Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Additional Randart Properties 1.5.5 Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Mantis |
| Class | Ritch |
| Level / Exp | 15 / 92% |
| Size | tiny |
| Lifes / Deaths | Killed by Glorilrarin the white worm mass at level 4 on the 7th Mirth 122nd year of Ascendancy at 15:38 3 / 2Killed by Porudatta the large white snake at level 15 on the 53rd Haze 122nd year of Ascendancy at 21:12 |
Primary Stats
| Strength | 11 (base 11) |
| Dexterity | 36 (base 33) |
| Constitution | 7 (base 8) |
| Magic | 8 (base 10) |
| Willpower | 36 (base 34) |
| Cunning | 16 (base 13) |
Resources
| Life | 473/481 |
| Fury | 107/108 |
| Stamina | 88/162 |
| Equilibrium | 37 |
| Healing Factor | 1.0901338257158 |
| Regeneration | 14.891228059277 |
Speed
| Mental | -1.4432899320127E-13% |
| Attack | 0% |
| Movement | +1.369995347962% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Barehand
| Damage | 21 |
| Accuracy | 43 |
| Crit Chance | 22% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +17% |
| Light | +10% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 33 (42%) |
| Defense | 9 |
| Ranged Defense | 18 |
| Fatigue | -4.8229032361412 |
| Physical Save | 12 |
| Spell Save | 18 |
| Mental Save | 25 |
Defense: Resistances
| Light | + 30%( 70%) |
| All | 0%( 70%) |
| Physical | + 5%( 70%) |
| Fire | -11%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Disarm Resistance | 5% |
| Bleed Resistance | 5% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Poison Resistance | 50% |
| Pinning Resistance | 10% |
Inscriptions (0/0)
Class Talents
| Wild-child / Fervency | 1.10 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Wild-heart / Stinger | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Wild-child / Extravagancy | 1.10 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Perseverance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Firestarter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-heart / Wing Pod | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-heart / Martial Training | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Hoarding Beast | 1.01 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Bloodletting Beast | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-heart / Natural Combat | 1.00 |
| 2/10 |
| 6/10 |
| 5/10 |
| 1/10 |
| 3/10 |
| 0/10 |
| 1/10 |
| 2/10 |
| Wild-child / Cold-Blooded | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Ego / Mantis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-child / Cutting Edge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Apply Poison |
| talent | Open Veins |
| talent | Steady Pace |
| talent | Predator Stance |
| talent | Macabre End |
| talent | Strong-Arm |
| beneficial effect | The sight of red has driven you wild, granting you 18% movement speed and preventing you from dying until you reach -49 life. Seeing Red |
| beneficial effect | Gaining 14% life steal and 7% physical damage. Blood Heat: Bleed |
| beneficial effect | You have Serpent's Glare in your mouth: Clasping[Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 171.79 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). |
| detrimental effect | The target is poisoned, taking 2.57 nature damage per turn and decreasing all heals received by 23%. Insidious Poison |
| detrimental effect | A self-inflicted injury is draining 8.06 life. This cannot bring you below 1 life and will not interrupt rest. Flesh Wound |
| beneficial effect | Nature is nourishing you, replenishing resources each turn. Nourishment- Restoring 1.02 life - Restoring 1.02 stamina |
| beneficial effect | The sight of blood has driven you insane, granting you 18% movement speed and preventing you from dying until you reach -49 life. Seeing Blood-Red |
| beneficial effect | These weapons won't last forever... Impermanenceiron [42/58] iron, arcing [42/58] |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Extrasensory (+1 level(s)). | done |
You failed to protect the lone alchemist from death by warg. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Sturdy Heart (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It seems The Summoner is safe. More importantly, he has new tasks in mind for you: Jogging memories (part 2)The Old Forest is just south of the town of Derth. The Maze is to the west of Derth. The Sandworms' Lair is to the far west of Derth, near the sea. The Daikara is far to the east of Derth, past the Thaloren forest. * You must explore the Old Forest and quell the Treant's restlessness. * You must explore the Maze and challenge the Minotaur within. * You must explore the Sandworm Lair and commune with the Queen. * You must explore the Daikara and meet the Dragon at the summit. | active |
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: Born KillerWith that said, you have become a Ritch. What could this possibly mean...? *** Investigation You recall being a connoisseur of knives and blades. Surely, you need only examine a few about the world before finding one that once changed hands with you. - (Unerring Scalpel) You recall this being smuggled into your "guild". That is, stolen from a necromancer's lair. *** "Murder" You died... Or, were you killed? What exactly happened on that day...? How could you possibly retrace your steps...? - There was a blade involved. Yours...? Theirs...? Whose... - ... Yes, it was you-- You were punctured. - But wait-- So were they. He taunted you in his death, describing the poison he'd coated the blade with. - It was a spiteful, last-ditch attempt at trumping you. For some reason, it seems he intended to take you down with him. - You were betrayed; the one you were targetting somehow got away, despite how certain his death was. Someone helped him... And left you to die. - You spent every last second burning that painful sensation into your mind. It proved useful, as THIS is what has allowed you to recall these moments! - As your life was beginning to fade, you begun reflecting on your past, considering how terribly you've caused all your victims to suffer. