









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Auto-explore and Rest 1.4.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Paradox Mage |
| Level / Exp | 36 / 1% |
| Size | medium |
| Lifes / Deaths | Killed by Silonne the elven warrior at level 31 on the 69th Regrowth 123rd year of Ascendancy at 07:41 0 / 8Killed by war hound at level 34 on the 48th Pyre 123rd year of Ascendancy at 08:33 Killed by Zubildalle the skeleton warrior at level 34 on the 53rd Pyre 123rd year of Ascendancy at 05:58 Killed by Betissra the ghoul at level 34 on the 53rd Pyre 123rd year of Ascendancy at 09:18 Killed by Betissra the ghoul at level 35 on the 71st Pyre 123rd year of Ascendancy at 02:24 Killed by war hound at level 35 on the 71st Pyre 123rd year of Ascendancy at 23:02 Killed by Gyriann the orc corruptor at level 36 on the 72nd Pyre 123rd year of Ascendancy at 07:18 Killed by Legion XXXVI at level 36 on the 72nd Pyre 123rd year of Ascendancy at 09:11 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 20 (base 14) |
| Constitution | 35 (base 26) |
| Magic | 71 (base 60) |
| Willpower | 63 (base 60) |
| Cunning | 24 (base 10) |
Resources
| Life | 760/760 |
| Paradox | 200 |
| Healing Factor | 1.5329268292683 |
| Regeneration | 5.7484756097561 |
Speed
| Mental | -1.1024514634528E-11% |
| Attack | -1.1024514634528E-11% |
| Movement | -63.333333333333% |
| Spell | -1.1024514634528E-11% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
Offense: Barehand
| Damage | 20 |
| Accuracy | 24 |
| Crit Chance | 11% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 15% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 8% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Acid | +19% |
| Light | +24% |
| Darkness | +13% |
| Blight | +14% |
| Arcane | +9% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
| Temporal | +20% |
| Blight | +10% |
| Arcane | +10% |
| Mind | +30% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 49.096183510445 (35.629139072848%) |
| Defense | 46 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 54 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 46%( 70%) |
| Blight | + 38%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 16%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 28%( 70%) |
| Light | + 44%( 70%) |
| Temporal | + 53%( 70%) |
| Mind | + 29%( 70%) |
| Darkness | + 50%( 70%) |
| Fire | + 41%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Disarm Resistance | 53% |
| Bleed Resistance | 57% |
| Confusion Resistance | 5% |
| Silence Resistance | 20% |
| Stun Resistance | 96% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 377 damage for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 399 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 709% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Stasis | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Phase Pulse |
| talent | Disintegration |
| talent | Matter Weaving |
| talent | Contingency |
| talent | Gravity Locus |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Layulaith the skeleton warrior. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by cold drake hatchling. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Velugann the ghoul. Escort: repented thief (level 2 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 163. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed hummerhorn wing. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed warg claw. * You've found the needed pouch of faeros ash. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Zubamina' (17 def, 13 armour)2.0 T5 feet armor [Random Unique] Master While equipped: dps ---------- Res.pen +20% mind ----- def ----- Armour +13 Defense +17 (+5 eff.) Fatigue +5% Resists +3% temporal +5% arcane +6% fire ---------- misc Stam/turn +0.70 Max.stam +16.00 Infravis +2 Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| On hands | Cyronor (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +4 Mag +3 Cun dps ---------- Phys.pwr +12 (+6 eff.) Res.pen +10% temporal Acc +7 (+4 eff.) ----- def ----- Armour +2 Resists +9% acid +3% temporal +7% light +8% darkness Phys.save +6 (+2 eff.) Mind.save +7 (+3 eff.) Disarm- +28% ---------- misc Infravis +1 Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 67.10 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Blackviper (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +13% acid Res.pen +5% darkness +10% temporal Melee Ret 8 darkness ----- def ----- Defense +2 (+0 eff.) Resists +12% lightning +25% temporal +5% light +4% fire +5% nature +24% acid +5% blight +5% cold +6% darkness A pointy cloth hat, very wizardly... |
| Tool | iron pickaxe 'Dairachak' (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Resists +6% fire +6% darkness +6% mind Die.at -80.00 life Confus- +5% Stun/Frz- +10% Def/telep +10 Res/telep +10% Dur/telep +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Yvunn0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +1 Dex dps ---------- Crit.mult +12.00% Dmg.mod +14% light +6% acid Res.pen +5% acid ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +28% light Phys.save +20 (+7 eff.) Die.at -60.00 life HP.reg +0.40 Rings can have magical properties. |
