











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Auto-explore and Rest 1.4.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Demonologist |
| Level / Exp | 50 / 667% |
| Size | huge |
| Lifes / Deaths | Killed by Zubiwen the rogue at level 19 on the 34th Regrowth 123rd year of Ascendancy at 14:49 0 / 8Killed by Voromina the skeleton magus at level 20 on the 39th Pyre 123rd year of Ascendancy at 13:50 Killed by Kra'Tor the Gluttonous at level 29 on the 63rd Dusk 123rd year of Ascendancy at 20:44 Killed by Heavy Sentinel at level 48 on the 45th Regrowth 125th year of Ascendancy at 17:24 Killed by Xanunor the orc pyromancer at level 50 on the 24th Pyre 125th year of Ascendancy at 23:46 Killed by Elandar at level 50 on the 30th Pyre 125th year of Ascendancy at 16:03 Killed by Elandar at level 50 on the 31st Pyre 125th year of Ascendancy at 01:12 Killed by Elandar at level 50 on the 31st Pyre 125th year of Ascendancy at 10:00 |
Primary Stats
| Strength | 165 (base 60) |
| Dexterity | 49 (base 33) |
| Constitution | 37 (base 15) |
| Magic | 90 (base 66) |
| Willpower | 54 (base 16) |
| Cunning | 96 (base 60) |
Resources
| Life | -486/1644 |
| Mana | 549/574 |
| Stamina | 205/394 |
| Vim | 19/195 |
| Healing Factor | 2.5 |
| Regeneration | 529.88068495003 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +21% |
| Spell | 0% |
| Global | +118.72307323196% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 17 |
| See Stealth | 19 |
| See Invisible | 24 |
Offense: Mainhand
| Damage | 215 |
| Accuracy | 61 |
| Crit Chance | 68% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 54% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +33% |
| Nature | +31% |
| Physical | +26% |
| Mind | +36% |
| Arcane | +48% |
| Cold | +35% |
| All | +15% |
Offense: Damage Penetration
| Darkness | +30% |
| Light | +20% |
| Nature | +50% |
| Arcane | +45% |
| Mind | +55% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 147.22988545094 (100%) |
| Defense | 38 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 80 |
| Spell Save | 70 |
| Mental Save | 47 |
Defense: Resistances
| Blight | + 39%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 52%( 70%) |
| All | -5%( 70%) |
| Lightning | + 59%( 70%) |
| Light | + 8%( 70%) |
| Temporal | + 39%( 70%) |
| Darkness | + 70%( 70%) |
| Physical | + 4%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Bleed Resistance | 80% |
| Confusion Resistance | 91% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Silence Resistance | 49% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1276% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1008 damage for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 989 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 420.90 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 37 for 11 turns. While Heroism is active, you will only die when reaching -1371 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Doom shield | 1.50 |
| 4/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 2/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Blood Vengeance |
| talent | Chant of Fortress |
| talent | Flame of Urh'Rok |
| talent | Bleak Outcome |
| talent | Hardened Core |
| talent | Overkill |
| talent | Willful Tormenter |
| detrimental effect | The target is on fire, taking 88.15 fire damage per turn. Burning |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | A flow of life spins around the target, regenerating 197.86 life per turn. Regeneration |
| detrimental effect | The target has been splashed with acid, taking 11.40 acid damage per turn, reducing armour by 11 and attack by 11. Acid Splash |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+25). Continuum Destabilization |
| beneficial effect | The target is recovering 31 life each turn. Recovery |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is off balance and is 25% more likely to be crit by the target that set it up. In addition all its saves are reduced by 25. Set Up |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Legion XXXI. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the injured seer from death by Elimira the forest wight. Escort: injured seer (level 7 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by Xereba the grave wight. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2264. