Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Paradox Mage |
Level / Exp | 50 / 3313% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 32 (base 15) |
Dexterity | 54 (base 43) |
Constitution | 31 (base 12) |
Magic | 107 (base 61) |
Willpower | 97 (base 60) |
Cunning | 84 (base 58) |
Resources
Life | 982/982 |
Mana | 829/829 |
Paradox | 300 |
Healing Factor | 1.2158714593979 |
Regeneration | 0.30396786484948 |
Speed
Mental | -3.0420110874729E-12% |
Attack | -3.0420110874729E-12% |
Movement | +36.804258065941% |
Spell | +9.999999999997% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 6 |
See Stealth | 25 |
See Invisible | 23 |
Offense: Mainhand
Damage | 48 |
Accuracy | 38 |
Crit Chance | 39% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 90 |
Crit Chance | 58% |
Speed | 0.90909090909093 |
Offense: Mind
Mindpower | 56 |
Crit Chance | 29% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +18% |
Light | +24% |
Temporal | +89% |
Blight | +21% |
Physical | +49% |
Acid | +12% |
All | +9% |
Offense: Damage Penetration
Lightning | +50% |
Temporal | +75% |
Physical | +45% |
Darkness | +35% |
All | +25% |
Defense: Base
Armour (hardiness) | 49.926236188513 (35.65183292883%) |
Defense | 90 |
Ranged Defense | 90 |
Fatigue | 0 |
Physical Save | 57 |
Spell Save | 69 |
Mental Save | 74 |
Defense: Resistances
Acid | + 68%( 70%) |
Blight | + 42%( 70%) |
Arcane | + 39%( 70%) |
Cold | + 62%( 70%) |
All | + 32%( 70%) |
Darkness | + 69%( 70%) |
Light | + 57%( 70%) |
Temporal | + 69%( 80%) |
Physical | + 53%( 70%) |
Lightning | + 52%( 70%) |
Fire | + 63%( 70%) |
Nature | + 42%( 70%) |
Defense: Immunities
Teleport Resistance | 100% |
Silence Resistance | 98% |
Bleed Resistance | 38% |
Confusion Resistance | 100% |
Pinning Resistance | 21% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 524% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 127 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 26 up to 5 times. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (91% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.40 |
| 1/5 |
| 3/5 |
| 4/5 |
| 3/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 5/5 |
Chronomancy / Timeline Threading | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Chronomancy / Flux | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Chronomancy / Matter | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Chronomancy / Timetravel | 1.50 |
| 4/5 |
| 3/5 |
| 2/5 |
| 5/5 |
Generic Talents
Chronomancy / Chronomancy | 1.40 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Reality Smearing |
talent | Disintegration |
talent | Matter Weaving |
talent | Energy Decomposition |
talent | Contingency |
talent | Aether Permeation |
beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by Pi. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the injured seer from death by Nerikira the venom drake hatchling. Escort: injured seer (level 6 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by luminous horror. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by Polakira the giant acid ant. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Pi. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by Voryma the giant eel. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You failed to protect the lost sun paladin from death by Pi's Inner Demon. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2829. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Skysear the pair of dwarven-steel boots (0 def, 4 armour) Skysear the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Wil +7 Cun +3 Con dps ---------- Dmg.mod +9% lightning +3% acid Res.pen +10% lightning Melee Ret 2 lightning On Hit (Melee): * 20% chance to reduce armor by 47% ----- def ----- Armour +4 Fatigue +3% Resists +9% acid Phys.save +24 (+7 eff.) Spell.save +9 (+3 eff.) Mind.save +29 (+7 eff.) Silence- +33% Confus- +29% Stun/Frz- +31% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Shinesear Shinesear0.0 T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag dps ---------- Spell.pwr +17 (+4 eff.) Dmg.mod +15% light Res.pen +10% darkness On Hit (Melee): * 21% chance to reduce damage dealt by 27% ----- def ----- Defense +5 (+1 eff.) Resists +9% darkness Phys.save +15 (+4 eff.) Spell.save +17 (+5 eff.) Mind.save +30 (+7 eff.) ---------- misc Light +8 See.Stealth +25 See.Invis +23 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. The set is complete. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+2 eff.) Mind.pwr +8 (+3 eff.) Spell.spd +10% Dmg.mod +10% physical +10% temporal ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal +10% physical Anom.red +25 Confus- +40% ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.3 Pwr.cost 15 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 6 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Tool | Velissra the Flash's kiss [power 350] (15 cooldown) Velissra the Flash's kiss [power 350] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +15% lightning Melee Ret 8 fire ----- def ----- Defense +25 (+5 eff.) Resists +15% darkness +21% light Phys.save +9 (+3 eff.) Die.at -60.00 life Silence- +21% Pinning- +21% Blast the opponent's mind dealing 382 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to heal for 74. Torques are made by powerful psionics to store psionic powers. |
