
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Some changes Infinite Dungeon 1.7.6Some changes for Infinite Dungeon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Mindslayer |
| Level / Exp | 13 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by Sleeping Isylrawe at level 13 on the 2nd Acquisition 122nd year of Ascendancy at 08:40 / 1 |
Primary Stats
| Strength | 21 (base 11) |
| Dexterity | 13 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 42 (base 33) |
| Cunning | 41 (base 37) |
Resources
| Life | -15/315 |
| Psi | 60/132 |
| Healing Factor | 1.0460311219418 |
| Regeneration | 6.3284882877476 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 30.709119195249 |
| See Invisible | 30.709119195249 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 35 |
| Crit Chance | 10% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Mind | +9% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 21.5 (43.579428603723%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 18 |
| Physical Save | 12 |
| Spell Save | 20 |
| Mental Save | 24 |
Defense: Resistances
| Nature | + 6%( 70%) |
| Lightning | + 5%( 70%) |
| Light | + 22%( 70%) |
| Temporal | + 5%( 70%) |
| Darkness | + 20%( 70%) |
| Cold | + 5%( 70%) |
| Fire | + 24%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 416% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 173 damage for 3 turns. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Augmented mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 6): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | [vs. steel greatmaul (28-43 power, 2 apr) (In main hand, 1 of 2)]steel greatmaul of erosion (28-41 power, 2 apr) Requires: - Strength 16 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 Base power: 27.5 - 41.2(-1.0 - -1.5) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-) Crit. chance: +1.0% (-) Attack speed: 100% (-) Damage (Melee): +9 nature Massive two-handed mauls. Tap to cycle through comparison choices |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. iron helm 'Cloudquill' (0 def, 3 armour) (On head)]iron helm 'Cloudquill' (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Changes stats: +2(-) Str / +2(-) Mag / +3(-) Wil Changes damage: +9%(-) lightning Spell save: +3 (+2 eff.) (-) Damage Shield penetration: +10% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. Kilnspitter the elm wand of clairvoyance [power 9] (15 cooldown) (Tool)]Kilnspitter the elm wand of clairvoyance [power 9] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Changes stats: +4(-) Dex Changes resistances: +3%(-) fire Reduces incoming crit damage: 10.00% (-) It can be used to reveal the area around you, dispelling darkness (radius 9, power 34 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Gain a 12% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. warrior's copper ring (On fingers, 1 of 2)]warrior's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 (-) Changes stats: +2(-) Str Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. warrior's copper ring (On fingers, 1 of 2)]rogue's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +0 (-4) Defense: +6 (+6 eff.) Changes stats: +3 Cun / +0(-2) Str Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Aruma (Around waist)]Aruma Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1(-) Wil Changes resistances: +5%(-) lightning / +5%(-) temporal Changes damage: +9%(-) mind Equilibrium when hit: +0.04 (-) A belt that goes around your waist. |
| In main hand | [vs. steel greatmaul (28-43 power, 2 apr) (In main hand, 1 of 2)]steel greatmaul (28-43 power, 2 apr) Requires: - Strength 16 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-) Crit. chance: +1.0% (-) Attack speed: 100% (-) Massive two-handed mauls. Tap to cycle through comparison choices |
| On feet | [vs. Gloravena (0 def, 3 armour) (On feet)]Gloravena (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (-) Changes stats: +1(-) Cun Changes resistances: +5%(-) fire / +6%(-) nature / +5%(-) cold Hate when firing a critical mind attack: +1.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | [vs. Galegaleg the hardened leather gloves (0 def, 2 armour) (On hands)]Galegaleg the hardened leather gloves (0 def, 2 armour) Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 (-) Damage when hit (Melee): 2(-) blight Changes stats: +2(-) Str / +1(-) Dex / +2(-) Wil / +2(-) Con Talent masteries: +0.20(-) Technique / Grappling Critical mult.: +10.00% (-) Disarm immunity: +26% (-) Life regen: +5.80 (-) Stamina each turn: +1.00 (-) Psi each turn: +0.10 (-) Maximum stamina: +18.00 (-) Spellpower: +5 (+5 eff.) (-) Light radius: +1 (-) When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) When this weapon hits: Disarm (10% chance level 3). When this weapon hits: Nightmare (10% chance level 3). When this weapon hits: Second Wind (10% chance level 1). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. prismatic iron mail armour of fire resistance (2 def, 4 armour) (Main armor)]prismatic iron mail armour of fire resistance (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+2 eff.) (-) Fatigue: +12% (-) Changes resistances: +16%(-) fire / +10%(-) light / +10%(-) darkness A suit of armour made of mail. |
