Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
Addons | Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! Cornac Rectification 1.4.5The Cornac talent category point isn't something they gain over the other races. They just don't auto-spend it on a racial talent category because they don't have one. Now Cornac's can actually have more talent categories than anyone else. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Half-Cost Category Mastery 1.3.1 Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.3.3Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Alchemy Reward 1.3.0Adds the Spell/Alchemy tree as a reward from Angolwen for completing the Tempest Peak quest with them, to match the earning of the Fungus tree by Antimagic characters. Derived from the Conveyance Reward addon by Waladil. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Encumbrance Bypass 1.3.1Gives you a maximum Encumbrance value of 50000. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Improved Auto-explore and Rest 1.4.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Cornac |
Class | Doomed |
Level / Exp | 92 / 55% |
Size | medium |
Lifes / Deaths | Killed by grizzly bear at level 8 on the 77th Pyre 122nd year of Ascendancy at 15:24 / 50Killed by patchwork troll at level 11 on the 78th Pyre 122nd year of Ascendancy at 08:53 Killed by Isluna the skeleton mage at level 12 on the 79th Pyre 122nd year of Ascendancy at 10:05 Killed by rogue at level 24 on the 9th Mirth 122nd year of Ascendancy at 13:11 Killed by Elaldawyn the giant lightning ant at level 27 on the 9th Mirth 122nd year of Ascendancy at 21:55 Killed by Elaldawyn the giant lightning ant at level 27 on the 9th Mirth 122nd year of Ascendancy at 22:17 Killed by hummerhorn at level 38 on the 1st Summertide 122nd year of Ascendancy at 14:25 Killed by Lthamlk the quasit at level 39 on the 1st Summertide 122nd year of Ascendancy at 19:31 Killed by Leflrkl the human at level 39 on the 2nd Summertide 122nd year of Ascendancy at 16:36 Killed by Avcon the human at level 39 on the 2nd Summertide 122nd year of Ascendancy at 18:36 Killed by Itgaratas the shalore at level 39 on the 16th Dusk 122nd year of Ascendancy at 07:55 Killed by Itgaratas the shalore at level 39 on the 16th Dusk 122nd year of Ascendancy at 10:03 Killed by Itgaratas the shalore at level 39 on the 16th Dusk 122nd year of Ascendancy at 12:37 Killed by Itgaratas the shalore at level 39 on the 16th Dusk 122nd year of Ascendancy at 15:41 Killed by Ce'Nadhewen the storm drake hatchling at level 45 on the 17th Dusk 122nd year of Ascendancy at 21:56 Killed by Ce'Nadhewen the storm drake hatchling at level 45 on the 18th Dusk 122nd year of Ascendancy at 03:01 Killed by Ce'Nadhewen the storm drake hatchling at level 45 on the 18th Dusk 122nd year of Ascendancy at 06:02 Killed by Ce'Nadhewen the storm drake hatchling at level 45 on the 18th Dusk 122nd year of Ascendancy at 10:54 Killed by Ce'Nadhewen the storm drake hatchling at level 45 on the 18th Dusk 122nd year of Ascendancy at 16:04 Killed by Ce'Nadhewen the storm drake hatchling at level 45 on the 18th Dusk 122nd year of Ascendancy at 20:46 Killed by Ce'Nadhewen the storm drake hatchling at level 45 on the 19th Dusk 122nd year of Ascendancy at 00:34 Killed by Ce'Nadhewen the storm drake hatchling at level 45 on the 19th Dusk 122nd year of Ascendancy at 04:44 Killed by elven blood mage at level 45 on the 22nd Dusk 122nd year of Ascendancy at 15:21 Killed by Glatta the elven guard at level 45 on the 22nd Dusk 122nd year of Ascendancy at 17:09 Killed by ogre warmaster at level 45 on the 22nd Dusk 122nd year of Ascendancy at 19:29 Killed by Gobrekira the thief at level 47 on the 38th Dusk 122nd year of Ascendancy at 00:51 Killed by Gobrekira the thief at level 47 on the 38th Dusk 122nd year of Ascendancy at 03:31 Killed by Gobrekira the thief at level 48 on the 38th Dusk 122nd year of Ascendancy at 18:43 Killed by skeleton assassin at level 49 on the 51st Dusk 122nd year of Ascendancy at 20:39 Killed by skeleton master archer at level 51 on the 52nd Dusk 122nd year of Ascendancy at 00:13 Killed by Cyrebremina the skeleton warrior at level 51 on the 52nd Dusk 122nd year of Ascendancy at 02:11 Killed