Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Higher |
Class | Doombringer |
Level / Exp | 26 / 34% |
Size | medium |
Lifes / Deaths | Killed by Gloremilrann the rattlesnake at level 26 on the 77th Haze 122nd year of Ascendancy at 19:18 / 1 |
Primary Stats
Strength | 59 (base 48) |
Dexterity | 19 (base 10) |
Constitution | 28 (base 28) |
Magic | 56 (base 40) |
Willpower | 13 (base 10) |
Cunning | 11 (base 11) |
Resources
Life | -41/750 |
Stamina | 230/252 |
Vim | 92/225 |
Healing Factor | 1.1456298990389 |
Regeneration | 4.8689270709154 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 4 |
Infravision | 1 |
Offense: Mainhand
Damage | 98 |
Accuracy | 42 |
Crit Chance | 28% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 48 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Light | +25% |
Temporal | +19% |
All | +9% |
Physical | +40% |
Cold | +12% |
Nature | +18% |
Offense: Damage Penetration
Darkness | +5% |
Temporal | +5% |
Physical | +25% |
Cold | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 15 (30%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 0 |
Physical Save | 35 |
Spell Save | 24 |
Mental Save | 23 |
Defense: Resistances
Arcane | + 21%( 70%) |
Cold | + 18%( 70%) |
All | + 15%( 70%) |
Lightning | + 24%( 70%) |
Light | + 44%( 70%) |
Temporal | + 21%( 70%) |
Physical | + 32%( 70%) |
Darkness | + 30%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Stun Resistance | 34% |
Confusion Resistance | 22% |
Disarm Resistance | 39% |
Instadeath Resistance | 100% |
Blind Resistance | 37% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 827% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 163 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 213.47 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. |
Class Talents
Corruption / Torture | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Brutality | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Corruption / Demonic strength | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Rainbreaker the pair of rough leather boots (3 def, 7 armour) Rainbreaker the pair of rough leather boots (3 def, 7 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% cold ----- def ----- Armour +7 Defense +3 (+1 eff.) Resists +6% lightning Mind.save +3 (+2 eff.) Stun/Frz- +10% Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 11 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 127.83 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 127.83 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | Blindprophet the linen wizard hat (1 def, 0 armour) Blindprophet the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% physical ----- def ----- Defense +1 (+0 eff.) Resists +11% physical +6% nature +6% darkness A pointy cloth hat, very wizardly... |
Tool | elm totem of stinging 'Dagorak' [power 122] (15 cooldown) elm totem of stinging 'Dagorak' [power 122] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Apr +2 ----- def ----- Armour +2 Phys.save +15 (+7 eff.) Die.at -20.00 life ---------- misc Max.stam +20.00 Sting an enemy dealing 144 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | Emelilranne the Rainstreaker Emelilranne the Rainstreaker0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +10% cold ----- def ----- Resists +3% cold +2% physical Mind.save +6 (+3 eff.) Confus- +22% ---------- misc Max.stam +30.00 Light +1 Rings make your fingers look great! |
On fingers | psionicist's copper ring of perseverance psionicist's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) HP.reg +2.00 Stun/Frz- +24% Rings make your fingers look great! |
Around waist | Ebonyveil Ebonyveil1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Crit.mult +10.00% Dmg.mod +6% physical Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce armor by 34% ----- def ----- Resists +5% lightning +7% temporal A belt that goes around your waist. |
In main hand | Rootslicer (144% power, 2 apr) Rootslicer (144% power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Arcane/Master Power 144% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +12 mind On Crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 138 damage over 5 turns and reducing armor and accuracy by 18 While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +7 (+2 eff.) Dmg.mod +9% nature Acc +9 (+3 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 8 ----- def ----- Defense +10 (+5 eff.) Disarm- +39% Massive two-handed swords. |