| Around neck | [vs. starlit copper amulet (Around neck)]starlit copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12%(-) light / +10%(-) darkness Blindness immunity: +22% (-) Amulets make your neck look great! |
Inventory
healing infusion of the psychic (heal 124; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 124 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration (on body)]This item will automatically be transmogrified when you leave the level. regeneration infusion of the duelist (heal 123; 13 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13(+3) Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 123(+23) life over 5 turns. Its effects scale with your +Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.acid wave rune of the duelist (damage 59; dur 4; cd 15) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 58.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.ethereal rune of the titan (power 11; resist 12%; move 36%; dur 5; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 12% all resistance, you move 36% faster, and you are invisible (power 11). Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. starlit copper amulet (Around neck)]Feathersteel Amulet Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+12 eff.) Fatigue: -20% Changes resistances: +0%(-12%) light / +0%(-10%) darkness Maximum encumbrance: +20 Blindness immunity: +0% (-22%) Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
[vs. starlit copper amulet (Around neck)]This item will automatically be transmogrified when you leave the level. insulating gold amulet of willpower (+4) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +0%(-10%) darkness / +13% fire / +0%(-12%) light / +15% cold Blindness immunity: +0% (-22%) Amulets make your neck look great! |
[vs. steel greatmaul (28-43 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. elm vilestaff of might (10-12 power, 2 apr, darkness element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(-18.5 - -30.8) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-) Crit. chance: +2.5% (+1.5%) Attack speed: 100% (-) When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +3 (+3 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. steel greatmaul (28-43 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. shimmering yew vilestaff of might (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0(-8.5 - -18.8) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 (+2) Crit. chance: +3.5% (+2.5%) Attack speed: 100% (-) When wielded/worn: Changes damage: +20% fire Talent granted: +1 Command Staff Mana each turn: +0.16 Maximum mana: +30.00 Spellpower: +9 (+7 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. steel greatmaul (28-43 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Emeleritta the Coalrain (14-20 power, 1 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.2(-15.0 - -22.5) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 (-1) Crit. chance: +4.5% (+3.5%) Attack speed: 100% (-) Damage (Melee): +13 darkness Damage (radius 2) on crit: +16 darkness Damage against: +9% Living When wielded/worn: Damage when hit (Melee): 2 fire Changes resistances: +3% darkness Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. steel greatmaul (28-43 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. flaming iron battleaxe of paradox (14-20 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.2(-15.0 - -22.5) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 (-1) Crit. chance: +4.5% (+3.5%) Attack speed: 100% (-) Damage (Melee): +9 temporal Damage (radius 1) on hit: +7 fire When wielded/worn: Changes resistances: +9% temporal Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. steel greatmaul (28-43 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Haruhir the steel battleaxe (21-32 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5(-7.5 - -11.2) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-) Crit. chance: +5.0% (+4.0%) Attack speed: 100% (-) On weapon crit: + Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 Damage (Melee): +7 light / +9 nature Damage against: +7% Undead When wielded/worn: Changes stats: +2 Dex / +3 Mag Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. steel greatmaul (28-43 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. thought-forged steel battleaxe of massacre (30-44 power, 2 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 29.5 - 44.2(+1.0 - +1.5) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-) Crit. chance: +5.0% (+4.0%) Attack speed: 100% (-) On weapon hit: * 16% chance to reduce all saves and defense by 22 Damage (Melee): +7 mind When wielded/worn: Changes stats: +2 Cun / +3 Wil Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. steel greatmaul (28-43 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. thought-forged dwarven-steel greatmaul of phasing (42-62 power, 9 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.2(+13.0 - +19.5) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 (+7) Crit. chance: +1.5% (+0.5%) Attack speed: 100% (-) On weapon hit: * 26% chance to reduce all saves and defense by 22 Damage Shield penetration (this weapon only): +16% Damage (Melee): +7 mind When wielded/worn: Changes stats: +3 Cun / +3 Wil Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. steel greatmaul (28-43 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. balanced iron greatsword (13-21 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 13.0 - 20.8(-15.5 - -21.9) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 (-1) Crit. chance: +2.5% (+1.5%) Attack speed: 100% (-) When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +7 (+7 eff.) Disarm immunity: +28% Massive two-handed swords. Tap to cycle through comparison choices |
[vs. steel greatmaul (28-43 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. hateful iron greatsword (17-27 power, 1 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.0 - 27.2(-11.5 - -15.5) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 (-1) Crit. chance: +2.5% (+1.5%) Attack speed: 100% (-) Damage (Melee): +9 darkness Damage against: +9% Living Massive two-handed swords. Tap to cycle through comparison choices |
[vs. steel greatmaul (28-43 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. acidic dwarven-steel greatsword of massacre (52-83 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 52.0 - 83.2(+23.5 - +40.5) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-) Crit. chance: +3.5% (+2.5%) Attack speed: 100% (-) On weapon crit: + Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 Massive two-handed swords. Tap to cycle through comparison choices |
[vs. steel greatmaul (28-43 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. thought-forged steel waraxe of persecution (14-19 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9(-15.0 - -23.9) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 (+1) Crit. chance: +4.0% (+3.0%) Attack speed: 100% (-) On weapon hit: * 10% chance to reduce all saves and defense by 22 Damage (Melee): +10 mind Damage against: +5% Unnatural When wielded/worn: Changes stats: +1 Cun / +4 Wil One-handed war axes. Tap to cycle through comparison choices |
[vs. steel greatmaul (28-43 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. slime-covered dwarven-steel waraxe of erosion (22-31 power, 4 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 22.0 - 30.8(-6.5 - -12.0) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 (+2) Crit. chance: +4.5% (+3.5%) Attack speed: 100% (-) On weapon hit: * 8% chance to slow global speed by 48% Damage (Melee): +11 nature One-handed war axes. Tap to cycle through comparison choices |
[vs. steel greatmaul (28-43 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Spelldrinker (27-35 power, 8 apr) Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1(-1.5 - -7.6) Uses stats: 35% Str, 20% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 (+6) Crit. chance: +9.0% (+8.0%) Attack speed: 100% (-) When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: + steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. Tap to cycle through comparison choices |
[vs. steel greatmaul (28-43 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. nature's mossy mindstar of life (2-3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8(-26.0 - -40.0) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+10) Crit. chance: +2.5% (+1.5%) Attack speed: 100% (-) When wielded/worn: Changes resistances: +3% blight Changes damage: +2% nature Talent granted: +1 Attune Mindstar Disease immunity: +10% Life regen: +0.60 Maximum life: +11.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. steel greatmaul (28-43 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. ranger's rough leather sling of fire Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +0 (-2) Crit. chance: +0.0% (-1.0%) Attack speed: 100% (-) Firing range: +7 Damage (Ranged): +6 fire When wielded/worn: Changes stats: +1 Dex Changes damage: +8% fire Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
