Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Shalore |
Class | Cultist of Entropy |
Level / Exp | 29 / 13% |
Size | medium |
Lifes / Deaths | Killed by Isavena the shadowblade at level 18 on the 10th Mirth 123rd year of Ascendancy at 06:52 / 2Killed by Saliwyn the thief at level 29 on the 27th Haze 126th year of Ascendancy at 04:50 |
Primary Stats
Strength | 19 (base 10) |
Dexterity | 22 (base 15) |
Constitution | 28 (base 24) |
Magic | 68 (base 60) |
Willpower | 35 (base 10) |
Cunning | 45 (base 37) |
Resources
Life | -205/434 |
Insanity | 85/100 |
Healing Factor | 1.2556298990388 |
Regeneration | 10.35894666707 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | -3.2973623831367E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Offense: Mainhand
Damage | 37 |
Accuracy | 23 |
Crit Chance | 36% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 58 |
Crit Chance | 50% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +50% |
Acid | +11% |
Cold | +14% |
All | +5% |
Offense: Damage Penetration
Arcane | +45% |
Acid | +10% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 41.883111880942 (48.304188961773%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 44 |
Mental Save | 41 |
Defense: Resistances
Acid | + 22%( 70%) |
Blight | + 36%( 70%) |
Cold | + 32%( 70%) |
All | + 18%( 70%) |
Lightning | + 29%( 70%) |
Light | + 26%( 70%) |
Temporal | + 23%( 70%) |
Mind | + 46%( 70%) |
Darkness | + 54%( 70%) |
Fire | + 30%( 70%) |
Nature | + 33%( 70%) |
Defense: Immunities
Stun Resistance | 22% |
Confusion Resistance | 100% |
Poison Resistance | 20% |
Blind Resistance | 10% |
Silence Resistance | 76% |
Bleed Resistance | 20% |
Teleport Resistance | 10% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 178 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 405% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
Demented / Oblivion | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Madness | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Timethief | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Demented / Chronophage | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Void | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
Demented / Doom | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Calamity | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Demented / Beyond sanity | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Twofold Curse |
talent | Revelation |
talent | Grand Oration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You abandoned lone alchemist, to death. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Liselekira the ghoul. Escort: lost defiler (level 1 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by Zubaldalaith the gigantic corrosive tunneler. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 49. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed vial of squid ink. * You've found the needed hummerhorn wing. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed orc heart. * You've found the needed skeleton mage skull. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of rough leather boots of speed (0 def, 1 armour) undeterred pair of rough leather boots of speed (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego+] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +1 Silence Resist +20% Confus Resist +20% Stun Resist +22% A pair of boots made of leather. |
Light source | Ulfohell the dwarven lantern Ulfohell the dwarven lantern1.0 Encumbrance T5 lite [Rare] Nature While equipped: Stats +5 Str +1 Mag +6 Wil offense ------ Physical Crit +5.0% Critical power +17.00% Physical Power +8 (+4 eff.) defense ------ Resistance +3% light +3% cold Blind Resist +10% Confus Resist +20% Teleport Resist +10% other ------- Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Saluwyn (0 def, 5 armour) Saluwyn (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +5 Wil defense ------ Armor +5 Fatigue +5% Resistance +14% blight +9% mind +3% nature Crit Resistance 5.00% Mind save +12 (+4 eff.) Cut Resist +20% Silence Resist +10% Confus Resist +20% Knockbk Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cap made of leather. |