On hands | heroic hardened leather gloves of strength (+4) (0 def, 6 armour) heroic hardened leather gloves of strength (+4) (0 def, 6 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Armour +6 Mind.save +6 (+3 eff.) Max.HP +51.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Xaramira (0 def, 0 armour) Xaramira (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.crit +2.0% Spell.pwr +12 (+4 eff.) Dmg.mod +11% physical +10% temporal +16% light +9% all Res.pen +5% temporal +25% physical ----- def ----- Resists +24% light +11% all Anom.red +8 ---------- misc Max.stam +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Hathyvor (22 def, 0 armour) Hathyvor (22 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Dex dps ---------- Dmg.mod +3% physical Melee Ret 8 physical ----- def ----- Defense +22 (+10 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Aeryldawen Aeryldawen0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Spell.crit +1% Crit.mult +5.00% Melee Ret 2 blight ----- def ----- Fatigue -6% Resists +7% physical +10% light +12% darkness HP.reg +2.00 Blind- +22% ---------- misc Stam/turn +0.20 Mana/s.crit +2.00 Amulets make your neck look great! |
Inventory
heroism infusion of the psychic (die at -253; dur 5; cd 30) heroism infusion of the psychic (die at -253; dur 5; cd 30)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -253 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 505 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the warrior (absorb 241; dur 5; cd 14) shielding rune of the warrior (absorb 241; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 241 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 426; dur 4; cd 18) shielding rune of the warrior (absorb 426; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 426 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 276; dur 3; cd 15) shielding rune of the wizard (absorb 276; dur 3; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 276 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 324; dur 4; cd 18) shielding rune of the wizard (absorb 324; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 324 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Zeraroddalar the Blindrock =2con= Zeraroddalar the Blindrock =2con=0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +3 Mag +2 Con dps ---------- Dmg.mod +9% light Res.pen +5% light ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc See.Invis +9 Amulets make your neck look great! |
starlit copper amulet starlit copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% light +11% darkness Blind- +20% Amulets make your neck look great! |
Ereliyamas the steel ring Ereliyamas the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% lightning +11% cold ----- def ----- Defense +8 (+4 eff.) Resists +26% lightning +22% cold +3% acid Phys.save +3 (+2 eff.) Poison- +10% Disease- +20% Rings make your fingers look great! |
rogue's steel ring of clarity rogue's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Mind.save +5 (+3 eff.) Confus- +25% Rings make your fingers look great! |
savior's copper ring of power savior's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+5 eff.) ----- def ----- Phys.save +7 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) Rings make your fingers look great! |
chilling dwarven-steel battleaxe of vileness (138% power, 2 apr) chilling dwarven-steel battleaxe of vileness (138% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Arcane Power 139% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +16 blight +10 cold On Hit: * 7% chance to reduce strength, dexterity, and constitution by 24 Massive two-handed battleaxes. |
steel battleaxe 'Filthsquall' (118% power, 2 apr) steel battleaxe 'Filthsquall' (118% power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Disrupt Power 119% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Against +21% Unnatural On Crit.r2 +8 nature While equipped: Stats +5 Wil dps ---------- Res.pen +25% light Melee Ret 6 nature ----- def ----- Resists +15% temporal Massive two-handed battleaxes. |
Tirakai's Maul (139% power, 6 apr) Tirakai's Maul (139% power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 139% Range: 1.3x Uses 10% Mag, 120% Str Dmg Light Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% On Crit.r2 +12 blinding light While equipped: Stats +2 Dex +2 Mag +2 Cun dps ---------- Dmg.mod +4% light ---------- misc Light +4 Infravis +4 Citrine: Light Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