This item will automatically be transmogrified when you leave the level.pouch of iron shots 'Phoenixwaker' (23/23, 16-19 power, 1 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.5 - 18.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 23 On weapon hit: * 6% chance to slow global speed by 48% Damage (Ranged): +20 fire Damage (radius 2) on crit: +16 cold Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.reinforced steel shield of cold resistance (+15%) (0 def, 5 armour, 13-16 power, 63 block) Requires: - Shield usage training - Strength 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 13.0 - 15.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +63 When wielded/worn: Armour: +5 Fatigue: +8% Changes resistances: +15% cold Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.reinforced dwarven-steel shield of resilience (0 def, 8 armour, 29-35 power, 106.5 block) Requires: - Shield usage training - Strength 24 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.0 - 34.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +106 When wielded/worn: Armour: +8 Fatigue: +8% Talent granted: +1 Block Maximum life: +42.00 Handheld deflection devices. |
[vs. prismatic iron mail armour of fire resistance (2 def, 4 armour) (Main armor)]Bindings of Eternal Night (12 def, 12 armour) Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 (+8) Defense: +12 (+12 eff.) (+10 (+10 eff.)) Fatigue: +0% (-12%) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10%(-26%) fire / +30%(+20%) darkness / -10%(-20%) light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
[vs. prismatic iron mail armour of fire resistance (2 def, 4 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 (-2) Defense: +5 (+5 eff.) (+3 (+3 eff.)) Fatigue: +2% (-10%) Changes stats: +1 Mag Changes resistances: -25%(-41%) fire / +0%(-10%) light / +0%(-10%) darkness Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +9 (+7 eff.) Decaying mummy wrappings. |
[vs. prismatic iron mail armour of fire resistance (2 def, 4 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-4) Defense: +0 (+0 eff.) (-2 (-2 eff.)) Fatigue: +0% (-12%) Changes resistances: +0%(-10%) darkness / +0%(-16%) fire / +0%(-10%) light / +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. prismatic iron mail armour of fire resistance (2 def, 4 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. linen robe of corrosion (+15%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-4) Defense: +0 (+0 eff.) (-2 (-2 eff.)) Fatigue: +0% (-12%) Changes resistances: +15% acid / +0%(-10%) light / +0%(-16%) fire / +0%(-10%) darkness / +7% all Changes damage: +10% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. prismatic iron mail armour of fire resistance (2 def, 4 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. impenetrable iron mail armour of lightning resistance (2 def, 10 armour) Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 (+6) Defense: +2 (+2 eff.) (-) Fatigue: +12% (-) Changes resistances: +16% lightning / +0%(-16%) fire / +0%(-10%) light / +0%(-10%) darkness A suit of armour made of mail. |
[vs. prismatic iron mail armour of fire resistance (2 def, 4 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. cleansing dwarven-steel mail armour of cold resistance (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 (+4) Defense: +3 (+3 eff.) (+1 (+1 eff.)) Fatigue: +12% (-) Changes resistances: +0%(-10%) light / +0%(-10%) darkness / +11% blight / +17% cold / +11% nature / +0%(-16%) fire A suit of armour made of mail. |
[vs. prismatic iron mail armour of fire resistance (2 def, 4 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. steel plate armour of lightning resistance (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (+5) Defense: +0 (+0 eff.) (-2 (-2 eff.)) Fatigue: +22% (+10%) Changes resistances: +15% lightning / +0%(-16%) fire / +0%(-10%) light / +0%(-10%) darkness A suit of armour made of metal plates. |
