












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.7.0Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance. 
 +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Female | 
| Race | Shalore | 
| Class | Demonologist | 
| Level / Exp | 50 / 1846% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded  / 0 | 
Primary Stats
| Strength | 84 (base 64) | 
| Dexterity | 93 (base 48) | 
| Constitution | 48 (base 24) | 
| Magic | 111 (base 65) | 
| Willpower | 49 (base 10) | 
| Cunning | 92 (base 39) | 
Resources
| Life | 1650/1650 | 
| Mana | 0/469 | 
| Stamina | 296/296 | 
| Vim | 196/196 | 
| Healing Factor | 1.9478383355187 | 
| Regeneration | 39.443726294254 | 
Speed
| Mental | -10% | 
| Attack | -3.3306690738755E-14% | 
| Movement | +15% | 
| Spell | 0% | 
| Global | +138.41616685128% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 9 | 
| See Invisible | 14 | 
| ESP Range | 10 | 
| ESP Kinds | demon/major, demon/minor | 
Offense: Mainhand
| Damage | 215 | 
| Accuracy | 81 | 
| Crit Chance | 120% | 
| APR | 29 | 
| Speed | 1.11 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 75 | 
| Crit Chance | 54% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 50 | 
| Crit Chance | 68% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | +42% | 
| Acid | +26% | 
| Lightning | +50% | 
| Cold | +36% | 
| Mind | +44% | 
| Arcane | +35% | 
| Fire | +42% | 
| All | +20% | 
Offense: Damage Penetration
| Physical | +53% | 
| Darkness | +15% | 
| Arcane | +15% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 129.71843085377 (88.568973732692%) | 
| Defense | 70 | 
| Ranged Defense | 70 | 
| Fatigue | 21 | 
| Physical Save | 44 | 
| Spell Save | 60 | 
| Mental Save | 60 | 
Defense: Resistances
| Acid | + 34%( 70%) | 
| Blight | + 53%( 70%) | 
| Arcane | + 18%( 70%) | 
| Cold | + 30%( 70%) | 
| All | + 13%( 70%) | 
| Darkness | + 69%( 70%) | 
| Temporal | + 13%( 70%) | 
| Lightning | + 21%( 70%) | 
| Mind | + 27%( 70%) | 
| Fire | + 70%( 70%) | 
| Nature | + 40%( 70%) | 
Defense: Immunities
| Stun Resistance | 100% | 
| Confusion Resistance | 100% | 
| Fear Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Poison Resistance | 30% | 
| Silence Resistance | 50% | 
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 655 damage for 5 turns. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 181 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 797 life over 5 turns. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 308 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat.  | 
Class Talents
| Corruption / Demonic pact | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Combat techniques | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Corruption / Shadowflame | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
| Technique / Combat veteran | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Infernal combat | 1.50 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Corruption / Spellblaze | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
| Corruption / Doom shield | 1.30 | 
  | 4/5 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Shield offense | 1.30 | 
  | 3/5 | 
  | 4/5 | 
  | 2/5 | 
  | 2/5 | 
Generic Talents
| Corruption / Black-magic | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Shalore | 1.00 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Technique / Combat training | 1.00 | 
  | 2/5 | 
  | 5/5 | 
  | 0/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Cunning / Survival | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Torment | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Cunning / Scoundrel | 1.00 | 
  | 1/5 | 
  | 4/5 | 
  | 4/5 | 
  | 4/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
Effects
| talent | Chant of Fortitude | 
| talent | Overkill | 
| talent | Secrets of the Eternals | 
| talent | Tale of Destruction | 
| talent | Flame of Urh'Rok | 
| talent | Premonition | 
| talent | Precise Strikes | 
| talent | Bleak Outcome | 
| talent | Blood Shield | 
| talent | Hardened Core | 
| talent | Blood Vengeance | 
| talent | Shattered Mind | 
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
You do not remember much of your life before you were on this burning continent, floating in the void between worlds.  You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now!  | done | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower.  | done | 
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor.  | done | 
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done | 
You successfully escorted the injured seer to the recall portal on level 1 of Heart of the Gloom. Escort: injured seer (level 1 of Heart of the Gloom)As a reward you improved talent Premonition (+1 level(s)).  | done | 
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5.  | done | 
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)).  | done | 
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)).  | done | 
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)).  | done | 
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00).  | done | 
You failed to protect the temporal explorer from death by ghoul. Escort: temporal explorer (level 7 of Dreadfell) | failed | 
