Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Infinite Dungeon Challenges Every Level 1.6.5 Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Allow Respec Anywhere 1.2.3Interact with the Worm 1.3.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.6.0Donators/Buyers bonus! Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Improved Auto-explore and Rest 1.4.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. No more creaky door 1.2.5Got rid of the most anoying door creaks. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 43 / 92% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 21 (base 12) |
Dexterity | 72 (base 60) |
Constitution | 19 (base 10) |
Magic | 91 (base 60) |
Willpower | 59 (base 46) |
Cunning | 21 (base 10) |
Resources
Life | 1092/1092 |
Paradox | 230 |
Healing Factor | 1.2914285714286 |
Regeneration | 6.7800000000002 |
Speed
Mental | +19.999999999998% |
Attack | -9.2925667161126E-12% |
Movement | +3.9968028886506E-12% |
Spell | -9.2925667161126E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
See Stealth | 33.364870254665 |
See Invisible | 33.364870254665 |
Offense: Mainhand
Damage | 175 |
Accuracy | 66 |
Crit Chance | 55% |
APR | 4 |
Speed | 0.83 |
Offense: Offhand
Damage | 88 |
Accuracy | 66 |
Crit Chance | 55% |
APR | 9 |
Speed | 0.83 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 11% |
Speed | 1.0000000000001 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 12% |
Speed | 1.0000000000001 |
Offense: Damage Bonus
Lightning | +12% |
Temporal | +12% |
Blight | +18% |
Physical | +7% |
All | 0% |
Offense: Damage Penetration
Temporal | +30% |
Lightning | +20% |
Acid | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 15 (64.692942254812%) |
Defense | 70 |
Ranged Defense | 70 |
Fatigue | 0 |
Physical Save | 14 |
Spell Save | 39 |
Mental Save | 45 |
Defense: Resistances
Blight | + 43%( 70%) |
Arcane | + 26%( 70%) |
Cold | + 31%( 70%) |
All | + 22%( 70%) |
Physical | + 26%( 70%) |
Darkness | + 29%( 70%) |
Light | + 24%( 70%) |
Temporal | + 41%( 70%) |
Lightning | + 27%( 70%) |
Mind | + 33%( 70%) |
Fire | + 32%( 70%) |
Nature | + 34%( 70%) |
Defense: Immunities
Silence Resistance | 35% |
Disarm Resistance | 69% |
Knockback Resistance | 62% |
Confusion Resistance | 100% |
Stun Resistance | 100% |
Pinning Resistance | 22% |
Instadeath Resistance | 100% |
Blind Resistance | 38% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 615 damage for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 635 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Chronomancy / Bow Threading | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 3/5 |
| 4/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Phase Pulse |
talent | Secrets of the Eternals |
talent | Chant of Fortitude |
talent | Temporal Hounds |
talent | Contingency |
talent | Weapon Folding |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by Mayara the polar bear. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Mayisenn the warg. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Zubuwen the elder vampire. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 410. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Voruwen the pair of dwarven-steel boots (0 def, 4 armour) =big shoe= Voruwen the pair of dwarven-steel boots (0 def, 4 armour) =big shoe=3.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +8 Str +3 Dex +5 Con dps ---------- Mind.crit +1% Crit.mult +15.00% Mind.pwr +5 (+1 eff.) Dmg.mod +7% physical ----- def ----- Armour +4 Fatigue +3% Resists +7% fire +5% cold Silence- +25% Confus- +29% Stun/Frz- +31% ---------- misc Psi/ret +0.04 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Skywrest =lamp= Skywrest =lamp=1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning +18% blight Res.pen +20% lightning ----- def ----- Resists +6% lightning +9% darkness Blind- +28% Confus- +18% ---------- misc Light +9 See.Stealth +8 See.Invis +8 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Beridir the iron helm (0 def, 3 armour) =hat= Beridir the iron helm (0 def, 3 armour) =hat=3.0 T1 head armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Armour +3 Fatigue +5% Resists +3% nature +6% fire +3% light +6% cold Mind.save +3 (+1 eff.) Max.HP +60.00 Stun/Frz- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Tool | Belirille [power 9] (15 cooldown) Belirille [power 9] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +12% blight +5% arcane Mind.save +6 (+2 eff.) Heal.mod +10% Silence- +10% Confus- +20% Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Reveal the area around you, dispelling darkness (radius 9, power 81 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | steel ring 'Xanuriada' steel ring 'Xanuriada'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +20% acid +10% temporal ----- def ----- Resists +15% temporal +2% physical Die.at -40.00 life Max.HP +29.00 Disarm- +29% Pinning- +22% Knockbk- +32% ---------- misc Stam/turn +3.00 Rings can have magical properties. |
On fingers | wizard's copper ring of clarity wizard's copper ring of clarity0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Confus- +22% Rings can have magical properties. |
Around neck | Layereda the gold amulet =neck= Layereda the gold amulet =neck=0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +8 Mag +2 Wil +5 Cun dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Resists +14% mind Crit.dmg- 10.00% Confus- +23% Amulets can have magical properties. |
In main hand | Punae's Blade (157% power, 4 apr) Punae's Blade (157% power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 157% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+10 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Around waist | Neira's Memory Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 327, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In off hand | Turoharabers the voratun dagger (167% power, 9 apr) Turoharabers the voratun dagger (167% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master/Psionic Power 167% Range: 1.3x Uses 95% Mag, 45% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 darkness Against +15% Living On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +11.0% Dmg.mod +12% temporal Res.pen +20% temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 ----- def ----- Resists +9% temporal Sharp, short and deadly. |
Cloak | cashmere cloak 'Borenarisus' (7 def, 0 armour) cashmere cloak 'Borenarisus' (7 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Acc +15 (+4 eff.) ----- def ----- Defense +7 (+1 eff.) Resists +15% blight +3% physical +12% nature Crit.dmg- 15.00% HP.reg +5.00 Heal.mod +12% Blind- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Bikini (0 def, 0 armour) Bikini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
movement infusion of the duelist (speed 987%; cd 9) movement infusion of the duelist (speed 987%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 987% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the psychic (range 8; phase 21; cd 13) blink rune of the psychic (range 8; phase 21; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the wizard (range 9; phase 28; cd 20) blink rune of the wizard (range 9; phase 28; cd 20)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 378; dur 4; cd 16) shielding rune of the duelist (absorb 378; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 378 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Emelanor the copper amulet Emelanor the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Defense +30 (+7 eff.) Resists +12% temporal Disarm- +20% Pinning- +20% Knockbk- +21% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets can have magical properties. |
Tidebone Tidebone0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +3% acid Res.pen +5% cold ----- def ----- Resists +3% acid +11% light +11% darkness Mind.save +9 (+3 eff.) Blind- +22% Amulets can have magical properties. |
The Far-Hand =10 con= The Far-Hand =10 con=0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (150). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 16). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Gilegen the voratun amulet Gilegen the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +2 Str +8 Wil dps ---------- Mind.pwr +11 (+3 eff.) Dmg.mod +18% acid ----- def ----- Resists +23% blight +26% light +25% darkness +22% nature Mind.save +11 (+3 eff.) Blind- +38% Poison- +36% Disease- +42% Confus- +20% Amulets can have magical properties. |
