punch pow the level 5 Cornac Berserker by peep

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassBerserker
Level / Exp5 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 27)
Dexterity17 (base 11)
Constitution16 (base 13)
Magic14 (base 10)
Willpower8 (base 10)
Cunning10 (base 10)

Resources

Life206/206
Stamina117/117
Healing Factor1.0483870967742
Regeneration4.8933960237346

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage42
Accuracy29
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)8.3350939529706 (48.103448275862%)
Defense8
Ranged Defense8
Fatigue8
Physical Save16
Spell Save7
Mental Save6

Defense: Resistances

Lightning+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
1/5
1/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

done
done
active
active

Equipment

On feet
On hands
On head
Tool
Around neck
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Ran for 37 turns (stop reason: interesting terrain).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 68 turns (stop reason: at exit).


You gain 5.00 gold from the transmogrification of
iron torque of mindblast [power 100] (15 cooldown).
You gain 0.76 gold from the transmogrification of
linen wizard hat of nature (+15%) (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 1.92 gold from the transmogrification of
storming pouch of iron shots of accuracy (25/25, 13-15.6 power, 1 apr).
You gain 1.11 gold from the transmogrification of
rough leather sling of cold.
You gain 1.05 gold from the transmogrification of
fungal elm longbow.
You gain 0.66 gold from the transmogrification of
mossy mindstar of clarity (2.5-2.75 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 1.84 gold from the transmogrification of
horrifying mossy mindstar of life (2-2.2 power, 12 apr, nature damage).
You gain 0.75 gold from the transmogrification of
arcing iron dagger (9.5-12.35 power, 5 apr).
You gain 0.45 gold from the transmogrification of
iron longsword of massacre (16.5-23.1 power, 2 apr).
You gain 1.24 gold from the transmogrification of
slime-covered iron greatsword (15-24 power, 1 apr).
You gain 2.60 gold from the transmogrification of
shimmering elm vilestaff of fate (10-12 power, 2 apr, darkness element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 1.09 gold from the transmogrification of
manasurge rune of the psychic (regen 648% over 10 turns; mana 32; cd 12).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.