Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Annoying Sounds Fix 1.7.2This game is filled with super loud sounds that are played far too frequently. This mod should fix that. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Drem |
Class | Brawler |
Level / Exp | 48 / 57% |
Size | medium |
Lifes / Deaths | Killed by Nereminor the giant yellow ant at level 29 on the 17th Stralite 123rd year of Ascendancy at 23:35 0 / 7Killed by Eilinuth the black bear at level 40 on the 5th Dearth 123rd year of Ascendancy at 11:21 Killed by fire drake (wild summon) at level 40 on the 5th Dearth 123rd year of Ascendancy at 20:23 Killed by Rak'Shor Cultist at level 44 on the 1st Iron 124th year of Ascendancy at 02:06 Killed by orc cryomancer at level 47 on the 8th Gold 124th year of Ascendancy at 03:47 Killed by Goldavea the Flamebringer at level 48 on the 9th Gold 124th year of Ascendancy at 04:54 Killed by dreaming horror at level 48 on the 11st Gold 124th year of Ascendancy at 19:30 |
Primary Stats
Strength | 57 (base 23) |
Dexterity | 85 (base 66) |
Constitution | 91 (base 60) |
Magic | 14 (base 12) |
Willpower | 23 (base 10) |
Cunning | 74 (base 60) |
Resources
Life | 1656/1656 |
Stamina | 290/290 |
Healing Factor | 1.8957453763916 |
Regeneration | 34.597353119147 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 11 |
See Stealth | 60.734942931501 |
See Invisible | 60.734942931501 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Barehand
Damage | 125 |
Accuracy | 64 |
Crit Chance | 62% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 24 |
Crit Chance | 42% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 38% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Physical | +4% |
Arcane | +17% |
Fire | +8% |
All | +2% |
Offense: Damage Penetration
Acid | +20% |
Physical | +20% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 52 (35.65183292883%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 19 |
Physical Save | 41 |
Spell Save | 34 |
Mental Save | 47 |
Defense: Resistances
Acid | + 46%( 70%) |
Blight | + 43%( 70%) |
Arcane | + 21%( 70%) |
Cold | + 63%( 70%) |
All | + 15%( 70%) |
Darkness | + 57%( 70%) |
Light | + 41%( 70%) |
Temporal | + 32%( 70%) |
Physical | + 28%( 70%) |
Lightning | + 46%( 70%) |
Fire | + 57%( 70%) |
Nature | + 44%( 70%) |
Defense: Immunities
Stun Resistance | 96% |
Confusion Resistance | 100% |
Silence Resistance | 41% |
Knockback Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 460 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 566 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 962% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -726 life. The duration and life will increase by 1% for every 1% life you have lost (currently 726 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Technique / Finishing moves | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Exploit Weakness |
talent | Striking Stance |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Countering melee attacks: Has a 40% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1122. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of voratun boots of tirelessness (0 def, 5 armour) undeterred pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +5 Fatigue +4% Silence- +41% Confus- +28% Stun/Frz- +36% ---------- misc Stam/turn +1.00 Max.stam +27.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | Saluthra the voratun gauntlets (0 def, 3 armour) Saluthra the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Cun dps ---------- Phys.crit +20.0% Spell.crit +20% Mind.crit +18% Crit.mult +26.00% Mind.pwr +25 (+8 eff.) S.pwr/crit +10 ----- def ----- Armour +3 Fatigue +5% ---------- misc Mana/s.crit +2.00 Unarmed combat: Power 151% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +19.0% Atk.spd 100% On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Dragonskull Helm (0 def, 20 armour) Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training Wil 24 [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% fire +15% cold +15% lightning Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
Tool | soothing dragonbone totem of healing [power 422] (13 cooldown) soothing dragonbone totem of healing [power 422] (13 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 422 Puts all charms on 13 cooldown 100% to heal for 89. Natural totems are made by powerful wilders to store nature power. |