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of Alchemists | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You are in the body of a wilder's summon! To he who calls- The Summoner is safe from his enemies. - The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | completed |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Tool | Assassin's Touch Assassin's Touch1.00 Encumbrance. [Unique] Type: tool / trophy ; tier 2 When wielded/worn: Talent masteries: +0.20 Wild-child / Cold-Blooded +0.20 Cunning / Poisons Talent granted: +1 Apply Poison A trophy from Assassin Lord. Their body was savaged in various ways (77 overkill). You estimate its worth at 12.57 gold. Not so much the Assassin Lord's head-- But a small vial of poison he used for coating his weapons... |
| Tool | supercharged elm totem of thorny skin [power 22] (23 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 22 and armour hardiness by 30%, putting all charms on cooldown for 23 turns. Natural totems are made by powerful wilders to store nature power. |
| Around neck | Ivutira the copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +9% fire Reduce damage by fixed amount: +5 all Talent mastery: +0.11 Wild-heart / Hoarding Beast Maximum mana: +60.00 Spellpower: +2 (+1 eff.) Amulets can have magical properties. |
| In mouth | Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 171.79 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (92 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Bear's Visage Bear's Visage1.00 Encumbrance. [Unique] Type: head / trophy ; tier 2 When wielded/worn: Armour penetration: +10 Physical power: +10 (+3 eff.) Armour: +3 Defense: +12 (+11 eff.) Changes resistances: +5% physical A trophy from Norgos, the Guardian. Their body was savaged in various ways (19 overkill). You estimate its worth at 9.08 gold. Berserkers commonly wear bear masks to intimidate their foes. You suppose a bear head works just as well...? |
| Cloak | Manaregodan (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +10 (+10 eff.) Ranged Defense: +9 (+5 eff.) Changes stats: +2 Wil Mental save: +6 (+3 eff.) Cut immunity: +5% Disarm immunity: +5% Confusion immunity: +20% Pinning immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Inventory
copper amulet of magic (+3)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Amulets can have magical properties. |
copper amulet of mastery (0.12 Cunning / Scoundrel)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.12 Cunning / Scoundrel Amulets can have magical properties. |
restful copper amulet of magic (+3)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Mag Life regen: +1.20 Amulets can have magical properties. |
stabilizing copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% temporal Pinning immunity: +21% Knockback immunity: +20% Amulets can have magical properties. |
LavaarcCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances penetration: +10% mind Changes damage: +18% mind / +3% fire Stun/Freeze immunity: +21% Life regen: +1.10 Rings can have magical properties. |
Blazepassion the stralite greatsword (68.5-109.6 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.5 - 109.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +26 insidious poison / +7 acid Burst (radius 1) on hit: +8 blight When wielded/worn: Damage when hit (Melee): 20 blight Changes resistances: +3% blight Changes resistances penetration: +5% lightning Massive two-handed swords. |
balanced steel longsword of erosion (13.5-18.9 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +5 nature / +7 temporal When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +6 (+6 eff.) Disarm immunity: +20% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.iron waraxe 'Cloudwing' (11-15.4 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +5 nature / +7 temporal Burst (radius 1) on hit: +8 lightning When wielded/worn: Damage (Melee): 16 acid Damage when hit (Melee): 8 lightning Changes resistances penetration: +25% acid Changes damage: +3% lightning One-handed war axes. |
Unerring Scalpel (15-19.5 power, 35 apr) [durability 132/132]Requires: - Talent Engraft Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 80% Str, 80% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +35 Crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+7 eff.) Armour: +8 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Durability: 132/132 This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Polevena the steel dagger (13.5-17.55 power, 6 apr)Requires: - Dexterity 16 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% Burst (radius 1) on hit: +8 mind When wielded/worn: Changes resistances: +8% acid / +14% fire / +8% lightning / +8% cold Changes resistances penetration: +10% mind Spell save: +6 (+4 eff.) Mindpower: +8 (+4 eff.) Mental crit. chance: +2% Sharp, short and deadly. |
balanced steel dagger (13.5-17.55 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +5 (+5 eff.) Disarm immunity: +18% Sharp, short and deadly. |
steel dagger of erosion (14-18.2 power, 6 apr)Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 14.0 - 18.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +6 nature / +7 temporal Sharp, short and deadly. |
(Trimmed) Relgukhad the iron greatsword (9.9-15.84 power, 2 apr) [durability 102/102]Requires: - Talent Engraft Infused by psionic forces 2.00 Encumbrance. Type: weapon / greatsword ; tier 1 Base power: 9.9 - 15.8 Uses stats: 80% Str, 80% Dex Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +9 darkness Damage against: +10% Living When wielded/worn: Armour: +5 Damage when hit (Melee): 16 physical Stun/Freeze immunity: +15% Life regen: +0.40 Durability: 102/102 Massive two-handed swords. |
