













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 25 / 30% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 8 on the 2nd Summertide 122nd year of Ascendancy at 10:45 / 129Killed by war hound at level 8 on the 2nd Summertide 122nd year of Ascendancy at 10:54 Killed by war hound at level 8 on the 2nd Summertide 122nd year of Ascendancy at 13:00 Killed by Mayara the green ooze at level 8 on the 2nd Summertide 122nd year of Ascendancy at 14:14 Killed by Islyma the gelatinous cube at level 8 on the 2nd Summertide 122nd year of Ascendancy at 17:11 Killed by Islyma the gelatinous cube at level 8 on the 2nd Summertide 122nd year of Ascendancy at 17:21 Killed by Islyma the gelatinous cube at level 8 on the 2nd Summertide 122nd year of Ascendancy at 17:29 Killed by Islyma the gelatinous cube at level 8 on the 2nd Summertide 122nd year of Ascendancy at 17:38 Killed by Islyma the gelatinous cube at level 8 on the 2nd Summertide 122nd year of Ascendancy at 17:48 Killed by Layawe the blue ooze at level 8 on the 2nd Summertide 122nd year of Ascendancy at 17:54 Killed by Layawe the Blue Ooze's mucus ooze at level 10 on the 2nd Summertide 122nd year of Ascendancy at 18:25 Killed by gladiator at level 10 on the 3rd Flare 122nd year of Ascendancy at 00:29 Killed by Aeryrin the giant red ant at level 10 on the 6th Flare 122nd year of Ascendancy at 07:43 Killed by Lisylle the copperhead snake at level 10 on the 6th Flare 122nd year of Ascendancy at 16:02 Killed by Lisylle the copperhead snake at level 10 on the 6th Flare 122nd year of Ascendancy at 16:10 Killed by Lisylle the copperhead snake at level 10 on the 6th Flare 122nd year of Ascendancy at 16:45 Killed by Glusena the black jelly at level 11 on the 7th Flare 122nd year of Ascendancy at 05:45 Killed by Glusena the black jelly at level 11 on the 7th Flare 122nd year of Ascendancy at 05:54 Killed by Glusena the black jelly at level 11 on the 7th Flare 122nd year of Ascendancy at 06:18 Killed by Glusena the black jelly at level 11 on the 7th Flare 122nd year of Ascendancy at 06:48 Killed by Aravena the giant blue ant at level 11 on the 7th Flare 122nd year of Ascendancy at 16:15 Killed by armoured skeleton warrior at level 12 on the 7th Flare 122nd year of Ascendancy at 18:52 Killed by Islemira the black jelly at level 12 on the 7th Flare 122nd year of Ascendancy at 22:20 Killed by greater gwelgoroth at level 13 on the 4th Dusk 122nd year of Ascendancy at 22:39 Killed by snow giant thunderer at level 13 on the 4th Dusk 122nd year of Ascendancy at 23:23 Killed by orc corruptor at level 13 on the 5th Dusk 122nd year of Ascendancy at 00:30 Killed by Xomira the treant at level 13 on the 14th Dusk 122nd year of Ascendancy at 15:03 Killed by Xomira the treant at level 13 on the 14th Dusk 122nd year of Ascendancy at 15:36 Killed by Aeruyana the giant white ant at level 13 on the 14th Dusk 122nd year of Ascendancy at 19:16 Killed by worm that walks at level 14 on the 15th Dusk 122nd year of Ascendancy at 21:18 Killed by worm that walks at level 14 on the 15th Dusk 122nd year of Ascendancy at 23:01 Killed by giant spider at level 15 on the 17th Dusk 122nd year of Ascendancy at 08:47 Killed by Aerivena the giant venus flytrap at level 15 on the 17th Dusk 122nd year of Ascendancy at 11:07 Killed by Saluda the treant at level 15 on the 17th Dusk 122nd year of Ascendancy at 12:18 Killed by Yviralle the squid at level 16 on the 18th Dusk 122nd year of Ascendancy at 00:11 Killed by ritch flamespitter at level 16 on the 18th Dusk 122nd year of Ascendancy at 01:17 Killed by war hound at level 16 on the 18th Dusk 122nd year of Ascendancy at 01:58 Killed by giant spider at level 16 on the 18th Dusk 122nd year of Ascendancy at 02:24 Killed by Vorayalaith the ancient dragon turtle at level 16 on the 18th Dusk 122nd year of Ascendancy at 03:05 Killed by Bethewe the giant eel at level 16 on the 18th Dusk 122nd year of Ascendancy at 