Woedare Woedare0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold Melee Ret 2 temporal ----- def ----- Armour +2 Resists +6% darkness +22% cold Crit.dmg- 10.00% Max.HP +60.00 Rings can have magical properties. |
marksman's copper ring marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) Rings can have magical properties. |
psionicist's copper ring psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Rings can have magical properties. |
rogue's copper ring of sensing rogue's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+1 eff.) Blind- +20% ---------- misc Infravis +4 See.Stealth +7 See.Invis +6 Rings can have magical properties. |
Nerivea the Shineimmortal Nerivea the Shineimmortal0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +9% light Res.pen +5% light ----- def ----- Defense +4 (+1 eff.) Resists +9% light Max.HP +28.00 Blind- +35% Disarm- +23% Pinning- +31% Knockbk- +28% ---------- misc Light +1 Infravis +3 See.Stealth +10 See.Invis +11 Rings can have magical properties. |
voratun ring 'Burnedge' voratun ring 'Burnedge'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +17 Str +8 Con dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +3% blight +9% fire +13% cold Res.pen +10% fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 * 10% chance to reduce armor by 35% ----- def ----- Armour +18 Resists +3% blight +26% cold Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (180% power, 7 apr) Crude Iron Battle Axe of Kroll (180% power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 180% Range: 1.5x Uses 180% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+1 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
voratun dagger 'Murksaw' (160% power, 33 apr) voratun dagger 'Murksaw' (160% power, 33 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 160% Range: 1.3x Uses 95% Mag, 45% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +33 Crit +10.0% Atk.spd 100% Phasing +16% Melee+ +12 darkness On Hit.r1 +8 darkness While equipped: dps ---------- Phys.crit +12.0% Crit.mult +33.00% Res.pen +10% cold Apr +13 Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% Sharp, short and deadly. |
ash longbow of enduring =12 con= ash longbow of enduring =12 con=4.0 T2 longbow 2H weapon [Ego+] Nature Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +12 Con +11 Wil ----- def ----- Max.HP +45.00 Longbows are used to shoot arrows at your foes. |
deadly quiver of yew arrows of accuracy (16/16, 158% power, 10 apr) deadly quiver of yew arrows of accuracy (16/16, 158% power, 10 apr)3.0 T3 arrow ammo [Ego] Master Power 159% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Acc +15 Apr +10 Crit +2.0% Capacity 16 Arrows are used with bows to pierce your foes to death. |
rough leather belt 'Skyblow' rough leather belt 'Skyblow'1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +3% lightning Melee Ret 2 lightning ----- def ----- Crit.dmg- 15.00% Max.HP +37.00 ---------- misc Light +1 A belt that goes around your waist. |
Bethutta the Kilnmight Bethutta the Kilnmight1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +12% fire ----- def ----- Resists +12% fire +9% light +9% nature Crit.dmg- 15.00% Spell.save +7 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
cashmere cloak 'Unlightsquall' (2 def, 0 armour) cashmere cloak 'Unlightsquall' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light Res.pen +5% nature Melee Ret 4 light 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Defense +2 (+0 eff.) Phys.save +8 (+7 eff.) Mind.save +9 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ulolarim the Dimquench (0 def, 3 armour) Ulolarim the Dimquench (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Cun dps ---------- Dmg.mod +6% lightning ----- def ----- Armour +3 Resists +3% darkness ---------- misc Infravis +1 A pair of boots made of leather. |
pair of rough leather boots 'Lustreshear' (0 def, 1 armour) pair of rough leather boots 'Lustreshear' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +2 Wil +6 Lck dps ---------- Dmg.mod +9% light +18% mind Melee Ret 6 light ----- def ----- Armour +1 Stealth +5 ---------- misc Max.hate +2.00 A pair of boots made of leather. |
