









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 27 / 27% |
| Size | big |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 31 (base 12) |
| Dexterity | 27 (base 12) |
| Constitution | 54 (base 35) |
| Magic | 76 (base 58) |
| Willpower | 31 (base 12) |
| Cunning | 42 (base 27) |
Resources
| Mana | 371/371 |
| Vim | 145/154 |
| Life | 768/768 |
| Stamina | 248/248 |
| Steam | 100/100 |
| Healing Factor | 1.2946428571429 |
| Regeneration | 23.253231657212 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 9 |
| See Stealth | 69.327401544624 |
| See Invisible | 68.327401544624 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 20 |
| Crit Chance | 24% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +87% |
| Blight | +11% |
| Physical | +8% |
| Nature | +7% |
| All | +2% |
Offense: Damage Penetration
| Mind | +10% |
| Lightning | +75% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 9 |
| Ranged Defense | 25 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 54 |
| Mental Save | 51 |
Defense: Resistances
| Lightning | + 70%( 70%) |
| Nature | + 21%( 70%) |
| Temporal | + 15%( 70%) |
| Blight | + 20%( 70%) |
| Mind | + 39%( 70%) |
| Fire | + 15%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 10% |
| Poison Resistance | 20% |
| Disarm Resistance | 100% |
| Teleport Resistance | 100% |
| Silence Resistance | 50% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 51%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 256 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 85% efficiency and cooldown mod of 56%. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 655% for 10 turns and instantly restoring 33 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Cunning / Stealth | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Storm | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Corruption / Bone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Bone Shield |
| talent | Chant of Fortitude |
| talent | Tempest |
| talent | Feather Wind |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 14.4 and stamina regeneration by 1.0. Soothing Darkness |
| beneficial effect | The target's critical strike damage bonus is increased by 15%. Shadowstrike |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair) | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed red crystal shard. * You've found the needed green worm. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed vial of wight ectoplasm. * You've found the needed vial of squid ink. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed chunk of ghoul flesh. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Cracklemarrow' (0 def, 5 armour) 2.0 T5 feet armor [Rare] Master While equipped: Stats +5 Str +6 Con dps ---------- Dmg.mod +6% physical Res.pen +15% lightning +10% mind Melee Ret 4 mind 12 lightning ----- def ----- Armour +5 Fatigue +5% Resists +12% mind +6% lightning Phys.save +6 (+2 eff.) Pinning- +10% Knockbk- +10% Teleport- +100% ---------- misc Size +1 Heave: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
| Light source | preserving brass lantern of health2.0 T1 lite [Ego+] Nature While equipped: Stats +2 Con ----- def ----- Resists +6% blight Max.HP +42.00 HP.reg +1.10 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Blazesage the cashmere wizard hat (2 def, 0 armour) 2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Str +4 Mag +3 Wil dps ---------- Dmg.mod +13% lightning Melee Ret 20 lightning ----- def ----- Defense +2 (+2 eff.) Resists +19% lightning Silence- +50% ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +9 A pointy cloth hat, very wizardly... |
| Tool | Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 157.69 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | gold ring 'Barineg'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +16% lightning ----- def ----- Resists +32% lightning +3% temporal +3% mind +3% blight Crit.dmg- 10.00% Phys.save +9 (+3 eff.) Spell.save +26 (+8 eff.) Mind.save +9 (+3 eff.) Teleport- +10% ---------- misc Max.stam +18.00 Rings can have magical properties. |
| On fingers | wizard's copper ring of perseverance0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) HP.reg +0.90 Stun/Frz- +21% Rings can have magical properties. |
| Around waist | Gloryldatha the Lightninggrit 1.0 T5 belt armor [Rare] Nature While equipped: Stats +4 Str +7 Dex +4 Wil +3 Cun dps ---------- Dmg.mod +15% lightning Melee Ret 8 lightning 4 fire On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +3% fire Phys.save +16 (+5 eff.) Spell.save +13 (+4 eff.) Mind.save +15 (+5 eff.) A belt that goes around your waist. |
| In main hand | magelord's elven-wood magestaff of blasting (25-30 power, 5 apr, lightning element) 5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +10% Spell.pwr +25 (+7 eff.) Melee+ 31 arcane Dmg.mod +25% lightning ---------- misc Mana/turn +2.00 Max.mana +45.00 Talents +1 Command Staff On Spell Hit: 25% Lightning 2 Unleash an elemental blastwave, dealing 38.98 to 46.78 lightning damage in a radius 5 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% Disarm- +100% ---------- misc Talents +5 Iron Grip Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