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Cuthybar' (10 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +4 Cun +6 Con dps ---------- Crit.mult +6.00% Dmg.mod +3% physical Melee Ret 4 temporal ----- def ----- Armour +5 Defense +10 (+4 eff.) Rng.Def +10 (+3 eff.) Fatigue +4% Phys.save +17 (+4 eff.) Mind.save +20 (+6 eff.) Die.at -80.00 life Max.HP +10.00 Silence- +49% Confus- +41% Stun/Frz- +49% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Portable Hearth1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +4 Dex +7 Wil +6 Con dps ---------- Phys.crit +6.0% Mind.crit +3% Crit.mult +33.00% Phys.pwr +14 (+3 eff.) Res.pen +10% mind ----- def ----- Resists +15% blight +9% fire Phys.save +14 (+3 eff.) Mind.save +14 (+4 eff.) HP.reg +5.70 Heal.mod +30% ---------- misc Light +4 See.Stealth +19 See.Invis +22 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eremuyon the Windwish (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +10 Str dps ---------- Dmg.mod +12% mind Res.pen +25% nature +15% mind ----- def ----- Armour +5 Fatigue +5% Resists +21% lightning +15% temporal +12% nature +27% blight Spell.save +40 (+10 eff.) A cap made of leather. |
| On hands | Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.3 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 151% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 17. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
| Tool | THE PIERCER (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +13 Str +8 Wil +17 Cun dps ---------- Phys.crit +14.0% Mind.crit +15% Dmg.mod +21% arcane +9% mind +3% darkness Res.pen +20% mind Acc +28 (+6 eff.) ----- def ----- Resists +12% darkness ---------- misc Infravis +17 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Glory of the Pride 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+9 eff.) Confus- +50% ---------- misc Vim/ret +2.00 Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | Elenuthad the Sunpower 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +21% Dmg.mod +16% nature Res.pen +15% arcane +10% light Acc +11 (+2 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +32% nature Max.HP +100.00 HP.reg +1.40 Heal.mod +22% ---------- misc Vim/ret +2.00 Light +3 Blinding Speed: Puts all charms on 40 cooldown Level 2.2 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 25% for 5 turns. Rings can have magical properties. |
| Around neck | Nemnir the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +11 Wil ----- def ----- Resists +12% temporal Phys.save +35 (+7 eff.) Spell.save +15 (+3 eff.) Heal.mod +27% Cut- +80% ---------- misc Max.stam +15.00 Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 202 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Trident of the Tides (80-112 power, 20 apr) 3.0 T4 trident 2H weapon [Unique] Nature Power 80.0 - 112.0 Physical Uses 140% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +20 Crit +15.0% Atk.spd 100% Melee+ +20 nature +15 cold On Hit: 40% Water Bolt 3 While equipped: dps ---------- Dmg.mod +20% cold Acc +10 (+2 eff.) ----- def ----- Resists +25% cold Spell.save +18 (+4 eff.) ---------- misc See.Invis +2 Talents +5 Flame Bolts On Spell Hit: 20% Water Bolt 3 Freeze: Level 3.0 Pwr.cost 60 out of 150/150. Range 10 Travel.spd instantaneous Is a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 259.54. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
| Around waist | Obsidianknave1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Dex +7 Wil +7 Cun dps ---------- Dmg.mod +12% arcane Res.pen +15% arcane Melee Ret 20 darkness On Hit (Melee): * 35% chance to inflict 15% damage reduction ----- def ----- Resists +13% cold +14% fire Phys.save +14 (+3 eff.) Spell.save +20 (+5 eff.) Mind.save +20 (+6 eff.) HP.reg +3.60 Heal.mod +30% A belt that goes around your waist. |
| In off hand | voratun shield 'Goreswift' (12 def, 14 armour, 71.5-85.8 power, 274.5 block) 7.0 T5 shield armor [Random Unique] Nature/Master When used to Attack: Power 71.5 - 85.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +274 On Hit: * 20 arcane resource burn * 30% chance to corrode armour by 30% While equipped: Stats +7 Con dps ---------- Melee+ 8 acid Res.pen +15% nature Melee Ret 30 acid 12 nature ----- def ----- Armour +14 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +26% lightning +5% arcane Phys.save +11 (+3 eff.) ---------- misc Talents +5 Blood Shield +5 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Yvaldassra' (2 def, 7 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +12% darkness Res.pen +10% darkness ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +15% temporal +30% darkness +16% cold Stealth +12 Die.at -60.00 life Max.HP +30.00 Heal.mod +30% Def/telep +19 Res/telep +12% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Duathelrebel (4 def, 8 armour) 14.0 T4 heavy armor [Random Unique] Arcane While equipped: Stats +9 Str +7 Mag +7 Wil dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +9% Phys.pwr +14 (+3 eff.) Spell.pwr +17 (+4 eff.) Mind.pwr +18 (+5 eff.) Dmg.mod +3% darkness Res.pen +10% darkness +5% arcane On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +16% Resists +14% lightning +12% light +13% darkness +10% arcane Spell.save +22 (+5 eff.) Stun/Frz- +100% A suit of armour made of mail. |