04:19 Killed by Ce'Nadheba the blade horror at level 16 on the 18th Dusk 122nd year of Ascendancy at 05:43 Killed by Ce'Nadheba the blade horror at level 16 on the 18th Dusk 122nd year of Ascendancy at 06:16 Killed by blade horror at level 16 on the 18th Dusk 122nd year of Ascendancy at 09:57 Killed by worm that walks at level 16 on the 18th Dusk 122nd year of Ascendancy at 12:07 Killed by Ce'Nysewen the large brown snake at level 16 on the 18th Dusk 122nd year of Ascendancy at 13:41 Killed by Gloryrimira the luminous horror at level 16 on the 18th Dusk 122nd year of Ascendancy at 18:11 Killed by luminous horror at level 16 on the 18th Dusk 122nd year of Ascendancy at 18:47 Killed by Xerabremira the luminous horror at level 16 on the 18th Dusk 122nd year of Ascendancy at 19:28 Killed by Xerabremira the luminous horror at level 16 on the 18th Dusk 122nd year of Ascendancy at 20:05 Killed by Xerabremira the luminous horror at level 16 on the 18th Dusk 122nd year of Ascendancy at 20:28 Killed by Voryda the oozing horror at level 16 on the 19th Dusk 122nd year of Ascendancy at 04:42 Killed by Voryda the oozing horror at level 16 on the 19th Dusk 122nd year of Ascendancy at 05:11 Killed by Salakira the umbral horror at level 17 on the 19th Dusk 122nd year of Ascendancy at 09:31 Killed by shadow at level 17 on the 19th Dusk 122nd year of Ascendancy at 13:22 Killed by Weirdling Beast at level 17 on the 19th Dusk 122nd year of Ascendancy at 14:07 Killed by Weirdling Beast at level 17 on the 19th Dusk 122nd year of Ascendancy at 14:37 Killed by Weirdling Beast at level 17 on the 19th Dusk 122nd year of Ascendancy at 15:18 Killed by Adimille the umber hulk at level 17 on the 24th Dusk 122nd year of Ascendancy at 19:09 Killed by snow giant thunderer at level 18 on the 25th Dusk 122nd year of Ascendancy at 03:06 Killed by Elanne the snow giant chieftain at level 18 on the 25th Dusk 122nd year of Ascendancy at 06:00 Killed by shadow at level 18 on the 26th Dusk 122nd year of Ascendancy at 02:49 Killed by shadow at level 18 on the 26th Dusk 122nd year of Ascendancy at 03:26 Killed by Politira the snow giant chieftain at level 18 on the 26th Dusk 122nd year of Ascendancy at 03:58 Killed by snow giant boulder thrower at level 19 on the 26th Dusk 122nd year of Ascendancy at 04:41 Killed by snow giant boulder thrower at level 19 on the 26th Dusk 122nd year of Ascendancy at 23:25 Killed by Ce'Nutta the white wolf at level 19 on the 27th Dusk 122nd year of Ascendancy at 06:13 Killed by Rantha the Worm at level 19 on the 27th Dusk 122nd year of Ascendancy at 10:36 Killed by Lord of Skulls (warrior) at level 20 on the 28th Dusk 122nd year of Ascendancy at 00:20 Killed by Lisimina the skeleton magus at level 20 on the 33rd Dusk 122nd year of Ascendancy at 18:53 Killed by Lisimina the skeleton magus at level 20 on the 33rd Dusk 122nd year of Ascendancy at 19:23 Killed by beam trap at level 20 on the 33rd Dusk 122nd year of Ascendancy at 21:32 Killed by Silibremira the skeleton warrior at level 20 on the 34th Dusk 122nd year of Ascendancy at 00:48 Killed by Bethuthra the skeleton warrior at level 20 on the 34th Dusk 122nd year of Ascendancy at 03:23 Killed by Bethuthra the skeleton warrior at level 20 on the 34th Dusk 122nd year of Ascendancy at 03:51 Killed by Bethuthra the skeleton warrior at level 20 on the 34th Dusk 122nd year of Ascendancy at 04:28 Killed by Bethuthra the skeleton warrior at level 20 on the 34th Dusk 122nd year of Ascendancy at 04:48 Killed by orc necromancer at level 20 on the 40th Dusk 122nd year of Ascendancy at 15:40 Killed by orc necromancer at level 20 on the 40th Dusk 122nd year of Ascendancy at 15:50 Killed by armoured skeleton warrior at level 20 on the 40th Dusk 122nd year of Ascendancy at 18:40 Killed by skeleton magus at level 20 on the 40th Dusk 122nd year of Ascendancy at 20:43 Killed by grave wight at level 20 on the 41st Dusk 122nd year of Ascendancy at 00:15 