













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Halfling |
Class | Solipsist |
Level / Exp | 35 / 62% |
Size | small |
Lifes / Deaths | Killed by ritch flamespitter at level 17 on the 30th Haze 122nd year of Ascendancy at 15:33 1 / 6Killed by Velinor the grizzly bear at level 17 on the 30th Haze 122nd year of Ascendancy at 17:56 Killed by thought-forged bowman at level 21 on the 42nd Haze 122nd year of Ascendancy at 11:31 Killed by giant spider at level 23 on the 45th Haze 122nd year of Ascendancy at 03:40 Killed by Gloritta the ghoul at level 30 on the 75th Haze 122nd year of Ascendancy at 01:19 Killed by Betomina the dredgling at level 32 on the 79th Haze 122nd year of Ascendancy at 04:03 |
Primary Stats
Strength | 31 (base 26) |
Dexterity | 13 (base 10) |
Constitution | 15 (base 10) |
Magic | 11 (base 11) |
Willpower | 112.35732505835 (base 60) |
Cunning | 75.733815925005 (base 60) |
Resources
Life | 431/431 |
Equilibrium | 18 |
Psi | 476/482 |
Healing Factor | 1.1960311219417 |
Regeneration | 13.694556346232 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +137.3033072509% |
Vision
Sight | 10 |
Lite | 6 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 87 |
Accuracy | 56 |
Crit Chance | 34% |
APR | 52 |
Speed | 1.00 |
Offense: Offhand
Damage | 82 |
Accuracy | 56 |
Crit Chance | 33% |
APR | 51 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5.5 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 82 |
Crit Chance | 45% |
Speed | 1 |
Offense: Damage Bonus
Mind | +46% |
Physical | +8% |
Light | +6% |
All | 0% |
Offense: Damage Penetration
Physical | +5% |
Mind | +40% |
All | 0% |
Defense: Base
Armour (hardiness) | 46.413408721348 (65.897138898113%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 15 |
Physical Save | 57.64 |
Spell Save | 58.15 |
Mental Save | 76 |
Defense: Resistances
Acid | + 12%( 70%) |
Blight | + 27%( 70%) |
Physical | + 6%( 70%) |
Cold | + 16%( 70%) |
All | + 3%( 70%) |
Darkness | + 13%( 70%) |
Light | + 15%( 70%) |
Temporal | + 15%( 70%) |
Mind | + 39%( 70%) |
Fire | + 9%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Poison Resistance | 0% |
Confusion Resistance | 88% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 447 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 268 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 664% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Psionic / Thought-Forms | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Nightmare | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Psionic / Slumber | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Psionic / Dream Forge | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
talent | Mental Tyranny |
talent | Forge Shield |
talent | Lucid Dreamer |
talent | Psiblades |
talent | Night Terror |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+37% global speed). Clarity |
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved mental save by +12. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Yvyma the rattlesnake. Escort: lost warrior (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by Gluba the dread. Escort: lost warrior (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved talent Sleep (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed green worm. * You've found the needed chunk of ghoul flesh. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | ![]() 2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +1 Wil +3 Cun +3 Con offense ------ Mind Crit +1% Critical power +20.00% Mindpower +10 (+2 eff.) defense ------ Armor +3 Physical save +17 (+3 eff.) Mind save +16 (+4 eff.) other ------- EQ when Hit +0.08 A pair of boots made of leather. |
Light source | ![]() 1.0 Encumbrance T3 lite [Random Unique] Nature/Disrupt/Master While equipped: Stats +5 Wil offense ------ Physical Crit +7.0% Critical power +13.00% Physical Power +12 (+4 eff.) Damage +6% light defense ------ Defense +15 (+7 eff.) Resistance +3% all Spell save +7 (+1 eff.) other ------- Max stamina +20.00 Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +9 Wil defense ------ Armor +4 Fatigue +4% Resistance +1% physical +12% light +22% blight +6% nature +10% darkness Physical save +3 (+1 eff.) Mind save +11 (+2 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.5 Encumbrance T4 hands armor [Ego++] Nature/Master While equipped: defense ------ Armor +8 Fatigue +5% Mind save +9 (+2 eff.) Life +60.00 Life Regen +4.20 other ------- Stamina/turn +0.60 Psi/turn +0.26 