Inventory
healing infusion (heal 86)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 86 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 940 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 940 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Primal Infusion (affinity 15%; cure magical, physical, mental)0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 15% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
biting gale rune (34 cold damage; freeze 3 turns with power 15)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 33.75 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 15 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 629 for 3 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 629 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 814 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 814 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns)0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Camovor the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Melee Ret 16 mind ----- def ----- Resists +3% darkness +6% lightning ---------- misc Max.psi +10.00 Amulets can have magical properties. |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +22% Amulets can have magical properties. |
restful gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- S.pwr/crit +2 ----- def ----- Fatigue -6% HP.reg +2.10 ---------- misc Mana/turn +0.10 Max.mana +22.00 Amulets can have magical properties. |
Uriregodar the Moldshine0.1 T5 amulet jewelry [Random Unique] Master While equipped: Stats +7 Str +7 Dex +7 Wil dps ---------- Dmg.mod +12% nature Res.pen +25% nature Melee Ret 8 nature 12 mind On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +6 Defense +12 (+4 eff.) Res.Cap +6% all Phys.save +31 (+7 eff.) Spell.save +21 (+5 eff.) Mind.save +20 (+6 eff.) Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Wheel of Fate0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +10 Cun +10 Wil dps ---------- Phys.pwr +6 (+1 eff.) Mind.pwr +14 (+4 eff.) Dmg.mod +24% blight Res.pen +10% nature ----- def ----- Max.HP +79.00 HP.reg +0.70 Heal.mod +13% ---------- misc Vim/ret +0.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +0.15 Heal.mod +20% ---------- misc Vim/ret +0.00 Vim/melee +0.00 This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Chaladunagund the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +10 Dex +4 Mag +3 Wil +15 Cun dps ---------- Acc +10 (+2 eff.) Melee Ret 8 temporal On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ---------- misc Vim/ret +0.00 Rings can have magical properties. |
cruel dragonbone vilestaff of might (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +14.0% Spell.crit +20% Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Dmg.mod +30% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff of protection (30-36 power, 6 apr, acid element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% acid ----- def ----- Resists +15% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff of wizardry (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +5% Spell.pwr +25 (+5 eff.) Dmg.mod +30% blight ---------- misc Max.mana +110.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's dragonbone starstaff of wizardry (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +5% Spell.pwr +25 (+5 eff.) Dmg.mod +30% darkness ----- def ----- Resists +15% darkness +14% temporal Anom.red +25 Def/telep +35 Res/telep +23% Dur/telep +41% ---------- misc Max.mana +110.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Kylatharach the Thundergore (61.5-92.25 power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 61.5 - 92.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +20 cold On Hit.r1 +4 lightning On Crit.r2 +4 temporal On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% lightning +3% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed battleaxes. |