On fingers | Deepsmaster the stralite ring Deepsmaster the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +1 Wil dps ---------- Spell.crit +2% Spell.pwr +10 (+5 eff.) Dmg.mod +9% arcane Melee Ret 8 blight On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Spell.save +6 (+3 eff.) Mind.save +11 (+4 eff.) Max.HP +77.00 HP.reg +14.00 Heal.mod +16% Blind- +32% Confus- +44% Stun/Frz- +60% ---------- misc Infravis +5 See.Stealth +21 See.Invis +21 Rings make your fingers look great! |
On fingers | Wheel of Fate Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +13 Str +6 Con dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +9% acid +6% fire +6% arcane Res.pen +20% acid Melee Ret 4 acid ----- def ----- Armour +12 Resists +22% acid +21% fire +22% lightning +22% cold Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around neck | The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+3 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Main armor | Salymilaith (20 def, 12 armour) Salymilaith (20 def, 12 armour)9.0 T5 light armor [Random Unique] Arcane While equipped: dps ---------- Crit.mult +15.00% Melee+ 7 darkness Ranged+ 8 darkness Res.pen +5% physical Melee Ret 4 physical ----- def ----- Armour +12 Defense +20 (+6 eff.) Fatigue +8% Resists +7% arcane +20% temporal +35% darkness +14% light Spell.save +18 (+8 eff.) Def/telep +15 Res/telep +26% Dur/telep +19% Blink to a nearby random location (rad 12) Puts all charms on 22 cooldown A suit of armour made of leather. |
Light source | Plaguebore the alchemist's lamp Plaguebore the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +12% physical Res.pen +10% nature +15% physical ---------- misc Max.stam +20.00 Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Cloak | restorative cashmere cloak of fog (9 def, 0 armour) restorative cashmere cloak of fog (9 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +9 (+3 eff.) Resists +13% blight +14% fire +14% nature +17% light Stealth +7 HP.reg +4.00 Heal.mod +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Girdle of the Calm Waters Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Inventory
heroism infusion of the warrior (die at -648; dur 6; cd 35) heroism infusion of the warrior (die at -648; dur 6; cd 35)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 35 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -648 life. The duration and life will increase by 1% for every 1% life you have lost (currently 648 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 195; 15 cd) regeneration infusion (heal 195; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 195 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 19%; mental; dur 4; cd 12) wild infusion (res 19%; mental; dur 4; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 15; resist 27%; move 57%; dur 5; cd 21) ethereal rune (power 15; resist 27%; move 57%; dur 5; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 27% all resistance, you move 57% faster, and you are invisible (power 15). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Shadestake the copper amulet Shadestake the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun +4 Con dps ---------- Res.pen +20% darkness Apr +12 ----- def ----- Defense +15 (+4 eff.) Phys.save +6 (+2 eff.) Confus- +20% Stun/Frz- +20% Knockbk- +20% Amulets make your neck look great! |
clarifying steel amulet of willpower (+2) clarifying steel amulet of willpower (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +10% mind Confus- +21% Amulets make your neck look great! |
grounding gold amulet grounding gold amulet0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +18% lightning Stun/Frz- +28% Amulets make your neck look great! |
grounding gold amulet of constitution (+5) grounding gold amulet of constitution (+5)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Con ----- def ----- Resists +12% lightning Stun/Frz- +35% Amulets make your neck look great! |
Anontir the stralite amulet Anontir the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +7 Dex +6 Wil dps ---------- Dmg.mod +27% arcane Res.pen +25% arcane ----- def ----- Spell.save +9 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Amulets make your neck look great! |
voratun amulet 'Alytorodig' voratun amulet 'Alytorodig'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.crit +2% Mind.pwr +20 (+7 eff.) Res.pen +25% mind ----- def ----- Defense +20 (+6 eff.) Resists +30% light +30% darkness Blind- +46% Confus- +20% Stun/Frz- +20% Knockbk- +20% Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
