Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Skeleton |
Class | Necromancer |
Level / Exp | 23 / 67% |
Size | medium |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 22 (base 10) |
Dexterity | 18 (base 10) |
Constitution | 26 (base 10) |
Magic | 74 (base 53) |
Willpower | 54 (base 45) |
Cunning | 19 (base 13) |
Resources
Life | 320/320 |
Mana | 434/434 |
Soul | 7/7 |
Healing Factor | 1.2316586254955 |
Regeneration | 4.0028905328603 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +35% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 20.783939787388 |
See Invisible | 30.783939787388 |
Offense: Mainhand
Damage | 38 |
Accuracy | 12 |
Crit Chance | 8% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 55 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +37% |
Light | +25% |
Temporal | +8% |
Cold | +108% |
Fire | +6% |
Mind | +15% |
All | 0% |
Offense: Damage Penetration
Cold | +43% |
Darkness | +45% |
Fire | +20% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 4 (35.65183292883%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 0 |
Physical Save | 16 |
Spell Save | 35 |
Mental Save | 22 |
Defense: Resistances
Acid | + 18%( 70%) |
Cold | + 70%( 70%) |
All | + 11%( 70%) |
Darkness | + 32%( 70%) |
Light | + 38%( 70%) |
Temporal | + 18%( 70%) |
Lightning | + 17%( 70%) |
Fire | + 17%( 70%) |
Nature | + 29%( 70%) |
Defense: Immunities
Stun Resistance | 25% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 470 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 94 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 942% for 10 turns (47 total) and instantly restoring 47 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Constitution stat. |
Class Talents
Spell / Glacial waste | 1.60 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Master of bones | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Effects
talent | Spikes of Decrepitude |
talent | Eternal Night |
talent | Hiemal Shield |
beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed ice ant stinger. * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed red crystal shard. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(111 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | shielding linen wizard hat of darkness (+16%) (1 def, 0 armour) shielding linen wizard hat of darkness (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% darkness ----- def ----- Defense +1 (+0 eff.) Resists +16% darkness Spell.save +6 (+3 eff.) A pointy cloth hat, very wizardly... This object's appearance was changed to Invisible. |
Tool | supercharged ash totem of healing [power 248] (19 cooldown) supercharged ash totem of healing [power 248] (19 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 31.55 cold and 15.15 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
On fingers | Chalagokan Chalagokan0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Mag +1 Wil +2 Cun dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Crit.dmg- 15.00% HP.reg +3.00 Stun/Frz- +25% Rings make your fingers look great! |
Around waist | Babers the Dourpyre Babers the Dourpyre1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Str +1 Dex +1 Mag dps ---------- Dmg.mod +12% darkness +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Resists +8% acid +7% fire +7% lightning +7% cold A belt that goes around your waist. |
In main hand | Sleetwither (136% power, 6 apr, cold element) Sleetwither (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Rare] Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Crit.mult +16.00% Spell.pwr +15 (+5 eff.) Dmg.mod +42% cold +15% light +6% fire Res.pen +20% fire Melee Ret 4 cold ----- def ----- Resists +12% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Main armor | Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+6 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. This object's appearance was changed to Invisible. |
Cloak | Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. This object's appearance was changed to Plumpkin Daper: Cloak 2. |
Around neck | Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Inventory
psionicist's copper ring of lightning (+22%) =LR= psionicist's copper ring of lightning (+22%) =LR=0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Mind.save +4 (+2 eff.) Rings make your fingers look great! |
titan's copper ring of frost (+20%) =CR CD= titan's copper ring of frost (+20%) =CR CD=0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Phys.save +6 (+5 eff.) Rings make your fingers look great! |
Sunusher the voratun ring Sunusher the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +20.00% Dmg.mod +16% lightning +9% mind Res.pen +5% mind ----- def ----- Resists +32% lightning +15% light Mind.save +6 (+3 eff.) Rings make your fingers look great! |