sand dwarven-steel gauntlets of the juggernaut (0 def, 7 armour) sand dwarven-steel gauntlets of the juggernaut (0 def, 7 armour)1.5 T2 hands armor [Ego+] Nature/Master While equipped: Stats +2 Con dps ---------- Melee+ 8 physical Dmg.mod +6% physical ----- def ----- Armour +7 Fatigue +3% Phys.save +10 (+8 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+1 eff.) Disarm- +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
grounding dwarven-steel helm of the depths (0 def, 4 armour) =DEEEEP= grounding dwarven-steel helm of the depths (0 def, 4 armour) =DEEEEP=3.0 T3 head armor [Ego] Nature While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +8% lightning +11% cold +8% temporal ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Belima the voratun helm (0 def, 5 armour) Belima the voratun helm (0 def, 5 armour)3.0 T5 head armor [Random Unique] Master While equipped: Stats +8 Str +5 Dex +5 Con dps ---------- Dmg.mod +3% blight Res.pen +15% blight +20% temporal ----- def ----- Armour +5 Fatigue +5% Resists +21% darkness +6% blight Phys.save +8 (+7 eff.) Mind.save +11 (+3 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +5 Sight +0 See.Stealth +0 See.Invis +0 Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate 9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 emerald 11 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Lifebinding Emerald Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Chillwilder Chillwilder2.0 T1 lite [Rare] Arcane While equipped: Stats +1 Str dps ---------- Res.pen +15% cold Acc +10 (+3 eff.) Melee Ret 11 fire ----- def ----- Resists +2% physical +6% fire Die.at -60.00 life ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+5 eff.) Max.HP +40.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mayida the alchemist's lamp Mayida the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +2 Mag +3 Cun +4 Con dps ---------- Spell.crit +2% Mind.crit +5% Mind.pwr +25 (+8 eff.) Dmg.mod +6% arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 ----- def ----- Resists +9% blight HP.reg +9.00 ---------- misc Hate/m.crit +4.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Gloreletta (dig speed 10 turns) =dickaxe= Gloreletta (dig speed 10 turns) =dickaxe=3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +5 Str +4 Mag dps ---------- Apr +10 ----- def ----- Max.HP +28.00 ---------- misc Mana/s.crit +2.00 Max.mana +60.00 Max.stam +18.00 Max.vim +20.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Obsidiansweeper' (dig speed 30 turns) =con= dwarven-steel pickaxe 'Obsidiansweeper' (dig speed 30 turns) =con=3.0 T3 digger tool [Rare] Arcane While equipped: Stats +2 Str +4 Mag +5 Con dps ---------- Phys.crit +4.0% Spell.crit +6% Phys.pwr +30 (+8 eff.) Dmg.mod +6% physical Res.pen +10% fire On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +4 ---------- misc Stam/turn +3.00 Max.mana +34.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shard of Crystalized Time Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By Houndmaster the Shalore Temporal Warden level 37
35th Regrowth 123rd year of Ascendancy at 11:04 see stats
By Houndmaster the Shalore Temporal Warden level 37
32nd Regrowth 123rd year of Ascendancy at 11:27 see stats
By Houndmaster the Shalore Temporal Warden level 42
32nd Pyre 123rd year of Ascendancy at 09:03 see stats
By Houndmaster the Shalore Temporal Warden level 20
11st Dusk 122nd year of Ascendancy at 22:26 see stats
By Houndmaster the Shalore Temporal Warden level 41
27th Pyre 123rd year of Ascendancy at 07:59 see stats
By Houndmaster the Shalore Temporal Warden level 31
60th Haze 122nd year of Ascendancy at 14:40 see stats
By Houndmaster the Shalore Temporal Warden level 21
22nd Dusk 122nd year of Ascendancy at 14:27 see stats
By Houndmaster the Shalore Temporal Warden level 35
4th Regrowth 123rd year of Ascendancy at 21:09 see stats
By Houndmaster the Shalore Temporal Warden level 40
14th Pyre 123rd year of Ascendancy at 02:00 see stats
By Houndmaster the Shalore Temporal Warden level 10