| On fingers | Vorarinne the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Con +3 Mag dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Phys.save +4 (+1 eff.) Max.HP +74.00 HP.reg +0.90 Heal.mod +12% Disarm- +25% Pinning- +21% Knockbk- +21% Def/telep +5 Res/telep +5% Dur/telep +5% Rings can have magical properties. |
| Around neck | Aerelador the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +2 Mag +7 Cun +4 Con dps ---------- S.pwr/crit +2 Mov.spd +10% Dmg.mod +3% arcane Res.pen +10% blight ----- def ----- Fatigue -5% Resists +10% lightning HP.reg +0.40 Stun/Frz- +29% ---------- misc Stam/turn +0.40 Vim/s.crit +1.00 Amulets can have magical properties. |
| Main armor | Zubuma the silk robe (3 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Spell.crit +7% Spell.pwr +7 (+2 eff.) Dmg.mod +14% blight +10% light +13% darkness +6% arcane Res.pen +10% arcane +10% mind Melee Ret 8 arcane ----- def ----- Defense +3 (+1 eff.) Resists +14% blight +18% mind +20% darkness +5% arcane Phys.save +14 (+5 eff.) Spell.save +14 (+5 eff.) Mind.save +24 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Mardirach1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Defense +7 (+2 eff.) Resists +12% temporal +5% arcane +6% darkness Phys.save +12 (+4 eff.) Spell.save +43 (+12 eff.) Mind.save +13 (+5 eff.) ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Porerawyn the cashmere cloak (2 def, 4 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str +3 Con dps ---------- Phys.crit +1.0% Phys.pwr +2 (+1 eff.) ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue -5% Resists +14% nature +14% blight HP.reg +1.80 Heal.mod +23% Disease- +10% Silence- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Aribrenor1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Melee Ret 12 acid ----- def ----- Resists +9% acid +6% temporal +20% fire +5% arcane +5% cold A belt that goes around your waist. |
Inventory
movement infusion of the psychic (683% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 683% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the wizard (617% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 617% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Rune of the Rift (402.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 498.48 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
starlit copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +11% light +10% darkness Blind- +22% Amulets can have magical properties. |
Nerusena0.1 T2 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +3% acid +5% physical +6% light +9% fire +16% temporal Cut- +5% Pinning- +23% Knockbk- +26% Amulets can have magical properties. |
Eclipsewitch0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Wil dps ---------- Dmg.mod +3% darkness Res.pen +10% temporal Melee Ret 4 darkness 4 temporal ----- def ----- Fatigue -6% HP.reg +1.30 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Masteries +0.28 Chronomancy/Timetravel +0.28 Chronomancy/Flux Amulets can have magical properties. |
Porura the Moldclash0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +5% nature ----- def ----- Resists +15% temporal +3% mind +9% light Mind.save +9 (+3 eff.) Pinning- +34% Stun/Frz- +20% Knockbk- +25% Def/telep +10 Res/telep +10% Dur/telep +10% Amulets can have magical properties. |
Xanossra the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +7 Str +1 Mag ----- def ----- Resists +3% temporal Mind.save +6 (+2 eff.) Confus- +21% ---------- misc See.Invis +9 Rings can have magical properties. |
Belusenne the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +2 Dex +3 Wil +2 Con dps ---------- Res.pen +15% acid ----- def ----- Resists +6% blight Max.HP +47.00 HP.reg +1.90 Heal.mod +13% ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+4 eff.) Resists +15% cold ---------- misc Masteries +0.10 Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of the mountain (+10%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% physical ----- def ----- Resists +10% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Kindleumbra the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Armour +6 Resists +5% arcane Mind.save +3 (+1 eff.) Max.HP +31.00 Disease- +15% A belt that goes around your waist. |
Bethemira the Nimbusrend (7 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Str +2 Mag dps ---------- Res.pen +15% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +7 (+2 eff.) Resists +14% light +14% fire Crit.dmg- 15.00% Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots 'Earthvile' (0 def, 14 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Melee Ret 16 acid On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +14 Fatigue +3% Resists +6% acid HP.reg +1.70 Heal.mod +12% ---------- misc Infravis +4 A pair of boots made of leather. |
Glintzeal (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy Armour Training [Random Unique] Arcane/Master While equipped: dps ---------- Mov.spd +20% Dmg.mod +6% light +3% darkness Melee Ret 8 light ----- def ----- Armour +4 Fatigue -3% Resists +9% light Phys.save +8 (+3 eff.) Silence- +31% Confus- +32% Stun/Frz- +24% ---------- misc Max.enc +32 Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eruvor (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Melee+ 5 cold Dmg.mod +3% cold Acc +2 (+1 eff.) ----- def ----- Armour +1 Resists +6% cold Heal.mod +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Alirolayon the hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Rare] Psionic While equipped: dps ---------- Spell.crit +5% Crit.mult +10.00% Spell.pwr +4 (+1 eff.) S.pwr/crit +10 Phasing +20% Melee Ret 4 temporal ----- def ----- Armour +2 HP.reg +2.70 ---------- misc Stam/turn +1.10 Max.stam +16.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy Armour Training [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+2 eff.) ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+1 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