| Main armor | Flashspar (0 def, 0 armour) 2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +8 Str +8 Dex +9 Mag +8 Wil +8 Cun +8 Con dps ---------- Spell.crit +3% Crit.mult +15.00% Spell.pwr +11 (+3 eff.) S.pwr/crit +4 Dmg.mod +9% blight On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Spell.save +20 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Lightningtouch (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +10% lightning Melee Ret 12 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +2 (+2 eff.) Resists +15% mind +42% lightning Phys.save +7 (+2 eff.) Mind.save +9 (+3 eff.) Die.at -50.00 life Stun/Frz- +40% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful steel amulet of manastreaming0.1 T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- S.pwr/crit +2 ----- def ----- Fatigue -5% HP.reg +1.30 ---------- misc Mana/turn +0.15 Max.mana +25.00 Amulets can have magical properties. |
Inventory
Great Caller (10-11 power, 18 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 34 [Unique] Nature Power 10.0 - 11.0 Nature Uses 35% Wil, 50% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+6 eff.) Dmg.mod +8% fire +8% physical +8% cold ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Rage: Level 4.0 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Induces a killing rage in one of your summons, increasing all its stats by 9 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+8 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+8 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+10 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+10 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
powerful frost salve [power 13] powerful frost salve [power 13]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 85% efficiency and 56% cooldown modifier. Remove 2 physical effects and grants a frost aura (13% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful healing salve [power 172] powerful healing salve [power 172]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 85% efficiency and 56% cooldown modifier. Heal 172 Puts Talent Medical Injector on 15 cooldown Medical salve. |
powerful water salve [power 13] powerful water salve [power 13]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 85% efficiency and 56% cooldown modifier. Remove 2 mental effects and grants a water aura (13% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By maker the Cornac Adventurer level 23
7th Allure 123rd year of Ascendancy at 17:30 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By maker the Cornac Adventurer level 20
59th Haze 122nd year of Ascendancy at 09:06 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By maker the Cornac Adventurer level 21
64th Haze 122nd year of Ascendancy at 02:11 see stats
Exterminator
Killed 1000 creatures.By maker the Cornac Adventurer level 18
40th Haze 122nd year of Ascendancy at 20:48 see stats
Got eggs?
Finish the Pikataclysm event.By maker the Cornac Adventurer level 22
72nd Haze 122nd year of Ascendancy at 23:50 see stats
Level 10
Got a character to level 10.By maker the Cornac Adventurer level 10
1st Flare 122nd year of Ascendancy at 12:02 see stats
Level 20
Got a character to level 20.By maker the Cornac Adventurer level 20
58th Haze 122nd year of Ascendancy at 05:43 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By maker the Cornac Adventurer level 13
27th Dusk 122nd year of Ascendancy at 05:15 see stats
Size matters
Did over 600 damage in one attack.By maker the Cornac Adventurer level 21
63rd Haze 122nd year of Ascendancy at 03:00 see stats
The Arena
Unlocked Arena mode.By maker the Cornac Adventurer level 9
9th Mirth 122nd year of Ascendancy at 15:02 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By maker the Cornac Adventurer level 24
8th Allure 123rd year of Ascendancy at 14:31 see stats
The secret city
Discovered the truth about mages.By maker the Cornac Adventurer level 10
6th Flare 122nd year of Ascendancy at 05:54 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By maker the Cornac Adventurer level 24
9th Allure 123rd year of Ascendancy at 16:24 see stats
Treasure Hunter
Amassed 1000 gold pieces.By maker the Cornac Adventurer level 19
44th Haze 122nd year of Ascendancy at 08:22 see stats
Log
You gain 4.83 gold from the melting of cruel ash vilestaff of illumination (15-18 power, 3 apr, blight element).
You gain 2.12 gold from the melting of ash magestaff of power (15-18 power, 3 apr, lightning element).
You have no more inscription slots.
You are now inscribed with Rune: Shielding.
You gain 4.00 gold from the melting of agate.
You gain 8.00 gold from the melting of 2 ametrine.
You gain 32.00 gold from the melting of 4 aquamarine.
You gain 16.00 gold from the melting of 2 opal.
You gain 8.00 gold from the melting of topaz.
You gain 16.00 gold from the melting of 2 amethyst.
You gain 96.00 gold from the melting of 8 onyx.
You gain 12.00 gold from the melting of lapis lazuli.
You gain 48.00 gold from the melting of 4 emerald.
You gain 24.00 gold from the melting of 2 garnet.
You gain 24.00 gold from the melting of 2 quartz.
You gain 0.09 gold from the melting of 183 alchemist agate.
You collect a new ingredient: lump of steel (1).
You gain 0.05 gold from the melting of steel grounding strap.
You collect a new ingredient: lump of steel (1).
You gain 0.05 gold from the melting of good focus lens.
You gain 2.79 gold from the melting of insulating rough leather cap of might (0 def, 1 armour).
You gain 14.94 gold from the melting of Growkill the cashmere cloak (2 def, 0 armour).
You gain 12.21 gold from the melting of Sootlore the rough leather belt.
You gain 6.03 gold from the melting of gladiator's stralite ring of clarity.
You gain 25.00 gold from the melting of Ring of Growth.
You gain 2.59 gold from the melting of warrior's copper ring of power.
Maker deactivates Feather Wind.
Maker deactivates Bone Shield.
Maker deactivates Tempest.
Maker deactivates Chant of Fortitude.
















































































