Keeve the level 7 Cornac Vector by ThePugPaladin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Convenient Digging 1.5.5
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassVector
Level / Exp7 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity24 (base 24)
Constitution10 (base 10)
Magic25 (base 25)
Willpower11 (base 11)
Cunning12 (base 10)

Resources

Life183/183
Vim84/84
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage25
Accuracy32
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower24
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)2 (49.309173272933%)
Defense30
Ranged Defense30
Fatigue0
Physical Save7
Spell Save12
Mental Save8

Defense: Resistances

Fire+ 6%( 70%)
Cold+ 20%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
0/5
0/5
0/5
0/5
Corruption / Debility1.30
5/5
2/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
2/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
0/5
Corruption / Hexes1.30
2/5
2/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

On feet
Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a ladder to the next level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.57 gold from the transmogrification of
scorching brass lantern.
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.58 gold from the transmogrification of
cleansing rough leather belt.
You gain 1.42 gold from the transmogrification of
iron waraxe of erosion (11.5-16.1 power, 2 apr).
You gain 9.26 gold from the transmogrification of
Ce'Niriamira the Jetward (10-12 power, 2 apr, darkness element).
You gain 2.22 gold from the transmogrification of
creative mossy mindstar of the jelly (2.5-2.75 power, 12 apr, mind damage).
You gain 1.15 gold from the transmogrification of
blooming mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Keeve deactivates Corrupted Archery.