Killed by ultimate gwelgoroth at level 20 on the 61st Dusk 122nd year of Ascendancy at 17:24 Killed by Gyrerin the ultimate gwelgoroth at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:35 Killed by Urkis, the High Tempest at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 16:27 Killed by Urkis, the High Tempest at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:02 Killed by Siletta the gwelgoroth at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 18:00 Killed by Yvygalaith the orc master assassin at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:19 Killed by shadow at level 22 on the 1st Time of Equilibrium 122nd year of Ascendancy at 20:07 Killed by Bethunn the gwelgoroth at level 22 on the 1st Haze 122nd year of Ascendancy at 01:19 Killed by Gamira the snow giant at level 22 on the 1st Haze 122nd year of Ascendancy at 04:17 Killed by Ce'Nuvea the gwelgoroth at level 22 on the 1st Haze 122nd year of Ascendancy at 07:41 Killed by Assassin Lord at level 22 on the 2nd Haze 122nd year of Ascendancy at 09:06 Killed by Voryriavena the skeleton warrior at level 22 on the 5th Haze 122nd year of Ascendancy at 06:49 Killed by Voryriavena the skeleton warrior at level 22 on the 5th Haze 122nd year of Ascendancy at 07:12 Killed by Xanetta the skeleton archer at level 22 on the 5th Haze 122nd year of Ascendancy at 07:38 Killed by Zubalaith the armoured skeleton warrior at level 22 on the 5th Haze 122nd year of Ascendancy at 08:16 Killed by steamgun turret at level 22 on the 5th Haze 122nd year of Ascendancy at 08:56 Killed by Zubalaith the armoured skeleton warrior at level 22 on the 5th Haze 122nd year of Ascendancy at 09:31 Killed by Emolle the skeleton warrior at level 22 on the 5th Haze 122nd year of Ascendancy at 09:59 Killed by Emolle the skeleton warrior at level 22 on the 5th Haze 122nd year of Ascendancy at 10:33 Killed by Emolle the skeleton warrior at level 22 on the 5th Haze 122nd year of Ascendancy at 11:27 Killed by Emolle the skeleton warrior at level 22 on the 5th Haze 122nd year of Ascendancy at 12:15 Killed by Emolle the skeleton warrior at level 22 on the 5th Haze 122nd year of Ascendancy at 12:47 Killed by Chanting Necromancer at level 22 on the 5th Haze 122nd year of Ascendancy at 16:03 Killed by Chanting Necromancer at level 22 on the 5th Haze 122nd year of Ascendancy at 16:32 Killed by Chanting Necromancer at level 22 on the 5th Haze 122nd year of Ascendancy at 17:07 Killed by Grand Necromancer at level 22 on the 5th Haze 122nd year of Ascendancy at 17:47 Killed by Grand Necromancer at level 22 on the 5th Haze 122nd year of Ascendancy at 18:08 Killed by Grand Necromancer at level 22 on the 5th Haze 122nd year of Ascendancy at 18:15 Killed by scourge wyrm at level 23 on the 33rd Haze 122nd year of Ascendancy at 00:03 Killed by Xanekira the scourge drake hatchling at level 23 on the 33rd Haze 122nd year of Ascendancy at 01:03 Killed by Xanekira the scourge drake hatchling at level 23 on the 33rd Haze 122nd year of Ascendancy at 03:06 Killed by Porumille the grave wight at level 23 on the 33rd Haze 122nd year of Ascendancy at 03:40 Killed by Xerasevea the scourge drake hatchling at level 23 on the 33rd Haze 122nd year of Ascendancy at 04:26 Killed by Ivylratta the scourge drake at level 23 on the 33rd Haze 122nd year of Ascendancy at 05:37 Killed by Ivylratta the scourge drake at level 23 on the 33rd Haze 122nd year of Ascendancy at 06:25 Killed by Ivylratta the scourge drake at level 23 on the 33rd Haze 122nd year of Ascendancy at 07:06 Killed by Xanaressra the awoken tentacle tree at level 23 on the 33rd Haze 122nd year of Ascendancy at 08:43 Killed by saw horror at level 23 on the 33rd Haze 122nd year of Ascendancy at 12:52 Killed by saw horror at level 23 on the 33rd Haze 122nd year of Ascendancy at 13:26 Killed by scourge drake at level 23 on the 33rd Haze 122nd year of Ascendancy at 20:23 Killed by scourge drake at level 23 