Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Alchemy Woes: Only One Provider 1.4.6Breaking out just the alchemy part of Regalion's mod, and making sure its 1.4.x compatible. Not thoroughly tested yet, but registering so I can just leave it on. This should prevent the other alchemists Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Alternate Zones Option 1.7.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Class: Spellweaver 1.7.4Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Cursed |
Level / Exp | 8 / 89% |
Size | medium |
Lifes / Deaths | Killed by arcane blade at level 7 on the 2nd Haze 122nd year of Ascendancy at 04:16 0 / 5Killed by Isada the black bear at level 8 on the 5th Haze 122nd year of Ascendancy at 17:00 Killed by Elebeth the rattlesnake at level 8 on the 5th Haze 122nd year of Ascendancy at 19:41 Killed by Poryssra the grizzly bear at level 8 on the 6th Haze 122nd year of Ascendancy at 13:59 Killed by Poryssra the grizzly bear at level 8 on the 6th Haze 122nd year of Ascendancy at 14:59 |
Primary Stats
Strength | 27 (base 24) |
Dexterity | 10 (base 10) |
Constitution | 10 (base 10) |
Magic | 10 (base 10) |
Willpower | 40 (base 29) |
Cunning | 10 (base 10) |
Resources
Life | -12/229 |
Hate | 100/100 |
Equilibrium | 18 |
Healing Factor | 1.1465003099961 |
Regeneration | 1.203825325496 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -1.5543122344752E-13% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
Offense: Mainhand
Damage | 23 |
Accuracy | 36 |
Crit Chance | 2% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 22 |
Accuracy | 36 |
Crit Chance | 2% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Nature | +6% |
Darkness | +3% |
Cold | +3% |
Lightning | +11% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Mind | +15% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 7 (30%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 11 |
Physical Save | 12 |
Spell Save | 17 |
Mental Save | 24 |
Defense: Resistances
Acid | + 16%( 70%) |
Blight | + 31%( 70%) |
Cold | + 20%( 70%) |
All | 0%( 70%) |
Darkness | + 5%( 70%) |
Lightning | + 22%( 70%) |
Mind | + 3%( 70%) |
Fire | + 3%( 70%) |
Nature | + 30%( 70%) |
Defense: Immunities
Stun Resistance | 28% |
Confusion Resistance | 28% |
Fear Resistance | 28% |
Instadeath Resistance | 100% |
Knockback Resistance | 28% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 122 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 481% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Ce'Nana the white worm mass. Escort: worried loremaster (level 3 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | Porygann the pair of iron boots (Nightmares) (0 def, 3 armour) Porygann the pair of iron boots (Nightmares) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +6% mind Res.pen +15% mind ----- def ----- Armour +3 Fatigue +2% Resists +3% mind ---------- misc Stam/turn +0.30 Max.stam +11.00 Max.psi +10.00 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Festerfury (Misfortune) (1 def, 0 armour) Festerfury (Misfortune) (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Wil dps ---------- Dmg.mod +11% acid +6% nature Res.pen +5% nature ----- def ----- Defense +1 (+1 eff.) Resists +16% acid ---------- misc Infravis +1 Curse of Misfortune A pointy cloth hat, very wizardly... |
Tool | elm totem of healing [power 116] (15 cooldown) elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | psionicist's copper ring of lightning (+22%) psionicist's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Mind.save +6 (+3 eff.) Rings make your fingers look great! |
Around waist | Girdle of the Calm Waters (Shrouds) Girdle of the Calm Waters (Shrouds)1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% Curse of Shrouds A belt rumoured to have been worn by the Conclave healers. |
In main hand | Hetturab the Kindlewinnow (Misfortune) (2-3 power, 12 apr, nature damage) Hetturab the Kindlewinnow (Misfortune) (2-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit.r1 +12 fire On Crit.r2 +8 fire While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +3% cold ----- def ----- Resists +3% fire Max.HP +16.00 HP.reg +0.80 ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
