Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Alchemy Woes: Only One Provider 1.4.6Breaking out just the alchemy part of Regalion's mod, and making sure its 1.4.x compatible. Not thoroughly tested yet, but registering so I can just leave it on. This should prevent the other alchemists Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Alternate Zones Option 1.7.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Class: Spellweaver 1.7.4Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Cursed |
Level / Exp | 9 / 0% |
Size | medium |
Lifes / Deaths | Killed by water imp at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:58 0 / 5Killed by drenched giant venus flytrap at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:10 Killed by gladiator at level 7 on the 2nd Mirth 122nd year of Ascendancy at 19:57 Killed by arcane blade at level 7 on the 2nd Mirth 122nd year of Ascendancy at 21:30 Killed by Isebeth the red crystal at level 9 on the 3rd Haze 122nd year of Ascendancy at 05:16 |
Primary Stats
Strength | 21 (base 21) |
Dexterity | 11 (base 10) |
Constitution | 10 (base 10) |
Magic | 10 (base 10) |
Willpower | 31 (base 24) |
Cunning | 28 (base 18) |
Resources
Life | -6/229 |
Hate | 85/100 |
Equilibrium | 0 |
Healing Factor | 0.97603117747633 |
Regeneration | 1.0248327363502 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +12.5% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 32 |
Accuracy | 21 |
Crit Chance | 6% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 17 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Blight | +12% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Physical | +5% |
Defense: Base
Armour (hardiness) | 8.3350939529706 (47.857809501309%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 10 |
Physical Save | 10 |
Spell Save | 14 |
Mental Save | 27 |
Defense: Resistances
Blight | + 12%( 70%) |
Lightning | + 20%( 70%) |
Cold | + 9%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 57% |
Confusion Resistance | 35% |
Fear Resistance | 35% |
Instadeath Resistance | 100% |
Knockback Resistance | 35% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cursed / Gloom | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision, which can be used to permanently increase your physical critical strike chance by 4%. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Marus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | The Black Boots (Nightmares) (2 def, 1 armour) The Black Boots (Nightmares) (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +12% ----- def ----- Armour +1 Defense +2 (+2 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. Curse of Nightmares "It's a treacherous road to the top of the world." |
On hands | rough leather gloves (Nightmares) (0 def, 1 armour) rough leather gloves (Nightmares) (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | clarifying linen wizard hat of blight (+12%) (Corpses) (1 def, 0 armour) clarifying linen wizard hat of blight (+12%) (Corpses) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +12% blight ----- def ----- Defense +1 (+1 eff.) Resists +12% blight Mind.save +5 (+3 eff.) Curse of Corpses A pointy cloth hat, very wizardly... |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 7/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | mule's steel ring of power mule's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +7 (+5 eff.) Mind.pwr +5 (+3 eff.) ----- def ----- Fatigue -4% ---------- misc Max.enc +22 Rings make your fingers look great! |
Around neck | grounding copper amulet of cunning (+3) grounding copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +11% lightning Stun/Frz- +22% Amulets make your neck look great! |
In main hand | arcing iron greatmaul (Nightmares) (15-22 power, 1 apr) arcing iron greatmaul (Nightmares) (15-22 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Arcane Power 15.0 - 22.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 21 damage Curse of Nightmares Massive two-handed mauls. |
Main armor | iron mail armour (Corpses) (2 def, 4 armour) iron mail armour (Corpses) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Curse of Corpses A suit of armour made of mail. |
Light source | brass lantern 'Betyra' brass lantern 'Betyra'2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Dex +4 Wil dps ---------- Dmg.mod +6% mind Res.pen +5% physical ----- def ----- Resists +9% lightning +9% cold ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Around waist | rough leather belt of life (Misfortune) rough leather belt of life (Misfortune)1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- HP.reg +0.80 Heal.mod +11% Curse of Misfortune A belt that goes around your waist. |
Inventory
cleansing copper amulet cleansing copper amulet0.1 T1 amulet jewelry [Ego] Disrupt While equipped: ----- def ----- Resists +12% nature +10% blight Poison- +22% Disease- +20% Amulets make your neck look great! |
restful copper amulet restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
warrior's copper amulet of constitution (+3) warrior's copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
warrior's copper amulet of strength (+2) warrior's copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
iron battleaxe (Corpses) (12-19 power, 1 apr) iron battleaxe (Corpses) (12-19 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 12.5 - 18.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Curse of Corpses Massive two-handed battleaxes. |
Eilinata (Madness) (14-23 power, 1 apr) Eilinata (Madness) (14-23 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Psionic Power 14.5 - 23.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +13 mind On Hit: * 14% chance to reduce all saves and defense by 24 While equipped: Stats +3 Cun +3 Wil dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +10 (+10 eff.) Crit.chn- 5.00% Silence- +10% Curse of Madness Massive two-handed swords. |
