Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Higher |
Class | Doombringer |
Level / Exp | 12 / 63% |
Size | big |
Lifes / Deaths | Killed by Glunn the orc soldier at level 12 on the 58th Dusk 122nd year of Ascendancy at 03:57 / 1 |
Primary Stats
Strength | 44 (base 37) |
Dexterity | 15 (base 10) |
Constitution | 12 (base 12) |
Magic | 30 (base 25) |
Willpower | 15 (base 10) |
Cunning | 17 (base 11) |
Resources
Life | -120/358 |
Stamina | 120/156 |
Vim | 35/152 |
Healing Factor | 1.0191526171258 |
Regeneration | 1.2739407714072 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 14 |
Lite | 5 |
Infravision | 3 |
Offense: Mainhand
Damage | 79 |
Accuracy | 37 |
Crit Chance | 14% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Lightning | +8% |
Darkness | +6% |
Cold | +4% |
Physical | +7% |
Mind | +12% |
All | 0% |
Offense: Damage Penetration
Mind | +5% |
Physical | +20% |
Defense: Base
Armour (hardiness) | 6 (30%) |
Defense | 17 |
Ranged Defense | 17 |
Fatigue | 1 |
Physical Save | 21 |
Spell Save | 22 |
Mental Save | 15 |
Defense: Resistances
Physical | + 7%( 70%) |
Darkness | + 5%( 70%) |
Nature | + 6%( 70%) |
Fire | + 15%( 70%) |
Blight | + 3%( 70%) |
Arcane | + 10%( 70%) |
Cold | + 24%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Silence Resistance | 21% |
Bleed Resistance | 20% |
Confusion Resistance | 30% |
Disarm Resistance | 10% |
Stun Resistance | 21% |
Instadeath Resistance | 100% |
Blind Resistance | 45% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 502% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 42 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 86 damage for 4 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 100.94 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. |
Class Talents
Corruption / Torture | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | undeterred pair of rough leather boots (0 def, 1 armour) undeterred pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +1 Silence- +21% Confus- +20% Stun/Frz- +21% A pair of boots made of leather. |
On hands | rough leather gloves 'Emoba' (0 def, 1 armour) rough leather gloves 'Emoba' (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 cold Dmg.mod +4% cold ----- def ----- Armour +1 Resists +6% cold Cut- +20% Disarm- +10% Confus- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | fearwoven linen wizard hat (1 def, 0 armour) fearwoven linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +1% Mind.pwr +6 (+3 eff.) Dmg.mod +6% darkness +7% physical ----- def ----- Defense +1 (+1 eff.) Resists +5% darkness +7% physical ---------- misc Max.hate +5.00 A pointy cloth hat, very wizardly... |
Tool | focusing steel torque of gale force [power 155] (6/15 cooldown) focusing steel torque of gale force [power 155] (6/15 cooldown)2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 166 physical damage Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Around waist | rough leather belt 'Velyrevena' rough leather belt 'Velyrevena'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +2 (+0 eff.) Dmg.mod +12% mind Res.pen +5% mind On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Resists +3% blight +3% fire +5% arcane Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Main armor | rough leather armour 'Heatreeve' (3 def, 4 armour) rough leather armour 'Heatreeve' (3 def, 4 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +5% physical ----- def ----- Armour +4 Defense +3 (+3 eff.) Fatigue +6% Resists +12% fire +15% cold ---------- misc Stam/turn +1.00 Max.stam +10.00 A suit of armour made of leather. |
In main hand | Tirakai's Maul (139% power, 6 apr) Tirakai's Maul (139% power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 139% Range: 1.3x Uses 10% Mag, 120% Str Dmg Lightning Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% On Crit.r2 +24 dazing lightning While equipped: Stats +4 Dex +4 Cun +4 Mag dps ---------- Dmg.mod +8% lightning ----- def ----- Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Topaz: Lightning Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Light source | Rholach Rholach2.0 T1 lite [Rare] Master While equipped: Stats +2 Wil dps ---------- Phys.pwr +5 (+1 eff.) Mind.pwr +15 (+7 eff.) Res.pen +15% physical ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | Yveth the Hazeedge (1 def, 0 armour) Yveth the Hazeedge (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid ----- def ----- Defense +1 (+1 eff.) Resists +3% cold +6% nature +5% arcane Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Chalodor Chalodor0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Cun +2 Wil dps ---------- Melee Ret 2 physical ----- def ----- Defense +5 (+4 eff.) Fatigue -5% HP.reg +1.00 ---------- misc Infravis +1 Amulets make your neck look great! |
Inventory
shatter afflictions rune (absorb 29; cd 15) shatter afflictions rune (absorb 29; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 29 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 250; dur 3; cd 15) shielding rune of the warrior (absorb 250; dur 3; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Dawnstrike Dawnstrike0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +6 Cun +2 Wil dps ---------- Dmg.mod +3% light On Hit (Melee): * 10% chance to reduce armor by 26% ----- def ----- Resists +12% acid ---------- misc Infravis +1 Amulets make your neck look great! |
