










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
Addons | Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Parasite-in-Pocket 1.6.0Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Krog |
Class | Wyrmic |
Level / Exp | 17 / 21% |
Size | big |
Lifes / Deaths | Killed by Xovena the large brown snake at level 17 on the 71st Dusk 122nd year of Ascendancy at 15:21 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 55 (base 35) |
Dexterity | 11 (base 10) |
Constitution | 17 (base 11) |
Magic | 8 (base 10) |
Willpower | 69 (base 44) |
Cunning | 14 (base 10) |
Resources
Life | -27/936 |
Stamina | 277/296 |
Equilibrium | 37 |
Healing Factor | 1.5561497326203 |
Regeneration | 196.18906035259 |
Speed
Mental | +12.02863780959% |
Attack | +12.02863780959% |
Movement | +31.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 1 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 60 |
Accuracy | 44 |
Crit Chance | 15% |
APR | 23 |
Speed | 0.89 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 17% |
Speed | 0.89262890235232 |
Offense: Damage Bonus
Mind | +3% |
All | 0% |
Physical | +6% |
Cold | +15% |
Nature | +25% |
Offense: Damage Penetration
Light | +5% |
Fire | +15% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 2.0689788371381 (30%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 19 |
Physical Save | 34 |
Spell Save | 23 |
Mental Save | 32 |
Defense: Resistances
Cold | + 58%( 70%) |
Lightning | + 15%( 70%) |
Light | + 17%( 70%) |
Nature | + 70%( 70%) |
Blight | + 19%( 70%) |
Physical | + 26%( 70%) |
Fire | + 36%( 70%) |
All | + 14%( 70%) |
Defense: Immunities
Pinning Resistance | 24% |
Disarm Resistance | 24% |
Confusion Resistance | 10% |
Knockback Resistance | 64% |
Stun Resistance | 81% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 499 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 37 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -306 life. The duration and life will increase by 1% for every 1% life you have lost (currently 340 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 99.84 life per turn. Regeneration |
beneficial effect | You gain 15% resistance against cold. Resolve |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
detrimental effect | The target has been dominated. It is unable to move and has lost 19 armor and 28 defense. Attacks from Glebeth the war bear gain 54% damage penetration. Dominated |
Quests
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the worried loremaster from death by alex!. Escort: worried loremaster (level 2 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | ![]() Frost Treads (1 def, 4 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +1 (+0 eff.) (-) Fatigue: +7% (-) Changes stats: +4(-) Str / +4(-) Wil / +4(-) Cun Changes resistances: +10%(-) nature / +20%(-) cold Changes damage: +15%(-) cold Light radius: +1 (-) Movement speed: +20% (-) Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | ![]() brass lantern 'Magmarip' Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4(-) Con / +7(-) Wil Changes resistances penetration: +15%(-) fire Reduces incoming crit damage: 15.00% (-) Maximum life: +43.00 (-) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() iron helm 'Corpsespawner' (0 def, 3 armour) Requires: - Heavy armour training Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Changes resistances: +6%(-) blight / +6%(-) cold / +6%(-) nature Changes resistances penetration: +20%(-) nature Changes damage: +9%(-) nature Life regen: +4.00 (-) Healing mod.: +20% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Mayunor [power 105] (25 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Armour: +2 (-) Changes resistances: +12%(-) fire / +6%(-) cold Blindness immunity: +20% (-) Confusion immunity: +10% (-) Maximum life: +20.00 (-) It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 244 Base Damage: 110 Armor: 3 All Resist: 4 Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Elemina the copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2(-) Dex Changes resistances: +3%(-) cold Critical mult.: +15.00% (-) Mental save: +3 (+2 eff.) (-) Stun/Freeze immunity: +21% (-) Life regen: +2.00 (-) Light radius: +3 (-) Infravision radius: +1 (-) Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | ![]() Eilinyra Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Changes stats: +0(-2) Dex Changes resistances: +0%(-3%) cold Changes damage: +6% physical Critical mult.: +0.00% (-15.00%) Physical save: +6 (+3 eff.) Mental save: +0 (+0 eff.) (-3 (-2 eff.)) Disarm immunity: +24% Pinning immunity: +24% Stun/Freeze immunity: +0% (-21%) Knockback immunity: +24% Life regen: +0.00 (-2.00) Stamina each turn: +3.00 Maximum life: +22.00 Light radius: +0 (-3) Infravision radius: +0 (-1) Healing mod.: +20% Rings can have magical properties. Tap to cycle through comparison choices |
