Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Alchemy Woes: Only One Provider 1.4.6Breaking out just the alchemy part of Regalion's mod, and making sure its 1.4.x compatible. Not thoroughly tested yet, but registering so I can just leave it on. This should prevent the other alchemists Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Alternate Zones Option 1.7.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Class: Spellweaver 1.7.4Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Cursed |
Level / Exp | 12 / 19% |
Size | medium |
Lifes / Deaths | Killed by Yvida the rattlesnake at level 7 on the 78th Dusk 122nd year of Ascendancy at 06:56 0 / 5Killed by ritch flamespitter at level 8 on the 79th Dusk 122nd year of Ascendancy at 05:17 Killed by Eilinethra the large brown snake at level 11 on the 35th Haze 122nd year of Ascendancy at 20:14 Killed by armoured skeleton warrior at level 11 on the 35th Haze 122nd year of Ascendancy at 22:55 Killed by black crystal at level 12 on the 36th Haze 122nd year of Ascendancy at 07:12 |
Primary Stats
Strength | 24 (base 24) |
Dexterity | 12 (base 10) |
Constitution | 15.340449927278 (base 10) |
Magic | 19 (base 10) |
Willpower | 43 (base 28) |
Cunning | 36 (base 20) |
Resources
Life | -14/332 |
Hate | 73/100 |
Equilibrium | 18 |
Healing Factor | 0.78322359802774 |
Regeneration | 0.19580589950693 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +105% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
See Invisible | 8.3404499272777 |
Offense: Mainhand
Damage | 32 |
Accuracy | 30 |
Crit Chance | 12% |
APR | 18 |
Speed | 1.00 |
Offense: Offhand
Damage | 26 |
Accuracy | 30 |
Crit Chance | 10% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6.3333333333333 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +3% |
Mind | +6% |
All | 0% |
Lightning | +11% |
Light | +12% |
Physical | +13% |
Cold | +13% |
Fire | +25% |
Nature | +5% |
Offense: Damage Penetration
Fire | +20% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 7 |
Ranged Defense | 7 |
Fatigue | 3 |
Physical Save | 22 |
Spell Save | 27 |
Mental Save | 31 |
Defense: Resistances
Blight | + 26%( 70%) |
Physical | + 25%( 71%) |
Cold | + 19%( 70%) |
All | + 12%( 70%) |
Darkness | + 23%( 78%) |
Light | + 17%( 70%) |
Lightning | + 29%( 70%) |
Mind | + 17%( 70%) |
Fire | + 17%( 70%) |
Nature | + 30%( 70%) |
Defense: Immunities
Stun Resistance | 45% |
Instadeath Resistance | 100% |
Confusion Resistance | 45% |
Fear Resistance | 45% |
Knockback Resistance | 45% |
Poison Resistance | 40% |
Blind Resistance | 20% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cursed / Gloom | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 1.2)Penalty : Fear of Death: -2% resistance against damage from the undead. Power 1+: Power over Death: +4% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.2)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 8% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 37 mind and 35 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 59 Mind damage, and deal 56 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Power 1+: Nightwalker: +13 Darkness Resistance, +8% Max Darkness Resistance, +8 See Invisible Power 2+: -1 Luck, +5 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 11% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision, which can be used to permanently increase your physical critical strike chance by 4%. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Agrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | Maregohad (Misfortune) (0 def, 3 armour) Maregohad (Misfortune) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +3 Fatigue +2% Resists +6% blight +3% cold Phys.save +5 (+2 eff.) Spell.save +5 (+3 eff.) Mind.save +6 (+3 eff.) Blind- +20% Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Brandsteel Brandsteel2.0 T1 lite [Rare] Disrupt While equipped: dps ---------- Dmg.mod +3% cold +15% fire Res.pen +10% fire ----- def ----- Resists +3% lightning +6% fire +3% all Spell.save +6 (+3 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather cap 'Glaresaw' (Misfortune) (0 def, 1 armour) rough leather cap 'Glaresaw' (Misfortune) (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +12% light +6% mind Melee Ret 6 mind ----- def ----- Armour +1 Fatigue +1% Resists +6% mind Curse of Misfortune A cap made of leather. |