copper amulet of magic (+3) copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets make your neck look great! |
iron dagger of projection (100% power, 5 apr) iron dagger of projection (100% power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Psionic Power 100% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, short and deadly. |
steel dagger of persecution (104% power, 6 apr) steel dagger of persecution (104% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Disrupt Power 105% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Against +8% Unnatural While equipped: Stats +2 Wil Sharp, short and deadly. |
Spectral Blade (130% power, 25 apr) Spectral Blade (130% power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 131% Range: 1.6x Uses 10% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+3 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
iron greatsword (108% power, 1 apr) iron greatsword (108% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 108% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
Earthbreaker (104% power, 10 apr) Earthbreaker (104% power, 10 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +2.5% Atk.spd 100% Phasing +11% On Crit.r2 +8 nature While equipped: Stats +1 Dex dps ---------- Phys.crit +4.0% Crit.mult +10.00% Apr +1 Sharp, long, and deadly. |
Porevena the Magmawedge (116% power, 3 apr) Porevena the Magmawedge (116% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Disrupt/Master/Psionic Power 116% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 darkness Against +5% Living On Hit.r1 +12 acid On Hit: * 8% chance to slow global speed by 46% While equipped: dps ---------- Res.pen +5% acid +15% fire One-handed war axes. |
Emutha the Kindlewisp Emutha the Kindlewisp1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +6% lightning +6% temporal +6% darkness ---------- misc Hate/m.crit +1.00 Light +2 A belt that goes around your waist. |
blurring rough leather belt blurring rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +8 (+5 eff.) Stealth +6 A belt that goes around your waist. |
Relgyvor the linen cloak (1 def, 0 armour) Relgyvor the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness +6% fire Crit.chn- 15.00% Mind.save +6 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of backstabbing (1 def, 0 armour) linen cloak of backstabbing (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Master While equipped: dps ---------- Crit.mult +11.00% Acc +6 (+2 eff.) Apr +6 ----- def ----- Defense +1 (+1 eff.) Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Getiharablek (0 def, 3 armour) =2con= Getiharablek (0 def, 3 armour) =2con=3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +1 Mag +2 Con dps ---------- Spell.pwr +3 (+2 eff.) Dmg.mod +9% temporal Res.pen +10% temporal ----- def ----- Armour +3 Fatigue +2% Resists +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Ginne' (0 def, 1 armour) pair of rough leather boots 'Ginne' (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Crit.mult +5.00% Phys.pwr +25 (+8 eff.) ----- def ----- Armour +1 Phys.save +16 (+8 eff.) Spell.save +7 (+4 eff.) Mind.save +6 (+5 eff.) A pair of boots made of leather. |
cinder hardened leather gloves of strength (+2) (0 def, 2 armour) cinder hardened leather gloves of strength (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 7 fire Dmg.mod +4% fire ----- def ----- Armour +2 Resists +5% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Emylle (0 def, 3 armour) Emylle (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Wil ----- def ----- Armour +3 Fatigue +1% Disarm- +20% Stun/Frz- +20% ---------- misc Max.psi +30.00 Infravis +2 A cap made of leather. |
Xyrelle (10 def, 3 armour) =2con= Xyrelle (10 def, 3 armour) =2con=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Con dps ---------- Res.pen +15% physical Acc +15 (+5 eff.) ----- def ----- Armour +3 Defense +10 (+6 eff.) Fatigue +5% Resists +7% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding iron helm (0 def, 3 armour) grounding iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's rough leather cap (0 def, 2 armour) miner's rough leather cap (0 def, 2 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +2 Fatigue +1% ---------- misc Infravis +1 A cap made of leather. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
cleansing cured leather armour of cold resistance (6 def, 4 armour) cleansing cured leather armour of cold resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +4 Defense +6 (+4 eff.) Fatigue +7% Resists +11% blight +18% cold +10% nature A suit of armour made of leather. |
prismatic rough leather armour of clarity (3 def, 2 armour) prismatic rough leather armour of clarity (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane/Psionic While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +10% light +10% darkness +6% mind Mind.save +10 (+7 eff.) A suit of armour made of leather. |
