Teeand the level 10 Cornac Enchanter by Grayharst

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassEnchanter
Level / Exp10 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity10 (base 10)
Constitution38 (base 34)
Magic47 (base 34)
Willpower12 (base 11)
Cunning10 (base 10)

Resources

Life367/378
Mana143/143
Stamina142/142
Healing Factor1.3302122670883
Regeneration0.33255306677208

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3

Offense: Mainhand

Damage43
Accuracy18
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower33
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+5%
Blight+6%
Arcane+3%
Fire+6%
All0%

Offense: Damage Penetration

Lightning+5%

Defense: Base

Armour (hardiness)24.75 (92.11456541679%)
Defense10
Ranged Defense10
Fatigue0
Physical Save22
Spell Save20
Mental Save8

Defense: Resistances

Acid+ 3%( 70%)
Darkness+ 3%( 70%)
Fire+ 6%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Inanimation1.30
0/5
0/5
0/5
0/5
Spell / Advanced martial enchantments1.30
1/5
0/5
0/5
0/5
Spell / Morph1.30
0/5
0/5
0/5
0/5
Spell / Ordered hedgemagic1.30
1/5
0/5
0/5
0/5
Spell / Disenchantment1.30
0/5
0/5
0/5
0/5
Spell / Martial enchantments1.50
5/5
5/5
3/5
0/5
Spell / Enhancement1.30
5/5
5/5
3/5
0/5

Generic Talents

Spell / Mana alchemy1.30
5/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
5/5
5/5
0/5
0/5
Spell / Force1.30
5/5
5/5
0/5
0/5
Spell / Staff combat1.30
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Teeand the Cornac Enchanter level 10
6th Mirth 122nd year of Ascendancy at 13:01
see stats

Log

Talent Infusion: Wild is ready to use.
Teeand picks up (f.):
nature's mossy mindstar (2-3 power, 12 apr, nature damage).
There is a way to the next level here (press '' or right click to use).
Today is the 2nd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Ran for 29 turns (stop reason: at exit).


Saving game...

Saving done.

You extract
agate from balanced iron greatmaul of erosion (18-27 power, 1 apr)

You extract
ametrine from iron mace of phasing (12-17 power, 7 apr)

You extract
agate from iron dagger (10-14 power, 5 apr)

You extract
zircon from iron ritual blade (8-11 power, 5 apr)

You extract
spinel from iron plate armour of acid resistance (0 def, 7 armour)

Teeand casts
Enchant Armour.
You enchant your iron helm of constitution (+3) (0 def, 3 armour).


Teeand wears (replacing
Stormravager the iron helm (0 def, 3 armour)): iron helm of constitution (+3) (0 def, 3 armour).

You extract
agate from Stormravager the iron helm (0 def, 3 armour)

You gain 7.12 gold from the transmogrification of
Bleakknave the brass lantern.
You gain 1.37 gold from the transmogrification of
prismatic rough leather armour of acid resistance (3 def, 2 armour).
You gain 1.23 gold from the transmogrification of
nature's mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 1.29 gold from the transmogrification of
elm magestaff of might (10-12 power, 2 apr, cold element).
There is a way to the previous level here (press '' or right click to use).