You failed to protect the worried loremaster from death by Salawen the large brown snake. Escort: worried loremaster (level 2 of Trollmire) | failed | 
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee!  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2328.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid.  | done | 
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be.  | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt.  | failed | 
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat.  | done | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Hailradiance (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Phys.crit +7.0% Dmg.mod +6% cold +15% arcane +6% physical Acc +10 (+2 eff.) ----- def ----- Armour +5 Fatigue +4% Spell.save +15 (+4 eff.) Silence- +50% Confus- +50% Stun/Frz- +49% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Vim/s.crit +2.07 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| Light source | 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 209.75 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 209.75 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light.  | 
| On head |  dwarven-steel helm 'Aerena' (0 def, 8 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +6% acid Res.pen +25% physical Apr +2 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 33 ----- def ----- Armour +8 Fatigue +4% ---------- misc Stam/turn +3.00 Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
| On hands |  heroic drakeskin leather gloves of war-making (0 def, 7 armour)1.0 T4 hands armor [Ego++] Master While equipped: dps ---------- Phys.crit +15.0% Spell.crit +11% Mind.crit +19% Crit.mult +7.00% ----- def ----- Armour +7 Mind.save +12 (+3 eff.) Max.HP +49.00 Unarmed combat: Power 150% Range: 1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +5 Crit +10.0% Atk.spd 100% On Hit: 10% Battle Shout 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Tool |  stralite torque of psionic shield 'Voidwell' [power 95]  (25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +24% mind Res.pen +15% darkness Apr +6 ----- def ----- Armour +4 Defense +15 (+4 eff.) Setup a psionic shield, reducing all damage taken by 95 for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 45% for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  voratun bloodstone ring 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% fire Res.pen +15% arcane Melee Ret 8 fire ----- def ----- Fatigue -10% Resists +15% blight +18% fire +14% nature +5% arcane Max.HP +94.00 HP.reg +20.00 Heal.mod +18% Poison- +30% Disease- +25% Stun/Frz- +60% ---------- misc Max.enc +35 Stam/turn +5.20 Vim/turn +4.00 Talents +5 Bloodcasting Rings make your fingers look great!  | 
| On fingers |  voratun Goedalath Rock ring  | 
| Around neck |  Limmir's Amulet of the Moon0.1 T4 amulet jewelry [Unique] While equipped: Stats +8 Dex +5 Mag +8 Cun +5 Con dps ---------- Mov.spd +15% Dmg.mod +30% lightning +10% fire +10% cold ----- def ----- Defense +10 (+3 eff.) Ignore.dmg +8% Affinity +20% lightning Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Amulets make your neck look great!  | 
| In main hand |  Emumirin the voratun longsword (161% power, 6 apr) 3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 162% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 365 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +11 Str +13 Dex +13 Mag +13 Wil +13 Cun +11 Con dps ---------- Phys.crit +11.0% Phys.pwr +15 (+3 eff.) Res.pen +13% physical Acc +22 (+4 eff.) Apr +15 On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 33 ----- def ----- Armour +4 Resists +9% acid +3% fire +6% mind +9% lightning Spell.save +15 (+4 eff.) Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Talents +5 Frost Grab Sharp, long, and deadly.  | 
| Around waist |  ravager's drakeskin leather belt of valiance1.0 T5 belt armor [Ego++] Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +16% physical Res.pen +15% physical ----- def ----- Mind.save +12 (+3 eff.) Max.HP +99.00 A belt that goes around your waist.  | 
| In off hand |  living voratun shield of crushing (0 def, 10 armour, 189% power, 207 block) 7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature/Master When used to Attack: Power 189% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +207 Melee+ +13 nature On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +18.0% Phys.pwr +10 (+2 eff.) ----- def ----- Armour +10 Fatigue +8% Resists +17% nature +16% blight Max.HP +89.00 ---------- misc Talents +5 Blood Shield +1 Block Handheld deflection devices.  | 
| Cloak |  Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+7 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+4 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen.  | 
| Main armor |  The Black Plate (25 def, 35 armour) 17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+2 eff.) All.spd +19% ----- def ----- Armour +35 Defense +25 (+6 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+5 eff.) Spell.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression +0.20 Corruption/Wrath ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?"  | 
Inventory