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 Encumbrance T4 totem charm [Random Unique] Nature While equipped: offense ------ Mindpower +10 (+2 eff.) Damage +6% mind On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +12% temporal Heal yourself and all friendly characters within 10 spaces for 314 Puts all charms on 15 turn cooldown 100% to increase all damage by 19% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str offense ------ Damage +3% physical defense ------ Fatigue -6% Resistance +3% blight +9% acid Mind save +7 (+1 eff.) Life +54.00 Life Regen +7.00 Healmod +15% Confus Resist +38% other ------- Encumbrance +27 Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Wil offense ------ Mind Crit +1% Ignore Armor +8 When Hit 4 physical defense ------ Physical save +6 (+1 eff.) Mind save +19 (+4 eff.) Confus Resist +30% other ------- Hate-on-crit +3.00 Rings make your fingers look great! |
Around neck | ![]() 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Con offense ------ Mind Crit +2% Damage +6% mind Ignore resists +5% physical defense ------ Resistance +12% mind Crit Resistance 5.00% Mind save +6 (+1 eff.) Confus Resist +20% other ------- EQ when Hit +0.04 Amulets make your neck look great! |
In main hand | ![]() 3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 111% Range: 1.0x-1.1x Uses 79% Wil, 47% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +37 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +13 Wil offense ------ Mind Crit +7% Mindpower +22 (+4 eff.) defense ------ Resistance +15% mind Mind save +25 (+5 eff.) other ------- Max psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Around waist | ![]() 1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +3 Str offense ------ Mindpower +4 (+0 eff.) Damage +9% mind When Hit 4 mind defense ------ Physical save +6 (+1 eff.) Unlife -80.00 life other ------- Stamina/turn +3.00 Max stamina +20.00 A belt that goes around your waist. |
In off hand | ![]() 3.0 Encumbrance T3 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 105% Range: 1.0x-1.1x Uses 79% Wil, 47% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +36 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Cun +5 Wil offense ------ Mind Crit +8% Mindpower +16 (+3 eff.) Damage +15% mind +5% physical defense ------ Resistance +10% mind Release a wave of psionic power, dealing 368.28 mind damage (based on Willpower) to all within radius 5. Uses 40 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
Cloak | ![]() 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +6 Wil defense ------ Armor +12 Defense +17 (+8 eff.) Resistance +6% fire +2% physical +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 14.0 Encumbrance T2 heavy armor [Rare] Master While equipped: Stats +2 Wil offense ------ Mind Crit +4% Critical power +10.00% Mindpower +25 (+5 eff.) Ignore resists +10% mind defense ------ Armor +13 Defense +2 (+1 eff.) Fatigue +12% other ------- EQ when Hit +0.16 A suit of armour made of mail. |
Inventory
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 6 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +6 Str +4 Dex offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +12% lightning other ------- Light +3 Infravision +2 Masteries +0.18 Psionic/Nightmare Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun defense ------ Defense +6 (+3 eff.) Life +20.00 Disarm Resist +21% Pinning Resist +21% Knockbk Resist +20% Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Damage +10% nature defense ------ Armor +4 Resistance +20% nature Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun offense ------ Damage +12% darkness defense ------ Defense +6 (+3 eff.) Resistance +24% darkness Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +9% lightning +21% cold Ignore resists +20% lightning When Hit 10 blight 10 lightning defense ------ Resistance +15% cold Life Regen +5.00 Stun Resist +30% Rings make your fingers look great! |
![]() 5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane/Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +11% Critical power +13.00% Spellpower +9 (+4 eff.) Damage +20% arcane defense ------ Resistance +10% arcane other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Master Weapon Damage 137% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Damage +18% blight Accuracy +10 (+7 eff.) When Hit 8 blight defense ------ Armor +4 Defense +36 (+15 eff.) Crit Resistance 10.00% Spell save +6 (+1 eff.) Disarm Resist +49% other ------- Max vim +30.00 Massive two-handed battleaxes. |