Emelynne the voratun battleaxe (55-82.5 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Nature/Master/Psionic Power 55.0 - 82.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +75 insidious poison On Hit: * Random elemental explosion * 20% chance to torment the target While equipped: dps ---------- Res.pen +24% acid +21% darkness +24% cold +24% fire +21% mind +24% lightning Acc +21 (+5 eff.) ----- def ----- Armour +4 Defense +21 (+7 eff.) Fatigue -4% Resists +12% cold Disarm- +70% Stun/Frz- +35% ---------- misc Light +3 Massive two-handed battleaxes. |
voratun greatmaul 'Bloomquake' (68-102 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane Power 68.0 - 102.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +16 acid +31 blight +24 cold On Hit.r1 +4 blight On Crit.r2 +12 blight On Hit: * Slows global speed by 20% * 33% chance to disease On Crit: * splashes the target with acid While equipped: dps ---------- Dmg.mod +6% nature Massive two-handed mauls. |
voratun greatmaul 'Cuthurath' (68-102 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Power 68.0 - 102.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 temporal On Crit.r2 +12 blight On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Res.pen +41% physical Acc +42 (+9 eff.) Apr +42 Melee Ret 28 temporal ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +9% acid +21% temporal +5% arcane Mind.save +6 (+2 eff.) Massive two-handed mauls. |
thought-forged voratun greatsword of the leech (66-105.6 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Disrupt/Psionic Power 66.0 - 105.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +28 mind On Hit: * 49% chance to cause random gloom * Slows global speed by 28% * leeches stamina from the target While equipped: Stats +10 Cun +10 Wil dps ---------- Melee Ret 27 nature slow Massive two-handed swords. |
acidic iron mace of massacre (19.5-27.3 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane/Master Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 acid On Crit: * splashes the target with acid While equipped: Blunt and deadly. |
stralite shield 'Flarewind' (10 def, 2 armour, 50-60 power, 140.5 block)7.0 T4 shield armor [Random Unique] Arcane/Nature When used to Attack: Power 50.0 - 60.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +140 Melee+ +22 cold On Crit.r2 +24 light +16 darkness While equipped: Stats +1 Mag +5 Wil +4 Cun +3 Con dps ---------- Dmg.mod +9% fire Melee Ret 12 ice ----- def ----- Armour +2 Defense +10 (+4 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +6% light +15% blight +18% cold +14% nature +13% darkness ---------- misc See.Invis +6 Talents +4 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
Thunderquick (12 def, 9 armour, 72.5-87 power, 209.5 block)7.0 T5 shield armor [Rare] Master When used to Attack: Power 72.5 - 87.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +210 On Crit.r2 +12 lightning On Hit: * 54% chance to cause random gloom While equipped: dps ---------- Res.pen +20% mind ----- def ----- Armour +9 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +21% nature +36% fire Mind.save +30 (+10 eff.) Blind- +20% Cut- +20% ---------- misc Talents +5 Block Handheld deflection devices. |
reinforced voratun shield of reflection (12 def, 10 armour, 68-81.6 power, 252 block)7.0 T5 shield armor [Ego] Arcane/Master When used to Attack: Power 68.0 - 81.6 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +252 While equipped: ----- def ----- Armour +10 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +15% light +13% darkness ---------- misc Talents +5 Block Handheld deflection devices. |
Ce'Nigatira the Charpain (5 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: Stats +6 Wil dps ---------- Mind.crit +3% Mind.pwr +22 (+6 eff.) Dmg.mod +15% cold +9% fire Res.pen +25% mind +25% fire Melee Ret 12 light ----- def ----- Defense +5 (+2 eff.) Resists +22% cold ---------- misc Psi/ret +0.12 Max.hate +13.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aletohell (2 def, 8 armour) =BREATHE=14.0 T2 heavy armor [Random Unique] Nature/Master While equipped: Stats +2 Str +1 Dex +3 Cun ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue +14% Resists +6% acid +5% cold +18% lightning Max.HP +56.00 HP.reg +1.00 Heal.mod +10% Silence- +0% Stun/Frz- +0% ---------- misc Hate/m.crit +2.00 Breathe water A suit of armour made of mail. |
Scabmonster the voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor [Random Unique] Arcane/Master While equipped: Stats +7 Str +8 Mag +9 Wil dps ---------- Phys.crit +9.0% Spell.crit +9% Mind.crit +10% Phys.pwr +22 (+4 eff.) Spell.pwr +23 (+5 eff.) Mind.pwr +18 (+5 eff.) Melee+ 23 acid 18 fire Dmg.mod +3% darkness +9% mind +12% nature Res.pen +25% nature Melee Ret 13 acid 14 fire 20 mind 4 darkness ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +19% lightning +59% fire +30% acid Stun/Frz- +0% A suit of armour made of mail. |
