Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Higher |
Class | Doombringer |
Level / Exp | 50 / 612% |
Size | big |
Lifes / Deaths | Killed by Layamina the orc warrior at level 41 on the 22nd Haze 123rd year of Ascendancy at 03:35 / 2Killed by Doomed Shade of Isiadma at level 50 on the 8th Regrowth 125th year of Ascendancy at 15:50 |
Primary Stats
Strength | 127 (base 66) |
Dexterity | 53 (base 40) |
Constitution | 76 (base 50) |
Magic | 104 (base 66) |
Willpower | 26 (base 10) |
Cunning | 27 (base 14) |
Resources
Life | -89/2222 |
Stamina | 257/287 |
Vim | 196/366 |
Healing Factor | 1.6039156327528 |
Regeneration | 16.440135235716 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 17 |
Lite | 7 |
Infravision | 10 |
See Stealth | 25.082562303769 |
See Invisible | 49.082562303769 |
Offense: Mainhand
Damage | 323 |
Accuracy | 57 |
Crit Chance | 82% |
APR | 28 |
Speed | 1.00 |
Offense: Spell
Spellpower | 69 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 29% |
Speed | 1 |
Offense: Damage Bonus
Acid | +31% |
Arcane | +51% |
Cold | +19% |
All | +16% |
Darkness | +42% |
Light | +19% |
Temporal | +34% |
Physical | +97% |
Mind | +37% |
Offense: Damage Penetration
Darkness | +39% |
Temporal | +36% |
Physical | +24% |
Arcane | +25% |
All | 0% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 65.714285714286 (50%) |
Defense | 50 |
Ranged Defense | 50 |
Fatigue | 0 |
Physical Save | 59 |
Spell Save | 66 |
Mental Save | 43 |
Defense: Resistances
Acid | + 42%( 70%) |
Blight | + 48%( 70%) |
Arcane | + 42%( 70%) |
Cold | + 57%( 70%) |
All | + 38%( 70%) |
Lightning | + 57%( 70%) |
Light | + 42%( 70%) |
Physical | + 40%( 70%) |
Mind | + 60%( 70%) |
Fire | + 38%( 70%) |
Nature | + 44%( 70%) |
Defense: Immunities
Stun Resistance | 98% |
Confusion Resistance | 100% |
Poison Resistance | 20% |
Blind Resistance | 84% |
Silence Resistance | 69% |
Pinning Resistance | 44% |
Disarm Resistance | 43% |
Instadeath Resistance | 100% |
Knockback Resistance | 44% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 186 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 166 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 698 damage for 6 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 635% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 550 damage for 5 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Corruption / Wrath | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Torture | 1.40 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Fearfire | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.50 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Isiadma. Escort: lone alchemist (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Bethoth the ghoulking. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by dolleg. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Adomina the fire drake. Escort: lost warrior (level 2 of Daikara) | failed |
You failed to protect the repented thief from death by Aletta Soultorn. Escort: repented thief (level 1 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 1699. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed honey tree root. * You've found the needed multi-hued wyrm scale. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Mayydamina' (0 def, 3 armour) pair of hardened leather boots 'Mayydamina' (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +15% acid +18% physical +15% arcane ----- def ----- Armour +3 Die.at -80.00 life Silence- +29% Confus- +38% Stun/Frz- +34% ---------- misc Stam/turn +3.00 A pair of boots made of leather. |
