Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Writhing One |
Level / Exp | 11 / 86% |
Size | huge |
Lifes / Deaths | Killed by Ce'Nomina the black crystal at level 11 on the 14th Haze 122nd year of Ascendancy at 17:45 / 1 |
Primary Stats
Strength | 28 (base 25) |
Dexterity | 12 (base 10) |
Constitution | 13 (base 13) |
Magic | 36 (base 34) |
Willpower | 10 (base 10) |
Cunning | 15 (base 10) |
Resources
Life | -44/374 |
Mana | 30/160 |
Insanity | 91/100 |
Healing Factor | 1.2483363011315 |
Regeneration | 4.0570929786774 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 1 |
See Stealth | 6 |
See Invisible | 8 |
Offense: Mainhand
Damage | 40 |
Accuracy | 34 |
Crit Chance | 8% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +10% |
Light | +9% |
Blight | +10% |
Arcane | +12% |
Cold | +3% |
All | 0% |
Defense: Base
Armour (hardiness) | 22.413408721348 (65.897138898113%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 15 |
Physical Save | 20 |
Spell Save | 26 |
Mental Save | 20 |
Defense: Resistances
Acid | + 20%( 70%) |
Blight | + 10%( 70%) |
Physical | + 6%( 70%) |
Cold | + 6%( 70%) |
All | 0%( 70%) |
Lightning | + 29%( 70%) |
Temporal | + 11%( 70%) |
Mind | + 6%( 70%) |
Darkness | + 26%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 20% |
Poison Resistance | 10% |
Bleed Resistance | 40% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 384 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 57 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 632% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Demented / Horrific body | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Slow death | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' * You've found the needed orc heart. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed green worm. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | Gleamserpent the pair of iron boots (0 def, 4 armour) Gleamserpent the pair of iron boots (0 def, 4 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +9% light defense ------ Armor +4 Fatigue +2% Resistance +6% mind other ------- Light +1 Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Bahell' brass lantern 'Bahell'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Cun offense ------ On-Hit (Melee): * 10% chance to reduce all saves and defense by 8 defense ------ Defense +5 (+3 eff.) Mind save +6 (+3 eff.) other ------- Max psi +20.00 Light +3 See Stealth +6 See Invisibility +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Growsear the iron helm (0 def, 3 armour) Growsear the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Dex offense ------ Physical Crit +2.0% Ignore Armor +1 When Hit 4 nature defense ------ Armor +3 Fatigue +5% Resistance +6% lightning +5% temporal +1% physical A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | iron torque of gale force [power 100] (34/15 cooldown) iron torque of gale force [power 100] (34/15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | mule's copper ring of blight (+10%) mule's copper ring of blight (+10%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +10% blight defense ------ Fatigue -4% Resistance +10% blight other ------- Encumbrance +23 Rings make your fingers look great! |
On fingers | savior's steel ring of darkness (+20%) savior's steel ring of darkness (+20%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +10% darkness defense ------ Resistance +20% darkness Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Rings make your fingers look great! |
Around waist | grounding rough leather belt of the giants grounding rough leather belt of the giants1.0 Encumbrance T1 belt armor [Ego] Nature/Master While equipped: offense ------ Physical Power +3 (+1 eff.) defense ------ Resistance +6% lightning +6% temporal Spell save +5 (+2 eff.) other ------- Size +1 A belt that goes around your waist. |
In main hand | balanced steel waraxe of massacre (118% power, 3 apr) balanced steel waraxe of massacre (118% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Master Weapon Damage 119% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+3 eff.) defense ------ Defense +6 (+3 eff.) Disarm Resist +20% One-handed war axes. |
On hands | rough leather gloves 'Haluldil' (5 def, 1 armour) rough leather gloves 'Haluldil' (5 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 5 cold Damage +3% cold defense ------ Armor +1 Defense +5 (+3 eff.) Resistance +6% darkness +6% cold Poison Resist +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | dwarven-steel mail armour 'Vorunn' (3 def, 8 armour) dwarven-steel mail armour 'Vorunn' (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Random Unique] Nature/Master While equipped: Stats +2 Wil offense ------ Spellpower +15 (+5 eff.) Damage +12% arcane defense ------ Armor +8 Defense +3 (+2 eff.) Fatigue +12% Resistance +17% lightning +20% acid Life +20.00 Life Regen +3.00 Healmod +12% A suit of armour made of mail. |