![]() 5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Nature Weapon Damage 148% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +19 nature While equipped: offense ------ Spellpower +30 (+10 eff.) Damage +24% physical defense ------ Resistance +2% physical Unlife -40.00 life other ------- Mana-on-crit +2.00 Max stamina +30.00 Massive two-handed mauls. |
![]() 3.0 Encumbrance T3 waraxe 1H weapon [Rare] Master Weapon Damage 137% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +8 nature +8 darkness On-crit, radius 2 +8 darkness While equipped: offense ------ Ignore resists +25% darkness defense ------ Resistance +18% light +12% fire other ------- Light +2 One-handed war axes. |
![]() 3.0 Encumbrance T3 waraxe 1H weapon [Rare] Master Weapon Damage 136% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +20 temporal On-Hit, radius 1 +8 temporal On-crit, radius 2 +8 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 5 While equipped: offense ------ Damage +6% cold When Hit 4 temporal defense ------ Resistance +12% blight other ------- Light +3 One-handed war axes. |
![]() 1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Weapon Damage 132% Range: 1.0x-1.3x Uses 35% Str, 20% Mag, 55% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 100% On Hit: 15% Disperse Magic level 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag defense ------ Resistance +12% arcane Spell save +12 (+2 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 108% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% On-hit +12 cold On-Hit, radius 1 +12 fire On-crit, radius 2 +16 fire While equipped: offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) Resonance +17% Damage +6% mind Ignore resists +8% mind +5% cold When Hit 2 fire defense ------ Resistance +19% mind Mind save +9 (+2 eff.) Life +26.00 Life Regen +0.90 other ------- Psi/turn +0.80 Psi when Hit +1.70 Max psi +21.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 Encumbrance T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego++] Nature/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +9 Con +7 Wil offense ------ Steampower +6 (+2 eff.) Damage +11% physical defense ------ Life +65.00 other ------- Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T5 steamgun 1H weapon Reqs Dex 48 Shoot Steam Pool [Ego] Arcane/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +14 cold Uses 2.0 Steam While equipped: Stats +7 Str offense ------ Physical Power +9 (+3 eff.) Damage +14% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 Encumbrance T4 shot ammo Reqs Dex 35 [Ego++] Master/Psionic Weapon Damage 152% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +14.5% Capacity 20 On-ranged-hit +17 darkness Damage Against +9% Living On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
![]() 2.0 Encumbrance T3 cloth armor [Ego+] Arcane While equipped: Stats +2 Cun offense ------ Spell Crit +7% Spellpower +8 (+4 eff.) Damage +10% light +13% darkness defense ------ Resistance +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 Encumbrance T4 light armor [Random Unique] Nature/Master While equipped: offense ------ Combat Speed +15% Spell Speed +15% Mind Speed +15% Damage +6% mind Ignore resists +20% mind When Hit 10 cold defense ------ Armor +7 Defense +12 (+6 eff.) Fatigue +8% Resistance +23% cold Life +41.00 Life Regen +6.00 Healmod +14% A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego+] Master While equipped: offense ------ Physical Crit +5.0% Critical power +14.00% Physical Power +7 (+2 eff.) defense ------ Armor +7 Defense +12 (+6 eff.) Fatigue +8% A suit of armour made of leather. |
![]() 14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego++] Master/Psionic While equipped: Stats +6 Cun +5 Wil defense ------ Armor +15 Defense +4 (+2 eff.) Fatigue +4% Physical save +9 (+2 eff.) Mind save +15 (+3 eff.) A suit of armour made of mail. |
![]() 1.0 Encumbrance T3 belt armor [Rare] Disrupt While equipped: Stats +4 Cun +3 Mag offense ------ Mindpower +30 (+6 eff.) Damage +9% mind Ignore resists +25% nature When Hit 6 nature defense ------ Resistance +11% acid +9% blight other ------- Hate-on-crit +3.00 A belt that goes around your waist. |
![]() 1.0 Encumbrance T3 belt armor [Random Unique] Master While equipped: Stats +4 Mag +10 Wil +10 Cun +7 Con offense ------ Against +63% Summoned defense ------ Resistance +6% blight +9% fire +8% cold Resist Against +45% Summoned other ------- Light +1 A belt that goes around your waist. |