On hands | Sludgegrip (Shrouds) (0 def, 0 armour) Sludgegrip (Shrouds) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds These gloves are coated with a thick, green liquid. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | marksman's copper ring marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+4 eff.) Rings make your fingers look great! |
Around neck | cleansing copper amulet cleansing copper amulet0.1 T1 amulet jewelry [Ego] Disrupt While equipped: ----- def ----- Resists +10% nature +10% blight Poison- +20% Disease- +22% Amulets make your neck look great! |
In main hand | Eye of Summer (Madness) (8-9 power, 18 apr, fire damage) Eye of Summer (Madness) (8-9 power, 18 apr, fire damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Fire Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 Curse of Madness This mindstar glows with a bright warm light, but seems somehow incomplete. |
Around waist | Gorodravor (Corpses) Gorodravor (Corpses)1.0 T1 belt armor [Rare] Nature While equipped: Stats +6 Cun +5 Mag ----- def ----- Max.HP +32.00 ---------- misc Infravis +3 Curse of Corpses A belt that goes around your waist. |
In off hand | mossy mindstar 'Dayglamour' (Misfortune) (3-3 power, 12 apr, mind damage) mossy mindstar 'Dayglamour' (Misfortune) (3-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% light Spell.save +3 (+2 eff.) ---------- misc Light +2 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | enveloping linen cloak of the Shaloren (Nightmares) (6 def, 0 armour) enveloping linen cloak of the Shaloren (Nightmares) (6 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +1 Wil ----- def ----- Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | woollen robe 'Erublek' (Misfortune) (0 def, 0 armour) woollen robe 'Erublek' (Misfortune) (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: Stats +2 Mag dps ---------- Dmg.mod +11% lightning +10% cold +3% arcane +13% physical Melee Ret 6 arcane ----- def ----- Resists +16% lightning +15% cold +13% physical +9% all ---------- misc Mana/turn +0.08 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the sneak (res 22%; magical; dur 3; cd 10) wild infusion of the sneak (res 22%; magical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
iron battleaxe (Misfortune) (13-20 power, 1 apr) iron battleaxe (Misfortune) (13-20 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 13.0 - 19.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Curse of Misfortune Massive two-handed battleaxes. |
iron battleaxe of erosion (Misfortune) (15-22 power, 1 apr) iron battleaxe of erosion (Misfortune) (15-22 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Nature Power 15.0 - 22.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +7 nature Curse of Misfortune Massive two-handed battleaxes. |
Spectral Blade (Madness) (26-42 power, 25 apr) Spectral Blade (Madness) (26-42 power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Madness This sword appears weightless, and nearly invisible. |
arcing iron greatsword (Misfortune) (14-22 power, 1 apr) arcing iron greatsword (Misfortune) (14-22 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane Power 13.5 - 21.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Curse of Misfortune Massive two-handed swords. |
flaming iron greatsword (Misfortune) (15-24 power, 1 apr) flaming iron greatsword (Misfortune) (15-24 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane Power 15.0 - 24.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit.r1 +9 fire Curse of Misfortune Massive two-handed swords. |
Xanunne the Arclord (Nightmares) (12-17 power, 2 apr) Xanunne the Arclord (Nightmares) (12-17 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +8 cold On Hit.r1 +8 mind +4 temporal On Crit.r2 +4 mind While equipped: dps ---------- Res.pen +15% temporal ----- def ----- Resists +6% mind +9% lightning Curse of Nightmares Sharp, long, and deadly. |
acidic iron longsword (Madness) (10-15 power, 2 apr) acidic iron longsword (Madness) (10-15 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane Power 10.5 - 14.7 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Curse of Madness Sharp, long, and deadly. |
arcing iron longsword of massacre (Shrouds) (16-23 power, 2 apr) arcing iron longsword of massacre (Shrouds) (16-23 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane/Master Power 16.5 - 23.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Curse of Shrouds Sharp, long, and deadly. |
iron longsword of persecution (Shrouds) (12-17 power, 2 apr) iron longsword of persecution (Shrouds) (12-17 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Disrupt Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Against +7% Unnatural While equipped: Stats +2 Wil Curse of Shrouds Sharp, long, and deadly. |