Light source | alchemist's lamp 'Adossra' alchemist's lamp 'Adossra'1.0 T3 lite [Rare] Nature While equipped: Stats +4 Con dps ---------- Phys.crit +8.0% Crit.mult +20.00% Dmg.mod +6% arcane Apr +2 Melee Ret 4 physical ----- def ----- Defense +20 (+7 eff.) Resists +10% blight Phys.save +6 (+1 eff.) HP.reg +10.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | dwarven-steel helm 'Tarrahad' (0 def, 4 armour) dwarven-steel helm 'Tarrahad' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +8 Str +7 Dex dps ---------- Crit.mult +20.00% Dmg.mod +21% mind Res.pen +10% arcane ----- def ----- Armour +4 Fatigue +4% Resists +6% acid +2% physical Silence- +20% Confus- +20% Stun/Frz- +20% ---------- misc Max.psi +20.00 Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1617.6 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Grinetosathel the Morningraider (dig speed 24 turns) Grinetosathel the Morningraider (dig speed 24 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +11 Str +4 Mag +5 Wil dps ---------- Phys.crit +15.0% Spell.crit +10% Mind.crit +13% Dmg.mod +3% light ----- def ----- Armour +6 Fatigue -8% Resists +6% blight +2% physical +3% nature Silence- +20% ---------- misc Max.mana +51.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Samyduvor the stralite ring Samyduvor the stralite ring0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +9 Str +5 Wil +9 Con dps ---------- Phys.pwr +27 (+5 eff.) Spell.pwr +14 (+3 eff.) Mind.pwr +17 (+6 eff.) Dmg.mod +8% all ----- def ----- Crit.chn- 10.00% Max.HP +38.00 Disarm- +23% Pinning- +44% Knockbk- +44% ---------- misc See.Invis +3 Rings make your fingers look great! |
On fingers | Gassra the voratun ring Gassra the voratun ring0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +17 Str +8 Cun +8 Con dps ---------- Phys.pwr +12 (+2 eff.) Melee+ 33 physical Ranged+ 30 physical On Hit (Melee): * 18% chance to reduce all saves and defense by 24 On Hit (Ranged): * 17% chance to reduce all saves and defense by 24 ----- def ----- Armour +16 Resists +9% lightning Crit.chn- 15.00% Phys.save +15 (+4 eff.) Heal.mod +20% ---------- misc Hate/m.crit +3.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Around waist | Islikira Islikira1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +18 (+3 eff.) Spell.pwr +10 (+2 eff.) Dmg.mod +3% arcane Res.pen +15% arcane ----- def ----- Armour +6 Defense +15 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Stam/turn +2.00 Mana/s.crit +2.00 Max.vim +30.00 Size +1 A belt that goes around your waist. |
In main hand | Dethblyd (182% power, 18 apr) Dethblyd (182% power, 18 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 182% Range: 1.6x Uses 60% Mag, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con dps ---------- Dmg.mod +8% all ----- def ----- Resists +8% all ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
On hands | Ivima the drakeskin leather gloves (0 def, 3 armour) Ivima the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Rare] Arcane While equipped: Stats +5 Dex +6 Mag dps ---------- Dmg.mod +11% arcane +12% physical Apr +8 ----- def ----- Armour +3 Spell.save +9 (+2 eff.) Poison- +20% Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | elven-silk robe 'Rootwrest' (0 def, 0 armour) elven-silk robe 'Rootwrest' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Mind.crit +4% Spell.pwr +3 (+0 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +51% physical +26% darkness +18% temporal Res.pen +24% physical +19% darkness +36% temporal ----- def ----- Resists +6% cold +6% nature +15% all Spell.save +29 (+7 eff.) Anom.red +8 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.hate +13.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Bloomspiker (2 def, 6 armour) Bloomspiker (2 def, 6 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.crit +6% Res.pen +20% nature ----- def ----- Armour +6 Defense +2 (+1 eff.) Resists +9% mind +24% cold Max.HP +100.00 ---------- misc See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Demonhash the stralite amulet Demonhash the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% cold Res.pen +20% darkness ----- def ----- Resists +22% lightning +26% mind +6% light Spell.save +18 (+5 eff.) Blind- +34% Confus- +41% Stun/Frz- +44% ---------- misc Infravis +7 Sight +2 See.Invis +12 Amulets make your neck look great! |
Inventory