savior's steel ring of clarity savior's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Phys.save +9 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +15 (+5 eff.) Confus- +25% Rings make your fingers look great! |
steel bloodstone ring steel bloodstone ring0.1 T2 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +48.00 HP.reg +8.00 Heal.mod +11% Stun/Frz- +60% Rings make your fingers look great! |
solipsist's gold ring of clarity solipsist's gold ring of clarity0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Mind.save +9 (+3 eff.) Confus- +27% Rings make your fingers look great! |
Hykor Hykor0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +1% Crit.mult +15.00% Dmg.mod +6% mind +17% physical On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +18% blight +17% physical ---------- misc Max.psi +40.00 Rings make your fingers look great! |
Glory of the Pride Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+15 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mnemonic Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
blighted ash vilestaff of the prodigy (111% power, 3 apr, fire element) blighted ash vilestaff of the prodigy (111% power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego++] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +10 Mag +8 Wil +9 Cun dps ---------- Spell.crit +9% Spell.pwr +10 (+5 eff.) S.pwr/crit +6 Dmg.mod +15% fire ---------- misc Vim/s.crit +3.00 Max.vim +14.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
bloodlich's elven-wood starstaff of channeling (129% power, 5 apr, temporal element) bloodlich's elven-wood starstaff of channeling (129% power, 5 apr, temporal element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Mag +6 Cun +5 Con dps ---------- Spell.crit +4% Crit.mult +24.00% Spell.pwr +26 (+13 eff.) Dmg.mod +25% temporal ---------- misc Mana/turn +0.34 N.En/turn +0.20 Vim/s.crit +7.00 Max.vim +36.00 Max.N.En +40.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff of channeling (136% power, 6 apr, acid element) dragonbone vilestaff of channeling (136% power, 6 apr, acid element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +26 (+13 eff.) Dmg.mod +30% acid ---------- misc Mana/turn +0.32 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone starstaff of breaching (136% power, 6 apr, physical element) magelord's dragonbone starstaff of breaching (136% power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +5% Spell.pwr +24 (+12 eff.) Melee+ 32 arcane Dmg.mod +30% physical Res.pen +15% physical ---------- misc Max.mana +65.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone vilestaff of protection (136% power, 6 apr, acid element) shimmering dragonbone vilestaff of protection (136% power, 6 apr, acid element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+8 eff.) Dmg.mod +30% acid ----- def ----- Resists +15% acid ---------- misc Mana/turn +0.29 Max.mana +74.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's dragonbone magestaff of wizardry (136% power, 6 apr, fire element) void walker's dragonbone magestaff of wizardry (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +5% Spell.pwr +23 (+12 eff.) Dmg.mod +30% fire ----- def ----- Resists +10% darkness +13% temporal Def/telep +25 Res/telep +22% Dur/telep +16% ---------- misc Max.mana +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Issenarirak the Lustrebliss (170% power, 4 apr) Issenarirak the Lustrebliss (170% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 170% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +16 light On Hit.r1 +21 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +37.0% Crit.mult +49.00% Dmg.mod +21% light Apr +20 ----- def ----- Resists +6% light ---------- misc Light +3 Massive two-handed battleaxes. |
Yvyrita the voratun battleaxe (183% power, 7 apr) Yvyrita the voratun battleaxe (183% power, 7 apr)3.0 T5 battleaxe 2H weapon [Rare] Arcane Power 184% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +12.0% Atk.spd 100% On Hit.r1 +12 physical On Hit: * 25% chance for lightning to strike from the target to a second target dealing 38 damage While equipped: dps ---------- Crit.mult +15.00% Acc +20 (+5 eff.) Apr +8 Massive two-handed battleaxes. |
Ce'Nedath the voratun greatmaul (176% power, 4 apr) Ce'Nedath the voratun greatmaul (176% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master Power 176% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +34 cold On Hit.r1 +23 fire On Crit.r2 +20 arcane +8 temporal On Crit: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +19.0% Phys.pwr +16 (+4 eff.) Res.pen +10% temporal ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed mauls. |