![]() 1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +12 Str +4 Dex +6 Wil +3 Cun +3 Con defense ------ Physical save +13 (+2 eff.) Spell save +14 (+2 eff.) Mind save +13 (+3 eff.) other ------- Light +3 A belt that goes around your waist. |
![]() 2.0 Encumbrance T5 cloak armor [Ego++] Master While equipped: Stats +3 Cun +3 Dex offense ------ Critical power +15.00% Accuracy +19 (+12 eff.) Ignore Armor +13 defense ------ Defense +3 (+1 eff.) Stealth +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T3 feet armor [Ego] Master While equipped: defense ------ Armor +6 other ------- Stamina/turn +0.60 Max stamina +18.00 Infravision +2 A pair of boots made of leather. |
![]() 2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +9 Lck +5 Dex offense ------ Damage +12% mind When Hit 4 mind 8 light On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Resistance +6% light +15% temporal Stealth +8 A pair of boots made of leather. |
![]() 3.0 Encumbrance T3 feet armor [Ego+] Nature While equipped: defense ------ Armor +4 Fatigue +3% Life Regen +7.00 Healmod +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 Encumbrance T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Spellpower/crit +4 Damage +8% darkness +8% temporal Ignore resists +10% darkness +10% temporal defense ------ Resistance +8% darkness +8% temporal other ------- Negative/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust level 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
![]() 1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +7 Wil offense ------ Critical power +5.00% On-Hit 10 mind Damage +5% mind Ignore resists +10% mind defense ------ Armor +2 Fatigue +3% Resistance +6% mind other ------- Psi when Hit +0.12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex offense ------ Ignore Armor +7 defense ------ Armor +5 Fatigue +5% A cap made of leather. |
![]() 3.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: defense ------ Armor +3 Fatigue +5% Resistance +7% fire +8% cold other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 Encumbrance T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +5% Mindpower +12 (+2 eff.) Damage +10% mind When Hit 12 mind Psychic Lobotomy: Effective talent level: 3.9 Power cost 8 out of 10/10. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Inflicts 267.04 mind damage and cripples the target's higher mental functions, reducing cunning by 22 and confusing (38% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
![]() 1.0 Encumbrance T3 head armor Reqs Mag 25 [Unique] Arcane/Psionic While equipped: Stats +3 Str +5 Mag +7 Wil +3 Cun offense ------ Spell Crit +2% Mindpower +4 (+0 eff.) Damage +11% blight +6% arcane When Hit 6 arcane 10 vim draining blight defense ------ Resistance +3% blight Crit Resistance 10.00% other ------- Max vim +25.00 Vimsense: Effective talent level: 2.0 Power cost 25 out of 45/45. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 3% and all saves by 4, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
![]() 3.0 Encumbrance T3 head armor [Ego++] Arcane/Nature While equipped: defense ------ Armor +4 Fatigue +4% Resistance +8% blight +8% nature +7% darkness Spell save +13 (+2 eff.) Mind save +8 (+2 eff.) Life +67.00 Healmod +12% Circle of Sanctity: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 2 light damage to everyone else who enters. The circle lasts 4 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+7 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+7 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(159 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +5 Wil offense ------ Mind Crit +8% Critical power +20.00% Mindpower +30 (+6 eff.) Damage +7% mind defense ------ Resistance +6% mind Mind save +12 (+3 eff.) other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 Encumbrance T5 lite [Random Unique] Master While equipped: Stats +2 Con offense ------ Critical power +15.00% Damage +6% arcane Ignore Shields +10% When Hit 2 blight defense ------ Blind Resist +36% Confus Resist +18% other ------- Light +17 See Stealth +19 See Invisibility +24 Track: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 2.0 Encumbrance T3 gross misc [Unique] Unknown While equipped: offense ------ When Hit 25 darkness defense ------ Disarm Resist +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Miniature R2D2 Miniature R2D21.0 Encumbrance T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 50 power out of 100/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