chilling steel greatsword of massacre (145% power, 2 apr) chilling steel greatsword of massacre (145% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane/Master Power 146% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +12 cold Massive two-handed swords. |
enhanced steel greatsword (125% power, 2 apr) =5con= enhanced steel greatsword (125% power, 2 apr) =5con=3.0 T2 greatsword 2H weapon [Ego+] Nature Power 125% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Str +7 Dex +5 Mag +5 Wil +6 Cun +5 Con Massive two-handed swords. |
hateful iron greatsword (116% power, 1 apr) hateful iron greatsword (116% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Psionic Power 116% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +7 darkness Against +7% Living Massive two-handed swords. |
iron greatsword (114% power, 1 apr) iron greatsword (114% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 114% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
flaming dwarven-steel mace of massacre (145% power, 4 apr) flaming dwarven-steel mace of massacre (145% power, 4 apr)3.0 T3 mace 1H weapon [Ego] Arcane/Master Power 146% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit.r1 +9 fire Blunt and deadly. |
mossy mindstar 'Bechik' (77% power, 12 apr, mind damage) mossy mindstar 'Bechik' (77% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +20 temporal +8 mind On Hit: * 20% chance to reduce all saves and defense by 8 While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+2 eff.) Res.pen +15% temporal Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 8 ----- def ----- Mind.save +3 (+2 eff.) ---------- misc Max.psi +13.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Sleettreason (133% power, 4 apr) Sleettreason (133% power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Disrupt/Master Power 134% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +16 cold On Crit.r2 +8 cold On Hit: * 9% chance to slow global speed by 33% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Str dps ---------- Phys.crit +7.0% One-handed war axes. |
arcing steel waraxe (104% power, 3 apr) arcing steel waraxe (104% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 83 damage One-handed war axes. |
Stormlash (115% power, 7 apr) Stormlash (115% power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 115% Range: 1.1x Uses 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+2 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 19.74 to 59.22 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Dridil the rough leather belt Dridil the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +15% physical ----- def ----- Resists +5% lightning +6% temporal +1% physical +3% mind +6% acid A belt that goes around your waist. |
grounding rough leather belt grounding rough leather belt1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +5% lightning +5% temporal A belt that goes around your waist. |
noble's rough leather belt of recklessness noble's rough leather belt of recklessness1.0 T1 belt armor [Ego++] Master While equipped: Stats +3 Cun +4 Wil dps ---------- Phys.crit +3.0% Crit.mult +5.00% Phys.pwr +4 (+1 eff.) Against +15% Summoned ----- def ----- D.Red.from +17% Summoned A belt that goes around your waist. |
Mardonik the Strikefear (1 def, 0 armour) Mardonik the Strikefear (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +1 Mag +1 Cun dps ---------- Melee Ret 2 lightning ----- def ----- Defense +1 (+0 eff.) Resists +9% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Plagueblack' (1 def, 0 armour) =5con= linen cloak 'Plagueblack' (1 def, 0 armour) =5con=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +5 Con ----- def ----- Defense +1 (+0 eff.) Resists +12% nature Crit.chn- 5.00% ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Iron Throne (1 def, 0 armour) =2con= linen cloak of Iron Throne (1 def, 0 armour) =2con=2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Daimihir the woollen robe (3 def, 3 armour) =5con= Daimihir the woollen robe (3 def, 3 armour) =5con=2.0 T2 cloth armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Wil +3 Cun +5 Con dps ---------- Mind.crit +3% Crit.mult +12.00% Mind.pwr +15 (+11 eff.) Dmg.mod +9% nature ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +9% all Phys.save +19 (+8 eff.) Poison- +22% Disease- +30% ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+7 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+6 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 25.76 to 32.20 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