nature's thorny mindstar of balance (Madness) (8-9 power, 24 apr, mind damage) nature's thorny mindstar of balance (Madness) (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +2% nature ----- def ----- Resists +3% blight Phys.save +3 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +3 (+2 eff.) Disease- +15% ---------- misc Equi/ret +0.70 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Aryvena the Starblast (Madness) (10-12 power, 2 apr, blight element) Aryvena the Starblast (Madness) (10-12 power, 2 apr, blight element)5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Crit.mult +11.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% blight +6% mind Res.pen +25% mind +5% light ---------- misc Light +3 Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Heatnight the ash magestaff (Nightmares) (15-18 power, 3 apr, blight element) Heatnight the ash magestaff (Nightmares) (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Crit.mult +11.00% Spell.pwr +10 (+2 eff.) Dmg.mod +24% blight +6% fire Res.pen +10% fire Phasing +11% ----- def ----- Defense +13 (+13 eff.) Resists +3% blight Shield.pwr +6% Phys.save +7 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +7 (+4 eff.) ---------- misc Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff 'Salora' (Corpses) (10-12 power, 2 apr, fire element) elm vilestaff 'Salora' (Corpses) (10-12 power, 2 apr, fire element)5.0 T1 staff 2H weapon [Rare] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Wil +1 Cun +2 Con dps ---------- Spell.crit +1% Spell.pwr +9 (+2 eff.) S.pwr/crit +6 Dmg.mod +10% fire Melee Ret 6 blight ---------- misc Mana/turn +0.08 Max.P.En +5.00 Max.N.En +5.00 Infravis +1 Talents +1 Command Staff Curse of Corpses Conjure elemental energy in a radius 2 cone, dealing 12.22 to 14.67 fire damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
shimmering ash starstaff of fate (Nightmares) (15-18 power, 3 apr, darkness element) shimmering ash starstaff of fate (Nightmares) (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) Dmg.mod +15% darkness ----- def ----- Phys.save +5 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) ---------- misc Mana/turn +0.18 Max.mana +48.00 Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
fungal iron steamgun of lightning (Nightmares) fungal iron steamgun of lightning (Nightmares)4.0 T1 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Arcane/Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Ranged+ +6 lightning Uses 2.0 Steam While equipped: Stats +2 Con dps ---------- Dmg.mod +11% lightning ---------- misc Masteries +0.10 Wild-gift/Fungus Curse of Nightmares Regenerate 78 life over 5 turns Puts all charms on 20 cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
rough leather belt of the mystic (Nightmares) rough leather belt of the mystic (Nightmares)1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Mind.save +5 (+3 eff.) Curse of Nightmares A belt that goes around your waist. |
focusing linen robe (Madness) (0 def, 0 armour) focusing linen robe (Madness) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Psionic While equipped: Stats +5 Mag +5 Wil ----- def ----- Resists +7% all ---------- misc Mana/turn +0.13 Psi/turn +0.11 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of darkness (+21%) (Shrouds) (0 def, 0 armour) woollen robe of darkness (+21%) (Shrouds) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +14% darkness ----- def ----- Resists +21% darkness +9% all Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Forestslicer (Nightmares) (0 def, 1 armour) Forestslicer (Nightmares) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +1 Con dps ---------- Res.pen +10% mind +15% acid Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce armor by 12% ----- def ----- Armour +1 Resists +3% acid +6% nature Phys.save +11 (+5 eff.) Mind.save +12 (+6 eff.) Curse of Nightmares A pair of boots made of leather. |
miner's pair of rough leather boots (Madness) (0 def, 2 armour) miner's pair of rough leather boots (Madness) (0 def, 2 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +2 ---------- misc Infravis +1 Curse of Madness A pair of boots made of leather. |
scholar's pair of rough leather boots of speed (Nightmares) (0 def, 1 armour) scholar's pair of rough leather boots of speed (Nightmares) (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Mov.spd +25% ----- def ----- Armour +1 Curse of Nightmares A pair of boots made of leather. |