healing infusion of the warrior (heal 301; cd 10) healing infusion of the warrior (heal 301; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 301 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (254.00 temporal damage, removed from time 4 turns) Rune of the Rift (254.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 340.36 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 147; cd 17) shatter afflictions rune of the warrior (absorb 147; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 147 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 144; cd 13) shatter afflictions rune of the wizard (absorb 144; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 144 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Belathra =32p 30knb= Belathra =32p 30knb=0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +10 Dex +8 Wil +2 Con dps ---------- Apr +1 ----- def ----- Resists +4% physical +15% fire +18% temporal +17% cold Die.at -40.00 life Pinning- +32% Knockbk- +34% Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Emeluranne =20s 20c 15crit= Emeluranne =20s 20c 15crit=0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +6 Con ----- def ----- Defense +25 (+9 eff.) Resists +9% blight +6% temporal Crit.chn- 15.00% Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Max.HP +40.00 Silence- +20% Knockbk- +20% Rings make your fingers look great! |
Frostmaster the steel ring =23confuse phys dmg= Frostmaster the steel ring =23confuse phys dmg=0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +9% light +6% cold Acc +10 (+3 eff.) ----- def ----- Armour +8 Defense +30 (+10 eff.) Mind.save +7 (+2 eff.) Confus- +24% Rings make your fingers look great! |
Mardygachik =28c= Mardygachik =28c=0.1 T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Dex +1 Wil dps ---------- Dmg.mod +9% temporal Res.pen +15% temporal ----- def ----- Resists +9% nature +10% blight Mind.save +7 (+2 eff.) Max.HP +62.00 HP.reg +7.00 Heal.mod +13% Poison- +15% Disease- +12% Confus- +28% Rings make your fingers look great! |
stralite ring 'Bethinn' stralite ring 'Bethinn'0.1 T4 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +2 Str +7 Con dps ---------- Phys.crit +2.0% Phys.pwr +20 (+4 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +9 (+4 eff.) ----- def ----- Defense +30 (+10 eff.) Phys.save +14 (+3 eff.) Silence- +37% ---------- misc Mana/turn +0.27 Rings make your fingers look great! |
titan's copper ring =3con= titan's copper ring =3con=0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+1 eff.) Rings make your fingers look great! |
Betiwen the stralite battleaxe (153% power, 3 apr) Betiwen the stralite battleaxe (153% power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Nature Power 153% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +21 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 113 damage While equipped: Stats +2 Dex +1 Mag +13 Wil +1 Cun +19 Con dps ---------- Dmg.mod +24% mind ----- def ----- Crit.chn- 15.00% Max.HP +37.00 Massive two-handed battleaxes. |
Jetimmortal the stralite battleaxe (152% power, 3 apr) Jetimmortal the stralite battleaxe (152% power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 152% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +24 darkness Against +21% Living On Hit.r1 +16 acid On Crit.r2 +12 acid On Hit: 20% Curse of Death 4 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Dmg.mod +6% acid Res.pen +10% darkness ----- def ----- Resists +6% acid Massive two-handed battleaxes. |
Borosk's Hate (172% power, 22 apr) Borosk's Hate (172% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Genocide (152% power, 4 apr) Genocide (152% power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 152% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Belylle Belylle1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +10.0% Mind.crit +10% ----- def ----- Defense +17 (+6 eff.) Resists +9% acid +15% fire Stealth +11 HP.reg +2.20 Heal.mod +19% A belt that goes around your waist. |
balancing hardened leather belt of recklessness balancing hardened leather belt of recklessness1.0 T3 belt armor [Ego++] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +11.0% Mind.crit +9% Crit.mult +8.00% Phys.pwr +5 (+1 eff.) A belt that goes around your waist. |
