Andrr the level 9 Halfling Trench Strider by nb413

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassTrench Strider
Level / Exp9 / 41%
Sizesmall
Lifes / Deaths

Primary Stats

Strength15 (base 17)
Dexterity13 (base 10)
Constitution17 (base 12)
Magic30 (base 26)
Willpower12 (base 10)
Cunning26 (base 21)

Resources

Life307/307
Mana158/158
Stamina109/109
Negative18/54
Healing Factor1
Regeneration1.15

Speed

Mental0%
Attack0%
Movement+42%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision2

Offense: Mainhand

Damage25
Accuracy33
Crit Chance10%
APR7
Speed1.00

Offense: Spell

Spellpower25
Crit Chance10%
Speed1

Offense: Mind

Mindpower20
Crit Chance10%
Speed1

Defense: Base

Armour (hardiness)14.73 (48.103448275862%)
Defense14
Ranged Defense14
Fatigue14
Physical Save16
Spell Save9
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Celestial / Glimmer1.30
1/5
1/5
1/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Celestial / Wintertide1.30
3/5
1/5
0/5
0/5
Celestial / Moonlight1.30
3/5
1/5
0/5
0/5
Celestial / Tides1.30
1/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Celestial / Strider1.30
5/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
3/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Cloak
Main armor

Inventory

Achievements

The Arena Unlocked Arena mode.
By Andrr the Halfling Trench Strider level 6
78th Pyre 122nd year of Ascendancy at 07:25
see stats

Log

You can read all your collected lore in the game menu, by pressing Escape.
Ran for 2 turns (stop reason: learnt lore).


Red crystal casts Flame Bolt.

White crystal casts Ice Bolt.

Ran for 5 turns (stop reason: hostile spotted to the east (white crystal)).


Red crystal casts Phase Door.

White crystal casts Phase Door.


Andrr rushes out!

You collect a new ingredient:
red crystal shard (1).
Andrr is blending physical and magical combat!

Andrr hits Red crystal for 63 cold damage.
Andrr killed Red crystal!

Resting starts...

Andrr is no longer blending physical and magical combat.

Talent Lunar Rush is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Andrr picks up (h.):
shimmering linen robe of protection (2 def, 2 armour).
Ran for 4 turns (stop reason: hostile spotted to the southwest (white crystal)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southwest (white crystal)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southwest (white crystal)).

Andrr deactivates Moonlit Prowess.

Andrr deactivates Hymn of Shadows.