Around waist | ![]() Flashpeal the rough leather belt Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 9% Damage (Melee): 0(-10) item acid corrode Damage when hit (Melee): 2(-) acid Changes resistances: +3%(-) light Changes resistances penetration: +5%(-) light Physical save: +6 (+3 eff.) (-) Mindpower: +15 (+5 eff.) (-) Mental crit. chance: +3% (-) A belt that goes around your waist. |
In main hand | ![]() Drake's Bane (45-67.5 power, 21 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +21 (-) Crit. chance: +2.0% (-) Attack speed: 100% (-) Damage against: +25% (-)Dragon When wielded/worn: Changes stats: +6(-) Str Reduced damage from: +25% (-)Dragon Physical save: +9 (+5 eff.) (-) Stun/Freeze immunity: +20% (-) Knockback immunity: +40% (-) The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
On hands | ![]() heroic iron gauntlets of strength (+2) (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) (-) Armour: +4 (-) Fatigue: +1% (-) Changes stats: +2(-) Str Mental save: +6 (+3 eff.) (-) Maximum life: +42.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Xenor (3 def, 8 armour) Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +8 (-) Defense: +3 (+0 eff.) (-) Fatigue: +6% (-) Damage (Melee): 6(-) fire Damage (Ranged): 6(-) fire Changes resistances: +11%(-) physical / +13%(-) fire Stun/Freeze immunity: +20% (-) Life regen: +4.00 (-) Maximum life: +100.00 (-) Maximum psi: +30.00 (-) Healing mod.: +10% (-) Defense after a teleport: +5 (-) Resist all after a teleport: +5% (-) New effects duration reduction after a teleport: +5% (-) A suit of armour made of leather. |
Cloak | ![]() linen cloak 'Ereluhir' (4 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +2 (-) Defense: +4 (+0 eff.) (-) Effects on melee hit: * 20% chance to reduce all saves and defense by 28 Damage (Melee): 0(-20) item expose Changes stats: +7(-) Wil Changes damage: +3%(-) mind Mental save: +6 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5(-) mind Damage (Ranged): 5(-) mind Mindpower: +5 (+2 eff.) (-) See stealth: +10 (-) See invisible: +10 (-) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 3 physical, 3 light, 4 nature, 5 arcane, 3 lightning It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() a necklace with fangs Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 |
![]() psionicist's copper ring of tenacity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-2) Dex / +3 Wil Changes resistances: +0%(-3%) cold Critical mult.: +0.00% (-15.00%) Mental save: +6 (+3 eff.) (+3 (+1 eff.)) Disarm immunity: +22% Pinning immunity: +23% Stun/Freeze immunity: +0% (-21%) Knockback immunity: +20% Life regen: +0.00 (-2.00) Maximum life: +22.00 Light radius: +0 (-3) Infravision radius: +0 (-1) Rings can have magical properties. Tap to cycle through comparison choices |
![]() savage's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-2) Dex / +2 Con Changes resistances: +0%(-3%) cold Critical mult.: +0.00% (-15.00%) Spell save: +11 (+5 eff.) Mental save: +0 (+0 eff.) (-3 (-2 eff.)) Stun/Freeze immunity: +0% (-21%) Life regen: +0.00 (-2.00) Maximum stamina: +11.00 Light radius: +0 (-3) Infravision radius: +0 (-1) Rings can have magical properties. Tap to cycle through comparison choices |
![]() Blazereign Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +6 (+0 eff.) Fatigue: -5% Damage when hit (Melee): 6 arcane Changes stats: +9 Cun / +5(+3) Dex Changes resistances: +3% fire / +5% arcane / +0%(-3%) cold Critical mult.: +0.00% (-15.00%) Maximum encumbrance: +22 Mental save: +0 (+0 eff.) (-3 (-2 eff.)) Stun/Freeze immunity: +0% (-21%) Life regen: +0.00 (-2.00) Light radius: +0 (-3) Infravision radius: +0 (-1) Rings can have magical properties. Tap to cycle through comparison choices |
![]() iron battleaxe (12.5-18.75 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 12.5 - 18.8(-32.5 - -48.8) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +1 (-20) Crit. chance: +4.5% (+2.5%) Attack speed: 100% (-) Damage against: +0% (-25% )Dragon When wielded/worn: Changes stats: +0(-6) Str Reduced damage from: +0% (-25% )Dragon Physical save: +0 (+0 eff.) (-9 (-5 eff.)) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) Massive two-handed battleaxes. |