On fingers | Vorewe the voratun ring Vorewe the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Con dps ---------- Dmg.mod +12% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 37 ----- def ----- Armour +6 Defense +25 (+5 eff.) Resists +29% acid +30% fire +29% cold +14% lightning Crit.dmg- 10.00% Spell.save +20 (+5 eff.) Mind.save +14 (+4 eff.) Heal.mod +5% Blind- +10% Confus- +40% Stun/Frz- +60% ---------- misc Max.stam +40.00 Rings make your fingers look great! |
On fingers | mule's voratun ring of arcana (+0.16/turn) mule's voratun ring of arcana (+0.16/turn)0.1 T5 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -9% Silence- +44% ---------- misc Max.enc +36 Mana/turn +0.16 Rings make your fingers look great! |
Around waist | Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In main hand | Rod of Sarrilon (30-36 power, 4 apr, temporal element) Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+8 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. The set is complete. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+5 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.5 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Cloak | Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+2 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+6 eff.) Spell.save +20 (+5 eff.) Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 1.4 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 5 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Around neck | The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
Phial of the Ultimate Bearness Phial of the Ultimate Bearness0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
healing infusion of the duelist (heal 162; cd 11) healing infusion of the duelist (heal 162; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 162 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 264; cd 13) healing infusion of the psychic (heal 264; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 264 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the titan (heal 143; cd 12) healing infusion of the titan (heal 143; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 143 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -454; dur 9; cd 26) heroism infusion (die at -454; dur 9; cd 26)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -454 life. The duration and life will increase by 1% for every 1% life you have lost (currently 454 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 24%; magical; dur 4; cd 15) wild infusion (res 24%; magical; dur 4; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (91% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 494; dur 4; cd 15) shielding rune of the wizard (absorb 494; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 494 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Lorerach the Sepsisknight Lorerach the Sepsisknight0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% nature Melee Ret 8 nature On Hit (Melee): * 20% chance to reduce all saves and defense by 33 ----- def ----- Resists +3% nature +6% fire Phys.save +13 (+4 eff.) Spell.save +11 (+3 eff.) Mind.save +11 (+3 eff.) Amulets make your neck look great! |
Cyrorama the steel amulet Cyrorama the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Con ----- def ----- Armour +12 Resists +6% blight Phys.save +8 (+3 eff.) Mind.save +18 (+5 eff.) Max.HP +35.00 HP.reg +3.00 Heal.mod +20% Amulets make your neck look great! |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
wanderer's steel amulet of mastery (0.19 Chronomancy / Fate Weaving) =5 Con= wanderer's steel amulet of mastery (0.19 Chronomancy / Fate Weaving) =5 Con=0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.60 Masteries +0.19 Chronomancy/Fate Weaving Amulets make your neck look great! |
Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Mirror Shards Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 364 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Muckgasher Muckgasher0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun +2 Dex dps ---------- Dmg.mod +6% nature Res.pen +15% nature ----- def ----- Armour +2 Defense +20 (+4 eff.) Resists +12% nature Phys.save +6 (+2 eff.) ---------- misc Max.stam +30.00 Amulets make your neck look great! |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (190). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Pendant of the Sun and Moons Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 30 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Unflinching Eye Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.2 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Zemekkys' Broken Hourglass Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.3 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Adyta Adyta0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +4 Str +7 Mag dps ---------- Phys.crit +5.0% Dmg.mod +15% arcane +21% physical Apr +6 ----- def ----- Die.at -83.52 life ---------- misc Masteries +0.38 Chronomancy/Matter Amulets make your neck look great! |
Bloomtouch =reroll?= Bloomtouch =reroll?=0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +8 Cun dps ---------- Dmg.mod +9% nature ----- def ----- Resists +25% mind +26% lightning Confus- +30% Stun/Frz- +42% ---------- misc Hate/m.crit +2.00 Max.psi +50.00 Amulets make your neck look great! |
Garkul's Teeth Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+5 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 225.47 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Ivylle the Cinderblast Ivylle the Cinderblast0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +3% fire Res.pen +10% fire +25% temporal ----- def ----- Resists +15% fire +20% light +23% darkness Phys.save +14 (+4 eff.) Max.HP +71.00 HP.reg +5.00 Heal.mod +30% Blind- +46% Cut- +60% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 299 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Murkbreak the voratun amulet Murkbreak the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Con dps ---------- Crit.mult +15.00% Spell.pwr +15 (+3 eff.) Dmg.mod +12% blight +9% mind +15% darkness Res.pen +20% blight +26% arcane Phasing +32% Melee Ret 11 mind ----- def ----- Resists +12% mind Amulets make your neck look great! |
protective voratun amulet protective voratun amulet0.1 T5 amulet jewelry [Ego+] Master While equipped: ----- def ----- Armour +6 Defense +5 (+1 eff.) Res.Cap +4% all Phys.save +12 (+4 eff.) Amulets make your neck look great! |
savior's voratun amulet of murder savior's voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +16.00% Acc +8 (+3 eff.) Apr +10 ----- def ----- Phys.save +13 (+4 eff.) Spell.save +24 (+6 eff.) Mind.save +19 (+5 eff.) Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Darktreason Darktreason0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% darkness ----- def ----- Resists +3% nature +6% light +6% darkness Mind.save +6 (+2 eff.) HP.reg +2.00 Confus- +25% Rings make your fingers look great! |
Gilichik Gilichik0.1 T1 ring jewelry [Rare] Psionic While equipped: ----- def ----- Resists +6% acid +9% light Phys.save +18 (+5 eff.) Spell.save +9 (+3 eff.) Mind.save +6 (+2 eff.) Confus- +43% Rings make your fingers look great! |
savage's copper ring =2 Con= savage's copper ring =2 Con=0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +11 (+3 eff.) ---------- misc Max.stam +12.00 Rings make your fingers look great! |
Eilinadhena the steel ring Eilinadhena the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Dex +2 Mag dps ---------- Dmg.mod +12% lightning +3% mind Res.pen +10% blight Acc +4 (+2 eff.) ----- def ----- Fatigue -4% Resists +24% lightning +3% mind ---------- misc Max.enc +24 Rings make your fingers look great! |
savage's steel ring of arcana (+0.10/turn) savage's steel ring of arcana (+0.10/turn)0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Con ----- def ----- Spell.save +12 (+3 eff.) Silence- +28% ---------- misc Mana/turn +0.10 Max.stam +10.00 Rings make your fingers look great! |
Vorethra the Iceswift Vorethra the Iceswift0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% mind +12% cold Res.pen +10% mind +10% cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% temporal +24% cold Mind.save +11 (+3 eff.) Confus- +34% Rings make your fingers look great! |
Poradata the stralite ring Poradata the stralite ring0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +15% acid ----- def ----- Defense +31 (+6 eff.) Resists +3% fire +6% darkness +15% cold Mind.save +13 (+3 eff.) Die.at -81.58 life Confus- +64% Pinning- +20% Stun/Frz- +20% Rings make your fingers look great! |