blazebringer's stralite greatsword of amnesia (157% power, 3 apr) blazebringer's stralite greatsword of amnesia (157% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Nature/Psionic Power 158% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +44 fire On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- All.spd +8% Res.pen +19% fire Massive two-handed swords. |
enhanced voratun longsword (154% power, 6 apr) enhanced voratun longsword (154% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Nature Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +12 Str +10 Dex +12 Mag +13 Wil +8 Cun +8 Con Sharp, long, and deadly. |
thought-forged voratun dagger of evisceration (146% power, 9 apr) thought-forged voratun dagger of evisceration (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master/Psionic Power 147% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 mind On Hit: * 11% chance to reduce all saves and defense by 27 On Crit: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Cun +2 Wil dps ---------- Phys.crit +7.0% Phys.pwr +9 (+2 eff.) Sharp, short and deadly. |
thought-forged voratun dagger of rage (148% power, 9 apr) thought-forged voratun dagger of rage (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master/Psionic Power 148% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +19 mind On Hit: * 23% chance to reduce all saves and defense by 27 While equipped: Stats +6 Str +4 Cun +4 Wil dps ---------- Dmg.mod +10% physical Acc +14 (+4 eff.) Sharp, short and deadly. |
truestriking voratun dagger of projection (146% power, 9 apr) truestriking voratun dagger of projection (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master/Psionic Power 147% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +7% physical Acc +12 (+3 eff.) Apr +10 Sharp, short and deadly. |
mitotic pulsing mindstar of venom (105% power, 32 apr, nature damage) mitotic pulsing mindstar of venom (105% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature Power 106% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +10.5% Atk.spd 100% On Hit: * 13% chance to slow global speed by 54% * 12% chance to reduce armor by 24% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Melee+ 14 acid Dmg.mod +13% acid Res.pen +9% acid ----- def ----- Resists +6% acid HP.reg +4.00 ---------- misc Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic living mindstar of disruption (117% power, 40 apr, nature damage) mitotic living mindstar of disruption (117% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Disrupt Power 117% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +17.0% Atk.spd 100% Against +17% Unnatural On Hit: * 20% chance to reduce armor by 24% * 18% chance to slow global speed by 54% * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reinforced leather sling 'Cloudpain' reinforced leather sling 'Cloudpain'4.0 T4 sling 1H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +17 acid +16 lightning On Hit.r1 +12 physical While equipped: Stats +10 Str +4 Dex dps ---------- Dmg.mod +17% acid ----- def ----- Resists +18% nature Die.at -80.00 life Slings are used to hurl stones or metal shots at your foes. |
deadly quiver of dragonbone arrows of accuracy (23/23, 180% power, 18 apr) deadly quiver of dragonbone arrows of accuracy (23/23, 180% power, 18 apr)3.0 T5 arrow ammo [Ego] Master Power 180% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +18 Crit +3.0% Capacity 23 Arrows are used with bows to pierce your foes to death. |
Nimbuswrack (20/20, 168% power, 6 apr) Nimbuswrack (20/20, 168% power, 6 apr)3.0 T5 shot ammo [Rare] Psionic Power 168% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +11.0% Capacity 20 Proj.spd +200% Ranged+ +20 lightning +60 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 174 physical damage While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+4 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
psion's silk robe of Angolwen (0 def, 0 armour) psion's silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +4 Wil dps ---------- Mind.crit +3% Spell.pwr +13 (+7 eff.) Mind.pwr +9 (+3 eff.) S.pwr/crit +5 Dmg.mod +15% mind Res.pen +9% mind ----- def ----- Resists +13% all Silence- +31% ---------- misc Psi/turn +0.62 Max.psi +26.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's elven-silk robe of darkness (+9%) (0 def, 0 armour) dispeller's elven-silk robe of darkness (+9%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +22% darkness ----- def ----- Resists +9% lightning +42% darkness +10% light +9% blight +8% fire +10% cold +15% all Phys.save +15 (+5 eff.) Spell.save +26 (+10 eff.) Mind.save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe (0 def, 0 armour) fearwoven elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +9 (+3 eff.) Dmg.mod +11% darkness +19% physical Res.pen +11% darkness +13% physical ----- def ----- Resists +15% all ---------- misc Max.hate +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