Tool | Arylevea the steel torque of gale force [power 175] (15 cooldown) Arylevea the steel torque of gale force [power 175] (15 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +1 Str +4 Wil defense ------ Resistance +9% mind +3% nature Silence Resist +20% Confus Resist +20% Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 184 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Hailshear =26% Silence= Hailshear =26% Silence=0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Cun offense ------ Damage +15% darkness +9% cold When Hit 2 cold On-Hit (Melee): * 20% chance to reduce armor by 38% defense ------ Defense +10 (+4 eff.) Resistance +30% darkness Silence Resist +26% other ------- Mana/turn +0.19 Rings make your fingers look great! |
On fingers | painweaver's copper ring of life painweaver's copper ring of life0.1 Encumbrance T1 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Physical Power +6 (+3 eff.) Spellpower +6 (+2 eff.) Mindpower +6 (+3 eff.) Damage +5% all defense ------ Life +44.00 Life Regen +8.00 Healmod +11% Rings make your fingers look great! |
Around waist | Plaguebreacher Plaguebreacher1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Nature While equipped: Stats +4 Str +4 Dex +4 Wil +2 Cun offense ------ Ignore resists +10% nature When Hit 6 nature On-Hit (Melee): * 10% chance to slow global speed by 49% defense ------ Armor +9 Resistance +5% acid +6% darkness +6% fire +7% cold +6% lightning Physical save +12 (+4 eff.) Spell save +14 (+5 eff.) Mind save +14 (+5 eff.) Create a temporary shield that absorbs 233 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
In main hand | Betona the dragonbone starstaff (136% power, 6 apr, darkness element) Betona the dragonbone starstaff (136% power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Rare] Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Con offense ------ Spell Crit +16% Critical power +15.00% Spellpower +15 (+4 eff.) Damage +30% darkness On-Hit (Melee): * 20% chance to reduce armor by 38% defense ------ Physical save +3 (+1 eff.) Poison Resist +20% Disease Resist +20% Pinning Resist +20% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Tarrahor the drakeskin leather gloves (0 def, 5 armour) Tarrahor the drakeskin leather gloves (0 def, 5 armour)1.0 Encumbrance T4 hands armor [Rare] Master While equipped: offense ------ Physical Crit +13.0% Spell Crit +19% Mind Crit +18% Critical power +20.00% Accuracy +10 (+5 eff.) defense ------ Armor +5 Physical save +12 (+4 eff.) Unlife -80.00 life other ------- Equi when Hit +0.12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Aramith the woollen robe (0 def, 0 armour) Aramith the woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Arcane While equipped: Stats +1 Str +2 Dex offense ------ Ignore resists +20% arcane defense ------ Resistance +7% lightning +8% darkness +7% cold +8% blight +8% fire +7% light +9% all Crit Resistance 5.00% Physical save +10 (+3 eff.) Spell save +23 (+8 eff.) Mind save +11 (+4 eff.) other ------- Stamina/turn +3.00 Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Glimmerwrack the cashmere cloak (13 def, 0 armour) Glimmerwrack the cashmere cloak (13 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Wil offense ------ Spellpower +25 (+6 eff.) Ignore resists +25% arcane When Hit 8 light defense ------ Defense +13 (+5 eff.) Physical save +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Gogatta Gogatta0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +6% acid Ignore resists +10% acid On-Hit (Melee): * 20% chance to slow global speed by 49% * 10% chance to reduce armor by 38% defense ------ Resistance +6% temporal +16% mind +12% nature Confus Resist +22% Amulets make your neck look great! |
Inventory
shatter afflictions rune of the psychic (absorb 55; cd 16) shatter afflictions rune of the psychic (absorb 55; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Ce'Nirin the Rainvenom Ce'Nirin the Rainvenom0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +3 Wil +1 Cun +1 Con offense ------ When Hit 2 nature defense ------ Resistance +15% fire +11% cold Amulets make your neck look great! |
copper amulet of constitution (+3) copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
starseer's copper amulet starseer's copper amulet0.1 Encumbrance T1 amulet jewelry [Ego+] Arcane While equipped: Stats +1 Mag offense ------ Spell Crit +3% Spellpower +3 (+1 eff.) Damage +5% light +4% temporal +4% darkness +4% physical Amulets make your neck look great! |
wanderer's copper amulet =4 Con= wanderer's copper amulet =4 Con=0.1 Encumbrance T1 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +2.00 other ------- Stamina/turn +0.40 Amulets make your neck look great! |
