Rawth the level 10 Whitehoof Archmage by reiswth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignOrcs
ModeNormal Exploration
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp10 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic46 (base 34)
Willpower21 (base 24)
Cunning15 (base 11)

Resources

Life210/210
Mana229/229
Steam100/100
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage20
Accuracy3
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower34
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%
Fire+10%
Arcane+11%

Defense: Base

Armour (hardiness)2 (30%)
Defense15
Ranged Defense15
Fatigue0
Physical Save21
Spell Save21
Mental Save12

Defense: Resistances

Lightning+ 21%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance72%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (4/4)

Runes
Runes
Runes
Implants

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
2/5
3/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
3/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
5/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
active
done
active
active

Equipment

Tool
On fingers
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Rawth the Whitehoof Archmage level 10
16th Retaking 124th year of Ascendancy at 04:31
see stats

Log


Lightning is still on cooldown for 2 turns.

Resting starts...

Rawth starts to surge mana.

Talent Manathrust is ready to use.
Talent Lightning is ready to use.
Rawth stops surging mana.

Talent Rune: Manasurge is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


Rawth casts
Arcane Eye.
Rawth casts
Flame.
Sun-mage is on fire!

Rawth hits Sun-mage for 85 fire damage.
Burning from Rawth hits Sun-mage for
28 fire damage.
Sun-mage casts
Firebeam.
Sun-mage hits Rawth for 40 fire damage.

Rawth casts
Manathrust.
Rawth hits Sun-mage for 112 arcane damage.
Burning from Rawth hits Sun-mage for
28 fire damage.
Sun-mage casts
Sun Flare.
Rawth loses sight!

Something hits
Rawth for 187 light damage.
Rawth the level 10 whitehoof archmage was jerkied to death by a sun-mage on level 2 of Sunwall Outpost.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Rawth!
Saving game...

Saving done.