on the 33rd Haze 122nd year of Ascendancy at 20:28 Killed by Zubakira the scourge drake at level 23 on the 33rd Haze 122nd year of Ascendancy at 20:51 Killed by luminous horror at level 24 on the 33rd Haze 122nd year of Ascendancy at 21:21 Killed by Emekira the scourge drake hatchling at level 24 on the 33rd Haze 122nd year of Ascendancy at 21:57 Killed by Saliyatha the luminous horror at level 24 on the 34th Haze 122nd year of Ascendancy at 07:57 Killed by Saliyatha the luminous horror at level 24 on the 34th Haze 122nd year of Ascendancy at 08:31 Killed by dreadmaster at level 25 on the 47th Haze 122nd year of Ascendancy at 13:53 Killed by Zodiac at level 25 on the 47th Haze 122nd year of Ascendancy at 14:00 |
| Antimagic | Follower |
Primary Stats
| Strength | 19 (base 11) |
| Dexterity | 63 (base 39) |
| Constitution | 11 (base 10) |
| Magic | 51 (base 43) |
| Willpower | 32 (base 10) |
| Cunning | 58 (base 31) |
Resources
| Life | 485/485 |
| Stamina | 243/243 |
| Equilibrium | 0 |
| Healing Factor | 1.2497162075846 |
| Regeneration | 2.8118614670653 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +106% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 46 |
| Crit Chance | 32% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 39 |
| Accuracy | 46 |
| Crit Chance | 32% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +16% |
| Light | +10% |
| Nature | +26% |
| Mind | +12% |
| Lightning | +6% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Lightning | +25% |
| Fire | +21% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 11 (57.155997060385%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 0 |
| Physical Save | 17 |
| Spell Save | 30 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
| Darkness | + 13%( 70%) |
| Light | + 40%( 70%) |
| Mind | + 6%( 70%) |
| Lightning | + 7%( 70%) |
| Fire | + 13%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Disarm Resistance | 25% |
| Instadeath Resistance | 100% |
| Blind Resistance | 24% |
| Poison Resistance | 20% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 595% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Artifice | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 2.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Cunning / Trapping | 2.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
You failed to protect the injured seer from death by Layyrivena the ghoul. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost tinker from death by stone troll. Escort: lost tinker (level 2 of Trollmire) | failed |
You failed to protect the worried loremaster from death by giant venus flytrap. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed green worm. * You've found the needed ice ant stinger. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+2 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | bladed hardened leather cap of absorption (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Str Stamina when hit: +1.10 Equilibrium when hit: +1.00 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 40.8 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). These gloves are coated with a thick, green liquid. |
| Tool | Layira (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +6 Changes stats: +3 Str / +1 Wil Critical mult.: +5.00% Maximum hate: +10.00 Mindpower: +30 (+10 eff.) Mental crit. chance: +2% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.9 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Xeragann the BurnfameInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 8 fire Changes stats: +3 Wil Changes resistances: +6% fire Changes resistances penetration: +10% fire Changes damage: +12% mind / +3% fire Mental save: +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | Blazeransom the gold ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Damage when hit (Melee): 6 lightning Changes stats: +5 Dex / +1 Con Changes resistances: +26% acid Changes resistances penetration: +25% lightning Changes damage: +13% acid / +6% lightning Spell save: +11 (+5 eff.) Maximum stamina: +16.00 Rings make your fingers look great! |