 healing infusion of the warrior (heal 214; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 214 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions  | 
 heroism infusion of the wizard (die at -654; dur 7; cd 30)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -654 life. The duration and life will increase by 1% for every 1% life you have lost (currently 654 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 movement infusion of the warrior (speed 983%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 983% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 regeneration infusion of the wizard (heal 648; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 648 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions  | 
 wild infusion (res 19%; mental, magical; dur 2; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 wild infusion of the wizard (res 42%; mental, magical; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 42% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 shatter afflictions rune of the wizard (absorb 133; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 133 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 stormshield rune of the warrior (threshold 34; blocks 6; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 34 up to 6 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects!  | 
 Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it.  | 
 Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim.  | 
 Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust."  | 
 Punae's Blade (157% power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 157% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+10 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement.  | 
 Butcher (159% power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 160% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+4 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."  | 
 plaguebringer's voratun longsword of evisceration (153% power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Arcane/Master Power 153% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 blight On Hit: 20% Epidemic 5 On Hit: * 15% chance to reduce strength, dexterity, and constitution by 33 On Crit: * Wound the target dealing 365 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +13 (+3 eff.) ----- def ----- Disease- +30% Sharp, long, and deadly.  | 
 quick voratun longsword of crippling (151% power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Master Power 151% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Dex dps ---------- Phys.crit +7.0% Phys.spd +10% Acc +16 (+3 eff.) Sharp, long, and deadly.  | 
 Razorblade, the Cursed Waraxe (147% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 147% Range: 1.4x Uses 50% Mag, 100% Str Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+8 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale.  | 
 voratun waraxe of corruption (148% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane Power 149% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: 20% Curse of Defenselessness 5 One-handed war axes.  | 
 hateful voratun dagger of torment (147% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Psionic Power 147% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +18 darkness Against +20% Living On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, short and deadly.  | 
 quick voratun dagger (145% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 146% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Acc +25 (+5 eff.) Sharp, short and deadly.  | 
 truestriking voratun dagger (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 148% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +14% physical Acc +22 (+4 eff.) Apr +15 Sharp, short and deadly.  | 
 living mindstar of disruption (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Disrupt Power 115% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +23% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 stormbringer's drakeskin leather sling of true flight4.0 T5 sling 1H weapon Reqs Shoot [Ego++] Nature/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +41 lightning +34 cold While equipped: dps ---------- Phys.crit +13.0% Mov.spd +50% Res.pen +25% lightning +21% cold Acc +15 (+3 eff.) Slings are used to hurl stones or metal shots at your foes.  | 
 warden's drakeskin leather sling of fire4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +18 fire While equipped: Stats +6 Mag dps ---------- Dmg.mod +12% physical +10% temporal +19% fire Res.pen +9% temporal +15% physical ---------- misc Reload +5 Masteries +0.20 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes.  | 
 impervious voratun shield (0 def, 22 armour, 181% power, 326.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 182% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +326 While equipped: Stats +7 Con ----- def ----- Armour +22 Fatigue +8% Phys.save +15 (+5 eff.) ---------- misc Talents +1 Block Handheld deflection devices.  | 
 voratun shield of the stars (0 def, 10 armour, 181% power, 199.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 181% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +200 Melee+ +19 light +20 darkness While equipped: Stats +8 Cun +5 Mag dps ---------- Dmg.mod +19% light +20% darkness ----- def ----- Armour +10 Fatigue +8% Resists +18% light +19% darkness ---------- misc Talents +1 Block Handheld deflection devices.  | 
 elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +16 (+4 eff.) S.pwr/crit +7 ----- def ----- Resists +15% all Silence- +47% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 fearwoven elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Spell.pwr +19 (+4 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +24% physical +29% darkness +18% all Res.pen +19% darkness +15% physical ----- def ----- Resists +15% all ---------- misc Max.hate +14.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 fortifying voratun plate armour of the deep (0 def, 22 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Nature/Master While equipped: Stats +6 Str +7 Con ----- def ----- Armour +22 Fatigue +22% Resists +13% acid +14% cold Max.HP +76.00 ---------- misc Breathe water A suit of armour made of metal plates.  | 
 Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 44 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.  | 
 Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+3 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.  | 
 murderer's elven-silk cloak of the Shaloren (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane/Master While equipped: Stats +5 Dex +2 Mag +3 Wil +4 Cun dps ---------- Acc +9 (+2 eff.) Apr +10 ----- def ----- Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 fleetfooted pair of drakeskin leather boots of tirelessness (21 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +15 Dex ----- def ----- Armour +5 Defense +21 (+5 eff.) ---------- misc Stam/turn +1.20 Max.stam +32.00 A pair of boots made of leather.  | 
 fleetfooted pair of voratun boots of speed (14 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +14 Dex dps ---------- Mov.spd +25% ----- def ----- Armour +5 Defense +14 (+4 eff.) Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 insulating drakeskin leather cap of the bounder (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +9 Str +9 Dex ----- def ----- Armour +5 Fatigue +5% Resists +14% fire +14% cold Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 778.0 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather.  | 
 miner's drakeskin leather cap of dexterity (+8) (0 def, 10 armour)2.0 T5 head armor [Ego] Master While equipped: Stats +8 Dex ----- def ----- Armour +10 Fatigue +5% ---------- misc Infravis +3 A cap made of leather.  | 
 grounding voratun helm of constitution (+9) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +9 Con ----- def ----- Armour +5 Fatigue +5% Resists +7% lightning +14% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 miner's voratun helm of dexterity (+9) (0 def, 11 armour)3.0 T5 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +9 Dex ----- def ----- Armour +11 Fatigue +5% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.  | 
 Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull.  | 
 Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away.  | 
 Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.  | 
 Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 49.78 cold damage and 51.97 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.  | 
 Emeda the Rainhash (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex +2 Cun dps ---------- Phys.crit +1.0% Res.pen +15% nature Acc +8 (+2 eff.) Apr +1 ----- def ----- Defense +15 (+4 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch.  | 
 Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb.  | 
 Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb.  | 
 Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 cleansing voratun torque of psionic shield [power 173]  (25 cooldown)2.0 T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers.  | 
 focusing voratun torque of psionic shield [power 153]  (25 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 153 for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers.  | 
 extending dragonbone totem of summon tentacle [power 460]  (25 cooldown)2.0 T5 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1280 Base Damage: 551 Armor: 46 All Resist: 35 Puts all charms on 25 cooldown 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power.  | 
 piercing dragonbone totem of thorny skin [power 85]  (20 cooldown)2.0 T5 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 85 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to increase all damage penetration by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power.  | 
 soothing dragonbone totem of stinging [power 410]  (15 cooldown)2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 492 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 89. Natural totems are made by powerful wilders to store nature power.  | 
 demon seed [Rogroth, Eater of Souls] (28, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: +2 to all Demon Seeds, Spellblaze and Demonic Pact talents Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [Lithfengel] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Disease- +100% ---------- misc Talents +5 Diseased Body Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [champion of Urh'Rok] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: Stats +25 Str +25 Mag ----- def ----- Max.HP +200.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [daelach] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +100% Demon status: alive (46% life). The seed of a demon.  | 