by eternal bone giant at level 51 on the 52nd Dusk 122nd year of Ascendancy at 05:17 Killed by eternal bone giant at level 51 on the 52nd Dusk 122nd year of Ascendancy at 06:53 Killed by Cyrebremina the skeleton warrior at level 51 on the 52nd Dusk 122nd year of Ascendancy at 08:32 Killed by thought-forged bowman at level 51 on the 52nd Dusk 122nd year of Ascendancy at 10:48 Killed by Cyrebremina the skeleton warrior at level 52 on the 52nd Dusk 122nd year of Ascendancy at 13:48 Killed by skeleton master archer at level 52 on the 52nd Dusk 122nd year of Ascendancy at 15:50 Killed by skeleton master archer at level 52 on the 52nd Dusk 122nd year of Ascendancy at 18:39 Killed by Ioshin the shalore at level 52 on the 57th Dusk 122nd year of Ascendancy at 08:34 Killed by Foryo the thalore at level 52 on the 57th Dusk 122nd year of Ascendancy at 12:04 Killed by Foryo the thalore at level 52 on the 57th Dusk 122nd year of Ascendancy at 12:04 Killed by Porasetta the sandworm at level 53 on the 75th Dusk 122nd year of Ascendancy at 18:41 Killed by Bethylaith the gigantic corrosive tunneler at level 67 on the 77th Dusk 122nd year of Ascendancy at 06:29 Killed by armoured skeleton warrior at level 68 on the 77th Dusk 122nd year of Ascendancy at 13:40 Killed by skeleton mage at level 68 on the 77th Dusk 122nd year of Ascendancy at 15:25 Killed by Lisera the gigantic sandworm tunneler at level 68 on the 77th Dusk 122nd year of Ascendancy at 19:52 Killed by armoured skeleton warrior at level 68 on the 77th Dusk 122nd year of Ascendancy at 22:04 Killed by Aroldana the sandworm at level 91 on the 8th Haze 122nd year of Ascendancy at 13:47 Killed by Aroldana the sandworm at level 92 on the 8th Haze 122nd year of Ascendancy at 16:50 Killed by Aroldana the sandworm at level 92 on the 8th Haze 122nd year of Ascendancy at 20:32 |
Primary Stats
Strength | 20 (base 14) |
Dexterity | 16 (base 16) |
Constitution | 83 (base 62) |
Magic | 22 (base 17) |
Willpower | 122 (base 98) |
Cunning | 112 (base 98) |
Resources
Life | 2784/2784 |
Hate | 131/136 |
Healing Factor | 1.54 |
Regeneration | 21.175 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 3 |
See Invisible | 1.7763568394003E-15 |
Offense: Mainhand
Damage | 41 |
Accuracy | 65 |
Crit Chance | 40% |
APR | 47 |
Speed | 1.00 |
Offense: Offhand
Damage | 49 |
Accuracy | 65 |
Crit Chance | 41% |
APR | 55 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28 |
Crit Chance | 32% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 76 |
Crit Chance | 60% |
Speed | 1 |
Offense: Damage Bonus
All | +5% |
Defense: Base
Armour (hardiness) | 12 (30%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 0 |
Physical Save | 50 |
Spell Save | 42 |
Mental Save | 63 |
Defense: Resistances
All | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 86% |
Confusion Resistance | 62% |
Fear Resistance | 62% |
Instadeath Resistance | 100% |
Knockback Resistance | 62% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 432 damage for 3 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 475 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 8/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 1/5 |
Cursed / Punishments | 1.50 |
| 1/5 |
| 8/5 |
| 5/5 |
| 5/5 |
Cursed / Advanced shadowmancy | 1.30 |
| 1/5 |
| 1/5 |
| 6/5 |
| 6/5 |
Cursed / Fears | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Cursed / One with shadows | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Force of will | 1.30 |
| 8/5 |
| 8/5 |
| 4/5 |
| 8/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 8/5 |
| 8/5 |
| 1/5 |
| 8/5 |
Cursed / Cursed form | 1.00 |
| 8/5 |
| 8/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.70 |
| 8/5 |
| 8/5 |
| 7/5 |
| 6/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost warrior from death by hummerhorn. Escort: lost warrior (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