psion's elven-silk robe (0 def, 0 armour) psion's elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +9 (+3 eff.) Dmg.mod +22% mind Res.pen +15% mind ----- def ----- Resists +15% all ---------- misc Psi/turn +0.40 Max.psi +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of corrosion (+10%) (0 def, 0 armour) stormwoven elven-silk robe of corrosion (+10%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +5 Str +7 Mag +6 Wil dps ---------- Dmg.mod +21% lightning +17% physical +22% acid +25% cold ----- def ----- Resists +10% lightning +9% cold +33% acid +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe of power (0 def, 0 armour) tormentor's elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +2 Cun dps ---------- Crit.mult +17.00% Spell.pwr +17 (+9 eff.) Dmg.mod +18% all ----- def ----- Resists +15% all ---------- misc Hate/m.crit +3.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+2 eff.) Fatigue +7% Resists +35% nature Crit.dmg- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Breezejam (42 def, 11 armour) Breezejam (42 def, 11 armour)9.0 T4 light armor [Rare] Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +3% nature ----- def ----- Armour +11 Defense +42 (+11 eff.) Fatigue +8% Resists +19% lightning +2% physical +15% mind A suit of armour made of leather. |
radiant voratun plate armour (0 def, 16 armour) radiant voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Nature While equipped: Stats +4 Wil ----- def ----- Armour +16 Fatigue +22% Resists +24% blight +13% darkness ---------- misc Light +1 A suit of armour made of metal plates. |
rejuvenating voratun plate armour of Eyal (0 def, 16 armour) rejuvenating voratun plate armour of Eyal (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Nature While equipped: ----- def ----- Armour +16 Fatigue +22% Max.HP +72.00 HP.reg +10.90 Heal.mod +16% ---------- misc Stam/turn +1.20 A suit of armour made of metal plates. |
rejuvenating voratun plate armour of cold resistance (0 def, 16 armour) rejuvenating voratun plate armour of cold resistance (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego] Nature/Master While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +20% cold HP.reg +2.90 ---------- misc Stam/turn +1.80 A suit of armour made of metal plates. |
rough leather belt 'Hailmortal' rough leather belt 'Hailmortal'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +21% cold +27% physical Apr +5 Melee Ret 8 fire ----- def ----- Armour +4 Defense +15 (+4 eff.) Resists +3% physical Phys.save +7 (+2 eff.) A belt that goes around your waist. |
rough leather belt of unlife rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Aeradas Aeradas1.0 T3 belt armor [Rare] Arcane While equipped: ----- def ----- Armour +14 Resists +9% cold +9% light +10% darkness Phys.save +12 (+4 eff.) Blind- +20% Confus- +20% Stun/Frz- +20% A belt that goes around your waist. |
Cyrolle the hardened leather belt Cyrolle the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% ----- def ----- Armour +4 Resists +9% nature +12% cold Die.at -40.00 life HP.reg +2.10 Heal.mod +16% A belt that goes around your waist. |
Layeldathra the Frigidquarry =crit= Layeldathra the Frigidquarry =crit=1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Phys.crit +5.0% Mind.crit +8% Crit.mult +10.00% Mind.pwr +25 (+8 eff.) Dmg.mod +3% cold ---------- misc Light +3 See.Invis +12 A belt that goes around your waist. |
Neira's Memory Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 135, based on Magic) for 10 turns. Uses 17 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
hardened leather belt 'Aeriyantir' hardened leather belt 'Aeriyantir'1.0 T3 belt armor [Rare] Arcane While equipped: Stats +4 Dex +4 Mag dps ---------- Crit.mult +20.00% ----- def ----- Armour +4 Fatigue -7% Resists +5% arcane ---------- misc Max.enc +29 Mana/turn +0.16 Max.vim +50.00 A belt that goes around your waist. |