mossy mindstar (Misfortune) (2-3 power, 12 apr, nature damage) mossy mindstar (Misfortune) (2-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Skullcleaver (Misfortune) (20-28 power, 4 apr) Skullcleaver (Misfortune) (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight Curse of Misfortune A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Hathylavon the rough leather belt (Corpses) Hathylavon the rough leather belt (Corpses)1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Resists +6% blight +6% fire +6% cold Spell.save +6 (+6 eff.) Max.HP +20.00 Curse of Corpses A belt that goes around your waist. |
Hailtreason the pair of rough leather boots (Nightmares) (0 def, 1 armour) Hailtreason the pair of rough leather boots (Nightmares) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Res.pen +5% cold ----- def ----- Armour +1 Spell.save +9 (+7 eff.) Knockbk- +10% ---------- misc Stam/turn +0.30 Max.stam +11.00 Curse of Nightmares A pair of boots made of leather. |
Gybeth the iron gauntlets (Shrouds) (0 def, 1 armour) Gybeth the iron gauntlets (Shrouds) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Con dps ---------- Melee+ 6 nature Dmg.mod +4% nature ----- def ----- Armour +1 Fatigue +1% Resists +12% acid +6% nature +3% mind ---------- misc Infravis +1 See.Invis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Morningwend' (Corpses) (0 def, 1 armour) iron gauntlets 'Morningwend' (Corpses) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% Apr +3 ----- def ----- Armour +1 Fatigue +1% Resists +6% light HP.reg +1.00 ---------- misc Stam/turn +0.70 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
Blindbolt the linen wizard hat (Corpses) (1 def, 0 armour) Blindbolt the linen wizard hat (Corpses) (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +6% darkness Res.pen +5% darkness +20% fire ----- def ----- Defense +1 (+1 eff.) Resists +6% mind Mind.save +6 (+3 eff.) Curse of Corpses A pointy cloth hat, very wizardly... |
Gunezor (Corpses) (1 def, 0 armour) Gunezor (Corpses) (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +11% mind ----- def ----- Defense +1 (+1 eff.) Resists +11% mind HP.reg +2.00 Stun/Frz- +10% ---------- misc Max.stam +30.00 See.Invis +6 Curse of Corpses A pointy cloth hat, very wizardly... |
stabilizing rough leather cap (Corpses) (0 def, 1 armour) stabilizing rough leather cap (Corpses) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+10 eff.) Curse of Corpses A cap made of leather. |
Daimalen (Misfortune) (0 def, 7 armour) Daimalen (Misfortune) (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Nature While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +3% blight +12% cold +5% arcane +3% acid Max.HP +22.00 Curse of Misfortune A suit of armour made of metal plates. |
iron shield 'Branohell' (Shrouds) (0 def, 4 armour, 9-11 power, 39.5 block) iron shield 'Branohell' (Shrouds) (0 def, 4 armour, 9-11 power, 39.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +40 Melee+ +4 arcane While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Mind.pwr +5 (+3 eff.) Res.pen +5% blight ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Curse of Shrouds Handheld deflection devices. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Emygalle the iron pickaxe (dig speed 30 turns) Emygalle the iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Cun dps ---------- Crit.mult +10.00% Mind.pwr +10 (+4 eff.) Acc +4 (+2 eff.) ---------- misc Psi/ret +0.08 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(85 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
bright brass lantern of clarity bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +6 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ulystir the Sparkbraze (14/14, 12-15 power, 1 apr) Ulystir the Sparkbraze (14/14, 12-15 power, 1 apr)3.0 T1 shot ammo [Rare] Psionic Power 12.5 - 15.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 14 Ranged+ +7 darkness Against +6% Living On Hit.r1 +4 lightning +4 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Atkea the Cornac Cursed level 7
2nd Mirth 122nd year of Ascendancy at 21:29 see stats
Log
Isebeth the red crystal has been put to sleep.
Armoured skeleton warrior has been put to sleep.
Isebeth the red crystal is suffering from insomnia.
Atkea harrows Isebeth the red crystal!
Curse of Nightmares hits Isebeth the red crystal for 16 mind, 27 darkness (43 total damage).
Isebeth the red crystal's desolate waste area effect hits Atkea for 4 cold damage.
Isebeth the red crystal's desolate waste area effect hits Atkea for 4 cold damage.
Isebeth the red crystal's desolate waste area effect hits Atkea for 4 cold damage.
Isebeth the red crystal is no longer sleeping.
Armoured skeleton warrior is suffering from insomnia.
Armoured skeleton warrior is no longer out of phase.
3-headed hydra is stunned with fear!
Atkea hits Isebeth the red crystal for 61 physical damage.
Isebeth the red crystal is no longer dominated.
Isebeth the red crystal's desolate waste area effect hits Atkea for 4 cold damage.
Isebeth the red crystal's desolate waste area effect hits Atkea for 4 cold damage.
Isebeth the red crystal's desolate waste area effect hits Atkea for 4 cold damage.
White crystal's Ice Bolt hits Atkea for 48 cold damage.
Atkea hits Isebeth the red crystal for 44 physical damage.
Isebeth the red crystal is no longer suffering from insomnia.
Isebeth the red crystal unleashes a blast of frostdusk as he crosses the veil!
Isebeth the red crystal casts Flame Bolt.
Isebeth the red crystal's desolate waste area effect hits Atkea for 4 cold damage.
Isebeth the red crystal hits Atkea for 16 cold, 20 darkness (37 total damage).
Isebeth the red crystal's desolate waste area effect hits Atkea for 4 cold damage.
Isebeth the red crystal's Flame Bolt hits Atkea for 31 fire damage.
Atkea the level 9 cornac cursed was blazed to death by Isebeth the red crystal on level 2 of Scintillating Caves.
Isebeth the red crystal is no longer being stalked by Atkea.