On feet | Veleriamina the Foggash (Misfortune) (0 def, 10 armour) Veleriamina the Foggash (Misfortune) (0 def, 10 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: -4% Changes stats: +5 Wil / +4 Cun / +8 Con Changes resistances: +9% acid / +3% temporal / +6% darkness / +6% lightning / +3% nature / +5% arcane Changes resistances penetration: +8% physical Physical save: +25 (+9 eff.) Spell save: +8 (+2 eff.) Mental save: +26 (+6 eff.) Stamina each turn: +0.50 Maximum life: +48.00 Mindpower: +6 (+1 eff.) Infravision radius: +3 Movement speed: +10% Curse of Misfortune It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 9 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | Summertide Phial (Corpses) Summertide Phial (Corpses)Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% Curse of Corpses It can be used to call light (165 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | cashmere wizard hat 'Ichorbraid' (Nightmares) (2 def, 0 armour) cashmere wizard hat 'Ichorbraid' (Nightmares) (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 nature / 4 darkness Changes resistances: +6% nature / +19% cold Changes damage: +6% nature / +13% cold Psi each turn: +0.15 Equilibrium when hit: +0.90 Psi when hit: +0.90 Hate when hit: +1.20 Mindpower: +4 (+1 eff.) Mental crit. chance: +3% Curse of Nightmares A pointy cloth hat, very wizardly... |
Tool | Boltrock (Corpses) (dig speed 16 turns) Boltrock (Corpses) (dig speed 16 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +2 Cun / +1 Con Changes resistances: +9% lightning Changes resistances penetration: +10% lightning Changes damage: +6% lightning Maximum life: +22.00 Maximum stamina: +17.00 Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring 'Wretchpython' (Shrouds) copper ring 'Wretchpython' (Shrouds)Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +14 (+7 eff.) Damage when hit (Melee): 16 mind / 8 nature Changes stats: +5 Str / +5 Mag / +10 Wil / +5 Cun / +6 Con Changes resistances: +24% darkness / +9% mind Changes resistances penetration: +10% nature / +5% mind Changes damage: +12% mind / +12% darkness / +9% nature / +5% all Stun/Freeze immunity: +24% Life regen: +1.30 Spellpower: +15 (+7 eff.) Mindpower: +15 (+4 eff.) Curse of Shrouds Rings can have magical properties. |
On fingers | Bloodcaller (Nightmares) Bloodcaller (Nightmares)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% Curse of Nightmares You won the Ring of Blood trial, and this is your reward. |
Around neck | Kuntir the Thundervice (Madness) Kuntir the Thundervice (Madness)Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 4 acid Changes stats: +6 Con Changes resistances: +9% lightning Changes damage: +18% acid Physical save: +8 (+3 eff.) Life regen: +0.60 Maximum life: +35.00 Curse of Madness Amulets can have magical properties. |
In main hand | Zanoharaldir the Bleakworth (Nightmares) (14-15.4 power, 32 apr, mind damage) Zanoharaldir the Bleakworth (Nightmares) (14-15.4 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar is wrathful to the hated. This natural venom should be returned to the wyrm. The set is complete. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +4 darkness / +12 acid When wielded/worn: Damage when hit (Melee): 17 acid / 8 darkness Changes resistances: +15% acid / +9% fire / +9% darkness Changes resistances penetration: +21% acid Changes damage: +22% acid Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Physical save: +7 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +6 (+1 eff.) Life regen: +2.80 Equilibrium when hit: +1.70 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +5.00 Hate per kill: +5.00 Psi per kill: +4.00 Maximum life: +42.00 Maximum hate: +8.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +13% Curse of Nightmares It can be used to inflict 197.74 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Girdle of the Calm Waters (Shrouds) Girdle of the Calm Waters (Shrouds)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% Curse of Shrouds A belt rumoured to have been worn by the Conclave healers. |
