Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Higher |
Class | Doombringer |
Level / Exp | 20 / 95% |
Size | medium |
Lifes / Deaths | Killed by Neryra the minotaur at level 20 on the 60th Dusk 122nd year of Ascendancy at 01:47 / 1 |
Primary Stats
Strength | 58 (base 46) |
Dexterity | 16 (base 10) |
Constitution | 24 (base 22) |
Magic | 39 (base 30) |
Willpower | 18 (base 10) |
Cunning | 16 (base 11) |
Resources
Life | -459/655 |
Stamina | 132/177 |
Vim | 72/184 |
Healing Factor | 1.2372674059366 |
Regeneration | 15.280252463317 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 14 |
Lite | 6 |
Infravision | 7 |
Offense: Mainhand
Damage | 88 |
Accuracy | 52 |
Crit Chance | 15% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 33 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +6% |
Temporal | +6% |
Lightning | +4% |
Arcane | +9% |
Cold | +11% |
All | 0% |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 7 |
Physical Save | 28 |
Spell Save | 28 |
Mental Save | 25 |
Defense: Resistances
Acid | + 16%( 70%) |
Arcane | + 16%( 70%) |
Cold | + 25%( 70%) |
All | + 4%( 70%) |
Lightning | + 10%( 70%) |
Temporal | + 7%( 70%) |
Mind | + 17%( 70%) |
Fire | + 7%( 70%) |
Darkness | + 7%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 62% |
Teleport Resistance | 10% |
Blind Resistance | 45% |
Silence Resistance | 23% |
Disarm Resistance | 42% |
Pinning Resistance | 22% |
Instadeath Resistance | 100% |
Knockback Resistance | 24% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 585% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 21 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 118 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 100.79 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. |
Class Talents
Corruption / Torture | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Brutality | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
On feet | pair of rough leather boots 'Shivertyphoon' (0 def, 1 armour) pair of rough leather boots 'Shivertyphoon' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Mind.crit +1% Crit.mult +10.00% Melee Ret 2 temporal ----- def ----- Armour +1 Resists +3% temporal +6% cold Silence- +23% Confus- +22% Stun/Frz- +20% ---------- misc Hate/m.crit +4.00 A pair of boots made of leather. |
Light source | Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 90.50 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 90.50 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | linen wizard hat 'Unrusin' (1 def, 0 armour) linen wizard hat 'Unrusin' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Cun +1 Dex dps ---------- Dmg.mod +11% cold ----- def ----- Defense +1 (+1 eff.) Resists +3% fire +16% cold Crit.chn- 10.00% ---------- misc Light +3 Infravis +1 A pointy cloth hat, very wizardly... |
Tool | elm totem of stinging 'Dimstrider' [power 122] (15 cooldown) elm totem of stinging 'Dimstrider' [power 122] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Con dps ---------- Dmg.mod +6% darkness Acc +5 (+2 eff.) ----- def ----- Stun/Frz- +20% Teleport- +10% Sting an enemy dealing 122 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Ematta Ematta0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Wil +3 Mag ----- def ----- Resists +3% darkness Spell.save +4 (+2 eff.) Die.at -80.00 life HP.reg +4.00 Stun/Frz- +10% Rings make your fingers look great! |
On fingers | psionicist's copper ring of tenacity psionicist's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Max.HP +22.00 Disarm- +21% Pinning- +22% Knockbk- +24% Rings make your fingers look great! |
Around waist | rough leather belt 'Porelrawyn' rough leather belt 'Porelrawyn'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +6 Lck dps ---------- Phys.pwr +20 (+6 eff.) Acc +15 (+5 eff.) ----- def ----- Armour +4 Spell.save +6 (+3 eff.) Stealth +5 Max.HP +20.00 ---------- misc T.Disarm +5 Infravis +4 A belt that goes around your waist. |
In main hand | steel battleaxe of massacre (140% power, 2 apr) steel battleaxe of massacre (140% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master Power 140% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Massive two-handed battleaxes. |
On hands | hardened leather gloves 'Sameromirach' (0 def, 2 armour) hardened leather gloves 'Sameromirach' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 7 lightning Dmg.mod +4% lightning +9% arcane Acc +5 (+2 eff.) ----- def ----- Armour +2 Resists +6% lightning +5% arcane Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) HP.reg +1.50 Disarm- +21% ---------- misc Stam/turn +0.50 Psi/turn +0.10 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | troll-hide cured leather armour (6 def, 4 armour) troll-hide cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Max.HP +33.00 HP.reg +6.60 Heal.mod +12% A suit of armour made of leather. |