Relgithad the stralite ring Relgithad the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Con dps ---------- S.pwr/crit +8 Dmg.mod +14% light +3% blight ----- def ----- Resists +28% light Phys.save +13 (+4 eff.) Spell.save +24 (+6 eff.) Mind.save +11 (+3 eff.) ---------- misc Mana/s.crit +2.00 Max.stam +25.00 Light +3 See.Invis +6 Rings make your fingers look great! |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Meteoric Crash You have set the ring to grant you Meteoric Crash! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
gladiator's stralite ring of sensing =6 Con= gladiator's stralite ring of sensing =6 Con=0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +10 (+5 eff.) ----- def ----- Blind- +36% ---------- misc Infravis +4 See.Stealth +16 See.Invis +16 Rings make your fingers look great! |
Aerabeth the Kindlepassion Aerabeth the Kindlepassion0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +6 Mag dps ---------- Crit.mult +5.00% Phys.pwr +10 (+5 eff.) Spell.pwr +15 (+3 eff.) ----- def ----- Mind.save +15 (+4 eff.) Silence- +34% Confus- +50% ---------- misc Mana/turn +0.35 Light +3 Rings make your fingers look great! |
Anosin the Carrionobsidian Anosin the Carrionobsidian0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +9 Str +10 Con dps ---------- Phys.pwr +15 (+7 eff.) Mov.spd +19% Dmg.mod +3% temporal Acc +15 (+6 eff.) Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 61% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +15 (+3 eff.) Resists +12% acid +12% nature HP.reg +4.00 Stun/Frz- +103% Blinding Speed: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
Arabeth the voratun ring Arabeth the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +20 Mag +7 Wil +8 Cun dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +27% mind ----- def ----- Spell.save +16 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Exiler Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 426.90 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Flashoozer Flashoozer0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% light Res.pen +10% lightning On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal +36% light +6% fire +18% nature +6% darkness Mind.save +18 (+5 eff.) Die.at -84.29 life Stun/Frz- +21% Rings make your fingers look great! |
Gloridhenne Gloridhenne0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Str +2 Con dps ---------- Crit.mult +10.00% Melee Ret 2 mind ----- def ----- Resists +15% nature +15% blight Mind.save +15 (+4 eff.) Blind- +43% Poison- +30% Disease- +30% Confus- +48% Stun/Frz- +60% ---------- misc Psi/ret +0.08 Hate/m.crit +1.00 Infravis +6 See.Stealth +25 See.Invis +27 Rings make your fingers look great! |
Glory of the Pride Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+5 eff.) Dmg.mod +8% physical Acc +10 (+4 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Neryrikira the Woebringer Neryrikira the Woebringer0.1 T5 ring jewelry [Rare] Master While equipped: Stats +4 Str +3 Dex +4 Cun dps ---------- Dmg.mod +12% mind On Hit (Melee): * 21% chance to reduce damage dealt by 27% ----- def ----- Resists +6% darkness Phys.save +16 (+5 eff.) Spell.save +18 (+5 eff.) Mind.save +18 (+5 eff.) ---------- misc Light +3 See.Invis +25 Rings make your fingers look great! |
Void Orb Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 256.60 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
conjurer's voratun ring of pilfering conjurer's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +9 (+2 eff.) Acc +10 (+4 eff.) Apr +13 ----- def ----- Defense +12 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
marksman's voratun ring of perseverance marksman's voratun ring of perseverance0.1 T5 ring jewelry [Ego] Master While equipped: Stats +5 Dex dps ---------- Acc +10 (+4 eff.) ----- def ----- HP.reg +8.00 Stun/Frz- +32% Rings make your fingers look great! |
voratun Telos's Staff Crystal ring voratun Telos's Staff Crystal ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +11 Cun +5 Con dps ---------- Melee+ 22 physical Ranged+ 20 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 33 On Hit (Ranged): * 18% chance to reduce all saves and defense by 33 ----- def ----- Resists +30% mind Confus- +30% Fear- +30% ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Light +2 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
voratun bloodstone ring voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +9 Str +8 Con dps ---------- Phys.pwr +11 (+5 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
voratun bloodstone ring voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag dps ---------- Melee+ 33 light Ranged+ 28 light Dmg.mod +18% light ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
voratun bloodstone ring voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +10 Cun +9 Dex dps ---------- Acc +10 (+4 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