In off hand | Betassra the Strikesaw (Misfortune) (17.5-19.25 power, 40 apr, mind damage) Betassra the Strikesaw (Misfortune) (17.5-19.25 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. The set is complete. Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 lightning Burst (radius 1) on hit: +16 lightning When wielded/worn: Damage when hit (Melee): 9 mind / 10 darkness Changes stats: +1 Cun / +8 Wil Changes resistances: +8% blight Changes damage: +9% mind / +10% darkness / +7% nature Critical mult.: +10.00% Physical save: +10 (+4 eff.) Mental save: +26 (+6 eff.) Disease immunity: +24% Life regen: +3.70 Hate when firing a critical mind attack: +6.00 Maximum life: +96.00 Maximum hate: +28.00 Maximum psi: +20.00 Mindpower: +22 (+5 eff.) Mental crit. chance: +7% Life leech chance: +23% Life leech: +25% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Haruvor the Flowerkiss (Madness) (8 def, 0 armour) Haruvor the Flowerkiss (Madness) (8 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +26 (+12 eff.) Armour penetration: +7 Defense: +8 (+4 eff.) Fatigue: -6% Effects on melee hit: * 45% chance to corrode armour Damage when hit (Melee): 12 acid Changes stats: +2 Cun Changes resistances: +6% acid / +13% darkness / +6% fire / +6% cold / +6% lightning Changes resistances penetration: +10% acid / +10% mind / +10% nature / +8% darkness Changes damage: +9% darkness Critical mult.: +19.00% Stealth bonus: +15 Physical save: +6 (+2 eff.) Maximum life: +89.00 Maximum stamina: +16.00 Mental crit. chance: +5% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Ivuda (Corpses) (8 def, 2 armour) Ivuda (Corpses) (8 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 1 When wielded/worn: Armour penetration: +8 Physical crit. chance: +5.0% Armour: +2 Defense: +8 (+4 eff.) Fatigue: +6% Effects on melee hit: * 30% chance to corrode armour * 10% chance to gain 10% of a turn Damage (Melee): 11 acid / 11 fire Damage when hit (Melee): 10 acid / 10 fire Changes resistances: +17% lightning / +27% temporal / +7% physical / +7% cold / +20% fire / +7% nature / +13% acid Changes resistances penetration: +10% acid Changes damage: +3% acid / +27% temporal / +6% mind Life regen: +5.10 Stamina each turn: +0.70 Healing mod.: +14% Chance to avoid any damage: +6% Activating this item is instant. Curse of Corpses It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 44% of your stamina. A suit of armour made of leather. |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Withering Orbs (Corpses) Withering Orbs (Corpses)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Curse of Corpses These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Glinn (Madness) Glinn (Madness)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +13 (+6 eff.) Armour penetration: +4 Physical power: +4 (+2 eff.) Defense: +8 (+4 eff.) Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 9 bleed Changes stats: +7 Dex / +12 Cun / +3 Con Critical mult.: +6.00% Physical save: +27 (+9 eff.) Spell save: +12 (+4 eff.) Mental save: +7 (+1 eff.) Disarm immunity: +25% Confusion immunity: +26% Pinning immunity: +26% Knockback immunity: +26% Hate when firing a critical mind attack: +2.00 Maximum life: +46.00 Maximum stamina: +16.00 Maximum hate: +7.00 Curse of Madness It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
copper ring 'Strikeravage' (Nightmares) copper ring 'Strikeravage' (Nightmares)Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+3 eff.) Physical power: +15 (+8 eff.) Changes stats: +5 Str / +8 Dex / +3 Mag / +5 Wil / +14 Cun / +5 Con Changes resistances: +1% physical Changes resistances penetration: +5% lightning Physical save: +3 (+1 eff.) Mental save: +9 (+2 eff.) Blindness immunity: +26% Silence immunity: +26% Mana each turn: +0.16 Hate when firing a critical mind attack: +1.00 Maximum life: +20.00 Spellpower: +7 (+3 eff.) Mindpower: +7 (+2 eff.) Infravision radius: +4 See stealth: +8 See invisible: +9 Healing mod.: +15% Curse of Nightmares Rings can have magical properties. |
Elenohad the Dourwrest (Madness) (24.5-36.75 power, 1 apr) Elenohad the Dourwrest (Madness) (24.5-36.75 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 24.5 - 36.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 1) on hit: +12 fire Burst (radius 2) on crit: +4 lightning / +12 darkness When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +10 Physical crit. chance: +20.0% Physical power: +10 (+5 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +3 Str Changes resistances: +6% all Changes resistances penetration: +10% temporal / +10% nature / +5% darkness Changes damage: +6% lightning / +10% physical / +9% darkness / +3% temporal Critical mult.: +17.00% Stamina when hit: +1.26 Curse of Madness Massive two-handed battleaxes. |