insulating rough leather belt of unlife =breeath= insulating rough leather belt of unlife =breeath=1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +6% blight +7% cold +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Byregorin (0 def, 0 armour) Byregorin (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +8 Str +2 Dex +19 Mag +16 Wil +5 Con dps ---------- Dmg.mod +25% acid +19% physical +29% cold +30% lightning ----- def ----- Resists +37% acid +13% cold +14% lightning +15% all Crit.chn- 5.00% ---------- misc Mana/turn +0.33 Psi/turn +0.30 Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Wanderer's Rest (4 def, 0 armour) =100% pin= Wanderer's Rest (4 def, 0 armour) =100% pin=0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Yvuyatira the Frostmaster (0 def, 5 armour) Yvuyatira the Frostmaster (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +10 Str +7 Dex +10 Con +13 Lck dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +10% physical +3% arcane +12% mind Res.pen +20% mind Melee Ret 6 cold ----- def ----- Armour +5 Resists +6% arcane +3% mind Stealth +13 ---------- misc Size +1 A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of evasion (16 def, 5 armour) undeterred pair of drakeskin leather boots of evasion (16 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +5 Defense +16 (+6 eff.) Silence- +42% Confus- +42% Stun/Frz- +44% Evasion: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 17 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
undeterred pair of dwarven-steel boots of tirelessness (0 def, 4 armour) undeterred pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +20% Confus- +24% Stun/Frz- +28% ---------- misc Stam/turn +0.30 Max.stam +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
alchemist's voratun gauntlets of archery (0 def, 3 armour) alchemist's voratun gauntlets of archery (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +5 Dex +4 Mag +4 Wil +6 Cun dps ---------- Melee+ 7 acid 6 fire 7 cold 7 lightning Acc +7 (+2 eff.) Apr +6 ----- def ----- Armour +3 Fatigue +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of the iron hand (0 def, 7 armour) =40dis= heroic voratun gauntlets of the iron hand (0 def, 7 armour) =40dis=1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Str +3 Wil +4 Con ----- def ----- Armour +7 Fatigue +5% Mind.save +9 (+3 eff.) Max.HP +40.00 Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Aerithra (0 def, 5 armour) Aerithra (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +15 Str +8 Dex +3 Cun +13 Con dps ---------- Crit.mult +15.00% Mind.pwr +30 (+11 eff.) Melee Ret 2 mind ----- def ----- Armour +5 Fatigue +5% Mind.save +3 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Brodydrafang the linen wizard hat (1 def, 0 armour) =20b 10c= Brodydrafang the linen wizard hat (1 def, 0 armour) =20b 10c=2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +6% temporal +6% fire +3% darkness +6% cold Phys.save +3 (+1 eff.) Blind- +20% Confus- +10% A pointy cloth hat, very wizardly... |
Isothra the Flashsteel (0 def, 5 armour) Isothra the Flashsteel (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +11 Str +9 Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +6% fire Res.pen +5% fire Melee Ret 2 fire On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Armour +5 Fatigue +5% Resists +18% lightning +3% nature Phys.save +11 (+3 eff.) Mind.save +9 (+3 eff.) Battle Cry: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Xanirarin' (0 def, 5 armour) voratun helm 'Xanirarin' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +10 Str +2 Mag +4 Wil +4 Con dps ---------- S.pwr/crit +8 Dmg.mod +15% blight Acc +10 (+3 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +22% cold Phys.save +13 (+3 eff.) Mind.save +27 (+9 eff.) Die.at -40.00 life ---------- misc Max.mana +40.00 Light +2 Breathe water Battle Cry: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Deepsire the drakeskin leather armour (20 def, 20 armour) Deepsire the drakeskin leather armour (20 def, 20 armour)9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +8 Wil dps ---------- Melee+ 9 fire Ranged+ 9 fire On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +20 Defense +20 (+7 eff.) Fatigue +8% Resists +12% acid +23% physical +23% cold +3% nature +21% fire Spell.save +9 (+2 eff.) Mind.save +20 (+7 eff.) A suit of armour made of leather. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1532 alchemist agate 1532 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Emelarith (dig speed 16 turns) Emelarith (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Melee Ret 8 arcane ----- def ----- Armour +4 Defense +6 (+2 eff.) Resists +3% nature +7% physical Max.HP +40.00 Poison- +20% Silence- +20% Confus- +20% Knockbk- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Isima (dig speed 30 turns) Isima (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +9 Str +5 Dex +2 Wil +5 Con dps ---------- Mind.crit +3% Res.pen +15% mind +25% physical ----- def ----- Fatigue -8% ---------- misc Stam/turn +3.00 Equi/ret +0.12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Magmavenom (dig speed 29 turns) Magmavenom (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Dex +2 Con dps ---------- Crit.mult +10.00% Dmg.mod +6% fire Apr +6 ----- def ----- Armour +8 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 cooldown Level 2.6 Pwr.cost 23 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Mayirianne the iron pickaxe (dig speed 28 turns) Mayirianne the iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Crit.mult +5.00% Dmg.mod +3% physical ----- def ----- Resists +9% darkness +3% mind Crit.chn- 5.00% Spell.save +3 (+1 eff.) Max.HP +20.00 ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Zanildil (dig speed 38 turns) Zanildil (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature +1% physical Max.HP +60.00 Heal.mod +15% Disarm- +20% Confus- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
11 emerald 11 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Brightwind the alchemist's lamp =5con= Brightwind the alchemist's lamp =5con=1.0 T3 lite [Rare] Nature While equipped: Stats +3 Wil +5 Con dps ---------- Dmg.mod +9% light Res.pen +15% mind ----- def ----- Crit.chn- 10.00% Max.HP +61.00 ---------- misc Light +4 Infravis +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Chamiruivor the Gloommonster Chamiruivor the Gloommonster2.0 T1 lite [Rare] Master While equipped: Stats +2 Wil dps ---------- Mind.crit +1% Res.pen +15% mind +20% darkness ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Maleroddadir Maleroddadir2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid On Hit (Melee): * 10% chance to reduce armor by 41% ----- def ----- Resists +12% darkness Die.at -20.00 life Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 179.98 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 179.98 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's alchemist's lamp nightwalker's alchemist's lamp1.0 T3 lite [Ego+] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +7 (+1 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
77 alchemist bloodstone 77 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 bloodstone 2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet 9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 ruby 13 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Islyyabrekira the dwarven-steel torque of psionic shield [power 85] (22 cooldown) Islyyabrekira the dwarven-steel torque of psionic shield [power 85] (22 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +9 Con dps ---------- Mind.pwr +20 (+7 eff.) Apr +2 Melee Ret 4 mind ----- def ----- Resists +6% mind Phys.save +6 (+1 eff.) Setup a psionic shield, reducing all damage taken by 85 for 5 turns Puts all charms on 22 cooldown 100% to reduce fatigue by 40% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Purewreck the steel torque of gale force [power 185] (13 cooldown) Purewreck the steel torque of gale force [power 185] (13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +6 Str +1 Wil +2 Con dps ---------- Spell.crit +3% S.pwr/crit +6 Dmg.mod +9% blight ----- def ----- Resists +6% nature ---------- misc Mana/s.crit +2.00 Max.vim +20.00 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 364 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Unrerin the Kindlequeen [power 250] (13 cooldown) Unrerin the Kindlequeen [power 250] (13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% light Melee Ret 10 acid 10 light ----- def ----- Resists +9% acid +15% fire Blast the opponent's mind dealing 342 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage penetration by 17% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of gale force 'Deepsblast' [power 105] (13 cooldown) iron torque of gale force 'Deepsblast' [power 105] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +3 Str +1 Wil dps ---------- Dmg.mod +3% darkness ----- def ----- Resists +3% darkness Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 207 physical damage Puts all charms on 13 cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Cuthogovon the ash totem of healing [power 170] (13 cooldown) Cuthogovon the ash totem of healing [power 170] (13 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +2 Wil dps ---------- Spell.pwr +15 (+3 eff.) ---------- misc Vim/s.crit +2.00 Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 13 cooldown 100% to reduce fatigue by 24% for 2 turns. 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
Isudassra [power 17] (17 cooldown) Isudassra [power 17] (17 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Cun +1 Wil dps ---------- Dmg.mod +15% acid ----- def ----- Crit.chn- 15.00% ---------- misc Infravis +1 Harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30% Puts all charms on 17 cooldown 100% to reduce fatigue by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Urahad [power 116] (13 cooldown) =2con= Urahad [power 116] (13 cooldown) =2con=2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +6% mind Res.pen +20% mind Acc +25 (+7 eff.) Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Belylle [power 116] (13 cooldown) Belylle [power 116] (13 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +3% nature Spell.save +9 (+2 eff.) Blind- +10% Pinning- +20% Teleport- +10% Create a radius 3 storm for 5 turns. Each turn, creatures within take 26 lightning damage and will be dazed for 1 turn (134 total damage) Puts all charms on 13 cooldown 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Isiadma the Higher Doombringer level 40
15th Haze 123rd year of Ascendancy at 11:17 see stats
By Isiadma the Higher Doombringer level 40
76th Dusk 123rd year of Ascendancy at 10:35 see stats
By Isiadma the Higher Doombringer level 27
69th Haze 122nd year of Ascendancy at 06:12 see stats
By Isiadma the Higher Doombringer level 50
79th Haze 124th year of Ascendancy at 14:04 see stats
By Isiadma the Higher Doombringer level 45
65th Haze 123rd year of Ascendancy at 04:18 see stats
By Isiadma the Higher Doombringer level 50
8th Allure 125th year of Ascendancy at 06:42 see stats
By Isiadma the Higher Doombringer level 43
41st Haze 123rd year of Ascendancy at 00:11 see stats
By Isiadma the Higher Doombringer level 19
63rd Dusk 122nd year of Ascendancy at 00:15 see stats
By Isiadma the Higher Doombringer level 43
36th Haze 123rd year of Ascendancy at 17:39 see stats
By Isiadma the Higher Doombringer level 33
56th Regrowth 123rd year of Ascendancy at 16:32 see stats
By Isiadma the Higher Doombringer level 24
41st Haze 122nd year of Ascendancy at 16:53 see stats
By Isiadma the Higher Doombringer level 23
40th Haze 122nd year of Ascendancy at 08:32 see stats
By Isiadma the Higher Doombringer level 32
48th Regrowth 123rd year of Ascendancy at 23:39 see stats
By Isiadma the Higher Doombringer level 19
77th Dusk 122nd year of Ascendancy at 08:01 see stats
By Isiadma the Higher Doombringer level 6
79th Pyre 122nd year of Ascendancy at 17:19 see stats
By Isiadma the Higher Doombringer level 33
8th Pyre 123rd year of Ascendancy at 20:32 see stats
By Isiadma the Higher Doombringer level 46
65th Haze 123rd year of Ascendancy at 19:40 see stats
By Isiadma the Higher Doombringer level 10