[vs. Aruma (Around waist)]This item will automatically be transmogrified when you leave the level. grounding rough leather belt of the giants Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+2 eff.) Changes stats: +0(-1) Wil Changes resistances: +5%(-) lightning / +5%(-) temporal Changes damage: +0%(-9%) mind Spell save: +5 (+3 eff.) Equilibrium when hit: +0.00 (-0.04) Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.regal linen cloak of Eldoral (1 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Dex / +2 Wil / +1 Cun Mental save: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Gloravena (0 def, 3 armour) (On feet)]This item will automatically be transmogrified when you leave the level. pair of rough leather boots (0 def, 1 armour) 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-2) Fatigue: +0% (-2%) Changes stats: +0(-1) Cun Changes resistances: +0%(-5%) fire / +0%(-6%) nature / +0%(-5%) cold Hate when firing a critical mind attack: +0.00 (-1.00) A pair of boots made of leather. |
[vs. Gloravena (0 def, 3 armour) (On feet)]This item will automatically be transmogrified when you leave the level. pair of iron boots (0 def, 3 armour) Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (-) Changes stats: +0(-1) Cun Changes resistances: +0%(-5%) fire / +0%(-6%) nature / +0%(-5%) cold Hate when firing a critical mind attack: +0.00 (-1.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Galegaleg the hardened leather gloves (0 def, 2 armour) (On hands)]This item will automatically be transmogrified when you leave the level. radiant hardened leather gloves of magic (+4) (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 (-) Damage (Melee): 6 light Damage when hit (Melee): 0(-2) blight Changes stats: +0(-2) Str / +0(-1) Dex / +4 Mag / +0(-2) Wil / +0(-2) Con Changes resistances: +7% light Changes damage: +5% light / +3% arcane Talent mastery: +0.00(-0.20) Technique / Grappling Critical mult.: +0.00% (-10.00%) Disarm immunity: +0% (-26%) Life regen: +0.00 (-5.80) Stamina each turn: +0.00 (-1.00) Psi each turn: +0.00 (-0.10) Maximum stamina: +0.00 (-18.00) Spellpower: +0 (+0 eff.) (-5 (-5 eff.)) Light radius: +0 (-1) When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) When this weapon hits: Disarm (10% chance level 3). When this weapon hits: Nightmare (10% chance level 3). When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Searing Light (20% chance level 3). Damage (Melee): +4 arcane Damage (radius 2) on crit: +8 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Galegaleg the hardened leather gloves (0 def, 2 armour) (On hands)]This item will automatically be transmogrified when you leave the level. iron gauntlets (0 def, 1 armour) Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-1) Fatigue: +1% Damage when hit (Melee): 0(-2) blight Changes stats: +0(-2) Str / +0(-1) Dex / +0(-2) Wil / +0(-2) Con Talent mastery: +0.00(-0.20) Technique / Grappling Critical mult.: +0.00% (-10.00%) Disarm immunity: +0% (-26%) Life regen: +0.00 (-5.80) Stamina each turn: +0.00 (-1.00) Psi each turn: +0.00 (-0.10) Maximum stamina: +0.00 (-18.00) Spellpower: +0 (+0 eff.) (-5 (-5 eff.)) Light radius: +0 (-1) When used to modify unarmed attacks: Base power: 10.5 - 14.7(-6.5 - -4.0) Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 (-) Crit. chance: +2.0% (-1.0%) Attack speed: 83% (-17%) When this weapon hits: Disarm (10% chance level 3). When this weapon hits: Nightmare (10% chance level 3). When this weapon hits: Second Wind (10% chance level 1). Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Galegaleg the hardened leather gloves (0 def, 2 armour) (On hands)]This item will automatically be transmogrified when you leave the level. sand dwarven-steel gauntlets of strength (+2) (0 def, 7 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +9 (+5 eff.) Armour: +7 (+5) Fatigue: +3% Damage (Melee): 10 physical Damage when hit (Melee): 0(-2) blight Changes stats: +2(-) Str / +0(-1) Dex / +0(-2) Wil / +0(-2) Con Changes damage: +3% physical Talent mastery: +0.00(-0.20) Technique / Grappling Critical mult.: +0.00% (-10.00%) Disarm immunity: +0% (-26%) Life regen: +0.00 (-5.80) Stamina each turn: +0.00 (-1.00) Psi each turn: +0.00 (-0.10) Maximum stamina: +0.00 (-18.00) Spellpower: +0 (+0 eff.) (-5 (-5 eff.)) Light radius: +0 (-1) When used to modify unarmed attacks: Base power: 23.5 - 32.9(+6.5 - +14.2) Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 (+6) Crit. chance: +8.0% (+5.0%) Attack speed: 83% (-17%) When this weapon hits: Disarm (10% chance level 3). When this weapon hits: Nightmare (10% chance level 3). When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Sand Breath (10% chance level 3). Damage (radius 1) on hit: +6 physical Damage (radius 2) on crit: +5 physical Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. iron helm 'Cloudquill' (0 def, 3 armour) (On head)]This item will automatically be transmogrified when you leave the level. Spiderhash (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-3) Defense: +1 (+1 eff.) Fatigue: +0% (-5%) Damage when hit (Melee): 4 lightning Changes stats: +0(-2) Str / +0(-2) Mag / +0(-3) Wil Changes resistances: +15% acid / +6% lightning Changes damage: +10% acid / +15% nature / +0%(-9%) lightning Spell save: +0 (+0 eff.) (-3 (-2 eff.)) Damage Shield penetration: +0% (-10%) A pointy cloth hat, very wizardly... |