iron battleaxe 'Charresolve' (Misfortune) (13-19.5 power, 1 apr) iron battleaxe 'Charresolve' (Misfortune) (13-19.5 power, 1 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.0 - 19.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +28 insidious poison Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +12 ice When wielded/worn: Armour penetration: +10 Physical crit. chance: +20.0% Physical power: +10 (+5 eff.) Armour: +10 Effects on melee hit: * 30% chance to gain 10% of a turn Changes resistances: +6% all Changes resistances penetration: +25% temporal / +10% physical / +10% nature / +10% cold Changes damage: +6% fire / +6% mind / +10% physical Mental save: +3 (+0 eff.) Equilibrium when hit: +0.12 Curse of Misfortune Massive two-handed battleaxes. |
Spellhunt Remnants (Madness) (1 def, 2 armour) Spellhunt Remnants (Madness) (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +1% Curse of Madness It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Eel-skin armour (Nightmares) (10 def, 1 armour) Eel-skin armour (Nightmares) (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). Curse of Nightmares It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 85.50 to 256.50 lightning damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Coral Spray (Corpses) (8 def, 8 armour, 48 block) Coral Spray (Corpses) (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. Curse of Corpses A chunk of jagged coral, dredged from the ocean. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
142 alchemist agate 142 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Planar Beacon (Madness) Planar Beacon (Madness)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 Curse of Madness It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 76.25 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 76.25 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Aurelia the Cornac Doomed level 45
28th Dusk 122nd year of Ascendancy at 08:32 see stats
By Aurelia the Cornac Doomed level 10
77th Pyre 122nd year of Ascendancy at 17:22 see stats
By Aurelia the Cornac Doomed level 20
4th Mirth 122nd year of Ascendancy at 16:58 see stats
By Aurelia the Cornac Doomed level 30
1st Summertide 122nd year of Ascendancy at 11:14 see stats
By Aurelia the Cornac Doomed level 40
16th Dusk 122nd year of Ascendancy at 18:12 see stats
By Aurelia the Cornac Doomed level 50
51st Dusk 122nd year of Ascendancy at 22:28 see stats
By Aurelia the Cornac Doomed level 57
76th Dusk 122nd year of Ascendancy at 00:38 see stats
By Aurelia the Cornac Doomed level 49
51st Dusk 122nd year of Ascendancy at 18:00 see stats
By Aurelia the Cornac Doomed level 39
16th Dusk 122nd year of Ascendancy at 07:54 see stats
By Aurelia the Cornac Doomed level 91
8th Haze 122nd year of Ascendancy at 13:20 see stats
By Aurelia the Cornac Doomed level 88
7th Haze 122nd year of Ascendancy at 10:21 see stats
By Aurelia the Cornac Doomed level 78
1st Haze 122nd year of Ascendancy at 21:31 see stats
Log
Aroldana the sandworm resists the mind attack!
Aroldana the sandworm resists the mind attack!
Aroldana the sandworm resists the mind attack!
Aroldana the sandworm resists the mind attack!
Aroldana the sandworm resists the mind attack!
Aurelia strikes Aroldana the sandworm in the darkness (+28% damage).
Aurelia hits Aroldana the sandworm for 0 mind, 0 acid, 0 mind, 0 darkness, 0 mind, 0 fire, 0 mind, 0 nature, 0 mind (0 total damage).
Aroldana the sandworm hits Aurelia for (77 deflected), 1390 physical (1390 total damage).
Aurelia the level 92 cornac doomed was impaled to death by Aroldana the sandworm on level 2 of Tempest Peak.
Aurelia deactivates Call Shadows.
Aurelia deactivates Deflection.
Aurelia overcomes the gloom.
Aurelia is no longer weakened.
Aurelia deactivates Mental Tyranny.
Shadow is no longer weakened.
Shadow overcomes the dismay
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Aroldana the sandworm killed Aurelia!
Saving done.
Shadow returns to the shadows.
Shadow returns to the shadows.
Shadow returns to the shadows.
Your summoned terror disappears.
Talent Reproach is ready to use.
Talent Willful Strike is ready to use.
Talent Shadow's Path is ready to use.