rough leather armour of cold resistance (3 def, 2 armour) rough leather armour of cold resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +16% cold A suit of armour made of leather. |
Aerukalthozilagar the Muckzeal (0 def, 7 armour) Aerukalthozilagar the Muckzeal (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Psionic While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +6% mind +3% temporal +5% arcane +3% darkness Mind.save +11 (+8 eff.) Disease- +20% Disarm- +20% A suit of armour made of metal plates. |
Chillreaper the iron plate armour (0 def, 7 armour) Chillreaper the iron plate armour (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +2 Con dps ---------- Res.pen +20% cold +5% fire Melee Ret 6 cold ----- def ----- Armour +7 Fatigue +22% Resists +3% cold +6% physical Phys.save +12 (+6 eff.) A suit of armour made of metal plates. |
cleansing iron plate armour (0 def, 7 armour) cleansing iron plate armour (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Ego] Disrupt While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +10% nature +11% blight A suit of armour made of metal plates. |
Belita the iron shield (0 def, 2 armour, 21 block) Belita the iron shield (0 def, 2 armour, 21 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +6% acid +12% mind ----- def ----- Armour +2 Fatigue +8% Resists +22% lightning +3% mind +6% blight ---------- misc Talents +1 Block Handheld deflection devices. |
Toribers the iron shield (0 def, 15 armour, 21 block) Toribers the iron shield (0 def, 15 armour, 21 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Wil dps ---------- Crit.mult +5.00% Dmg.mod +3% physical On shield block: * Deals 98 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +15 Fatigue +8% Resists +10% cold ---------- misc Talents +1 Block Handheld deflection devices. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
71 alchemist agate 71 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 40 turns) iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Demonquencher' (dig speed 29 turns) iron pickaxe 'Demonquencher' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Crit.mult +10.00% ----- def ----- Resists +3% darkness ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Ivydalle the Glimmerenvy Ivydalle the Glimmerenvy2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% light ----- def ----- Armour +4 Defense +15 (+9 eff.) Resists +6% cold Crit.chn- 5.00% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eremedin the Shiverbiter [power 100] (6/25 cooldown) Eremedin the Shiverbiter [power 100] (6/25 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +10% cold ----- def ----- Resists +3% darkness +3% blight Mind.save +6 (+5 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 223 Base Damage: 105 Armor: 1 All Resist: 1 Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
Elagabeth the elm wand of shielding [power 116] (6/20 cooldown) Elagabeth the elm wand of shielding [power 116] (6/20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Melee Ret 2 arcane ----- def ----- Resists +6% blight +9% fire Stun/Frz- +10% Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ausel the Higher Doombringer level 6
79th Pyre 122nd year of Ascendancy at 06:33 see stats
By Ausel the Higher Doombringer level 10
12nd Dusk 122nd year of Ascendancy at 19:38 see stats
By Ausel the Higher Doombringer level 10
13rd Dusk 122nd year of Ascendancy at 10:49 see stats
Log
Burning from Ausel hits Glunn the orc soldier for 17 fire damage.
Glunn the orc soldier uses Sunder Armour.
Ausel's armour is damaged!
Melee retaliation hits Glunn the orc soldier for 3 blight, 1 physical, 3 fire (7 total damage).
Glunn the orc soldier hits Ausel for (2 abyssal shield), 95 physical, (2 abyssal shield), 4 darkness (99 total damage).
LIFE LOST WARNING!
Mouse input temporarily disabled.
Mouse input temporarily disabled.
Burning from Ausel hits Glunn the orc soldier for 14 fire damage.
Glunn the orc soldier uses Crush.
Ausel is pinned to the ground.
Melee retaliation hits Glunn the orc soldier for 2 blight, 1 physical, 2 fire (6 total damage).
Glunn the orc soldier hits Ausel for (2 abyssal shield), 127 physical, (2 abyssal shield), 4 darkness (131 total damage).
Ausel is not stunned anymore.
Talent Draining Assault is ready to use.
Talent Incinerating Blows is ready to use.
Glunn the orc soldier has finished recovering.
Burning from Ausel hits Glunn the orc soldier for 29 fire damage.
Melee retaliation hits Glunn the orc soldier for 5 blight, 2 physical, 5 fire (12 total damage).
Glunn the orc soldier hits Ausel for (2 abyssal shield), 100 physical, (2 abyssal shield), 4 darkness (104 total damage).
Ausel's surge ends.
LIFE LOST WARNING!
Ausel is confused and fails to use Draining Assault.
Glunn the orc soldier stops burning.
Glunn the orc soldier roars triumphantly.
Melee retaliation hits Glunn the orc soldier for 5 blight, 2 physical, 5 fire (11 total damage).
Glunn the orc soldier hits Ausel for (2 abyssal shield), 101 physical (101 total damage).
Ausel the level 12 higher doombringer was swiped to death by Glunn the orc soldier on level 1 of Norgos Lair.