steel amulet of vision steel amulet of vision0.1 Encumbrance T2 amulet jewelry [Ego+] Nature While equipped: defense ------ Blind Resist +14% other ------- Infravision +4 Sight +2 See Invis +7 Amulets make your neck look great! |
warrior's steel amulet warrior's steel amulet0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +7% physical other ------- Stamina/turn +0.40 Amulets make your neck look great! |
warrior's steel amulet of cunning (+4) =4 Cun= warrior's steel amulet of cunning (+4) =4 Cun=0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun defense ------ Resistance +6% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
The Far-Hand The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (158). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Deepsbraid Deepsbraid0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Wil +2 Cun +2 Con offense ------ On-Hit 6 physical On-Ranged-Hit 5 physical Damage +9% darkness Ignore resists +15% acid On-Hit (Melee): * 11% chance to reduce all saves and defense by 23 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 23 defense ------ Crit Resistance 5.00% other ------- Hate-on-crit +2.00 Max hate +5.00 Light +2 Bleeding Edge: Puts all charms on 20 cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
gladiator's copper ring of life gladiator's copper ring of life0.1 Encumbrance T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+3 eff.) defense ------ Life +45.00 Life Regen +6.00 Healmod +11% Rings make your fingers look great! |
rogue's copper ring rogue's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun defense ------ Defense +6 (+3 eff.) Rings make your fingers look great! |
Erodunadin =21 Def= Erodunadin =21 Def=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +3 Cun defense ------ Defense +21 (+8 eff.) Resistance +5% arcane +15% mind Physical save +6 (+2 eff.) Teleport Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
Frozenvile the steel ring Frozenvile the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Damage +6% acid +15% cold Ignore resists +5% blight +5% acid On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 defense ------ Resistance +12% acid Life +26.00 Disarm Resist +24% Pinning Resist +26% Knockbk Resist +24% Rings make your fingers look great! |
Magmawake the steel ring =29 Silence= Magmawake the steel ring =29 Silence=0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +1 Dex +4 Con offense ------ Damage +6% fire +3% temporal Ignore resists +5% physical On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Physical save +12 (+4 eff.) Silence Resist +29% other ------- Mana/turn +0.15 Rings make your fingers look great! |
Runalakalthodan the Sunblur Runalakalthodan the Sunblur0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: defense ------ Resistance +9% acid +9% cold +6% light +6% nature Unlife -20.00 life Life +21.00 Disarm Resist +27% Pinning Resist +25% Knockbk Resist +24% other ------- Light +1 Rings make your fingers look great! |
Unlightbreeze Unlightbreeze0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Dex offense ------ Ignore resists +15% darkness Accuracy +5 (+3 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 19% defense ------ Resistance +6% blight +5% nature +3% acid Life Regen +2.00 Poison Resist +11% Disease Resist +11% Stun Resist +20% Rings make your fingers look great! |
mule's steel ring of perseverance mule's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -6% Life Regen +2.00 Stun Resist +28% other ------- Encumbrance +22 Rings make your fingers look great! |
steel aquamarine ring steel aquamarine ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +3 Mag +6 Con offense ------ Physical Power +8 (+4 eff.) On-Hit 18 light On-Ranged-Hit 20 light Damage +18% darkness +12% mind +12% light Ignore resists +15% mind When Hit 4 darkness defense ------ Armor +2 Resistance +24% darkness +2% all Rings make your fingers look great! |
steel aquamarine ring steel aquamarine ring0.1 Encumbrance T2 ring jewelry [Ego+] Nature While equipped: defense ------ Armor +2 Resistance +2% all Life +56.00 Life Regen +7.00 Healmod +11% Rings make your fingers look great! |
steel aquamarine ring steel aquamarine ring0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +1 Mag offense ------ On-Hit 13 light On-Ranged-Hit 16 light Damage +11% light defense ------ Armor +2 Resistance +2% all Rings make your fingers look great! |