woollen robe of the mountain (+12%) (0 def, 0 armour) woollen robe of the mountain (+12%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +12% physical ----- def ----- Resists +9% all +12% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Poroba the Blazequake (0 def, 3 armour) Poroba the Blazequake (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% physical Res.pen +15% physical Melee Ret 2 lightning ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+3 eff.) Die.at -60.00 life ---------- misc Max.enc +22 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots of rushing (0 def, 1 armour) =2con= pair of rough leather boots of rushing (0 def, 1 armour) =2con=2.0 T1 feet armor [Ego+] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +1 Rush: Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
traveler's pair of rough leather boots of tirelessness (0 def, 1 armour) traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+3 eff.) ---------- misc Max.enc +21 Stam/turn +0.30 Max.stam +11.00 A pair of boots made of leather. |
Lelyrin (0 def, 1 armour) Lelyrin (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +1 Mag dps ---------- Crit.mult +5.00% Spell.pwr +30 (+10 eff.) Dmg.mod +6% temporal Acc +6 (+2 eff.) ----- def ----- Armour +1 Resists +6% temporal Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +24% ---------- misc Vim/s.crit +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cinder drakeskin leather gloves (0 def, 3 armour) cinder drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 8 fire Dmg.mod +3% fire ----- def ----- Armour +3 Resists +7% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets 'Ulfodir' (0 def, 1 armour) iron gauntlets 'Ulfodir' (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Acc +11 (+4 eff.) Melee Ret 6 mind ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane +3% cold Die.at -40.00 life Knockbk- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Sunminister' (0 def, 1 armour) rough leather gloves 'Sunminister' (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 fire Dmg.mod +4% fire Res.pen +5% light Melee Ret 4 light ----- def ----- Armour +1 Resists +9% fire Die.at -40.00 life Cut- +20% Silence- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady iron gauntlets of butchering (0 def, 1 armour) steady iron gauntlets of butchering (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego+] Disrupt/Psionic While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Acc +11 (+4 eff.) Apr +6 ----- def ----- Armour +1 Fatigue +1% Resists +6% blight Phys.save +6 (+3 eff.) Spell.save +9 (+5 eff.) Mind.save +6 (+3 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Chargelace (1 def, 0 armour) Chargelace (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +5 Str +3 Wil dps ---------- Dmg.mod +11% acid ----- def ----- Defense +1 (+0 eff.) Resists +16% acid +6% lightning A pointy cloth hat, very wizardly... |
Dazzlecrack the linen wizard hat (1 def, 4 armour) Dazzlecrack the linen wizard hat (1 def, 4 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +3% light +3% physical Apr +2 ----- def ----- Armour +4 Defense +1 (+0 eff.) Resists +6% fire +5% cold A pointy cloth hat, very wizardly... |
Hathigas the Glowrain (0 def, 1 armour) =3CON= Hathigas the Glowrain (0 def, 1 armour) =3CON=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +6% mind ----- def ----- Armour +1 Fatigue +1% Resists +3% light ---------- misc Light +3 A cap made of leather. |
Uluruikor (2 def, 0 armour) =3con= Uluruikor (2 def, 0 armour) =3con=2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Wil +5 Cun +3 Con dps ---------- Dmg.mod +4% acid +8% lightning +3% fire +8% arcane +5% cold Res.pen +10% arcane ----- def ----- Defense +2 (+1 eff.) Shield.pwr +6% Phys.save +9 (+5 eff.) Mind.save +7 (+4 eff.) HP.reg +3.20 A pointy cloth hat, very wizardly... |
Zubominne the linen wizard hat (1 def, 0 armour) Zubominne the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% light +6% arcane Res.pen +25% blight Melee Ret 6 blight ----- def ----- Defense +1 (+0 eff.) Resists +16% light +5% arcane A pointy cloth hat, very wizardly... |
spellwoven linen wizard hat of the Brotherhood (1 def, 0 armour) =2CON= spellwoven linen wizard hat of the Brotherhood (1 def, 0 armour) =2CON=2.0 T1 head armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Con dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +6% arcane ----- def ----- Defense +1 (+0 eff.) ---------- misc Mana/turn +0.14 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