woollen robe 'Dourqueen' (0 def, 0 armour) =RESISTS= woollen robe 'Dourqueen' (0 def, 0 armour) =RESISTS=2.0 T2 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Spell.pwr +13 (+4 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +11% acid +11% physical +3% blight +13% cold +7% fire +8% all On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Resists +14% acid +13% physical +6% darkness +14% fire +13% cold +5% arcane +9% all Mind.save +21 (+11 eff.) ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Helltickler the elven-silk robe (0 def, 0 armour) Helltickler the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Rare] Disrupt While equipped: dps ---------- Res.pen +15% fire Melee Ret 2 cold On Hit (Melee): * 20% chance to reduce damage dealt by 19% On Melee Ret: * 8% chance to slow global speed by 50% * 8 arcane resource burn ----- def ----- Resists +18% fire +12% darkness +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Abyssweeper the elven-silk wizard hat (3 def, 0 armour) =RESISTS= Abyssweeper the elven-silk wizard hat (3 def, 0 armour) =RESISTS=2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +15% light Res.pen +15% fire ----- def ----- Defense +3 (+1 eff.) Resists +22% light +21% fire +9% nature +11% cold Mind.save +10 (+5 eff.) A pointy cloth hat, very wizardly... |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
dwarven-steel pickaxe 'Rhiromildil' (dig speed 22 turns) =DIG= dwarven-steel pickaxe 'Rhiromildil' (dig speed 22 turns) =DIG=3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Mag +1 Wil dps ---------- Dmg.mod +3% mind ----- def ----- Resists +6% acid +6% mind ---------- misc Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful steel torque of clear mind [power 2] (25 cooldown) =CLEAR MIND= powerful steel torque of clear mind [power 2] (25 cooldown) =CLEAR MIND=2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
extending ash wand of clairvoyance [power 10] (15 cooldown) =DETECT= extending ash wand of clairvoyance [power 10] (15 cooldown) =DETECT=2.0 T2 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 10, power 75 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged yew wand of lightning storm [power 410] (19 cooldown) supercharged yew wand of lightning storm [power 410] (19 cooldown)2.0 T3 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 82 lightning damage and will be dazed for 1 turn (410 total damage) Puts all charms on 19 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged yew wand of shielding [power 368] (23 cooldown) supercharged yew wand of shielding [power 368] (23 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a shield absorbing up to 368 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 23 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Lrodd the Skeleton Necromancer level 23
16th Regrowth 123rd year of Ascendancy at 17:40 see stats
By Lrodd the Skeleton Necromancer level 12
27th Dusk 122nd year of Ascendancy at 19:21 see stats
By Lrodd the Skeleton Necromancer level 18
76th Dusk 122nd year of Ascendancy at 03:33 see stats
By Lrodd the Skeleton Necromancer level 17
61st Dusk 122nd year of Ascendancy at 13:26 see stats
By Lrodd the Skeleton Necromancer level 10
7th Dusk 122nd year of Ascendancy at 08:32 see stats
By Lrodd the Skeleton Necromancer level 20
79th Dusk 122nd year of Ascendancy at 19:34 see stats
By Lrodd the Skeleton Necromancer level 22
8th Allure 123rd year of Ascendancy at 10:53 see stats
By Lrodd the Skeleton Necromancer level 12
39th Dusk 122nd year of Ascendancy at 09:35 see stats
By Lrodd the Skeleton Necromancer level 1
75th Pyre 122nd year of Ascendancy at 02:25 see stats
By Lrodd the Skeleton Necromancer level 11
10th Dusk 122nd year of Ascendancy at 03:54 see stats
By Lrodd the Skeleton Necromancer level 5
6th Mirth 122nd year of Ascendancy at 08:04 see stats
By Lrodd the Skeleton Necromancer level 18
77th Dusk 122nd year of Ascendancy at 09:43 see stats
By Lrodd the Skeleton Necromancer level 23
15th Regrowth 123rd year of Ascendancy at 09:12 see stats
By Lrodd the Skeleton Necromancer level 18
64th Dusk 122nd year of Ascendancy at 07:30 see stats
Log
Sold: elven-wood starstaff 'Scorpionglamour' (129% power, 5 apr, darkness element) for 16.44 gold.
Sold: Gunuyachik (154% power, 3 apr) for 16.49 gold.
Sold: Byromisin the voratun battleaxe (167% power, 7 apr) for 19.35 gold.
Sold: voratun battleaxe 'Emelilekira' (169% power, 4 apr) for 22.31 gold.
Sold: Lavafear (181% power, 4 apr) for 19.02 gold.
Sold: Aerana (186% power, 4 apr) for 16.34 gold.
Sold: Treerage the stralite mace (144% power, 5 apr) for 18.32 gold.
Sold: Layiwe the Tundra's kiss (104% power, 2 apr) for 13.25 gold.
Sold: voratun dagger 'Woebiter' (148% power, 9 apr) for 18.30 gold.
Sold: Zubomira (21/21, 156% power, 10 apr) for 11.56 gold.
Sold: pouch of voratun shots 'Cyribeth' (22/22, 185% power, 6 apr) for 17.32 gold.
Sold: Menaridan (0 def, 0 armour) for 15.46 gold.
Sold: Airsweep for 15.11 gold.
Sold: Gadalaith the cashmere cloak (10 def, 0 armour) for 14.26 gold.
Sold: Bileusher the elven-silk cloak (13 def, 6 armour) for 18.38 gold.
Sold: Daimodil (0 def, 3 armour) for 25.00 gold.
Sold: Growthbone the cashmere wizard hat (2 def, 0 armour) for 14.44 gold.
Sold: elven-silk wizard hat 'Curepall' (3 def, 0 armour) for 14.84 gold.
Sold: Elenorin the Kilnquill (0 def, 3 armour) for 15.92 gold.
Sold: Sulfurspiker (0 def, 5 armour) for 14.98 gold.
Sold: Faloldil (10 def, 4 armour) for 18.12 gold.
Sold: spinel for 4.00 gold.
Sold: aquamarine for 8.00 gold.
Sold: opal for 8.00 gold.
Sold: 2 amethyst for 16.00 gold.
Sold: 2 garnet for 24.00 gold.
Sold: scorching brass lantern of clarity for 3.45 gold.
There is an exit to the worldmap here (press '' or right click to use).