steel ring 'Frigidblow' steel ring 'Frigidblow'0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag +6 Wil offense ------ Spellpower +7 (+2 eff.) Damage +12% blight When Hit 2 acid 2 cold defense ------ Resistance +12% blight +12% acid Life +20.00 Disarm Resist +25% Pinning Resist +23% Knockbk Resist +20% Rings make your fingers look great! |
steel ring 'Rainwither' steel ring 'Rainwither'0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Spellpower +5 (+1 eff.) Ignore resists +10% blight When Hit 2 temporal On-Hit (Melee): * 20% chance to slow global speed by 49% defense ------ Resistance +12% nature Silence Resist +26% other ------- Mana/turn +0.18 Rings make your fingers look great! |
steel ring of pilfering steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +10 (+5 eff.) Ignore Armor +8 defense ------ Defense +8 (+4 eff.) Disengage: Puts all charms on 10 cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold ring gold ring0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
sneakthief's gold ring of tenacity sneakthief's gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +4 Dex offense ------ Accuracy +9 (+5 eff.) defense ------ Life +27.00 Disarm Resist +25% Pinning Resist +20% Knockbk Resist +22% Rings make your fingers look great! |
greater yew vilestaff of the prodigy (120% power, 4 apr, blight element) greater yew vilestaff of the prodigy (120% power, 4 apr, blight element)5.0 Encumbrance T3 staff 2H weapon [Ego++] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +8 Mag +8 Wil +8 Cun offense ------ Spell Crit +3% Spellpower +15 (+4 eff.) Spellpower/crit +7 Damage +20% blight +20% fire +20% darkness +20% acid other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Olugodir the Ebonytreason (107% power, 2 apr) Olugodir the Ebonytreason (107% power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Master Weapon Damage 107% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On Crit: * Wound the target dealing 99 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +6.0% Physical Power +7 (+4 eff.) Spellpower +20 (+5 eff.) Spellpower/crit +8 Damage +3% arcane +15% blight defense ------ Resistance +6% darkness other ------- Mana/turn +0.16 Blunt and deadly. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +15% Spellpower +15 (+4 eff.) Damage +15% arcane defense ------ Resistance +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
elven-silk robe of life (0 def, 0 armour) elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +10% blight +15% all Life +49.00 Life Regen +2.10 Healmod +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Camurak the rough leather belt Camurak the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: defense ------ Resistance +9% acid +3% light +9% fire +5% arcane +6% cold A belt that goes around your waist. |
Layabrewen the rough leather belt Layabrewen the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Cun +2 Mag offense ------ Physical Power +3 (+2 eff.) defense ------ Spell save +5 (+2 eff.) Silence Resist +20% other ------- Infravision +3 Size +1 A belt that goes around your waist. |
Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Ebonyblood' rough leather belt 'Ebonyblood'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Str +3 Dex +4 Cun +6 Lck offense ------ Ignore resists +15% darkness When Hit 4 physical defense ------ Stealth +6 other ------- Disarm Traps +6 Stamina/turn +1.00 Infravision +3 A belt that goes around your waist. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
noble's hardened leather belt of resilience noble's hardened leather belt of resilience1.0 Encumbrance T3 belt armor [Ego+] Nature/Master While equipped: Stats +4 Cun +4 Wil offense ------ Against +16% Summoned defense ------ Resist Against +18% Summoned Life +38.00 A belt that goes around your waist. |
spiritwalker's hardened leather belt of valiance spiritwalker's hardened leather belt of valiance1.0 Encumbrance T3 belt armor [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +2 Wil defense ------ Mind save +7 (+3 eff.) Life +43.00 other ------- Mana/turn +0.10 Max mana +20.00 A belt that goes around your waist. |