Brightbolt the hardened leather belt1.0 T3 belt armor [Random Unique] Master/Psionic While equipped: Stats +1 Wil dps ---------- Phys.pwr +4 (+0 eff.) Dmg.mod +11% physical Res.pen +5% darkness +11% physical Melee Ret 12 light 8 darkness ----- def ----- Resists +3% light Spell.save +5 (+1 eff.) Mind.save +8 (+2 eff.) Max.HP +58.00 ---------- misc Light +2 Size +1 A belt that goes around your waist. |
Turyrain the Murkroar1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Phys.pwr +4 (+0 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +21% darkness +16% physical Res.pen +17% physical Melee Ret 8 light ----- def ----- Resists +3% mind +9% light Spell.save +11 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
balancing drakeskin leather belt of the vagrant1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +5 Dex +5 Cun +6 Con dps ---------- Phys.crit +12.0% Mind.crit +12% Mind.pwr +10 (+3 eff.) ----- def ----- Mind.save +10 (+3 eff.) A belt that goes around your waist. |
Magmapower the pair of drakeskin leather boots (6 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +10 Lck +9 Dex dps ---------- Res.pen +10% fire Acc +6 (+1 eff.) Melee Ret 12 fire ----- def ----- Armour +5 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +5% Resists +11% cold +12% fire Stealth +11 Heal.mod +5% Silence- +40% Confus- +37% Stun/Frz- +50% A pair of boots made of leather. |
Anirath the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +3 Dex +4 Mag +5 Wil +4 Con dps ---------- Dmg.mod +6% physical ----- def ----- Armour +3 Fatigue +2% Resists +6% acid +2% physical Mind.save +6 (+2 eff.) Poison- +15% Silence- +20% ---------- misc Size +1 Heave: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Thunderpride the pair of voratun boots (25 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Wil +6 Cun +12 Con dps ---------- Spell.pwr +6 (+1 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +9% lightning Res.pen +10% physical +5% temporal Melee Ret 8 lightning 16 temporal 12 blight On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +5 Defense +25 (+9 eff.) Fatigue +4% Resists +6% lightning Phys.save +25 (+5 eff.) Mind.save +25 (+8 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +4% Resists +15% cold +15% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
drakeskin leather gloves 'Voroselle' (9 def, 3 armour)1.0 T5 hands armor [Random Unique] Master/Psionic While equipped: Stats +4 Dex dps ---------- Phys.crit +2.0% Mind.pwr +20 (+6 eff.) Melee+ 79 mind 80 darkness Acc +25 (+5 eff.) Apr +2 On Hit (Melee): * 50% chance to cause random gloom ----- def ----- Armour +3 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Phys.save +30 (+6 eff.) Mind.save -15 (-5 eff.) ---------- misc Max.stam +15.00 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Arylar the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Random Unique] Master While equipped: Stats +6 Str +7 Dex +2 Mag +2 Wil +3 Con ----- def ----- Armour +4 Fatigue +4% Resists +8% blight +6% fire +5% cold Mind.save +6 (+2 eff.) ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tiromisus the voratun helm (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +10 Dex +2 Wil +5 Con dps ---------- Mind.crit +3% Phys.pwr +6 (+1 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +20% light +39% darkness Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/ret +3.00 Equi/ret +3.00 Psi/ret +0.12 Infravis +6 Telepathy Demon/Minor Demon/Major A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
34 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Lisorin0.0 T3 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Mag +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +7 (+1 eff.) Spell.pwr +8 (+2 eff.) Dmg.mod +6% mind ---------- misc Hate/m.crit +3.00 Max.hate +6.00 Max.psi +20.00 Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Relgesablek the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +7 Dex dps ---------- Phys.crit +3.0% Crit.mult +6.00% Res.pen +20% physical ----- def ----- Armour +6 Max.HP +30.00 Heal.mod +10% ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Cyronne (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Wil dps ---------- Phys.crit +3.0% Res.pen +15% physical Acc +16 (+3 eff.) ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Phys.save +12 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Balydor the Dour's kiss (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +16 Str dps ---------- Apr +27 Melee Ret 8 darkness ----- def ----- Armour +6 Resists +18% darkness +10% fire HP.reg +0.20 ---------- misc Max.stam +15.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.4 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +92 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of thermal psionic shield [power 25] (20 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 25 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of clear mind 'Mayolaith' [power 2] (10 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +4 Dex +6 Mag +3 Wil dps ---------- Dmg.mod +9% blight ----- def ----- Fatigue -8% Crit.dmg- 15.00% Absorb and nullify at most 2 detrimental mental status effects in the next 10 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
demon seed [Walrog] (level 50, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +20% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 35.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, body)0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Stats +12 Str +12 Mag ----- def ----- Max.HP +125.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, body)0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% The seed of a demon. |
demon seed [fire imp] (level 50, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 10, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (15% life). The seed of a demon. |
demon seed [dolleg] (level 50, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Slashes Demon status: dead (does not provide benefits). The seed of a demon. |
demon seed [quasit] (level 50, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +5 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 5 The seed of a demon. |
demon seed [dúathedlen] (level 50, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
demon seed [uruivellas] (level 50, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +5 Inferno Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% fire Dmg.red +25 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% physical Dmg.red +25 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +25% darkness ----- def ----- Dmg.red +25 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% blight Dmg.red +25 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy All Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% acid Dmg.red +25 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 41, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Legion XXXI the Ogre Demonologist level 36
26th Dusk 124th year of Ascendancy at 06:35 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Legion XXXI the Ogre Demonologist level 36
7th Decay 123rd year of Ascendancy at 12:20 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Legion XXXI the Ogre Demonologist level 40
66th Dusk 124th year of Ascendancy at 13:11 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Legion XXXI the Ogre Demonologist level 48
40th Regrowth 125th year of Ascendancy at 06:38 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Legion XXXI the Ogre Demonologist level 39
61st Dusk 124th year of Ascendancy at 18:23 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Legion XXXI the Ogre Demonologist level 50
22nd Pyre 125th year of Ascendancy at 14:43 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Legion XXXI the Ogre Demonologist level 18
21st Regrowth 123rd year of Ascendancy at 22:08 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Legion XXXI the Ogre Demonologist level 38
39th Dusk 124th year of Ascendancy at 07:01 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Legion XXXI the Ogre Demonologist level 30
6th Haze 123rd year of Ascendancy at 12:19 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Legion XXXI the Ogre Demonologist level 17
15th Regrowth 123rd year of Ascendancy at 02:26 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Legion XXXI the Ogre Demonologist level 50
23rd Pyre 125th year of Ascendancy at 22:46 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Legion XXXI the Ogre Demonologist level 50
21st Pyre 125th year of Ascendancy at 10:14 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Legion XXXI the Ogre Demonologist level 5
79th Pyre 122nd year of Ascendancy at 09:25 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Legion XXXI the Ogre Demonologist level 26
45th Dusk 123rd year of Ascendancy at 17:23 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Legion XXXI the Ogre Demonologist level 10