Cloak | resilient cashmere cloak of Iron Throne (2 def, 0 armour) resilient cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +2 (+1 eff.) Max.HP +38.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet 'Betamina' steel amulet 'Betamina'0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +9 Lck +2 Wil dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +6% temporal Acc +9 (+3 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +6 (+3 eff.) Resists +14% mind +12% acid Mind.save +5 (+3 eff.) Unseen.red 12% Confus- +40% Amulets make your neck look great! |
Inventory
shatter afflictions rune of the warrior (absorb 95; cd 13) shatter afflictions rune of the warrior (absorb 95; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 79; cd 16) shatter afflictions rune of the wizard (absorb 79; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 79 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Aredabeth =4con= Aredabeth =4con=0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Dex +2 Mag +2 Wil +4 Cun +4 Con dps ---------- Spell.crit +1% Mind.pwr +6 (+3 eff.) Mov.spd +10% Dmg.mod +9% temporal ----- def ----- Fatigue -6% Mind.save +6 (+3 eff.) HP.reg +2.00 Confus- +11% ---------- misc Stam/turn +0.30 Mana/turn +0.04 Amulets make your neck look great! |
copper amulet of constitution (+2) =2con= copper amulet of constitution (+2) =2con=0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! |
copper amulet of cunning (+3) copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
enraging steel amulet of the eclipse enraging steel amulet of the eclipse0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Phys.spd +10% Melee+ 6 light 6 darkness Dmg.mod +6% physical +6% light +5% darkness On Melee Ret: * 5% chance to reduce damage dealt by 14% * 6% chance to blind Amulets make your neck look great! |
Ulfurath the gold ring Ulfurath the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +13% lightning ----- def ----- Resists +26% lightning +6% nature +5% arcane Poison- +20% ---------- misc Max.psi +20.00 Rings make your fingers look great! |
marksman's copper ring marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) Rings make your fingers look great! |
dwarven-steel battleaxe of the mystic (138% power, 2 apr) dwarven-steel battleaxe of the mystic (138% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Arcane Power 138% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +7 (+3 eff.) Massive two-handed battleaxes. |
Gleamkarma (122% power, 7 apr) Gleamkarma (122% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Master Power 122% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +6% Mind.pwr +15 (+7 eff.) Res.pen +20% mind Acc +10 (+3 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +26% ---------- misc Light +3 Sharp, short and deadly. |
Galemoon (113% power, 1 apr) Galemoon (113% power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Psionic Power 113% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit.r2 +8 lightning On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +10% lightning ----- def ----- Defense +5 (+3 eff.) Teleport- +10% Massive two-handed swords. |
truestriking iron greatsword (116% power, 1 apr) truestriking iron greatsword (116% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Master Power 116% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +7 (+2 eff.) Apr +7 Massive two-handed swords. |
nature's thorny mindstar (100% power, 24 apr, mind damage) nature's thorny mindstar (100% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature Power 100% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +2% nature ----- def ----- Resists +3% blight Disease- +10% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
chilling dwarven-steel waraxe of evisceration (122% power, 4 apr) chilling dwarven-steel waraxe of evisceration (122% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane/Master Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +10 cold On Crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +7 (+2 eff.) One-handed war axes. |
Malykan the Fogrock Malykan the Fogrock1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +2 (+0 eff.) ----- def ----- Resists +12% mind +3% darkness Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Ulfildir Ulfildir1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Phys.pwr +15 (+4 eff.) Mind.pwr +10 (+5 eff.) ----- def ----- Resists +7% lightning +5% temporal Phys.save +9 (+5 eff.) ---------- misc Max.hate +2.00 Infravis +1 A belt that goes around your waist. |
rough leather belt rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