Duskspar the linen cloak (8 def, 0 armour) Duskspar the linen cloak (8 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: defense ------ Defense +8 (+4 eff.) Resistance +3% physical +6% darkness +6% cold Physical save +7 (+2 eff.) Mind save +6 (+2 eff.) Pinning Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eclipseveil the linen cloak (1 def, 0 armour) Eclipseveil the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil offense ------ Damage +12% darkness Ignore resists +20% darkness When Hit 2 arcane defense ------ Defense +1 (+1 eff.) Resistance +5% arcane Mind save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the voidstalker (1 def, 0 armour) linen cloak of the voidstalker (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Arcane While equipped: defense ------ Defense +1 (+1 eff.) Resistance +11% darkness +13% temporal Out-of-Phase Defense +11 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Armyderan the elven-silk cloak (11 def, 8 armour) Armyderan the elven-silk cloak (11 def, 8 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: offense ------ Mindpower +10 (+5 eff.) Damage +9% physical On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +8 Defense +11 (+5 eff.) Physical save +7 (+2 eff.) Spell save +12 (+4 eff.) Mind save +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayinor (0 def, 1 armour) =-60 life= Mayinor (0 def, 1 armour) =-60 life=2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +1 Cun offense ------ Spellpower +4 (+1 eff.) Ignore resists +10% blight Ignore Armor +3 defense ------ Armor +1 Unlife -60.00 life other ------- Stamina/turn +1.00 Equi when Hit +0.04 A pair of boots made of leather. |
Xarith the pair of rough leather boots (0 def, 7 armour) =3 Con= Xarith the pair of rough leather boots (0 def, 7 armour) =3 Con=2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +2 Str +3 Wil +3 Con offense ------ Critical power +15.00% Mindpower +4 (+2 eff.) Damage +9% physical Ignore resists +6% physical defense ------ Armor +7 Resistance +9% mind other ------- Max stamina +10.00 Blindside: Puts all charms on 25 cooldown Effective talent level: 4.5 Power cost 25 out of 25/25. Range 6 Cooldown: 9 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
heroic hardened leather gloves of war-making (0 def, 6 armour) heroic hardened leather gloves of war-making (0 def, 6 armour)1.0 Encumbrance T2 hands armor [Ego++] Master While equipped: offense ------ Physical Crit +6.0% Spell Crit +5% Mind Crit +6% Critical power +6.00% defense ------ Armor +6 Mind save +7 (+3 eff.) Life +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Balancequick' (0 def, 2 armour) dwarven-steel gauntlets 'Balancequick' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 9 acid Damage +5% acid +24% nature defense ------ Armor +2 Fatigue +3% Resistance +7% acid +9% cold +18% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Tulakath' (0 def, 2 armour) dwarven-steel gauntlets 'Tulakath' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +3 Wil offense ------ Spellpower/crit +4 On-Hit 7 darkness 10 temporal On-Ranged-Hit 11 temporal Damage +5% darkness +6% temporal Ignore Shields +30% Accuracy +8 (+4 eff.) defense ------ Armor +2 Fatigue +3% Resistance +17% darkness +8% temporal other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Effective talent level: 3.5 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Bleakbright the linen wizard hat (1 def, 0 armour) Bleakbright the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% lightning +9% darkness Ignore resists +10% darkness defense ------ Defense +1 (+1 eff.) Resistance +25% lightning +3% fire +12% temporal +6% acid A pointy cloth hat, very wizardly... |
Khelaldil the linen wizard hat (1 def, 10 armour) Khelaldil the linen wizard hat (1 def, 10 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Wil defense ------ Armor +10 Defense +1 (+1 eff.) Physical save +6 (+2 eff.) Mind save +6 (+2 eff.) Life Regen +4.00 Healmod +5% A pointy cloth hat, very wizardly... |
Tarranariran the Dazzlevenom (0 def, 3 armour) Tarranariran the Dazzlevenom (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Cun +3 Dex offense ------ Critical power +20.00% Damage +6% light Ignore Armor +7 defense ------ Armor +3 Fatigue +3% Unlife -80.00 life A cap made of leather. |
9 agate 9 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