insulating hardened leather cap of the depths (0 def, 3 armour) =BREATHE=2.0 T3 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +9% cold +7% fire ---------- misc Breathe water A cap made of leather. |
12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Shaderaider the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +2 Con dps ---------- Crit.mult +3.00% Dmg.mod +15% darkness Res.pen +10% darkness ----- def ----- Armour +2 Phys.save +30 (+10 eff.) Max.HP +81.00 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Sulfurweeper [power 2] (10 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +10% nature Melee Ret 8 nature On Hit (Melee): * 20 arcane resource burn * Slows global speed by 30% ----- def ----- Resists +6% blight +5% arcane +6% nature +12% light Remove up to 2 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 6 stamina. Natural totems are made by powerful wilders to store nature power. |
Flashvagrant [power 385] (10 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +10% mind On Hit (Melee): * 30% chance to blind ----- def ----- Resists +18% light +12% mind Fire a bolt of a random element with (base) damage 192 to 385 Puts all charms on 10 cooldown 100% to regenerate 12 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Legion XXXVI the Shalore Paradox Mage level 35
65th Pyre 123rd year of Ascendancy at 19:08 see stats
Best album ever! (Insane (Adventure) difficulty)
Removed 89 beneficial effects from enemies via Disintegration.By Legion XXXVI the Shalore Paradox Mage level 20
64th Haze 122nd year of Ascendancy at 04:08 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Legion XXXVI the Shalore Paradox Mage level 16
43rd Dusk 122nd year of Ascendancy at 06:07 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Legion XXXVI the Shalore Paradox Mage level 30
53rd Regrowth 123rd year of Ascendancy at 16:03 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Legion XXXVI the Shalore Paradox Mage level 29
50th Regrowth 123rd year of Ascendancy at 08:36 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Legion XXXVI the Shalore Paradox Mage level 19
62nd Haze 122nd year of Ascendancy at 10:02 see stats
Got eggs? (Insane (Adventure) difficulty)
Finish the Pikataclysm event.By Legion XXXVI the Shalore Paradox Mage level 33
31st Pyre 123rd year of Ascendancy at 13:30 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Legion XXXVI the Shalore Paradox Mage level 31
77th Regrowth 123rd year of Ascendancy at 01:59 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Legion XXXVI the Shalore Paradox Mage level 10
5th Flare 122nd year of Ascendancy at 03:27 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Legion XXXVI the Shalore Paradox Mage level 20
63rd Haze 122nd year of Ascendancy at 12:37 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Legion XXXVI the Shalore Paradox Mage level 30
51st Regrowth 123rd year of Ascendancy at 03:55 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Legion XXXVI the Shalore Paradox Mage level 18
7th Haze 122nd year of Ascendancy at 10:20 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Legion XXXVI the Shalore Paradox Mage level 9
10th Mirth 122nd year of Ascendancy at 03:26 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Legion XXXVI the Shalore Paradox Mage level 24
4th Regrowth 123rd year of Ascendancy at 22:08 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Legion XXXVI the Shalore Paradox Mage level 16
33rd Dusk 122nd year of Ascendancy at 08:48 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Legion XXXVI the Shalore Paradox Mage level 20
64th Haze 122nd year of Ascendancy at 03:25 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Legion XXXVI the Shalore Paradox Mage level 14
21st Dusk 122nd year of Ascendancy at 07:23 see stats
Log
Talent Repulsion Blast is ready to use.
Talent Dust to Dust is ready to use.
Talent Matter Weaving is ready to use.
Legion XXXVI activates Matter Weaving.
Talent Seal Fate is ready to use.
Talent Webs of Fate is ready to use.
Talent Vitality is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Disintegration is ready to use.
Talent Time Skip is ready to use.
Legion XXXVI activates Disintegration.
Talent Gravity Locus is ready to use.
Talent Phase Pulse is ready to use.
Legion XXXVI activates Phase Pulse.
Talent Rune: Shielding is ready to use.
Legion XXXVI activates Gravity Locus.
Talent Stop is ready to use.
Talent Time Shield is ready to use.
Resting starts...
Talent Contingency is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Legion XXXVI activates Contingency.
Ran for 2 turns (stop reason: dialog is displayed).
Legion XXXVI activates Contingency.
Saving game...
























































