Beletira (1 def, 0 armour) =2con= Beletira (1 def, 0 armour) =2con=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +1 (+1 eff.) Resists +9% fire +3% light +5% arcane Mind.save +12 (+6 eff.) Heal.mod +5% Poison- +10% Disease- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gloompanic (1 def, 0 armour) Gloompanic (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +5% lightning +5% cold +10% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 14% ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Gilochik' (1 def, 0 armour) linen cloak 'Gilochik' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Str dps ---------- Phys.crit +2.0% Acc +5 (+2 eff.) ----- def ----- Defense +1 (+1 eff.) Max.HP +34.00 ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Iron Throne (1 def, 0 armour) =2con= linen cloak of Iron Throne (1 def, 0 armour) =2con=2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of the Worm of life (0 def, 0 armour) Robe of the Worm of life (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Nature While equipped: ----- def ----- Resists +6% blight +7% all Max.HP +43.00 HP.reg +1.90 Heal.mod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gloratira the pair of rough leather boots (0 def, 1 armour) =2con= Gloratira the pair of rough leather boots (0 def, 1 armour) =2con=2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Crit.mult +5.00% Res.pen +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 16 ----- def ----- Armour +1 Resists +3% mind ---------- misc Stam/turn +1.00 Max.stam +10.00 Rush: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Glowwell the pair of iron boots (5 def, 3 armour) Glowwell the pair of iron boots (5 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Acc +10 (+3 eff.) ----- def ----- Armour +3 Defense +5 (+3 eff.) Fatigue -2% Resists +2% physical Phys.save +5 (+3 eff.) ---------- misc Max.enc +20 Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Grineragen (0 def, 3 armour) Grineragen (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Spell.crit +3% Phys.pwr +15 (+4 eff.) Phasing +10% ----- def ----- Armour +3 Fatigue -3% Resists +6% mind Phys.save +6 (+3 eff.) Spell.save +9 (+5 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ivorin the Frigiddream (0 def, 5 armour) Ivorin the Frigiddream (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +10 (+3 eff.) ----- def ----- Armour +5 Fatigue -3% Resists +9% cold Phys.save +5 (+3 eff.) Die.at -40.00 life ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Icepunish' (0 def, 3 armour) =3con= pair of iron boots 'Icepunish' (0 def, 3 armour) =3con=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +3% lightning +9% cold ----- def ----- Armour +3 Fatigue +2% Resists +9% lightning +15% cold Rush: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Tundranail' (0 def, 1 armour) =2con= pair of rough leather boots 'Tundranail' (0 def, 1 armour) =2con=2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Dmg.mod +3% cold +6% light +6% mind Res.pen +5% cold Melee Ret 2 cold ----- def ----- Armour +1 Phys.save +11 (+6 eff.) Mind.save +11 (+6 eff.) A pair of boots made of leather. |
traveler's pair of iron boots of tirelessness (0 def, 3 armour) traveler's pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -2% Phys.save +5 (+3 eff.) ---------- misc Max.enc +22 Stam/turn +0.30 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shadewhisper (0 def, 1 armour) Shadewhisper (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 cold Dmg.mod +12% darkness +4% cold Res.pen +5% acid On Hit (Melee): * 10% chance to reduce damage dealt by 14% ----- def ----- Armour +1 Resists +6% fire +5% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Porumina' (0 def, 2 armour) hardened leather gloves 'Porumina' (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Dex +1 Mag dps ---------- Phys.crit +10.0% Spell.crit +7% Mind.crit +14% Crit.mult +9.00% ----- def ----- Armour +2 Die.at -40.00 life Max.HP +40.00 Blind- +20% Disease- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Frostgasher (1 def, 0 armour) =4con= Frostgasher (1 def, 0 armour) =4con=2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Dex +4 Con dps ---------- Dmg.mod +11% fire Res.pen +10% cold Melee Ret 6 physical ----- def ----- Defense +1 (+1 eff.) Resists +16% fire Die.at -60.00 life A pointy cloth hat, very wizardly... |
Lisunor the Freezeblight (0 def, 4 armour) Lisunor the Freezeblight (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +2 Con dps ---------- Dmg.mod +12% physical Acc +5 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +6% cold Die.at -80.00 life ---------- misc Max.stam +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Zubeth the iron helm (0 def, 5 armour) =5con= Zubeth the iron helm (0 def, 5 armour) =5con=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +5 Con dps ---------- Crit.mult +10.00% Phys.pwr +4 (+1 eff.) Dmg.mod +6% acid ----- def ----- Armour +5 Fatigue +5% ---------- misc Max.stam +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Aerota' (1 def, 0 armour) linen wizard hat 'Aerota' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +9% blight +1% physical +3% nature Crit.chn- 10.00% ---------- misc Mana/turn +0.13 A pointy cloth hat, very wizardly... |
werebeast's iron helm of constitution (+2) (0 def, 3 armour) =4con= werebeast's iron helm of constitution (+2) (0 def, 3 armour) =4con=3.0 T1 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +2 Str +2 Dex +2 Cun +4 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable iron mail armour (2 def, 11 armour) impenetrable iron mail armour (2 def, 11 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