 demon seed [dolleg] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blighted Path Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [dúathedlen] (43, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Shadowmeld Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [fire imp] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [forge-giant] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [onilug] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +100% Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [quasit] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Overpower Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [thaurhereg] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +100% Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [water imp] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blackice Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretch titan] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.chn- 35.00% Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretchling] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [quasit] (31, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [thaurhereg] (39, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [Kryl-Feijan] (42, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Talents +5 Blood Drinker Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [Walrog] (49, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Talents +5 Frostfire Nova Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [daelach] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (90% life). The seed of a demon.  | 
 demon seed [dolleg] (46, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [dúathedlen] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [fire imp] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [onilug] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [uruivellas] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [water imp] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretch titan] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretchling] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (83% life). The seed of a demon.  | 
 demon seed [champion of Urh'Rok] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [daelach] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [dolleg] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 5 Demon status: alive (93% life). The seed of a demon.  | 
 demon seed [dúathedlen] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrupt Light Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [fire imp] (48, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Flame Bolts Demon status: alive (41% life). The seed of a demon.  | 
 demon seed [forge-giant] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomfire Demon status: alive (66% life). The seed of a demon.  | 
 demon seed [quasit] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [thaurhereg] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Silence Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [uruivellas] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Disarm Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretch titan] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretchling] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [Planar Controller] (10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fearscape Shift Demon status: alive (50% life). The seed of a demon.  | 
 demon seed [wretch titan] (21, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Acid Burst Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [Shasshhiy'Kaish] (39, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Meteor Slam Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [uruivellas] (38, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Doom Storm Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretchling] (35, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +28% acid +28% darkness +28% blight Dmg.red +18 acid +18 darkness +18 blight Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [champion of Urh'Rok] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [daelach] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [dolleg] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Pain Affinity Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [dúathedlen] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy All Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [fire imp] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% blight +35% fire +35% physical Dmg.red +25 blight +25 fire +25 physical Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [forge-giant] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [quasit] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +32% acid +32% physical +32% blight Res.pen +25% acid +25% physical +25% blight Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [water imp] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +32% blight +32% fire +32% darkness Res.pen +25% blight +25% fire +25% darkness Demon status: alive (100% life). The seed of a demon.  | 