voratun bloodstone ring voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +7 Wil dps ---------- Spell.pwr +10 (+2 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
voratun ring 'Treebender' voratun ring 'Treebender'0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +14 Mag +8 Wil +7 Cun dps ---------- Spell.pwr +26 (+6 eff.) Res.pen +25% nature +25% fire ----- def ----- Silence- +36% ---------- misc Mana/turn +0.40 Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element) Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
balanced voratun greatmaul of erosion (66-100 power, 4 apr) balanced voratun greatmaul of erosion (66-100 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego] Nature/Master Power 66.5 - 99.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +20 nature While equipped: dps ---------- Acc +19 (+7 eff.) ----- def ----- Defense +21 (+4 eff.) Disarm- +70% Massive two-handed mauls. |
enhanced voratun greatsword (64-102 power, 4 apr) enhanced voratun greatsword (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature Power 64.0 - 102.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +19 Str +14 Dex +19 Mag +19 Wil +17 Cun +17 Con Massive two-handed swords. |
chilling voratun longsword of daylight (42-59 power, 6 apr) chilling voratun longsword of daylight (42-59 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego] Arcane Power 42.5 - 59.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +17 light +29 cold Against +18% Undead Sharp, long, and deadly. |
elemental voratun longsword of shearing (40-56 power, 6 apr) elemental voratun longsword of shearing (40-56 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Arcane/Master Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 138 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +30% lightning Res.pen +29% lightning +15% all Acc +25 (+9 eff.) Apr +15 Sharp, long, and deadly. |
caustic voratun waraxe of shearing (40-55 power, 6 apr) caustic voratun waraxe of shearing (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Nature/Master Power 39.5 - 55.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +38 acid +45 nature While equipped: dps ---------- Res.pen +20% acid +25% nature +15% all Acc +25 (+9 eff.) Apr +29 One-handed war axes. |
elemental voratun waraxe of massacre (56-78 power, 6 apr) elemental voratun waraxe of massacre (56-78 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 56.0 - 78.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Create an explosion dealing 138 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +30% lightning Res.pen +30% lightning One-handed war axes. |
enhanced voratun waraxe of phasing (40-56 power, 31 apr) enhanced voratun waraxe of phasing (40-56 power, 31 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Nature Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +31 Crit +7.0% Atk.spd 100% Phasing +20% While equipped: Stats +13 Str +12 Dex +13 Mag +13 Wil +12 Cun +13 Con One-handed war axes. |
balanced voratun dagger (37-48 power, 9 apr) balanced voratun dagger (37-48 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Master Power 37.0 - 48.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Acc +15 (+6 eff.) ----- def ----- Defense +14 (+3 eff.) Disarm- +50% Sharp, short and deadly. |
voratun dagger (39-51 power, 9 apr) voratun dagger (39-51 power, 9 apr)1.0 T5 dagger 1H weapon [Normal] Power 39.0 - 50.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Sharp, short and deadly. |
creative living mindstar of clarity (15-16 power, 40 apr, mind damage) creative living mindstar of clarity (15-16 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Cun dps ---------- Mind.crit +5% Crit.mult +25.00% Mind.pwr +10 (+3 eff.) ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Max.psi +37.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
barbed quiver of dragonbone arrows of corruption (21/21, 72-102 power, 18 apr) barbed quiver of dragonbone arrows of corruption (21/21, 72-102 power, 18 apr)3.0 T5 arrow ammo [Ego++] Arcane/Master Power 72.5 - 101.5 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +24.0% Capacity 21 On Hit: 20% Curse of Impotence 5 On Crit: * Wound the target dealing 99 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of dragonbone arrows (21/21, 51-71 power, 18 apr) psychokinetic quiver of dragonbone arrows (21/21, 51-71 power, 18 apr)3.0 T5 arrow ammo [Ego+] Psionic Power 51.0 - 71.4 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 21 Ranged+ +60 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 221 physical damage Arrows are used with bows to pierce your foes to death. |
