











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Player GAI 1.4.0This is a fork of PlayerAI by Charidan. The AI will stop at the following low health conditions: Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Smarter Rest 1.7.6智能休息: Rest becomes smarter: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: cleanUI+++ 1.7.6Replaces default interface styles with cleaner versions to enhance readability. |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Shalore |
Class | Reaver |
Level / Exp | 11 / 65% |
Size | big |
Lifes / Deaths | Killed by Nerowen the thief at level 11 on the 4th Flare 122nd year of Ascendancy at 01:39 / 1 |
Primary Stats
Strength | 33 (base 32) |
Dexterity | 16 (base 11) |
Constitution | 11 (base 10) |
Magic | 35 (base 29) |
Willpower | 13 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | -3/270 |
Vim | 83/217 |
Healing Factor | 1.1197162075846 |
Regeneration | 3.63907767465 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
See Stealth | 22 |
See Invisible | 33 |
Offense: Mainhand
Damage | 36 |
Accuracy | 42 |
Crit Chance | 10% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 23 |
Accuracy | 42 |
Crit Chance | 11% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 27 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 9% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 26.317011280365 (72.903125182002%) |
Defense | 13 |
Ranged Defense | 13 |
Fatigue | 12 |
Physical Save | 15 |
Spell Save | 24 |
Mental Save | 15 |
Defense: Resistances
Acid | + 16%( 70%) |
Temporal | + 6%( 70%) |
Lightning | + 9%( 70%) |
Physical | + 1%( 70%) |
Mind | + 9%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 10% |
Confusion Resistance | 10% |
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Blind Resistance | 21% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 62 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 116 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost warrior from death by Spellblaze Crystal. Escort: lost warrior (level 3 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() T1Rare feet /armor (2.0 Encumbrance) Nature Power Keywords: restorative While equipped: Stats +1Cun offense ------ On-Hit (Melee): * 10% chance to reduce armor by 25% defense ------ Armor +1 Resistance +3% lightning Crit Resistance 15.00% Life Regen +3.00 Healmod +11% Immune +20% Poison A pair of boots made of leather. |
Light source | ![]() T1Rare lite (2.0 Encumbrance) Psionic Power Keywords: clarity While equipped: Stats +1Mag offense ------ On-Hit (Melee): * 10% chance to reduce armor by 25% defense ------ Mind save +6 (+5 eff.) other ------- Light +5 See Stealth +7 See Invisibility +18 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() T1Rare head /armor (2.0 Encumbrance) Nature Power Keywords: grounding While equipped: Stats +3Str +1Dex defense ------ Defense +1 (+1 eff.) Resistance +6% lightning +6% temporal +9% mind A pointy cloth hat, very wizardly... |
On hands | ![]() T1Ego hands /armor (1.0 Encumbrance) Masterpiece Keywords: dex While equipped: Stats +2Dex offense ------ Accuracy +11 (+4 eff.) defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() T1Ego totem /charm (2.0 Encumbrance) Nature Power Keywords: healing/innervating Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 turn cooldown 100% to reduce fatigue by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() T1Ego ring /jewelry (0.1 Encumbrance) Arcane Power Keywords: sensing While equipped: defense ------ Immune +21% Blind other ------- Infravision +3 See Stealth +5 See Invisibility +5 Rings make your fingers look great! |
On fingers | ![]() T1Ego ring /jewelry (0.1 Encumbrance) Arcane Power Keywords: wizard While equipped: Stats +3Mag defense ------ Spell save +6 (+3 eff.) Rings make your fingers look great! |
Around neck | ![]() T1Unique amulet /jewelry (0.1 Encumbrance) Psionic Power While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | ![]() T1Ego longsword 1H /weapon (3.0 Encumbrance) Arcane Power Keywords: flaming/daylight When used to attack: Power: 104% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +5 light Damage Against +5% Undead On-Hit, radius 1 +6 fire Sharp, long, and deadly. |