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
			A dangerous secret (Nightmare (Roguelike) difficulty)
			Found the mysterious staff and told Last Hope about it.By Demontato the Shalore Demonologist level 35
31st Pyre 123rd year of Ascendancy at 20:11 see stats
			A different point of view (Nightmare (Roguelike) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Demontato the Shalore Demonologist level 50
7th Regrowth 124th year of Ascendancy at 09:18 see stats
			Against all odds (Nightmare (Roguelike) difficulty)
			Killed Ukruk in the ambush.By Demontato the Shalore Demonologist level 33
62nd Regrowth 123rd year of Ascendancy at 17:33 see stats
			Arachnophobia (Nightmare (Roguelike) difficulty)
			Destroyed the spydric menace.By Demontato the Shalore Demonologist level 39
48th Pyre 123rd year of Ascendancy at 04:43 see stats
			Back and there again (Nightmare (Roguelike) difficulty)
			Opened a portal to the Far East from Maj'Eyal.By Demontato the Shalore Demonologist level 46
64th Dusk 123rd year of Ascendancy at 12:23 see stats
			Brave new world (Nightmare (Roguelike) difficulty)
			Went to the Far East and took part in the war.By Demontato the Shalore Demonologist level 38
43rd Pyre 123rd year of Ascendancy at 03:35 see stats
			Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Demontato the Shalore Demonologist level 16
43rd Dusk 122nd year of Ascendancy at 18:49 see stats
			Demonic Invasion (Nightmare (Roguelike) difficulty)
			Stopped a demonic invasion by closing their portal.By Demontato the Shalore Demonologist level 50
37th Haze 123rd year of Ascendancy at 17:47 see stats
			Destroyer of the creation (Nightmare (Roguelike) difficulty)
			Killed Slasul.By Demontato the Shalore Demonologist level 47
14th Haze 123rd year of Ascendancy at 15:43 see stats
			Destroyer's bane (Nightmare (Roguelike) difficulty)
			Killed Golbug the Destroyer.By Demontato the Shalore Demonologist level 37
38th Pyre 123rd year of Ascendancy at 14:38 see stats
			Dragon's Greed (Nightmare (Roguelike) difficulty)
			Amassed 8000 gold pieces.By Demontato the Shalore Demonologist level 38
41st Pyre 123rd year of Ascendancy at 09:32 see stats
			Earth Master (Nightmare (Roguelike) difficulty)
			Killed Harkor'Zun.By Demontato the Shalore Demonologist level 37
39th Pyre 123rd year of Ascendancy at 21:11 see stats
			Evil denied (Nightmare (Roguelike) difficulty)
			Won ToME by preventing the Void portal from opening.By Demontato the Shalore Demonologist level 50
49th Regrowth 124th year of Ascendancy at 18:28 see stats
			Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.By Demontato the Shalore Demonologist level 19
70th Dusk 122nd year of Ascendancy at 05:00 see stats
			Eye of the storm (Nightmare (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Demontato the Shalore Demonologist level 30
31st Regrowth 123rd year of Ascendancy at 05:25 see stats
			Fear me not! (Nightmare (Roguelike) difficulty)
			Survived the Fearscape!By Demontato the Shalore Demonologist level 35
30th Pyre 123rd year of Ascendancy at 19:28 see stats
			Fear of Fours (Nightmare (Roguelike) difficulty)
			Killed all four bosses of the Slime Tunnels.By Demontato the Shalore Demonologist level 50
44th Regrowth 124th year of Ascendancy at 18:54 see stats
			Flooder (Nightmare (Roguelike) difficulty)
			Defeated Ukllmswwik while doing his own quest.By Demontato the Shalore Demonologist level 48
14th Haze 123rd year of Ascendancy at 21:56 see stats
			Gem of the Moon (Nightmare (Roguelike) difficulty)
			Completed the Master Jeweler quest with Limmir.By Demontato the Shalore Demonologist level 50
42nd Haze 123rd year of Ascendancy at 02:40 see stats
			Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty)
			Escaped the Searing Halls.By Demontato the Shalore Demonologist level 6
79th Pyre 122nd year of Ascendancy at 08:36 see stats
			Home sweet home (Nightmare (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Demontato the Shalore Demonologist level 28
2nd Wintertide 123rd year of Ascendancy at 00:05 see stats
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Demontato the Shalore Demonologist level 10
9th Mirth 122nd year of Ascendancy at 04:15 see stats
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By Demontato the Shalore Demonologist level 20
72nd Dusk 122nd year of Ascendancy at 03:25 see stats
			Level 30 (Nightmare (Roguelike) difficulty)
			Got a character to level 30.By Demontato the Shalore Demonologist level 30
29th Regrowth 123rd year of Ascendancy at 17:57 see stats
			Level 40 (Nightmare (Roguelike) difficulty)
			Got a character to level 40.By Demontato the Shalore Demonologist level 40
63rd Pyre 123rd year of Ascendancy at 22:16 see stats
			Level 50 (Nightmare (Roguelike) difficulty)
			Got a character to level 50.By Demontato the Shalore Demonologist level 45
54th Dusk 123rd year of Ascendancy at 04:00 see stats
			Once bitten, twice shy (Nightmare (Roguelike) difficulty)
			Escaped the Anteroom of Agony.By Demontato the Shalore Demonologist level 25
56th Haze 122nd year of Ascendancy at 23:17 see stats