26th Dusk 122nd year of Ascendancy at 23:48 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Legion XXXI the Ogre Demonologist level 20
23rd Pyre 123rd year of Ascendancy at 18:04 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Legion XXXI the Ogre Demonologist level 30
6th Haze 123rd year of Ascendancy at 06:16 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Legion XXXI the Ogre Demonologist level 40
64th Dusk 124th year of Ascendancy at 12:54 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Legion XXXI the Ogre Demonologist level 50
48th Regrowth 125th year of Ascendancy at 22:26 see stats
Once bitten, twice shy (Insane (Adventure) difficulty)
Escaped the Anteroom of Agony.By Legion XXXI the Ogre Demonologist level 24
10th Dusk 123rd year of Ascendancy at 09:52 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Legion XXXI the Ogre Demonologist level 50
20th Pyre 125th year of Ascendancy at 01:15 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Legion XXXI the Ogre Demonologist level 50
56th Regrowth 125th year of Ascendancy at 11:23 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Legion XXXI the Ogre Demonologist level 19
61st Regrowth 123rd year of Ascendancy at 04:42 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Legion XXXI the Ogre Demonologist level 26
44th Dusk 123rd year of Ascendancy at 08:30 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Legion XXXI the Ogre Demonologist level 19
60th Regrowth 123rd year of Ascendancy at 15:17 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Legion XXXI the Ogre Demonologist level 38
39th Dusk 124th year of Ascendancy at 09:21 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Legion XXXI the Ogre Demonologist level 9
17th Dusk 122nd year of Ascendancy at 04:38 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Legion XXXI the Ogre Demonologist level 20
24th Pyre 123rd year of Ascendancy at 08:01 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Legion XXXI the Ogre Demonologist level 10
39th Dusk 122nd year of Ascendancy at 17:19 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Legion XXXI the Ogre Demonologist level 42
18th Haze 124th year of Ascendancy at 13:33 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Legion XXXI the Ogre Demonologist level 19
23rd Pyre 123rd year of Ascendancy at 10:33 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Legion XXXI the Ogre Demonologist level 21
2nd Summertide 123rd year of Ascendancy at 21:12 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Legion XXXI the Ogre Demonologist level 15
4th Allure 123rd year of Ascendancy at 15:54 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Legion XXXI the Ogre Demonologist level 35
5th Decay 123rd year of Ascendancy at 05:02 see stats
Log
Legion XXXI casts Water Bolt.
Legion XXXI's spell attains critical power!
Legion XXXI's Flame Bolts hits Elandar for 42 fire, 60 cold (102 total damage).
Legion XXXI's Flame Bolts hits Argoniel for 48 fire damage.
Legion XXXI's Flame Bolts hits Elandar for 42 fire damage.
Legion XXXI's Flame Bolts hits Argoniel for 57 fire damage.
Elandar casts Illuminate.
Legion XXXI loses sight!
Something hits Something for 86 light damage.
Something hits Legion XXXI for 496 light damage.
Something drains life from Legion XXXI!
Legion XXXI hits Something for 15 healing, 2 temporal, 11 nature, 15 acid, 15 darkness (43 total damage) [15 healing].
Kinetic Aura hits Legion XXXI for 41 physical damage.
Something hits Legion XXXI for 126 physical, 19 acid, 11 temporal, 9 nature, 10 acid, 5 fire, 4 cold, 4 lightning, 28 blight (215 total damage).
Legion XXXI casts Demon Seed.
Legion XXXI misses Something.
Legion XXXI has been set up!
Talent Shattered Mind is ready to use.
Talent Pain Enhancement System is ready to use.
Legion XXXI receives 77 healing.
Burning from Elandar hits Legion XXXI for 111 fire damage.
Acid Splash from Argoniel hits Legion XXXI for 34 acid damage.
Something hits Legion XXXI for 474 lightning damage.
Something performs a melee critical strike against Legion XXXI!
Something drains life from Legion XXXI!
Legion XXXI hits Something for 15 healing, (1 to bones), 0 temporal, 9 nature, 9 acid, 11 darkness (30 total damage) [15 healing].
Kinetic Aura hits Legion XXXI for 41 physical damage.
Something hits Legion XXXI for 192 physical, 19 acid, 11 temporal, 9 nature, 10 acid, 5 fire, 4 cold, 4 lightning, 29 blight (283 total damage).
Saving game...




























































































