12nd Dusk 122nd year of Ascendancy at 20:51 see stats
By Isiadma the Higher Doombringer level 20
77th Dusk 122nd year of Ascendancy at 13:24 see stats
By Isiadma the Higher Doombringer level 30
37th Regrowth 123rd year of Ascendancy at 05:37 see stats
By Isiadma the Higher Doombringer level 40
75th Dusk 123rd year of Ascendancy at 21:48 see stats
By Isiadma the Higher Doombringer level 50
50th Pyre 124th year of Ascendancy at 10:54 see stats
By Isiadma the Higher Doombringer level 26
61st Haze 122nd year of Ascendancy at 21:19 see stats
By Isiadma the Higher Doombringer level 48
18th Pyre 124th year of Ascendancy at 05:57 see stats
By Isiadma the Higher Doombringer level 22
27th Haze 122nd year of Ascendancy at 19:43 see stats
By Isiadma the Higher Doombringer level 34
64th Pyre 123rd year of Ascendancy at 06:36 see stats
By Isiadma the Higher Doombringer level 24
41st Haze 122nd year of Ascendancy at 02:21 see stats
By Isiadma the Higher Doombringer level 43
36th Haze 123rd year of Ascendancy at 20:14 see stats
By Isiadma the Higher Doombringer level 10
13rd Dusk 122nd year of Ascendancy at 13:16 see stats
By Isiadma the Higher Doombringer level 34
50th Pyre 123rd year of Ascendancy at 05:18 see stats
By Isiadma the Higher Doombringer level 41
20th Haze 123rd year of Ascendancy at 08:17 see stats
By Isiadma the Higher Doombringer level 16
44th Dusk 122nd year of Ascendancy at 23:29 see stats
By Isiadma the Higher Doombringer level 21
3rd Haze 122nd year of Ascendancy at 15:06 see stats
By Isiadma the Higher Doombringer level 47
58th Regrowth 124th year of Ascendancy at 12:28 see stats
By Isiadma the Higher Doombringer level 22
37th Haze 122nd year of Ascendancy at 08:21 see stats
By Isiadma the Higher Doombringer level 17
52nd Dusk 122nd year of Ascendancy at 17:42 see stats
By Isiadma the Higher Doombringer level 41
22nd Haze 123rd year of Ascendancy at 03:35 see stats
By Isiadma the Higher Doombringer level 39
74th Dusk 123rd year of Ascendancy at 22:17 see stats
Log
Rak'Shor Cultist's Blood Grasp hits Isiadma for (38 abyssal shield), (38 absorbed), 0 blight (0 total damage).
Lava floor heals Isiadma!
Isiadma receives 107 healing.
Isiadma casts Fiery Grasp.
Isiadma's spell attains critical power!
Isiadma performs a melee critical strike against Rak'Shor Cultist!
The shield around Rak'Shor Cultist crumbles.
Isiadma deactivates Fearscape.
You collect a new ingredient: orc heart (1).
Isiadma's weapon surges with fire!
You are brought back from the Fearscape!
Isiadma's weapon glows with critical power!
Doomed Shade of Isiadma casts Abduction.
Doomed Shade of Isiadma performs a melee critical strike against Isiadma!
Your shield crumbles under the damage!
The shield around Isiadma crumbles.
Isiadma is disabled.
Isiadma is on fire!
Isiadma's is surrounded with an all-consuming flame!
Doomed Shade of Isiadma performs a melee critical strike against Isiadma!
Doomed Shade of Isiadma's spell attains critical power!
Doomed Shade of Isiadma's weapon surges with fire!
Doomed Shade of Isiadma steals life from Isiadma!
Isiadma steals life from Rak'Shor Cultist!
Doomed Shade of Isiadma hits Isiadma for (65 abyssal shield), (328 absorbed), 994 physical, (11 abyssal shield), 11 physical, (4 abyssal shield), 4 fire, (12 abyssal shield), 12 fire, (64 abyssal shield), 1249 physical, (16 abyssal shield), 16 physical, (6 abyssal shield), 6 fire, (19 abyssal shield), 19 fire (2312 total damage).
Melee retaliation hits Doomed Shade of Isiadma for (7 abyssal shield), (7 absorbed), 0 fire, (2 abyssal shield), (2 absorbed), 0 physical, (8 abyssal shield), (8 absorbed), 0 blight, (6 abyssal shield), (6 absorbed), 0 fire, (2 abyssal shield), (2 absorbed), 0 physical, (7 abyssal shield), (7 absorbed), 0 blight (0 total damage).
Isiadma hits Rak'Shor Cultist for (68 absorbed), 0 fire, (91 absorbed), 1423 fire (1423 total damage).
Isiadma the level 50 higher doombringer was blazed to death by a Doomed Shade of Isiadma but nobody knew why they suddenly became evil on level 3 of Shadow Crypt.
Doomed Shade of Isiadma's weapon glows with critical power!