![]() 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Wil +2 Cun offense ------ Mind Crit +2% Mindpower +10 (+2 eff.) other ------- Psi when Hit +0.24 Max psi +30.00 Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Cun +2 Wil offense ------ Physical Crit +4.0% Mind Crit +2% Ignore Armor +6 defense ------ Armor +4 Defense +6 (+3 eff.) Resistance +7% physical Unlife -40.00 life other ------- Max stamina +30.00 Max psi +40.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.9 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 23 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 16% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 322.00 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Damage +6% mind +3% cold Ignore resists +15% cold defense ------ Resistance +6% mind +9% darkness Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +10 Str +6 Con offense ------ Physical Crit +2.0% Critical power +15.00% defense ------ Armor +8 Blast the opponent's mind dealing 343 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil offense ------ Mindpower +10 (+2 eff.) Damage +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
![]() 2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Physical Power +20 (+7 eff.) Damage +9% light Ignore resists +10% physical When Hit 6 lightning defense ------ Unlife -80.00 life other ------- Max stamina +30.00 Sting an enemy dealing 266 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
By Vaermina the Halfling Solipsist level 33
8th Decay 122nd year of Ascendancy at 23:14 see stats
By Vaermina the Halfling Solipsist level 33
80th Haze 122nd year of Ascendancy at 06:02 see stats
By Vaermina the Halfling Solipsist level 8
65th Dusk 122nd year of Ascendancy at 09:23 see stats
By Vaermina the Halfling Solipsist level 33
80th Haze 122nd year of Ascendancy at 04:06 see stats
By Vaermina the Halfling Solipsist level 27
65th Haze 122nd year of Ascendancy at 20:09 see stats
By Vaermina the Halfling Solipsist level 23
57th Haze 122nd year of Ascendancy at 13:49 see stats
By Vaermina the Halfling Solipsist level 34
2nd Wintertide 123rd year of Ascendancy at 17:04 see stats
By Vaermina the Halfling Solipsist level 10
75th Dusk 122nd year of Ascendancy at 09:38 see stats
By Vaermina the Halfling Solipsist level 20
37th Haze 122nd year of Ascendancy at 21:09 see stats
By Vaermina the Halfling Solipsist level 30
74th Haze 122nd year of Ascendancy at 05:27 see stats
By Vaermina the Halfling Solipsist level 17
33rd Haze 122nd year of Ascendancy at 03:52 see stats
By Vaermina the Halfling Solipsist level 30
76th Haze 122nd year of Ascendancy at 01:27 see stats
By Vaermina the Halfling Solipsist level 21
39th Haze 122nd year of Ascendancy at 04:26 see stats
By Vaermina the Halfling Solipsist level 19
37th Haze 122nd year of Ascendancy at 05:55 see stats
By Vaermina the Halfling Solipsist level 7
79th Pyre 122nd year of Ascendancy at 05:37 see stats
By Vaermina the Halfling Solipsist level 17
32nd Haze 122nd year of Ascendancy at 12:17 see stats
By Vaermina the Halfling Solipsist level 25
59th Haze 122nd year of Ascendancy at 12:51 see stats
By Vaermina the Halfling Solipsist level 15
16th Haze 122nd year of Ascendancy at 04:45 see stats
By Vaermina the Halfling Solipsist level 32
78th Haze 122nd year of Ascendancy at 18:14 see stats
Log
Vaermina receives 1 healing (1 psi heal).
Ran for 7 turns (stop reason: dialog is displayed).
Vaermina receives 1 healing (1 psi heal).
Vaermina receives 1 healing (1 psi heal).
Vaermina receives 1 healing (1 psi heal).
Vaermina receives 1 healing (1 psi heal).
Vaermina receives 1 healing (1 psi heal).
Vaermina picks up (s.): stargazer's cashmere robe (0 def, 0 armour).
Vaermina picks up (2.): Adethra the dwarven-steel pickaxe (dig speed 15 turns).
Vaermina receives 1 healing (1 psi heal).
Vaermina receives 1 healing (1 psi heal).
Vaermina receives 1 healing (1 psi heal).
Talent Dig is ready to use.
Vaermina receives 1 healing (1 psi heal).
Vaermina is affected by the glimmerstone!
Vaermina receives 1 healing (1 psi heal).
Vaermina receives 1 healing (1 psi heal).
Vaermina receives 1 healing (1 psi heal).
Ran for 15 turns (stop reason: hostile spotted to the north (orc warrior)).
Vaermina uses Mind Sear.
Vaermina hits Orc warrior for 465 mind damage.
Vaermina uses Sunder Mind.
Vaermina's mind surges with critical power!
You collect a new ingredient: orc heart (1).
Vaermina hits Orc warrior for 424 mind damage.
Vaermina killed Orc warrior!