cashmere cloak 'Galeviper' (2 def, 0 armour) =crit= cashmere cloak 'Galeviper' (2 def, 0 armour) =crit=2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +11% darkness +15% physical Res.pen +7% darkness +10% lightning ----- def ----- Defense +2 (+0 eff.) Resists +10% darkness Phys.save +6 (+2 eff.) Stealth +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 57% (based on Cunning). Uses 43 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
undeterred pair of hardened leather boots (0 def, 3 armour) undeterred pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +3 Silence- +27% Confus- +37% Stun/Frz- +29% A pair of boots made of leather. |
Neryldawe (0 def, 5 armour) Neryldawe (0 def, 5 armour)2.0 T5 feet armor [Rare] Arcane While equipped: Stats +10 Mag dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +10% acid +10% blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Resists +18% acid +15% temporal +5% arcane Disease- +50% Def/telep +15 Res/telep +15% Dur/telep +15% A pair of boots made of leather. |
pair of drakeskin leather boots 'Searstrider' (0 def, 12 armour) pair of drakeskin leather boots 'Searstrider' (0 def, 12 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +5 Wil +11 Cun +4 Con dps ---------- Dmg.mod +9% fire Res.pen +15% fire Melee Ret 6 fire ----- def ----- Armour +12 Resists +12% temporal Phys.save +32 (+10 eff.) Spell.save +7 (+3 eff.) Mind.save +31 (+10 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +3 A pair of boots made of leather. |
Vorerira the pair of dwarven-steel boots (5 def, 4 armour) Vorerira the pair of dwarven-steel boots (5 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +2 Dex dps ---------- Phys.pwr +30 (+7 eff.) Res.pen +10% physical On Hit (Melee): * 10% chance to reduce armor by 24% ----- def ----- Armour +4 Defense +5 (+1 eff.) Fatigue -4% Resists +6% physical Phys.save +9 (+3 eff.) Die.at -40.00 life ---------- misc Max.enc +30 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Poluda the Moldbane (0 def, 3 armour) Poluda the Moldbane (0 def, 3 armour)1.0 T4 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 13 light Dmg.mod +11% light Res.pen +25% nature +25% arcane On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Armour +3 Resists +10% light +20% nature Def/telep +15 Res/telep +15% Dur/telep +15% Unarmed combat: Power 135% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 125% On Hit: 20% Searing Light 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves of butchering (0 def, 3 armour) brawler's drakeskin leather gloves of butchering (0 def, 3 armour)1.0 T4 hands armor [Ego++] Disrupt/Master While equipped: Stats +2 Str +3 Dex +4 Cun dps ---------- Phys.pwr +10 (+2 eff.) Acc +14 (+4 eff.) Apr +10 ----- def ----- Armour +3 Resists +10% blight Phys.save +7 (+2 eff.) Spell.save +20 (+8 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 132% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +12 Crit +18.0% Atk.spd 125% On Hit: 10% Set Up 5 On Hit: * 17% chance to slow global speed by 54% * 25% chance to reduce armor by 24% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+2 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 145% Range: 1.4x Uses 40% Dex, 40% Cun, 20% Mag 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 125% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 5.0 Pwr.cost 11 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 57.76 fire damage and 54.56 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
sand voratun gauntlets of dexterity (+4) (0 def, 10 armour) sand voratun gauntlets of dexterity (+4) (0 def, 10 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Melee+ 9 physical Dmg.mod +3% physical Acc +16 (+4 eff.) ----- def ----- Armour +10 Fatigue +5% Unarmed combat: Power 137% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +11 Apr +15 Crit +17.0% Atk.spd 100% On Hit.r1 +5 physical On Crit.r2 +5 physical On Hit: 10% Sand Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
storm voratun gauntlets of strength (+3) (0 def, 3 armour) storm voratun gauntlets of strength (+3) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +12 (+3 eff.) Melee+ 9 lightning Dmg.mod +3% lightning ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning Unarmed combat: Power 147% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 100% On Crit.r2 +11 lightning On Hit: 10% Lightning Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
elven-silk wizard hat of decomposition (3 def, 0 armour) elven-silk wizard hat of decomposition (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +3 (+1 eff.) Resists +6% lightning +7% temporal +6% light +7% fire +6% nature +6% acid +5% blight +6% cold +3% darkness A pointy cloth hat, very wizardly... |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
