





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Pragmatic Heroism 1.7.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 12 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 24 (base 24) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 26 (base 24) |
Willpower | 13 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 290/290 |
Mana | 159/159 |
Stamina | 140/140 |
Healing Factor | 1.0191526171258 |
Regeneration | 1.0191526171258 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 34 |
Accuracy | 35 |
Crit Chance | 12% |
APR | 8 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 23 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
All | +2% |
Offense: Damage Penetration
All | +6% |
Defense: Base
Armour (hardiness) | 18.44934837382 (68.151787968034%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 30 |
Physical Save | 23 |
Spell Save | 15 |
Mental Save | 9 |
Defense: Resistances
Lightning | + 6%(100%) |
Fire | + 16%(100%) |
Nature | + 3%(100%) |
Physical | + 6%(100%) |
Mind | + 6%(100%) |
All | 0%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
In off hand | ![]() Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 5 fire Damage when hit (Melee): 1 fire Changes resistances: +16% fire Talent granted: +1 Block Handheld deflection devices. |
Main armor | ![]() Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +7 Fatigue: +22% Damage when hit (Melee): 4 darkness Changes stats: +2 Mag / +3 Wil Changes resistances: +6% physical Changes damage: +2% all Physical save: +11 (+5 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +1% Mental crit. chance: +1% A suit of armour made of metal plates. |
In main hand | ![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 33% On weapon crit: * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +4 cold Damage (radius 1) on hit: +4 cold When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +5 Physical crit. chance: +7.0% Physical power: +7 (+2 eff.) Changes resistances: +3% nature Changes resistances penetration: +6% all One-handed war axes. |
Inventory
![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Wil Changes resistances: +3% lightning Equilibrium when hit: +0.08 Mental crit. chance: +3% Blunt and deadly. |
![]() Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +3 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Massive armour training - Strength 22 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes resistances: +10% light / +10% darkness A suit of armour made of metal plates. |
Achievements
Log
There is nowhere left to explore.
Sir Explosion wears (replacing Braneran the Treequencher): noble's rough leather belt.
You gain 5.00 gold from the transmogrification of elm wand of conjuration [power 105] (15 cooldown).
You gain 0.15 gold from the transmogrification of iron pickaxe (dig speed 36 turns).
You gain 7.97 gold from the transmogrification of Shinewend (0 def, 3 armour).
You gain 1.07 gold from the transmogrification of stabilizing rough leather cap of strength (+3) (0 def, 1 armour).
You gain 7.75 gold from the transmogrification of Shadezeal the linen wizard hat (1 def, 0 armour).
You gain 12.76 gold from the transmogrification of Kadil the pair of iron boots (0 def, 3 armour).
You gain 7.95 gold from the transmogrification of Korolar the pair of rough leather boots (0 def, 1 armour).
You gain 6.97 gold from the transmogrification of Betoba the Lightningmortal (0 def, 1 armour).
You gain 1.49 gold from the transmogrification of regal linen cloak (1 def, 0 armour).
You gain 14.73 gold from the transmogrification of Unrekalthozor (7 def, 4 armour).
You gain 0.72 gold from the transmogrification of grounding rough leather belt of transcendence.
You gain 7.02 gold from the transmogrification of Nerawen the Cracklesear.
You gain 2.07 gold from the transmogrification of cleansing hardened leather armour of stability (9 def, 6 armour).
You gain 0.79 gold from the transmogrification of linen robe of darkness (+18%) (0 def, 0 armour).
You gain 0.27 gold from the transmogrification of iron shield of lightning resistance (+16%) (0 def, 2 armour, 17 block).
You gain 0.90 gold from the transmogrification of arcing quiver of elm arrows of accuracy (15/15, 16-23 power, 5 apr).
You gain 0.25 gold from the transmogrification of iron dagger (10-14 power, 5 apr).
You gain 0.25 gold from the transmogrification of iron greatmaul (19-28 power, 1 apr).
You gain 0.75 gold from the transmogrification of acidic iron greatmaul (16-24 power, 1 apr).
You gain 0.25 gold from the transmogrification of elm magestaff (10-12 power, 2 apr, fire element).
There is a next level here (press '' or right click to use).
Character control switched to golem (servant of Sir Explosion).
Character control switched to Sir Explosion.
Character control switched to golem (servant of Sir Explosion).
Saving game...
Saving done.