Islyba (Misfortune) (0 def, 1 armour) Islyba (Misfortune) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex +2 Mag +1 Wil +2 Cun dps ---------- Apr +5 ----- def ----- Armour +1 Fatigue +1% Resists +6% nature Spell.save +6 (+3 eff.) Curse of Misfortune A cap made of leather. |
Shocksmasher the linen wizard hat (Corpses) (1 def, 0 armour) Shocksmasher the linen wizard hat (Corpses) (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +1 (+1 eff.) Resists +21% lightning +3% light +9% darkness +3% acid Poison- +20% Curse of Corpses A pointy cloth hat, very wizardly... |
linen wizard hat of madness (Madness) (1 def, 0 armour) linen wizard hat of madness (Madness) (1 def, 0 armour)2.0 T1 head armor [Ego+] Psionic While equipped: Stats +2 Cun +1 Wil dps ---------- Mind.crit +4% ----- def ----- Defense +1 (+1 eff.) Mind.save +12 (+6 eff.) Curse of Madness Hateful Whisper: Puts all charms on 15 cooldown Level 4.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 161 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
miner's rough leather cap of strength (+3) (Misfortune) (0 def, 2 armour) miner's rough leather cap of strength (+3) (Misfortune) (0 def, 2 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +2 Fatigue +1% ---------- misc Infravis +1 Curse of Misfortune A cap made of leather. |
stabilizing iron helm of constitution (+2) (Misfortune) (0 def, 3 armour) stabilizing iron helm of constitution (+2) (Misfortune) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% Phys.save +10 (+5 eff.) Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (Nightmares) (2 def, 4 armour) iron mail armour (Nightmares) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Curse of Nightmares A suit of armour made of mail. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Phoenixwish the iron pickaxe (dig speed 37 turns) Phoenixwish the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +3 Wil dps ---------- Mind.crit +2% Dmg.mod +6% nature Melee Ret 6 fire ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Arcwisp Arcwisp2.0 T1 lite [Rare] Master While equipped: Stats +6 Wil dps ---------- Phys.pwr +15 (+6 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +6% lightning ----- def ----- Die.at -20.00 life ---------- misc Max.psi +10.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Sparkstake the brass lantern Sparkstake the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Con dps ---------- Mind.crit +1% Mind.pwr +5 (+2 eff.) Dmg.mod +3% mind Melee Ret 10 lightning ----- def ----- Resists +6% blight HP.reg +1.00 ---------- misc Max.psi +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(100 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots of amnesia (18/18, 17-20 power, 2 apr) pouch of steel shots of amnesia (18/18, 17-20 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego+] Psionic Power 17.0 - 20.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 18 On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Keawny the Cornac Cursed level 10
9th Haze 122nd year of Ascendancy at 00:55 see stats
By Keawny the Cornac Cursed level 10
1st Time of Equilibrium 122nd year of Ascendancy at 09:22 see stats
By Keawny the Cornac Cursed level 7
79th Pyre 122nd year of Ascendancy at 01:25 see stats
Log
Bleeding from Xuthra the red crystal hits Keawny for 12 physical damage.
Bleeding from Xuthra the red crystal hits Keawny for 10 physical damage.
Resting starts...
Keawny stops bleeding.
Keawny is no longer rampaging.
Talent Ruined Earth is ready to use.
Rested for 78 turns (stop reason: all resources and life at maximum).
Ran for 15 turns (stop reason: at door).
Red crystal moves reluctantly!
Mindrot hits Red crystal for 8 mind, 6 darkness (15 total damage).
Mindrot hits White crystal for 8 mind, 8 darkness (16 total damage).
Black crystal casts Blight Bolt.
White crystal casts Ice Bolt.
Black crystal casts Blight Bolt.
Black crystal's spell attains critical power!
Red crystal casts Flame Bolt.
Keawny is on fire!
Red crystal's Flame Bolt hits Keawny for 54 fire damage.
Keawny performs a melee critical strike against White crystal!
Keawny hits White crystal for 110 fire, 10 arcane, 55 mind, 10 arcane (186 total damage).
White crystal's Ice Bolt hits Keawny for 92 cold damage.
Keawny begins rampaging!
Black crystal's Blight Bolt hits Keawny for 119 blight damage.
Black crystal's Blight Bolt hits Keawny for 80 blight damage.
Keawny the level 12 cornac cursed was poxed to death by a black crystal on level 4 of Scintillating Caves.