| Around neck | WindsweepInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 57% Changes resistances: +6% mind / +6% nature / +10% light / +13% darkness Changes resistances penetration: +5% nature Changes damage: +12% nature Blindness immunity: +24% Amulets make your neck look great! |
| In main hand | balanced dwarven-steel dagger of erosion (19-25 power, 7 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +7 nature When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +5 (+2 eff.) Disarm immunity: +25% Sharp, short and deadly. |
| Around waist | SmearworthInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 2 acid / 6 nature Changes stats: +5 Cun / +3 Wil Changes resistances: +6% acid / +7% fire / +7% lightning / +6% cold Changes resistances penetration: +10% acid Changes damage: +3% acid / +9% nature Damage against: +26% Summoned Reduced damage from: +15% Summoned Physical save: +7 (+5 eff.) Mindpower: +4 (+1 eff.) A belt that goes around your waist. |
| In off hand | Woebrawn the dwarven-steel dagger (14-19 power, 7 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 14.5 - 18.9 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 24% * 14% chance to reduce all saves and defense by 29 On weapon crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +8 darkness / +13 mind Damage (radius 2) on crit: +8 fire When wielded/worn: Physical crit. chance: +8.0% Physical power: +9 (+3 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 24% Damage when hit (Melee): 4 arcane Changes stats: +1 Cun / +3 Wil Changes resistances penetration: +11% fire Global speed: +6% Sharp, short and deadly. |
| Cloak | cashmere cloak 'Aeromira' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 29 Changes stats: +6 Cun / +9 Dex Equilibrium when hit: +0.16 Psi when hit: +0.12 Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | duelist's hardened leather armour of Eyal (12 def, 8 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Fatigue: +8% Changes stats: +6 Cun / +5 Dex Life regen: +2.00 Maximum life: +36.00 Healing mod.: +14% A suit of armour made of leather. |
Inventory
titan's steel ring of powerPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +4 Con Physical save: +8 (+5 eff.) Spellpower: +6 (+2 eff.) Mindpower: +6 (+2 eff.) Rings make your fingers look great! |
arcing iron dagger of paradox (10-12 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 66 damage Damage (Melee): +5 temporal When wielded/worn: Changes resistances: +5% temporal Sharp, short and deadly. |
balanced steel dagger of erosion (13-17 power, 6 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 nature When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +6 (+2 eff.) Disarm immunity: +21% Sharp, short and deadly. |
iron dagger (9-12 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (10-12 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
thought-forged iron dagger (10-14 power, 5 apr)Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 10% chance to reduce all saves and defense by 29 Damage (Melee): +6 mind When wielded/worn: Changes stats: +1 Cun / +1 Wil Sharp, short and deadly. |
CarrionobeisanceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 10 blight Changes stats: +3 Mag Changes resistances penetration: +25% blight Changes damage: +9% nature Life regen: +1.60 Mana when firing critical spell: +2.00 Spell crit. chance: +2% Healing mod.: +16% A belt that goes around your waist. |
cleansing rough leather beltInfused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% acid / +5% blight A belt that goes around your waist. |