On hands | umbral dwarven-steel gauntlets of strength (+3) (Madness) (0 def, 2 armour) umbral dwarven-steel gauntlets of strength (+3) (Madness) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 5 darkness Dmg.mod +3% darkness ----- def ----- Armour +2 Fatigue +3% Resists +5% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | mossy mindstar (Corpses) (2-2 power, 12 apr, nature damage) mossy mindstar (Corpses) (2-2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | regal linen cloak (Misfortune) (1 def, 0 armour) regal linen cloak (Misfortune) (1 def, 0 armour)2.0 T1 cloak armor [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Defense +1 (+1 eff.) Mind.save +5 (+2 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | cleansing rough leather armour (Misfortune) (3 def, 2 armour) cleansing rough leather armour (Misfortune) (3 def, 2 armour)9.0 T1 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +10% nature +11% blight Curse of Misfortune A suit of armour made of leather. |
Inventory
thought-forged iron battleaxe (Shrouds) (14-20 power, 1 apr) thought-forged iron battleaxe (Shrouds) (14-20 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Psionic Power 13.5 - 20.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +9 mind On Hit: * 17% chance to reduce all saves and defense by 25 While equipped: Stats +3 Cun +2 Wil Curse of Shrouds Massive two-handed battleaxes. |
Unerring Scalpel (Corpses) (15-20 power, 25 apr) Unerring Scalpel (Corpses) (15-20 power, 25 apr)1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+10 eff.) Blind-Fight: No penalty when attacking invisible/stealthed Curse of Corpses This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
thought-forged iron greatmaul of dampening (Misfortune) (20-29 power, 1 apr) thought-forged iron greatmaul of dampening (Misfortune) (20-29 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Disrupt/Psionic Power 19.5 - 29.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +7 mind On Hit: * 14% chance to reduce all saves and defense by 25 While equipped: Stats +3 Cun +3 Wil ----- def ----- Resists +10% acid +10% lightning +12% cold +10% fire +5% all Spell.save +7 (+5 eff.) Curse of Misfortune Massive two-handed mauls. |
shielding linen wizard hat (Shrouds) (1 def, 0 armour) shielding linen wizard hat (Shrouds) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+4 eff.) Curse of Shrouds A pointy cloth hat, very wizardly... |
iron mail armour (Madness) (2 def, 4 armour) iron mail armour (Madness) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Curse of Madness A suit of armour made of mail. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Pureglory' brass lantern 'Pureglory'2.0 T1 lite [Rare] Master While equipped: Stats +1 Str +1 Dex +4 Mag +1 Cun dps ---------- Res.pen +5% light On Hit (Melee): * 20% chance to slow global speed by 51% ---------- misc Light +6 Infravis +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Evasiini the Cornac Cursed level 7
2nd Haze 122nd year of Ascendancy at 04:44 see stats
By Evasiini the Cornac Cursed level 7
1st Time of Equilibrium 122nd year of Ascendancy at 19:30 see stats
Log
Evasiini receives 12 healing from Unnatural Body.
Mindrot hits Poryssra the grizzly bear for 5 mind, 5 darkness (9 total damage).
Poison from Ce'Nana the white worm mass hits Evasiini for 12 nature damage.
Poryssra the grizzly bear is no longer weakened.
Evasiini evades Poryssra the grizzly bear.
Evasiini hits Poryssra the grizzly bear for 26 nature, 5 darkness, 10 fire, 26 nature, 5 darkness (71 total damage).
Evasiini receives 6 healing from Unnatural Body.
Mindrot hits Poryssra the grizzly bear for 5 mind, 5 darkness (9 total damage).
Poison from Ce'Nana the white worm mass hits Evasiini for 12 nature damage.
Poryssra the grizzly bear performs a melee critical strike against Evasiini!
Evasiini is crippled.
Poryssra the grizzly bear hits Evasiini for 61 physical damage.
Poryssra the grizzly bear is being stalked by Evasiini!
Evasiini hits Poryssra the grizzly bear for 22 nature, 4 darkness, 8 fire, 20 nature, 4 darkness (59 total damage).
Evasiini stops being poisoned.
Mindrot hits Poryssra the grizzly bear for 4 mind, 4 darkness (8 total damage).
Poryssra the grizzly bear uses Knockback.
Poryssra the grizzly bear hits Evasiini for 76 physical damage.
Evasiini picks up (a.): thought-forged iron battleaxe (Shrouds) (14-20 power, 1 apr).
Mindrot hits Poryssra the grizzly bear for 4 mind, 4 darkness (8 total damage).
Poryssra the grizzly bear uses Disarm.
Poryssra the grizzly bear performs a melee critical strike against Evasiini!
Evasiini is disarmed!
Poryssra the grizzly bear hits Evasiini for 35 physical damage.
Evasiini the level 8 cornac cursed was stabbed to death by Poryssra the grizzly bear on level 3 of Norgos Lair.
Poryssra the grizzly bear is no longer being stalked by Evasiini.