![]() Bill's Tree Trunk (30-51 power, 7 apr) Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0(-15.0 - -16.5) Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 (-14) Crit. chance: +1.5% (-0.5%) Attack speed: 100% (-) Damage against: +0% (-25% )Dragon When wielded/worn: Changes stats: +0(-6) Str Reduced damage from: +0% (-25% )Dragon Physical save: +0 (+0 eff.) (-9 (-5 eff.)) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() Gemiwyn (23-36.8 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 23.0 - 36.8(-22.0 - -30.7) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 (-20) Crit. chance: +2.5% (+0.5%) Attack speed: 100% (-) Damage against: +0% (-25% )Dragon When wielded/worn: Armour: +4 Changes stats: +0(-6) Str Changes resistances penetration: +5% mind Changes damage: +3% physical Reduced damage from: +0% (-25% )Dragon Physical save: +0 (+0 eff.) (-9 (-5 eff.)) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) Massive two-handed swords. |
![]() troll-hide reinforced leather armour (12 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 (-1) Defense: +12 (+0 eff.) (+9 (+0 eff.)) Fatigue: +8% (+2%) Damage (Melee): 0(-6) fire Damage (Ranged): 0(-6) fire Changes resistances: +0%(-11%) physical / +0%(-13%) fire Stun/Freeze immunity: +0% (-20%) Life regen: +3.00 (-1.00) Maximum life: +43.00 (-57.00) Maximum psi: +0.00 (-30.00) Healing mod.: +15% (+5%) Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) A suit of armour made of leather. |
![]() cleansing iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-4) Defense: +2 (+0 eff.) (-1 (+0 eff.)) Fatigue: +12% (+6%) Damage (Melee): 0(-6) fire Damage (Ranged): 0(-6) fire Changes resistances: +11% blight / +0%(-13%) fire / +11% nature / +0%(-11%) physical Stun/Freeze immunity: +0% (-20%) Life regen: +0.00 (-4.00) Maximum life: +0.00 (-100.00) Maximum psi: +0.00 (-30.00) Healing mod.: +0% (-10%) Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) A suit of armour made of mail. |
![]() iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-4) Defense: +2 (+0 eff.) (-1 (+0 eff.)) Fatigue: +12% (+6%) Damage (Melee): 0(-6) fire Damage (Ranged): 0(-6) fire Changes resistances: +0%(-11%) physical / +0%(-13%) fire Stun/Freeze immunity: +0% (-20%) Life regen: +0.00 (-4.00) Maximum life: +0.00 (-100.00) Maximum psi: +0.00 (-30.00) Healing mod.: +0% (-10%) Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) A suit of armour made of mail. |
![]() impenetrable steel mail armour of command (8 def, 18 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +18 (+10) Defense: +8 (+0 eff.) (+5 (+0 eff.)) Fatigue: +12% (+6%) Damage (Melee): 0(-6) fire Damage (Ranged): 0(-6) fire Changes stats: +1 Cun Changes resistances: +0%(-11%) physical / +0%(-13%) fire Mental save: +11 (+5 eff.) Stun/Freeze immunity: +0% (-20%) Life regen: +0.00 (-4.00) Maximum life: +0.00 (-100.00) Maximum psi: +0.00 (-30.00) Healing mod.: +0% (-10%) Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) A suit of armour made of mail. |
![]() resilient linen cloak (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +0 (-2) Defense: +1 (+0 eff.) (-3 (+0 eff.)) Damage (Melee): 0(-20) item expose Changes stats: +0(-7) Wil Changes damage: +0%(-3%) mind Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() grounding pair of rough leather boots (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-3) Defense: +0 (+0 eff.) (-1 (+0 eff.)) Fatigue: +0% (-7%) Changes stats: +0(-4) Str / +0(-4) Wil / +0(-4) Cun Changes resistances: +6% lightning / +6% temporal / +0%(-10%) nature / +0%(-20%) cold Changes damage: +0%(-15%) cold Light radius: +0 (-1) Movement speed: +0% (-20%) A pair of boots made of leather. |
![]() Olyrak (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-1) Defense: +0 (+0 eff.) (-1 (+0 eff.)) Fatigue: -3% (-10%) Changes stats: +0(-4) Str / +2 Mag / +3(-1) Wil / +0(-4) Cun Changes resistances: +0%(-10%) nature / +0%(-20%) cold Changes damage: +0%(-15%) cold Maximum encumbrance: +20 Physical save: +6 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +20.00 Spell crit. chance: +4% Light radius: +0 (-1) Movement speed: +0% (-20%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-6 (-2 eff.)) Armour: +0 (-4) Fatigue: +0% (-1%) Changes stats: +0(-2) Str / +4 Wil / +4 Cun Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Poison immunity: +20% Maximum life: +0.00 (-42.00) Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() sand rough leather gloves (0 def, 6 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-6 (-2 eff.)) Armour: +6 (+2) Fatigue: +0% (-1%) Damage (Melee): 5 physical Changes stats: +0(-2) Str Changes damage: +3% physical Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Maximum life: +0.00 (-42.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Beykalthorath the Woeoozer (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-2) Fatigue: +1% (-4%) Damage when hit (Melee): 2 darkness Changes stats: +7 Str / +1 Dex / +3 Cun Changes resistances: +11% light / +0%(-6%) blight / +0%(-6%) cold / +0%(-6%) nature / +10% darkness Changes resistances penetration: +0%(-20%) nature Changes damage: +0%(-9%) nature Life regen: +0.00 (-4.00) Healing mod.: +0% (-20%) A cap made of leather. |