Cloak | resilient linen cloak of Eldoral (1 def, 0 armour) resilient linen cloak of Eldoral (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Cun +1 Dex defense ------ Defense +1 (+1 eff.) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | warrior's copper amulet of healing warrior's copper amulet of healing0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +5% physical Healmod +10% Cut Resist +40% other ------- Stamina/turn +0.20 Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 126 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
wild infusion of the duelist (res 20%; mental; dur 3; cd 15) wild infusion of the duelist (res 20%; mental; dur 3; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Vargh Redemption =con, wil= Vargh Redemption =con, wil=0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 7.72 cold and 7.50 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
psionicist's steel ring of darkness (+22%) =rDark= psionicist's steel ring of darkness (+22%) =rDark=0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil offense ------ Damage +11% darkness defense ------ Resistance +22% darkness Mind save +4 (+2 eff.) Rings make your fingers look great! |
impenetrable iron plate armour of acid resistance (0 def, 13 armour) impenetrable iron plate armour of acid resistance (0 def, 13 armour)17.0 Encumbrance T1 massive armor [Ego] Master While equipped: defense ------ Armor +13 Fatigue +22% Resistance +16% acid A suit of armour made of metal plates. |
steel plate armour of the dragon (0 def, 9 armour) steel plate armour of the dragon (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Ego+] Nature While equipped: defense ------ Armor +9 Fatigue +22% Resistance +6% acid +6% physical +6% cold +6% lightning +6% fire Disarm Resist +22% Stun Resist +21% Knockbk Resist +22% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
pair of iron boots (0 def, 3 armour) pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Normal] While equipped: defense ------ Armor +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)1.5 Encumbrance T1 hands armor [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +3% Mindpower +4 (+4 eff.) Damage +5% nature Ignore resists +5% nature defense ------ Armor +2 Defense +1 (+1 eff.) Spell save +4 (+2 eff.) Life +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
miner's iron pickaxe (dig speed 28 turns) miner's iron pickaxe (dig speed 28 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Whateley the Ogre Writhing One level 10
4th Haze 122nd year of Ascendancy at 13:09 see stats
By Whateley the Ogre Writhing One level 10
57th Dusk 122nd year of Ascendancy at 19:01 see stats
By Whateley the Ogre Writhing One level 10
13rd Haze 122nd year of Ascendancy at 21:40 see stats
By Whateley the Ogre Writhing One level 6
53rd Dusk 122nd year of Ascendancy at 16:50 see stats
By Whateley the Ogre Writhing One level 10
10th Haze 122nd year of Ascendancy at 18:12 see stats
Log
Netherworm mass misses Whateley.
Netherworm mass hits Whateley for (11 absorbed), 0 temporal, (11 absorbed), 0 darkness (0 total damage).
Melee retaliation hits Netherworm mass for 5 nature damage.
Melee retaliation hits Gloradakira the black bear for 3 nature damage.
Gloradakira the black bear's Beyond the Flesh hits Whateley for (35 absorbed), 0 physical, (3 absorbed), 0 lightning, (10 absorbed), 0 fire, (6 absorbed), 0 lightning (0 total damage).
Gloradakira the black bear uses Telekinetic Smash.
Your shield crumbles under the damage!
The shield around Whateley crumbles.
Whateley is stunned!
Melee retaliation hits Gloradakira the black bear for 2 nature, 2 nature (4 total damage).
Gloradakira the black bear hits Whateley for (39 absorbed), 0 physical, (3 absorbed), 0 lightning, (10 absorbed), 0 fire, (6 absorbed), 0 lightning, (5 absorbed), 27 physical, 3 lightning, 10 fire, 6 lightning (46 total damage).
Ce'Nomina the black crystal's Blight Bolt hits Whateley for 73 blight damage.
Whateley casts Pustulent Fulmination.
Whateley hits Netherworm mass for 36 darkness damage.
Whateley hits Gloradakira the black bear for 26 darkness damage.
Whateley receives 40 healing.
Whateley casts Tendrils Eruption.
Netherworm mass is caught by a slimy tendril.
Gloradakira the black bear is caught by a slimy tendril.
Whateley hits Netherworm mass for 81 darkness, 2 cold (83 total damage).
Whateley hits Gloradakira the black bear for 66 darkness, 2 cold (68 total damage).
Talent Dig is ready to use.
Deep Wound from Gloradakira the black bear hits Whateley for 12 physical damage.
Melee retaliation hits Gloradakira the black bear for 1 nature damage.
Gloradakira the black bear's Beyond the Flesh hits Whateley for 20 physical, 2 lightning, 7 fire, 5 lightning (35 total damage).
Ce'Nomina the black crystal casts Drain.
Ce'Nomina the black crystal hits Whateley for 102 blight damage.
Whateley the level 11 ogre writhing one was diseased to death by Ce'Nomina the black crystal on level 4 of Scintillating Caves.
The victim in your stomach finally dies from the painful agony.