(Trimmed) flaming iron greatsword of massacre (13.5-21.6 power, 2 apr) [durability 58/58]Requires: - Talent Engraft Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: weapon / greatsword ; tier 1 Base power: 13.5 - 21.6 Uses stats: 80% Str, 80% Dex Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +9 fire When wielded/worn: Armour: +7 Durability: 58/58 Massive two-handed swords. |
clarifying linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Cun Mental save: +6 (+3 eff.) A pointy cloth hat, very wizardly... |
stabilizing linen wizard hat of frost (+15%) (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Wil Changes resistances: +15% cold Changes damage: +10% cold Physical save: +6 (+6 eff.) A pointy cloth hat, very wizardly... |
grounding rough leather cap of strength (+3) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +5% lightning / +6% temporal A cap made of leather. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
127 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Guilt and Accusation Guilt and Accusation1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 1 When carried: Damage (Melee): 5 % chance of gloom effects Changes stats: -10 Lck A trophy from Ben Cruthdar, the Cursed. Their body was savaged in various ways (18 overkill). You estimate its worth at 6.98 gold. A small amount of the curse still remains within this man's severed finger. |
Prox's Vigour Prox's Vigour1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 1 When carried: Physical power: +5 (+1 eff.) Changes resistances: -10% fire Life regen: +3.00 Healing mod.: +10% A trophy from Prox the Mighty. Their body was savaged in various ways (22 overkill). You estimate its worth at 4.89 gold. This scabby troll's ear STILL seems to be trying to reattach to its former body... |
Amorphous Crystal Shard Amorphous Crystal Shard1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 2 It can be used to crush it and acquire a precious gem, costing 1 power out of 1/1. A trophy from Spellblaze Crystal. Their body was savaged in various ways (17 overkill). You estimate its worth at 9.77 gold. This shard refracts numerous colors and takes various shapes. Where and when you shatter it will determine what form it retains. |
Bill's Brawn Bill's Brawn1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 2 When carried: Physical power: +5 (+1 eff.) Changes resistances: -10% fire Changes damage: +10% physical A trophy from Bill the Stone Troll. Their body was savaged in various ways (6 overkill). You estimate its worth at 9.77 gold. Even long after this arm was severed, the muscles still remain tense and taut... |
The Shade's Skull The Shade's Skull1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 2 When carried: Spellpower: +20 (+10 eff.) A trophy from The Shade. Their body was savaged in various ways (6 overkill). You estimate its worth at 7.68 gold. This skull seems to contain powerful magicks-- Which are now yours to command. |
This item will automatically be transmogrified when you leave the level. Trophy of Emuda the giant venus flytrapTrophy of Emuda the giant venus flytrap 1.00 Encumbrance. Type: treasure / trophy ; tier 2 A trophy from Emuda the giant venus flytrap. Their body was savaged in various ways (6 overkill). You estimate its worth at 12.19 gold. This one was special-- The Immovable/Plants that could perform Marauder talents. Unusual, indeed... |
This item will automatically be transmogrified when you leave the level. Trophy of a Large brown snakeTrophy of a Large brown snake 1.00 Encumbrance. Type: treasure / trophy ; tier 2 A trophy from a Large brown snake. Their body was savaged in various ways (18 overkill). You estimate its worth at 1.72 gold. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Tuluromildir the Mantis Ritch level 14
69th Dusk 122nd year of Ascendancy at 18:29 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Tuluromildir the Mantis Ritch level 10
12nd Dusk 122nd year of Ascendancy at 22:03 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Tuluromildir the Mantis Ritch level 14
7th Haze 122nd year of Ascendancy at 05:04 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Tuluromildir the Mantis Ritch level 15
53rd Haze 122nd year of Ascendancy at 20:50 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Tuluromildir the Mantis Ritch level 10
21st Dusk 122nd year of Ascendancy at 03:20 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Tuluromildir the Mantis Ritch level 13
43rd Dusk 122nd year of Ascendancy at 06:02 see stats
Log
The black mamba falls over-- Dead.
The black mamba is slain: 11% merciless.
You collect a new ingredient: black mamba head (1).
You are too rugged and end up damaging the black mamba's body!
Tuluromildir steals life from Black mamba!
Bleeding from Tuluromildir hits Black mamba for [1 OVERKILL], 0 physical (0 total damage).
Bleeding from Tuluromildir killed Black mamba!
Insidious Poison from Emuda the giant venus flytrap hits Tuluromildir for (1 resist armour), 0 nature (0 total damage).
Insidious Poison from Emuda the giant venus flytrap hits Tuluromildir for (1 resist armour), 0 nature (0 total damage).
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Talent Sight of Red is ready to use.
Insidious Poison from Emuda the giant venus flytrap hits Tuluromildir for (1 resist armour), 0 nature (0 total damage).
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Insidious Poison from Emuda the giant venus flytrap hits Tuluromildir for (1 resist armour), 0 nature (0 total damage).
Tuluromildir deactivates Open Veins.
Tuluromildir deactivates Steady Pace.
Tuluromildir deactivates Strong-Arm.
Tuluromildir's invigoration fades.
Tuluromildir is no longer poisoned.
Tuluromildir deactivates Predator Stance.
Tuluromildir deactivates Macabre End.
Tuluromildir deactivates Apply Poison.
Tuluromildir returns to normal.






