thaloren rough leather cap of strength (+3) (0 def, 1 armour) thaloren rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +3 Str +3 Wil ----- def ----- Armour +1 Fatigue +1% Resists +5% blight Mind.save +6 (+3 eff.) A cap made of leather. |
dwarven-steel mail armour 'Mayith' (3 def, 14 armour) dwarven-steel mail armour 'Mayith' (3 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Con dps ---------- Melee Ret 8 blight 6 physical ----- def ----- Armour +14 Defense +3 (+1 eff.) Fatigue +12% Resists +18% acid +18% cold +3% blight Max.HP +25.00 HP.reg +3.00 Heal.mod +10% A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of cold resistance (3 def, 19 armour) impenetrable dwarven-steel mail armour of cold resistance (3 def, 19 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +19 Defense +3 (+1 eff.) Fatigue +12% Resists +20% cold A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
prismatic dwarven-steel mail armour of command (10 def, 13 armour) prismatic dwarven-steel mail armour of command (10 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Arcane/Psionic While equipped: Stats +1 Cun ----- def ----- Armour +13 Defense +10 (+5 eff.) Fatigue +12% Resists +12% light +12% darkness Mind.save +10 (+5 eff.) A suit of armour made of mail. |
cured leather armour 'Emelonne' (6 def, 4 armour) cured leather armour 'Emelonne' (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +10% mind Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 8 ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +32% lightning Max.HP +21.00 A suit of armour made of leather. |
enlightening rough leather armour (3 def, 2 armour) enlightening rough leather armour (3 def, 2 armour)9.0 T1 light armor [Ego+] Psionic While equipped: Stats +4 Cun +3 Wil ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Mind.save +10 (+5 eff.) A suit of armour made of leather. |
troll-hide rough leather armour of lightning resistance (3 def, 2 armour) troll-hide rough leather armour of lightning resistance (3 def, 2 armour)9.0 T1 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +16% lightning Max.HP +30.00 HP.reg +3.80 Heal.mod +10% A suit of armour made of leather. |
Shadowserpent (0 def, 4 armour, 42.5 block) Shadowserpent (0 def, 4 armour, 42.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 7 fire Melee Ret 5 fire ----- def ----- Armour +4 Fatigue +8% Resists +6% fire ---------- misc Max.hate +10.00 Talents +1 Block Handheld deflection devices. |
corrosive dwarven-steel shield of fire resistance (+12%) (0 def, 6 armour, 75 block) corrosive dwarven-steel shield of fire resistance (+12%) (0 def, 6 armour, 75 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Con dps ---------- On Melee Ret: * 12% chance to reduce armor by 34% ----- def ----- Armour +6 Fatigue +8% Resists +12% acid +15% fire ---------- misc Talents +1 Block Handheld deflection devices. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
178 alchemist agate 178 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Getarak (dig speed 29 turns) Getarak (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Apr +6 ----- def ----- Armour +2 Resists +6% lightning +3% nature Mind.save +12 (+6 eff.) Stun/Frz- +20% ---------- misc Max.stam +10.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.9 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 39 turns) iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Aeryna the brass lantern =6will= Aeryna the brass lantern =6will=2.0 T1 lite [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Mind.crit +3% Mind.pwr +5 (+5 eff.) Res.pen +5% mind ----- def ----- Mind.save +10 (+5 eff.) ---------- misc Hate/m.crit +2.00 Light +3 See.Stealth +7 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blindquencher the brass lantern =6CON= Blindquencher the brass lantern =6CON=2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Wil +6 Con dps ---------- Dmg.mod +3% nature +6% darkness Res.pen +5% darkness Melee Ret 8 darkness ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's brass lantern watchleader's brass lantern2.0 T1 lite [Ego+] Master While equipped: ----- def ----- Blind- +22% Confus- +11% ---------- misc Light +7 See.Stealth +8 See.Invis +6 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Prismwisp [power 155] (15 cooldown) Prismwisp [power 155] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Str +1 Mag +4 Cun ----- def ----- Resists +6% acid +6% lightning Spell.save +6 (+3 eff.) ---------- misc Light +3 Blast the opponent's mind dealing 169 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