hardened leather cap 'Eclipsetitan' (9 def, 3 armour) hardened leather cap 'Eclipsetitan' (9 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +6 Cun dps ---------- Crit.mult +20.00% Dmg.mod +6% darkness +18% mind Acc +6 (+2 eff.) Apr +3 On Hit (Melee): * 20% chance to reduce all saves and defense by 27 On Melee Ret: * 16% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +9 (+3 eff.) Fatigue +3% Phys.save +9 (+3 eff.) ---------- misc Stam/turn +3.00 A cap made of leather. |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: Stats +0 Cun dps ---------- Melee+ 0 darkness Dmg.mod +0% darkness ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all Spell.save +0 (+0 eff.) Mind.save +0 (+0 eff.) Confus- +0% Knockbk- +0% ---------- misc Light +0 Masteries +0.00(-) Cunning/Stealth This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Freezestreaker (3 def, 0 armour) Freezestreaker (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +7 Wil dps ---------- Spell.pwr +9 (+5 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +12% cold +18% light +15% mind ----- def ----- Defense +3 (+1 eff.) Resists +6% cold +27% light +9% mind ---------- misc Mana/turn +3.00 Mana/ret +2.50 Max.mana +92.00 Manaflow: Puts all charms on 34 cooldown Level 2.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 9 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Isarevena the Sparknigh (0 def, 5 armour) Isarevena the Sparknigh (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +16 Lck dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +5% ----- def ----- Armour +5 Fatigue +5% Resists +18% lightning +15% nature +12% light Die.at -80.00 life Knockbk- +20% A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Gelratha the dwarven-steel helm (0 def, 8 armour) Gelratha the dwarven-steel helm (0 def, 8 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Wil dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical Res.pen +5% mind ----- def ----- Armour +8 Fatigue +4% Phys.save +12 (+4 eff.) Mind.save +7 (+2 eff.) ---------- misc Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 amber 10 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 bloodstone 4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal 8 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 diamond 9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone 10 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl 12 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
274 alchemist agate 274 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
50 alchemist bloodstone 50 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
dwarven lantern of the moons dwarven lantern of the moons1.0 T5 lite [Ego+] Arcane While equipped: dps ---------- Dmg.mod +15% darkness ----- def ----- Resists +12% light Affinity +5% darkness ---------- misc Light +5 Infravis +4 Moonlight Ray: Puts all charms on 7 cooldown Level 4.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 83.85 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Rainzephyr, (dig speed 30 turns) Rainzephyr, (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Dex +2 Mag +3 Cun dps ---------- Dmg.mod +3% fire On Hit (Melee): * 10% chance to slow global speed by 54% ----- def ----- Resists +3% nature ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 354.24 fire damage (based on Magic). Uses 43 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 261.12 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
overpowered steel torque of clear mind [power 3] (27 cooldown) overpowered steel torque of clear mind [power 3] (27 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 27 cooldown Torques are made by powerful psionics to store psionic powers. |
Salarin [power 4] (22 cooldown) Salarin [power 4] (22 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Spell.crit +2% Crit.mult +20.00% Dmg.mod +30% arcane Melee Ret 10 blight ---------- misc Max.mana +60.00 Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
evasive yew totem of healing [power 284] (13 cooldown) evasive yew totem of healing [power 284] (13 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 284 Puts all charms on 13 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
powerful elven-wood totem of healing [power 350] (13 cooldown) powerful elven-wood totem of healing [power 350] (13 cooldown)2.0 T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 350 Puts all charms on 13 cooldown 100% to increase all damage by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