verdant elven-silk robe (0 def, 0 armour) verdant elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +10 Con dps ---------- Dmg.mod +30% nature ----- def ----- Resists +15% all Poison- +50% Disease- +46% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening voratun mail armour of fire resistance (5 def, 10 armour) enlightening voratun mail armour of fire resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +9 Cun +9 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +30% fire Mind.save +21 (+5 eff.) A suit of armour made of mail. |
prismatic voratun mail armour of implacability (5 def, 20 armour) prismatic voratun mail armour of implacability (5 def, 20 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane/Master While equipped: ----- def ----- Armour +20 Defense +5 (+1 eff.) Fatigue +2% Resists +19% light +19% darkness Phys.save +15 (+4 eff.) A suit of armour made of mail. |
prismatic voratun plate armour of implacability (0 def, 26 armour) prismatic voratun plate armour of implacability (0 def, 26 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Arcane/Master While equipped: ----- def ----- Armour +26 Fatigue +14% Resists +20% light +20% darkness Phys.save +15 (+4 eff.) A suit of armour made of metal plates. |
voratun plate armour of delving (0 def, 16 armour) voratun plate armour of delving (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Master While equipped: Stats +10 Str ----- def ----- Armour +16 Fatigue +22% Resists +20% darkness +13% physical ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
voratun plate armour of the dragon (0 def, 16 armour) voratun plate armour of the dragon (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Nature While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +12% acid +13% physical +15% cold +13% lightning +15% fire Disarm- +32% Stun/Frz- +39% Knockbk- +37% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
insulating rough leather belt of unlife =UNDEAD = insulating rough leather belt of unlife =UNDEAD =1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +6% blight +6% cold +5% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Hegas Hegas1.0 T3 belt armor [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +23 (+5 eff.) ----- def ----- Resists +6% blight Spell.save +18 (+5 eff.) Mind.save +9 (+2 eff.) ---------- misc Mana/turn +0.24 Vim/s.crit +2.00 A belt that goes around your waist. |
Islima the drakeskin leather belt Islima the drakeskin leather belt1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +8 Cun +11 Wil dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +6 (+3 eff.) Dmg.mod +6% mind Against +41% Summoned ----- def ----- Defense +15 (+3 eff.) Resists +15% acid +3% nature D.Red.from +42% Summoned Mind.save +14 (+4 eff.) Die.at -20.00 life Max.HP +118.00 Disease- +10% Stun/Frz- +20% A belt that goes around your waist. |
drakeskin leather belt 'Duvoroddaregogund' drakeskin leather belt 'Duvoroddaregogund'1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +5 Wil +6 Cun +10 Lck ----- def ----- Armour +4 Defense +10 (+2 eff.) Fatigue -10% Resists +1% physical Mind.save +15 (+4 eff.) Stealth +15 Max.HP +95.00 Stun/Frz- +21% ---------- misc T.Disarm +25 Max.enc +39 Equi/ret +0.12 Max.psi +40.00 Infravis +5 A belt that goes around your waist. |
Chalogund the Umbrastoker (12 def, 7 armour) Chalogund the Umbrastoker (12 def, 7 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.crit +7% Res.pen +15% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 27% ----- def ----- Armour +7 Defense +12 (+2 eff.) Resists +18% temporal +28% darkness +30% fire Phys.save +16 (+5 eff.) Spell.save +19 (+5 eff.) Mind.save +18 (+5 eff.) Def/telep +19 Res/telep +13% Dur/telep +21% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dairezilagorn (2 def, 0 armour) Dairezilagorn (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane While equipped: Stats +6 Wil +9 Mag dps ---------- Spell.crit +11% Crit.mult +27.00% Spell.pwr +6 (+2 eff.) Dmg.mod +8% arcane Res.pen +8% arcane Melee Ret 6 blight ----- def ----- Defense +2 (+0 eff.) Resists +6% blight Spell.save +11 (+3 eff.) ---------- misc Mana/s.crit +1.00 Max.mana +110.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+2 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 431.64 cold damage and condensing the air into freezing vapors that deal 143.88 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Radiance (15 def, 0 armour) Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+3 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 260 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