[vs. iron helm 'Cloudquill' (0 def, 3 armour) (On head)]This item will automatically be transmogrified when you leave the level. grounding rough leather cap of strength (+3) (0 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-2) Fatigue: +1% (-4%) Changes stats: +3(+1) Str / +0(-2) Mag / +0(-3) Wil Changes resistances: +7% lightning / +5% temporal Changes damage: +0%(-9%) lightning Spell save: +0 (+0 eff.) (-3 (-2 eff.)) Damage Shield penetration: +0% (-10%) A cap made of leather. |
[vs. iron helm 'Cloudquill' (0 def, 3 armour) (On head)]This item will automatically be transmogrified when you leave the level. stabilizing hardened leather cap of constitution (+4) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 (-) Fatigue: +3% (-2%) Changes stats: +0(-2) Str / +0(-2) Mag / +0(-3) Wil / +4 Con Changes damage: +0%(-9%) lightning Physical save: +12 (+10 eff.) Spell save: +0 (+0 eff.) (-3 (-2 eff.)) Damage Shield penetration: +0% (-10%) A cap made of leather. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
51 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Kilnspitter the elm wand of clairvoyance [power 9] (15 cooldown) (Tool)]iron pickaxe (dig speed 37 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +0(-4) Dex Changes resistances: +0%(-3%) fire Reduces incoming crit damage: 0.00% (-10.00%) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
[vs. Kilnspitter the elm wand of clairvoyance [power 9] (15 cooldown) (Tool)]This item will automatically be transmogrified when you leave the level. Kindleterror the elm totem of stinging [power 116] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +0(-4) Dex Changes resistances: +6% blight / +0%(-3%) fire / +5% arcane Reduces incoming crit damage: 0.00% (-10.00%) Life regen: +2.00 Light radius: +2 It can be used to sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
[vs. Kilnspitter the elm wand of clairvoyance [power 9] (15 cooldown) (Tool)]This item will automatically be transmogrified when you leave the level. evasive elm wand of conjuration [power 105] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Changes stats: +0(-4) Dex Changes resistances: +0%(-3%) fire Reduces incoming crit damage: 0.00% (-10.00%) It can be used to fire a magical bolt dealing 105 cold damage Activation puts all charms on cooldown for 15 turns. When used: * Gain a 10% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Thorn the Dwarf Mindslayer level 10
30th Voratun 122nd year of Ascendancy at 00:13 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Thorn the Dwarf Mindslayer level 10
28th Voratun 122nd year of Ascendancy at 21:53 see stats
Log
Melee retaliation hits Dozing Polydaba for 1 blight damage.
Dozing Polydaba hits Thorn for 50 cold, (3 to psi shield), 5 mind, (2 to psi shield), 4 temporal (59 total damage).
Thorn uses Infusion: Wild.
Thorn is cured!
Thorn lessens the pain.
Thorn is confused and fails to use Realign.
Sleeping Isylrawe uses Devouring Flame.
Ice wall hits Thorn for 1 cold damage.
Dozing Ivamina breathes fire!
Sleeping Isylrawe is on fire!
Dozing Polydaba is on fire!
Thorn is on fire!
Sleeping Isylrawe evades Thorn's Beyond the Flesh.
Burning from Dozing Ivamina hits Thorn for 18 fire damage.
Dozing Ivamina hits Dozing Polydaba for 23 fire damage.
Dozing Ivamina hits Thorn for 53 fire damage.
Dozing Ivamina hits Sleeping Isylrawe for (12 flat reduction), 10 fire (10 total damage).
Dozing Polydaba uses Lightning Speed.
Dozing Polydaba turns into pure lightning!
Sleeping Isylrawe's devouring flames area effect drains life from Dozing Polydaba!
Sleeping Isylrawe's devouring flames area effect drains life from Thorn!
Sleeping Isylrawe's devouring flames area effect drains life from Dozing Ivamina!
Sleeping Isylrawe receives 1 healing from Dozing Ivamina.
Sleeping Isylrawe receives 1 healing from Dozing Polydaba.
Sleeping Isylrawe receives 3 healing from Thorn.
Sleeping Isylrawe's devouring flames area effect hits Dozing Polydaba for 10 fire damage.
Sleeping Isylrawe's devouring flames area effect hits Thorn for 23 fire damage.
Sleeping Isylrawe's devouring flames area effect hits Dozing Ivamina for 10 fire damage.
Thorn the level 13 dwarf mindslayer was slowly cooked to death by Sleeping Isylrawe on level 8 of Infinite Dungeon.









































































