3rd Mirth 122nd year of Ascendancy at 08:49 see stats
By Houndmaster the Shalore Temporal Warden level 20
1st Dusk 122nd year of Ascendancy at 00:14 see stats
By Houndmaster the Shalore Temporal Warden level 30
45th Haze 122nd year of Ascendancy at 11:07 see stats
By Houndmaster the Shalore Temporal Warden level 40
10th Pyre 123rd year of Ascendancy at 08:16 see stats
By Houndmaster the Shalore Temporal Warden level 27
32nd Haze 122nd year of Ascendancy at 21:12 see stats
By Houndmaster the Shalore Temporal Warden level 22
54th Dusk 122nd year of Ascendancy at 00:30 see stats
By Houndmaster the Shalore Temporal Warden level 27
32nd Haze 122nd year of Ascendancy at 21:12 see stats
By Houndmaster the Shalore Temporal Warden level 38
72nd Regrowth 123rd year of Ascendancy at 04:27 see stats
By Houndmaster the Shalore Temporal Warden level 42
27th Pyre 123rd year of Ascendancy at 17:59 see stats
By Houndmaster the Shalore Temporal Warden level 10
3rd Mirth 122nd year of Ascendancy at 08:58 see stats
By Houndmaster the Shalore Temporal Warden level 23
7th Haze 122nd year of Ascendancy at 16:37 see stats
By Houndmaster the Shalore Temporal Warden level 34
10th Allure 123rd year of Ascendancy at 23:05 see stats
By Houndmaster the Shalore Temporal Warden level 23
7th Haze 122nd year of Ascendancy at 07:24 see stats
By Houndmaster the Shalore Temporal Warden level 22
24th Dusk 122nd year of Ascendancy at 01:35 see stats
By Houndmaster the Shalore Temporal Warden level 16
1st Summertide 122nd year of Ascendancy at 23:37 see stats
By Houndmaster the Shalore Temporal Warden level 36
31st Regrowth 123rd year of Ascendancy at 19:44 see stats
By Houndmaster the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 12:52 see stats
Log
You gain 25.00 gold from the transmogrification of Amerach the Winterglamour (121% power, 4 apr).
You gain 19.55 gold from the transmogrification of Phoenixrend (101% power, 3 apr).
You gain 9.08 gold from the transmogrification of warbringer's voratun mace of phasing (154% power, 26 apr).
You gain 25.00 gold from the transmogrification of Blizzardsage the stralite mace (146% power, 5 apr).
You gain 14.00 gold from the transmogrification of Dethblyd (182% power, 18 apr).
You gain 2.55 gold from the transmogrification of chilling stralite greatsword (157% power, 3 apr).
You gain 6.07 gold from the transmogrification of plaguebringer's stralite greatmaul (167% power, 3 apr).
You gain 25.00 gold from the transmogrification of Shiverbright (168% power, 2 apr).
You gain 7.75 gold from the transmogrification of warbringer's stralite battleaxe (153% power, 3 apr).
You gain 25.00 gold from the transmogrification of Sparkblight (156% power, 3 apr).
You gain 25.00 gold from the transmogrification of Eksatin's Ultimatum (175% power, 25 apr).
You gain 3.90 gold from the transmogrification of chilling dwarven-steel battleaxe of daylight (136% power, 2 apr).
You gain 22.61 gold from the transmogrification of dragonbone vilestaff 'Nunik' (144% power, 6 apr, blight element).
You gain 25.00 gold from the transmogrification of elven-wood starstaff 'Eilinuma' (129% power, 5 apr, light element).
You gain 25.00 gold from the transmogrification of Obsidiansmash the stralite ring.
You gain 1.90 gold from the transmogrification of ethereal rune (power 18; resist 16%; move 49%; dur 5; cd 20).
You gain 1.42 gold from the transmogrification of biting gale rune (damage 84; dur 4; cd 21).
You gain 1.79 gold from the transmogrification of biting gale rune (damage 159; dur 4; cd 18).
You gain 4.72 gold from the transmogrification of heroism infusion (die at -272; dur 7; cd 31).
You gain 0.69 gold from the transmogrification of healing infusion (heal 64; cd 10).
There is a ladder to the previous level here (press '' or right click to use).
Houndmaster deactivates Weapon Folding.
Houndmaster deactivates Temporal Hounds.
Houndmaster deactivates Contingency.
Houndmaster deactivates Phase Pulse.
Houndmaster deactivates Chant of Fortitude.
Houndmaster deactivates Secrets of the Eternals.
Temporal hound deactivates Bone Shield.
Temporal hound deactivates Bone Shield.
Temporal hound deactivates Bone Shield.