![]() Cloud Caller (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-3) Fatigue: +0% (-5%) Changes resistances: +10% lightning / +10%(+4%) cold / +0%(-6%) nature / +0%(-6%) blight Changes resistances penetration: +0%(-20%) nature Changes damage: +10% lightning / +10% cold / +0%(-9%) nature Life regen: +0.00 (-4.00) Healing mod.: +0% (-20%) A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 37.52 to 112.55 lightning damage (75.04 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +0(-4) Con / +0(-7) Wil Changes resistances penetration: +0%(-15%) fire Reduces incoming crit damage: 0.00% (-15.00%) Maximum life: +0.00 (-43.00) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern 'Blazedream' Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +0(-4) Con / +0(-7) Wil Changes resistances: +3% fire Changes resistances penetration: +5% cold / +15%(-) fire Changes damage: +3% temporal Reduces incoming crit damage: 0.00% (-15.00%) Maximum life: +42.00 (-1.00) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes stats: +0(-4) Con / +0(-7) Wil Changes resistances: +30% light Changes resistances penetration: +0%(-15%) fire Changes damage: +10% light Reduces incoming crit damage: 0.00% (-15.00%) Maximum life: +0.00 (-43.00) Light radius: +5 (+2) Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(125 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() iron pickaxe of endurance (dig speed 37 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +0 (-2) Fatigue: -4% Changes stats: +2 Str Changes resistances: +0%(-12%) fire / +0%(-6%) cold Blindness immunity: +0% (-20%) Confusion immunity: +0% (-10%) Maximum life: +0.00 (-20.00) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() miner's iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +0 (-2) Changes stats: +1 Str Changes resistances: +0%(-12%) fire / +0%(-6%) cold Blindness immunity: +0% (-20%) Confusion immunity: +0% (-10%) Maximum life: +0.00 (-20.00) Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By alex! the Krog Wyrmic level 9
3rd Flare 122nd year of Ascendancy at 08:24 see stats
By alex! the Krog Wyrmic level 16
49th Dusk 122nd year of Ascendancy at 12:12 see stats
By alex! the Krog Wyrmic level 10
2nd Dusk 122nd year of Ascendancy at 22:25 see stats
By alex! the Krog Wyrmic level 8
7th Mirth 122nd year of Ascendancy at 02:03 see stats
By alex! the Krog Wyrmic level 15
43rd Dusk 122nd year of Ascendancy at 01:02 see stats
Log
Yvutha the midge swarm receives 70 healing from Neromina the black mamba.
Something receives 63 healing from Neromina the black mamba.
Something receives 68 healing from Neromina the black mamba.
Something receives 88 healing from Neromina the black mamba.
Something receives 77 healing from Neromina the black mamba.
Something receives 88 healing from Neromina the black mamba.
Something receives 71 healing from Neromina the black mamba.
Something receives 77 healing from Neromina the black mamba.
Something receives 71 healing from Neromina the black mamba.
Neromina the black mamba receives 70 healing.
Something receives 63 healing from Neromina the black mamba.
Xovena the large brown snake receives 67 healing from Neromina the black mamba.
Something receives 64 healing from Neromina the black mamba.
Something receives 63 healing from Neromina the black mamba.
Something receives 63 healing from Neromina the black mamba.
Something receives 66 healing from Neromina the black mamba.
Xovena the large brown snake uses Stunning Blow.
Alex! resists the stunning blow!
Xovena the large brown snake performs a melee critical strike against alex!!
Alex! resists the stunning blow!
Melee retaliation hits Xovena the large brown snake for 2 acid, 2 acid (4 total damage).
Xovena the large brown snake hits alex! for 43 physical, 5 physical, 56 physical, 5 physical (109 total damage).
Alex! uses Infusion: Regeneration.
Alex! starts regenerating health quickly.
Neromina the black mamba shoves Something aside.
Mayagatta the rattlesnake receives 50 healing from Crippling Poison from Alex!.
Xovena the large brown snake performs a melee critical strike against alex!!
alex! is no longer being stalked by Something.
Saving game...