Around waist | ![]() T1Rare belt /armor (1.0 Encumbrance) Masterpiece Keywords: giant While equipped: Stats +1Con offense ------ Critical power +5.00% Physical Power +8 (+3 eff.) Ignore Armor +4 defense ------ Armor +6 Resistance +1% physical Spell save +6 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
In off hand | ![]() T1Normal waraxe 1H /weapon (3.0 Encumbrance) When used to attack: Power: 107% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% One-handed war axes. |
Cloak | ![]() T1Rare cloak /armor (2.0 Encumbrance) Masterpiece Keywords: eldoral While equipped: Stats +1Cun +1Dex defense ------ Defense +6 (+6 eff.) Life +20.00 Immune +10% Stun +10% Confus +20% Disease A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() T1Ego heavy /armor (14.0 Encumbrance) Masterpiece Keywords: acid res/impenetrable While equipped: defense ------ Armor +10 Defense +2 (+2 eff.) Resistance +16% acid other ------- Fatigue +12% A suit of armour made of mail. |
Inventory
![]() T1Rare amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: warrior While equipped: Stats +1Mag +1Wil +1Cun +3Con offense ------ Physical Power +10 (+4 eff.) defense ------ Resistance +6% physical other ------- Resource +0.30 Stamina/turn Amulets make your neck look great! |
![]() T1Ego ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: savior While equipped: defense ------ Physical save +6 (+5 eff.) Spell save +6 (+3 eff.) Mind save +6 (+5 eff.) Rings make your fingers look great! |
![]() T1Unique staff 2H /weapon (5.0 Encumbrance) Arcane Power When used to attack: Power: 100% Range: 1.2x Uses 110% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Damage Change +10% acid +10% fire +10% darkness +10% blight Spell Crit +8% Spellpower +7 (+4 eff.) other ------- See Invisibility +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Effective talent level: 3.9 Power cost 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 104.80 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (210). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
![]() T1Normal staff 2H /weapon (5.0 Encumbrance) When used to attack: Power: 100% Range: 1.2x Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Damage Change +10% darkness Spell Crit +1% Spellpower +3 (+2 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() T1Unique trident 2H /weapon (3.0 Encumbrance) Arcane Power When used to attack: Power: 126% Range: 1.4x Uses 120% Str Mastery Exotic Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +8 Critical Rate +5.0% Attack Speed 100% On-hit +15 cold While equipped: On Spell Hit:20% Glacial Vapour level 1 offense ------ Damage Change +10% cold Spellpower +10 (+5 eff.) Accuracy +10 (+3 eff.) defense ------ Resistance +10% cold other ------- Move Speed +10% Tidal Wave: Effective talent level: 1.0 Power cost 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 7.66 cold damage and 7.66 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
![]() T1Normal longsword 1H /weapon (3.0 Encumbrance) When used to attack: Power: 105% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Sharp, long, and deadly. |
![]() T1Normal mace 1H /weapon (3.0 Encumbrance) When used to attack: Power: 106% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% Blunt and deadly. |
![]() T1Ego longbow 2H /weapon (4.0 Encumbrance) Antimagic Power Requires: - Talent Shoot Keywords: dampening When used to attack: Accuracy bonus +0.2% crit chance (max 25%) Attack Speed 100% Range +6 While equipped: defense ------ Resistance +12% acid +12% lightning +12% cold +12% fire +3% all Spell save +9 (+4 eff.) Longbows are used to shoot arrows at your foes. |
![]() T1Rare belt /armor (1.0 Encumbrance) Masterpiece Keywords: noble While equipped: Stats +4Cun +4Wil offense ------ When Hit 4 lightning 2 cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 13 Against +19% Summoned defense ------ Resistance +3% cold Resist Against +16% Summoned A belt that goes around your waist. |
