.33 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 12] simple frost salve [power 12]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 114% efficiency and 61% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 150] simple healing salve [power 150]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 114% efficiency and 61% cooldown modifier. It can be used to heal 150 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 When attach to an other item: Infravision radius: +5 Sight radius: +1 See stealth: +5 See invisible: +5 Tinkers can be attached to normal items to improve them with steam power! |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +3 Str / +2 Wil Changes resistances penetration: +25% mind Changes damage: +18% fire It can be used to sting an enemy dealing 194 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 44% Changes resistances penetration: +25% lightning Changes damage: +18% nature / +15% cold It can be used to sting an enemy dealing 230 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Armour: +14 Defense: +15 (+7 eff.) Damage when hit (Melee): 10 acid / 8 physical Maximum wards: +3 blight / +3 temporal / +3 mind / +3 cold Changes damage: +9% lightning Talent granted: +1 Ward It can be used to fire a magical bolt dealing 187 lightning damage Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Gunner the Orc Gunslinger level 7
16th Retaking 124th year of Ascendancy at 08:21 see stats
By Gunner the Orc Gunslinger level 16
34th Retaking 124th year of Ascendancy at 21:50 see stats
By Gunner the Orc Gunslinger level 29
4th Pain 124th year of Ascendancy at 10:32 see stats
By Gunner the Orc Gunslinger level 10
20th Retaking 124th year of Ascendancy at 08:20 see stats
By Gunner the Orc Gunslinger level 20
7th Revenge 124th year of Ascendancy at 10:15 see stats
By Gunner the Orc Gunslinger level 30
6th Pain 124th year of Ascendancy at 00:24 see stats
By Gunner the Orc Gunslinger level 29
4th Pain 124th year of Ascendancy at 20:35 see stats
By Gunner the Orc Gunslinger level 27
1st Pain 124th year of Ascendancy at 16:21 see stats
By Gunner the Orc Gunslinger level 31
52nd Pain 124th year of Ascendancy at 23:32 see stats
By Gunner the Orc Gunslinger level 22
15th Revenge 124th year of Ascendancy at 07:24 see stats
Log
Saving done.
There is a way into a strange cave here (press '' or right click to use).
There is a way up here (press '' or right click to use).
Saving game...
Saving done.
You transfer archmage's stralite amulet of perfection (0.34 Steamtech / Engineering,0.34 Steamtech / Chemistry) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Scattermind (20/20, 17-20 power, 7 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Spider's Fangs (20/20, 22-26 power, 8 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Spider-Silk Robe of Spydrë (10 def, 15 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Serpentine Cloak (20 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.