319 alchemist agate 319 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Bokazor the brass lantern Bokazor the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Resistance +6% mind +3% darkness Physical save +9 (+3 eff.) Unlife -80.00 life Life +40.00 other ------- Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Kindlespitter' alchemist's lamp 'Kindlespitter'1.0 Encumbrance T3 lite [Rare] Psionic While equipped: offense ------ Damage +9% light +3% darkness Ignore resists +5% light defense ------ Resistance +15% temporal Mind save +10 (+4 eff.) other ------- Light +5 See Stealth +13 See Invis +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Essence of Bearness Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 4.5 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
overpowered steel torque of psionic shield [power 83] (31 cooldown) overpowered steel torque of psionic shield [power 83] (31 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 83 for 5 turns Puts all charms on 31 cooldown Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of gale force [power 240] (15 cooldown) dwarven-steel torque of gale force [power 240] (15 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 252 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Bethoba the elm totem of healing [power 110] (15 cooldown) Bethoba the elm totem of healing [power 110] (15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +2 Con offense ------ Accuracy +5 (+3 eff.) Ignore Armor +3 defense ------ Physical save +3 (+1 eff.) Unlife -40.00 life Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
quick yew totem of healing [power 236] (12 cooldown) quick yew totem of healing [power 236] (12 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 236 Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Athael the Shalore Cultist of Entropy level 21
5th Regrowth 124th year of Ascendancy at 16:09 see stats
By Athael the Shalore Cultist of Entropy level 27
1st Wintertide 126th year of Ascendancy at 06:58 see stats
By Athael the Shalore Cultist of Entropy level 10
40th Dusk 122nd year of Ascendancy at 17:01 see stats
By Athael the Shalore Cultist of Entropy level 25
65th Dusk 125th year of Ascendancy at 14:06 see stats
By Athael the Shalore Cultist of Entropy level 22
6th Regrowth 124th year of Ascendancy at 07:02 see stats
By Athael the Shalore Cultist of Entropy level 18
10th Mirth 123rd year of Ascendancy at 03:39 see stats
By Athael the Shalore Cultist of Entropy level 28
2nd Dusk 126th year of Ascendancy at 01:42 see stats
By Athael the Shalore Cultist of Entropy level 10
2nd Flare 122nd year of Ascendancy at 03:54 see stats
By Athael the Shalore Cultist of Entropy level 20
31st Dusk 123rd year of Ascendancy at 09:46 see stats
By Athael the Shalore Cultist of Entropy level 18
10th Mirth 123rd year of Ascendancy at 07:45 see stats
By Athael the Shalore Cultist of Entropy level 27
10th Flare 126th year of Ascendancy at 22:34 see stats
By Athael the Shalore Cultist of Entropy level 10
12nd Dusk 122nd year of Ascendancy at 04:21 see stats
By Athael the Shalore Cultist of Entropy level 17
17th Regrowth 123rd year of Ascendancy at 08:10 see stats
By Athael the Shalore Cultist of Entropy level 26
10th Decay 125th year of Ascendancy at 21:58 see stats
By Athael the Shalore Cultist of Entropy level 15
38th Haze 122nd year of Ascendancy at 03:13 see stats
By Athael the Shalore Cultist of Entropy level 18
10th Mirth 123rd year of Ascendancy at 06:52 see stats
Log
Talent Dark Whispers is ready to use.
Athael loses 11 health to the entropy.
The shield around Athael crumbles.
Athael loses 11 health to the entropy.
Your summoned void monolith disappears.
Athael loses 11 health to the entropy.
Athael loses 11 health to the entropy.
A void star appears around Athael.
Saliwyn the thief casts Caustic Mire.
Saliwyn the thief deactivates Stealth.
Athael's void star absorbs the damage from Saliwyn the thief's caustic mire area effect, converting it into entropy!
Saliwyn the thief is wreathed in entropy.
Athael's spell attains critical power!
Athael slows down.
Saliwyn the thief's caustic mire area effect hits Athael for (26 to entropy), 26 acid (26 total damage).
Athael loses 4 health to the entropy.
Saliwyn the thief casts Dissolving Acid.
Athael is recovering from the damage!
Saliwyn the thief hits Athael for 346 acid damage.
Saliwyn the thief's caustic mire area effect hits Athael for 59 acid damage.
Athael loses 4 health to the entropy.
Saliwyn the thief casts Throw Bomb.
Saliwyn the thief's spell attains critical power!
Saliwyn the thief hits Athael for 221 acid damage.
Athael the level 29 shalore cultist of entropy was dissolved to death by Saliwyn the thief on level 3 of The Maze.