![]() T1Normal belt /armor (1.0 Encumbrance) A belt that goes around your waist. |
![]() T1Rare cloak /armor (2.0 Encumbrance) Nature Power Keywords: resilient While equipped: offense ------ Damage Change +6% lightning +6% arcane defense ------ Defense +1 (+1 eff.) Resistance +12% lightning +5% arcane Life +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() T1Rare feet /armor (3.0 Encumbrance) Masterpiece Keywords: wanderer While equipped: Stats +2Wil +2Cun +1Con offense ------ Critical power +5.00% Damage Change +3% nature Spellpower/crit +2 Ignore Shields +30% defense ------ Armor +3 Physical save +10 (+7 eff.) Mind save +10 (+7 eff.) other ------- Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() T1Ego feet /armor (3.0 Encumbrance) Arcane Power Keywords: scholar While equipped: offense ------ Spellpower +5 (+3 eff.) defense ------ Armor +3 other ------- Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() T1Ego head /armor (2.0 Encumbrance) Masterpiece Keywords: stabilize/dex While equipped: Stats +2Dex defense ------ Armor +1 Physical save +10 (+7 eff.) other ------- Fatigue +1% A cap made of leather. |
![]() T1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() T1Rare lite (2.0 Encumbrance) Psionic Power Keywords: focus While equipped: Stats +6Wil offense ------ Critical power +5.00% Damage Change +5% mind Ignore resists +5% mind Ignore Shields +20% defense ------ Resistance +3% mind other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() T1Unique digger /tool (3.0 Encumbrance) Unknown Power While equipped: offense ------ Damage Change +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() T1Ego digger /tool (3.0 Encumbrance) Masterpiece Keywords: endurance While equipped: Stats +2Str other ------- Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() T1Unique misc /tool (2.0 Encumbrance) Nature Power While equipped: Stats +5Lck defense ------ Defense +5 (+5 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Quest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
![]() Quest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Silverking the Shalore Reaver level 10
3rd Summertide 122nd year of Ascendancy at 04:36 see stats
By Silverking the Shalore Reaver level 8
7th Mirth 122nd year of Ascendancy at 19:37 see stats
Log
Ce'Nilelle the white worm mass uses Stunning Blow.
Silverking is stunned!
Adesewen the white wolf hits Silverking for 1 nature, 2 mind, 2 darkness, 1 nature, 2 mind, 2 darkness (9 total damage).
Ce'Nilelle the white worm mass hits Silverking for 10 physical, 5 darkness, 15 physical, 5 darkness (35 total damage).
------Player Action Start------
Silverking casts Rune: Shielding.
A shield forms around Silverking.
------Player Action End------
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Silverking for (29 absorbed), 0 fire (0 total damage).
Nerowen the thief shoots!
------Game Turn Changed!------
Deadly Poison from Nerowen the thief hits Silverking for (15 absorbed), 0 nature (0 total damage).
Nerowen the thief's Shoot hits Silverking for (21 absorbed), 0 physical, (5 absorbed), 0 lightning, (3 absorbed), 0 nature (0 total damage).
Adesewen the white wolf hits Silverking for (2 absorbed), 0 nature, (2 absorbed), 0 mind, (2 absorbed), 0 darkness, (1 absorbed), 0 nature, (2 absorbed), 0 mind, (2 absorbed), 0 darkness (0 total damage).
Ritch flamespitter spits flames!
Your shield crumbles under the damage!
The shield around Silverking crumbles.
Ritch flamespitter hits Silverking for (18 absorbed), 2 fire (2 total damage).
Nerowen the thief shoots!
------Game Turn Changed!------
Talent Virulent Strike is ready to use.
Talent Virulent Disease is ready to use.
Talent Drain is ready to use.
Talent Dig is ready to use.
Deadly Poison from Nerowen the thief hits Silverking for 15 nature damage.
Nerowen the thief's Shoot hits Silverking for 21 physical, 5 lightning (26 total damage).
Silverking the level 11 shalore reaver was volted to death by Nerowen the thief on level 2 of Ruins of Kor'Pul.