focusing dragonbone totem of thorny skin [power 77] (17 cooldown) focusing dragonbone totem of thorny skin [power 77] (17 cooldown)2.0 T5 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 77 and armour hardiness by 70% Puts all charms on 17 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Hasin the Floeward [power 560] (17 cooldown) Hasin the Floeward [power 560] (17 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% nature +30% cold ----- def ----- Armour +6 Resists +5% arcane HP.reg +4.00 Heal.mod +10% Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By Punchy the Drem Brawler level 33
20th Voratun 123rd year of Ascendancy at 07:22 see stats
By Punchy the Drem Brawler level 33
18th Voratun 123rd year of Ascendancy at 13:50 see stats
By Punchy the Drem Brawler level 36
3rd Acquisition 123rd year of Ascendancy at 07:15 see stats
By Punchy the Drem Brawler level 47
37th Steel 124th year of Ascendancy at 01:49 see stats
By Punchy the Drem Brawler level 35
30th Voratun 123rd year of Ascendancy at 07:23 see stats
By Punchy the Drem Brawler level 24
43rd Steel 123rd year of Ascendancy at 13:14 see stats
By Punchy the Drem Brawler level 40
6th Dearth 123rd year of Ascendancy at 00:18 see stats
By Punchy the Drem Brawler level 10
23rd Profit 122nd year of Ascendancy at 13:27 see stats
By Punchy the Drem Brawler level 34
26th Voratun 123rd year of Ascendancy at 02:27 see stats
By Punchy the Drem Brawler level 41
22nd Loss 123rd year of Ascendancy at 23:09 see stats
By Punchy the Drem Brawler level 36
1st Acquisition 123rd year of Ascendancy at 13:34 see stats
By Punchy the Drem Brawler level 20
8th Loss 122nd year of Ascendancy at 18:48 see stats
By Punchy the Drem Brawler level 18
20th Wealth 122nd year of Ascendancy at 02:59 see stats
By Punchy the Drem Brawler level 26
4th Gold 123rd year of Ascendancy at 02:54 see stats
By Punchy the Drem Brawler level 41
29th Dearth 123rd year of Ascendancy at 20:21 see stats
By Punchy the Drem Brawler level 28
18th Gold 123rd year of Ascendancy at 09:17 see stats
By Punchy the Drem Brawler level 31
15th Voratun 123rd year of Ascendancy at 00:26 see stats
By Punchy the Drem Brawler level 29
28th Gold 123rd year of Ascendancy at 06:24 see stats
By Punchy the Drem Brawler level 10
31st Voratun 122nd year of Ascendancy at 18:17 see stats
By Punchy the Drem Brawler level 20
22nd Dearth 122nd year of Ascendancy at 00:03 see stats
By Punchy the Drem Brawler level 30
18th Stralite 123rd year of Ascendancy at 04:17 see stats
By Punchy the Drem Brawler level 40
9th Wealth 123rd year of Ascendancy at 09:43 see stats
By Punchy the Drem Brawler level 24
22nd Shortage 122nd year of Ascendancy at 21:55 see stats
By Punchy the Drem Brawler level 45
6th Iron 124th year of Ascendancy at 19:23 see stats
By Punchy the Drem Brawler level 40
6th Dearth 123rd year of Ascendancy at 00:18 see stats
By Punchy the Drem Brawler level 30
9th Voratun 123rd year of Ascendancy at 06:51 see stats
By Punchy the Drem Brawler level 35
26th Voratun 123rd year of Ascendancy at 04:44 see stats
By Punchy the Drem Brawler level 41
29th Dearth 123rd year of Ascendancy at 20:21 see stats
By Punchy the Drem Brawler level 10
31st Voratun 122nd year of Ascendancy at 18:22 see stats
By Punchy the Drem Brawler level 44
18th Shortage 123rd year of Ascendancy at 06:45 see stats
By Punchy the Drem Brawler level 24
19th Steel 123rd year of Ascendancy at 09:41 see stats
By Punchy the Drem Brawler level 10
2nd Acquisition 122nd year of Ascendancy at 19:00 see stats
By Punchy the Drem Brawler level 38
34th Profit 123rd year of Ascendancy at 17:51 see stats
By Punchy the Drem Brawler level 24
19th Steel 123rd year of Ascendancy at 02:48 see stats
By Punchy the Drem Brawler level 23
6th Shortage 122nd year of Ascendancy at 18:04 see stats
By Punchy the Drem Brawler level 16
11st Wealth 122nd year of Ascendancy at 10:51 see stats
By Punchy the Drem Brawler level 32
17th Voratun 123rd year of Ascendancy at 21:29 see stats
Log
Talent Vitality is ready to use.
Talent Rush is ready to use.
Talent Infusion: Heroism is ready to use.
Rested for 28 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Talent Exploit Weakness is ready to use.
Punchy activates Exploit Weakness.
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 12nd Gold of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 13rd Gold of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.