overpowered steel torque of gale force [power 250] (22 cooldown) overpowered steel torque of gale force [power 250] (22 cooldown)2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 350 physical damage Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
ash totem of thorny skin 'Shadowgore' [power 29] (20 cooldown) ash totem of thorny skin 'Shadowgore' [power 29] (20 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% light Res.pen +25% fire On Hit (Melee): * 20% chance to reduce damage dealt by 8% ----- def ----- Resists +9% fire Harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
cleansing ash totem of stinging [power 170] (15 cooldown) cleansing ash totem of stinging [power 170] (15 cooldown)2.0 T2 totem charm [Ego+] Nature Sting an enemy dealing 201 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Aeryvena the elm wand of conjuration [power 110] (15 cooldown) Aeryvena the elm wand of conjuration [power 110] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +5 Str ----- def ----- Resists +3% cold ---------- misc Light +1 Fire a magical bolt dealing 123 cold damage Puts all charms on 15 cooldown 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Anechak the Higher Doombringer level 18
33rd Dusk 122nd year of Ascendancy at 02:14 see stats
By Anechak the Higher Doombringer level 25
76th Haze 122nd year of Ascendancy at 13:20 see stats
By Anechak the Higher Doombringer level 23
58th Haze 122nd year of Ascendancy at 13:05 see stats
By Anechak the Higher Doombringer level 6
78th Pyre 122nd year of Ascendancy at 18:15 see stats
By Anechak the Higher Doombringer level 10
5th Flare 122nd year of Ascendancy at 15:23 see stats
By Anechak the Higher Doombringer level 20
34th Haze 122nd year of Ascendancy at 07:25 see stats
By Anechak the Higher Doombringer level 19
2nd Haze 122nd year of Ascendancy at 23:57 see stats
By Anechak the Higher Doombringer level 21
36th Haze 122nd year of Ascendancy at 18:33 see stats
By Anechak the Higher Doombringer level 10
6th Flare 122nd year of Ascendancy at 07:53 see stats
By Anechak the Higher Doombringer level 10
8th Flare 122nd year of Ascendancy at 00:01 see stats
By Anechak the Higher Doombringer level 23
43rd Haze 122nd year of Ascendancy at 03:08 see stats
By Anechak the Higher Doombringer level 16
22nd Dusk 122nd year of Ascendancy at 16:05 see stats
Log
Anechak casts Draining Assault.
Gloremilrann the rattlesnake uses Blinding Powder.
Anechak loses sight!
Anechak is disabled.
Gloremilrann the rattlesnake hits Anechak for damage.
Ran for 2 turns (stop reason: taken damage).
Something performs a melee critical strike against Anechak!
Anechak resists the terror!
Greater Weapon Focus from Gloremilrann the rattlesnake performs a melee critical strike against Anechak!
Anechak is dazed!
Anechak is cut deeply.
Anechak steals life from Something!
Something hits Anechak for (34 abyssal shield), 115 physical, 8 healing, 16 healing, 11 healing, (33 abyssal shield), 160 physical, 8 healing, 15 healing, 11 healing (274 total damage) [69 healing].
Greater Weapon Focus from Gloremilrann the rattlesnake hits Anechak for (33 abyssal shield), 153 physical, 8 healing, 15 healing, 11 healing (153 total damage) [34 healing].
Anechak is not dazed anymore.
Anechak is stunned!
Anechak steals life from Something!
Something hits Anechak for (32 abyssal shield), 90 physical, 2 healing, 4 healing, 3 healing, (32 abyssal shield), 105 physical, 2 healing, 1 healing (196 total damage) [12 healing].
Deep Wound from Gloremilrann the rattlesnake hits Anechak for (26 abyssal shield), 26 physical (26 total damage).
Anechak is crippled.
Something performs a melee critical strike against Anechak!
Anechak's Cripple was extended!
Anechak's Stunned was extended!
Anechak steals life from Something!
Something hits Anechak for (31 abyssal shield), 73 physical, 2 healing, 1 healing, (30 abyssal shield), 126 physical (199 total damage) [3 healing].
Greater Weapon Focus from Gloremilrann the rattlesnake hits Anechak for (30 abyssal shield), 69 physical, 2 healing, 1 healing (69 total damage) [3 healing].
Anechak the level 26 higher doombringer was chopped into tiny pieces to death by Gloremilrann the rattlesnake on level 2 of Daikara.