217 alchemist agate 217 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Kelen (dig speed 36 turns) =2con= Kelen (dig speed 36 turns) =2con=3.0 T1 digger tool [Rare] Arcane While equipped: Stats +5 Str +3 Mag +2 Con dps ---------- Spell.crit +5% Dmg.mod +12% blight ---------- misc Max.mana +23.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Silyma (dig speed 28 turns) Silyma (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Dex dps ---------- Phys.pwr +19 (+5 eff.) Mov.spd +10% ----- def ----- Defense +30 (+15 eff.) Die.at -60.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 31 turns) miner's iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Alolin the brass lantern Alolin the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% ----- def ----- Spell.save +9 (+5 eff.) Die.at -60.00 life Max.HP +40.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Earyldil Earyldil2.0 T1 lite [Rare] Nature While equipped: Stats +5 Str +2 Dex +1 Con dps ---------- Res.pen +15% mind ----- def ----- Phys.save +5 (+3 eff.) Heal.mod +12% ---------- misc Max.stam +30.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern scorching brass lantern2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +6% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
high-capacity pouch of dwarven-steel shots of persecution (38/38, 143% power, 3 apr) high-capacity pouch of dwarven-steel shots of persecution (38/38, 143% power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego] Disrupt/Master Power 144% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 38 Against +8% Unnatural +13% Unliving While equipped: ---------- misc Reload +1 Shots are used with slings to pummel your foes to death. |
pouch of steel shots of accuracy (22/22, 121% power, 2 apr) pouch of steel shots of accuracy (22/22, 121% power, 2 apr)3.0 T2 shot ammo [Ego] Master Power 122% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +10 Apr +2 Crit +4.5% Capacity 22 Shots are used with slings to pummel your foes to death. |
iron torque of clear mind 'Maloragar' [power 1] (25 cooldown) iron torque of clear mind 'Maloragar' [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +6% lightning +5% arcane +9% nature Mind.save +12 (+6 eff.) Cut- +10% Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Peteme the Higher Doombringer level 19
50th Dusk 122nd year of Ascendancy at 13:55 see stats
By Peteme the Higher Doombringer level 6
78th Pyre 122nd year of Ascendancy at 15:59 see stats
By Peteme the Higher Doombringer level 10
12nd Dusk 122nd year of Ascendancy at 15:37 see stats
By Peteme the Higher Doombringer level 20
57th Dusk 122nd year of Ascendancy at 19:09 see stats
By Peteme the Higher Doombringer level 10
13rd Dusk 122nd year of Ascendancy at 14:08 see stats
By Peteme the Higher Doombringer level 10
15th Dusk 122nd year of Ascendancy at 15:00 see stats
By Peteme the Higher Doombringer level 17
41st Dusk 122nd year of Ascendancy at 12:55 see stats
Log
Melee retaliation hits Neryra the minotaur for 2 temporal, 11 blight, 13 fire (26 total damage).
Neryra the minotaur hits Peteme for (25 abyssal shield), 157 physical, (3 abyssal shield), 3 darkness, (2 abyssal shield), 2 acid (163 total damage).
Mouse input temporarily disabled.
Mouse input temporarily disabled.
Mouse input temporarily disabled.
Mouse input temporarily disabled.
Mouse input temporarily disabled.
Mouse input temporarily disabled.
Mouse input temporarily disabled.
Mouse input temporarily disabled.
Peteme succumbs to heightening fears!
Peteme is in despair!
Deep Wound from Neryra the minotaur hits Peteme for (15 abyssal shield), 15 physical (15 total damage).
Acid Splash from Neryra the minotaur hits Peteme for (1 abyssal shield), 1 acid (1 total damage).
Heighten Fear from Neryra the minotaur hits Peteme for (4 abyssal shield), 4 mind, (4 abyssal shield), 4 darkness (7 total damage).
Neryra the minotaur uses Sunder Armour.
Neryra the minotaur performs a melee critical strike against Peteme!
Peteme's armor corrodes!
Peteme's armour is damaged!
Melee retaliation hits Neryra the minotaur for 2 temporal, 11 blight, 13 fire (26 total damage).
Neryra the minotaur hits Peteme for (24 abyssal shield), 160 physical, (3 abyssal shield), 3 darkness, (2 abyssal shield), 2 acid (165 total damage).
Neryra the minotaur is not stunned anymore.
Peteme attacks Neryra the minotaur in a fit of paranoia.
Burning from Peteme hits Neryra the minotaur for 27 fire damage.
Peteme hits Neryra the minotaur for 54 physical, 6 lightning, 7 fire (67 total damage).
Melee retaliation hits Peteme for (4 abyssal shield), 4 acid, (1 abyssal shield), 1 darkness (5 total damage).
Neryra the minotaur uses Slash.
Melee retaliation hits Neryra the minotaur for 2 temporal, 11 blight, 13 fire (26 total damage).
Neryra the minotaur hits Peteme for (23 abyssal shield), 613 physical (613 total damage).
Peteme the level 20 higher doombringer was mutilated to death by Neryra the minotaur on level 2 of The Maze.