Demonstun the cashmere cloak (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 10% chance to slow global speed by 57% * 10% chance to reduce damage dealt by 24% Changes resistances: +6% darkness / +18% cold Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Isyssra the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Mag / +5 Wil Changes resistances: +8% fire / +7% cold Changes resistances penetration: +5% acid Spellpower: +20 (+7 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Zanudir the pair of hardened leather boots (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +5% lightning / +7% temporal / +9% darkness / +9% blight / +3% fire / +3% cold / +3% acid Changes resistances penetration: +10% mind A pair of boots made of leather. |
hardened leather cap 'Scorpionnigh' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Con / +4 Wil Changes resistances: +5% fire / +5% cold Changes resistances penetration: +10% nature Hate when firing a critical mind attack: +1.00 Infravision radius: +3 A cap made of leather. |
Dazzlewilder (6 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +1 Str / +1 Mag Changes resistances: +12% acid / +5% physical Changes damage: +18% light Reduces incoming crit damage: 10.00% Physical save: +11 (+7 eff.) A suit of armour made of leather. |
Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+6 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 56.17 to 168.51 lightning damage (112.34 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
145 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+5 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+5 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Zodiac the Cornac Rogue level 13
5th Dusk 122nd year of Ascendancy at 00:55 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Zodiac the Cornac Rogue level 14
15th Dusk 122nd year of Ascendancy at 15:17 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Zodiac the Cornac Rogue level 8
3rd Mirth 122nd year of Ascendancy at 12:38 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Zodiac the Cornac Rogue level 10
2nd Summertide 122nd year of Ascendancy at 18:19 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Zodiac the Cornac Rogue level 20
27th Dusk 122nd year of Ascendancy at 21:17 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Zodiac the Cornac Rogue level 22
2nd Haze 122nd year of Ascendancy at 11:53 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Zodiac the Cornac Rogue level 20
40th Dusk 122nd year of Ascendancy at 15:50 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Zodiac the Cornac Rogue level 10
3rd Flare 122nd year of Ascendancy at 01:18 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Zodiac the Cornac Rogue level 24
34th Haze 122nd year of Ascendancy at 07:15 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Zodiac the Cornac Rogue level 16
17th Dusk 122nd year of Ascendancy at 20:42 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Zodiac the Cornac Rogue level 25
47th Haze 122nd year of Ascendancy at 14:00 see stats
Log
Dread misses Zodiac.
Dread misses Zodiac.
Something misses Zodiac.
Dread casts Burning Hex.
Dreadmaster uses Silence.
Zodiac shrugs off the effect 'Silenced'!
Dread casts Burning Hex.
Zodiac shrugs off Dread's 'Burning Hex'!
Dread misses Zodiac.
Something misses Zodiac.
Dread misses Zodiac.
Something misses Zodiac.
Dreadmaster misses Zodiac.
Something misses Zodiac.
Something misses Zodiac.
Dread misses Zodiac.
Dread misses Zodiac.
Zodiac reacts to an attack from Dreadmaster, mitigating the blow!.
Dreadmaster hits Zodiac for (23 reacted , -5 stam), 44 physical (44 total damage).
Melee retaliation hits Dreadmaster for 5 lightning, 5 nature, 6 fire, 3 arcane, 2 acid (20 total damage).
Zodiac the level 25 cornac rogue was sliced to death by a dreadmaster on level 1 of Dreadfell.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Dreadmaster killed Zodiac!
Saving game...
Saving done.
New Achievement: Utterly Destroyed (Exploration mode)!


































































