			Orcrist (Nightmare (Roguelike) difficulty)
			Killed the leaders of the Orc Pride.By Demontato the Shalore Demonologist level 50
20th Regrowth 124th year of Ascendancy at 20:56 see stats
			Race through fire (Nightmare (Roguelike) difficulty)
			Raced through the fires of the Charred Scar to stop the Sorcerers.By Demontato the Shalore Demonologist level 50
34th Regrowth 124th year of Ascendancy at 00:36 see stats
			Rescuer of the lost (Nightmare (Roguelike) difficulty)
			Rescued the merchant from the assassin lord.By Demontato the Shalore Demonologist level 21
29th Haze 122nd year of Ascendancy at 13:06 see stats
			Size is everything (Nightmare (Roguelike) difficulty)
			Did over 1500 damage in one attack.By Demontato the Shalore Demonologist level 35
8th Pyre 123rd year of Ascendancy at 02:20 see stats
			Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.By Demontato the Shalore Demonologist level 26
68th Haze 122nd year of Ascendancy at 11:23 see stats
			Sliders (Nightmare (Roguelike) difficulty)
			Activated a portal using the Orb of Many Ways.By Demontato the Shalore Demonologist level 37
38th Pyre 123rd year of Ascendancy at 18:22 see stats
			Tactical master (Nightmare (Roguelike) difficulty)
			Fought the two Sorcerers without closing any invocation portals.By Demontato the Shalore Demonologist level 50
49th Regrowth 124th year of Ascendancy at 18:27 see stats
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Demontato the Shalore Demonologist level 10
10th Mirth 122nd year of Ascendancy at 02:32 see stats
			The Legend of Garkul (Nightmare (Roguelike) difficulty)
			Learned the five chapters of the Legend of Garkul.By Demontato the Shalore Demonologist level 50
1st Allure 124th year of Ascendancy at 09:31 see stats
			The Old Ones (Nightmare (Roguelike) difficulty)
			Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Demontato the Shalore Demonologist level 48
14th Haze 123rd year of Ascendancy at 22:19 see stats
			The Rat Lich (Nightmare (Roguelike) difficulty)
			Killed the terrible Rat Lich.By Demontato the Shalore Demonologist level 22
35th Haze 122nd year of Ascendancy at 08:48 see stats
			The Right thing to do (Nightmare (Roguelike) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Demontato the Shalore Demonologist level 24
53rd Haze 122nd year of Ascendancy at 00:45 see stats
			The Sun Still Shines (Nightmare (Roguelike) difficulty)
			Aeryn survived the last battle.By Demontato the Shalore Demonologist level 50
49th Regrowth 124th year of Ascendancy at 18:28 see stats
			The bigger the better! (Nightmare (Roguelike) difficulty)
			Did over 3000 damage in one attack.By Demontato the Shalore Demonologist level 50
25th Haze 123rd year of Ascendancy at 04:04 see stats
			The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.By Demontato the Shalore Demonologist level 12
15th Dusk 122nd year of Ascendancy at 23:11 see stats
			The sky is falling! (Nightmare (Roguelike) difficulty)
			Saw a huge meteor falling from the sky.By Demontato the Shalore Demonologist level 35
25th Pyre 123rd year of Ascendancy at 23:43 see stats
			There and back again (Nightmare (Roguelike) difficulty)
			Opened a portal to Maj'Eyal from the Far East.By Demontato the Shalore Demonologist level 40
73rd Pyre 123rd year of Ascendancy at 16:18 see stats
			Treasure Hoarder (Nightmare (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Demontato the Shalore Demonologist level 25
55th Haze 122nd year of Ascendancy at 12:05 see stats
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Demontato the Shalore Demonologist level 17
56th Dusk 122nd year of Ascendancy at 20:36 see stats
			Vampire crusher (Nightmare (Roguelike) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By Demontato the Shalore Demonologist level 33
61st Regrowth 123rd year of Ascendancy at 12:09 see stats
Log
Demontato deactivates Blood Shield.
Demontato activates Blood Shield.
Demontato deactivates Blood Shield.
Demontato activates Blood Shield.
Demontato deactivates Blood Shield.
Demontato activates Blood Shield.
Rested for 186 turns (stop reason: all resources and life at maximum).
--------------------------------
Demontato picks up (G.): fire opal.
Demontato picks up (s.): hateful voratun dagger of torment (147% power, 9 apr).
Demontato picks up (y.): fearwoven elven-silk robe of power (0 def, 0 armour).
Demontato picks up (v.): stormbringer's drakeskin leather sling of true flight.
Demontato picks up (1.): soothing dragonbone totem of stinging [power 410]  (15 cooldown).
Today is the 50th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Demontato picks up (t.): quick voratun dagger (145% power, 9 apr).
Demontato picks up (H.): insulating drakeskin leather cap of the bounder (0 def, 5 armour).
Demontato picks up (x.): warden's drakeskin leather sling of fire.
Ran for 15 turns (stop reason: interesting terrain).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 6 turns (stop reason: interesting terrain).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 17 turns (stop reason: interesting terrain).




































































































