fleetfooted pair of drakeskin leather boots of spellbinding (21 def, 5 armour) fleetfooted pair of drakeskin leather boots of spellbinding (21 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +15 Dex +5 Mag ----- def ----- Armour +5 Defense +21 (+4 eff.) ---------- misc Spell.cld 10% A pair of boots made of leather. |
traveler's pair of drakeskin leather boots of disengagement (0 def, 5 armour) traveler's pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +4 Cun +4 Dex ----- def ----- Armour +5 Fatigue -10% Phys.save +13 (+4 eff.) ---------- misc Max.enc +50 Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of voratun boots of force (0 def, 5 armour) pair of voratun boots of force (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +18 (+9 eff.) Spell.pwr +18 (+4 eff.) Mind.pwr +18 (+5 eff.) ----- def ----- Armour +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding voratun helm of the depths (0 def, 5 armour) grounding voratun helm of the depths (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +12% temporal +25% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating voratun helm of knowledge (0 def, 5 armour) insulating voratun helm of knowledge (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +15% fire +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating voratun helm of trickery (0 def, 5 armour) insulating voratun helm of trickery (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Cun +5 Dex dps ---------- Apr +8 ----- def ----- Armour +5 Fatigue +5% Resists +15% fire +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 spinel 12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 ametrine 12 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald 7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ruby 10 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 bloodstone 11 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 fire opal 16 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
23 diamond 23 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 moonstone 16 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 pearl 14 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
1833 alchemist agate 1833 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
40 alchemist bloodstone 40 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Bregiran the alchemist's lamp Bregiran the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: dps ---------- Res.pen +25% acid +7% all Apr +9 ----- def ----- Resists +6% acid +3% temporal Phys.save +6 (+2 eff.) Die.at -40.00 life Max.HP +20.00 Stun/Frz- +10% ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Umbraphage Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 199.47 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
DĂșathedlen Heart DĂșathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+3 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Aeremibeth the dwarven lantern Aeremibeth the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +4 Cun +7 Wil dps ---------- Spell.crit +9% Crit.mult +5.00% Spell.pwr +11 (+3 eff.) Mind.pwr +10 (+3 eff.) Melee Ret 2 mind ----- def ----- Resists +30% blight +26% darkness Mind.save +12 (+3 eff.) Blind- +46% Confus- +30% ---------- misc Psi/ret +0.12 Light +11 Infravis +12 See.Stealth +25 See.Invis +46 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 26 blight damage or heals 33 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Nerymira the Pitchqueen Nerymira the Pitchqueen1.0 T5 lite [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Crit.mult +23.24% Mind.pwr +15 (+5 eff.) Dmg.mod +15% darkness Apr +2 ----- def ----- Armour +6 Defense +35 (+7 eff.) Resists +15% mind Mind.save +25 (+6 eff.) ---------- misc Light +5 See.Stealth +25 See.Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Xanyrin' dwarven lantern 'Xanyrin'1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Wil dps ---------- Dmg.mod +18% mind Melee Ret 4 mind ----- def ----- Resists +5% arcane Mind.save +19 (+5 eff.) Max.HP +64.00 Blind- +48% Confus- +25% ---------- misc Psi/ret +0.08 Light +11 See.Stealth +22 See.Invis +17 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eternity's Counter Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +0% all +15% temporal ----- def ----- Resists +12% all +15% temporal Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
extending iron torque of clear mind [power 1] (25 cooldown) extending iron torque of clear mind [power 1] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Bugar [power 185] (15 cooldown) Bugar [power 185] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% physical Acc +30 (+11 eff.) ----- def ----- Defense +20 (+4 eff.) Resists +9% nature Heal.mod +10% Silence- +20% ---------- misc Stam/turn +3.00 Blast the opponent's mind dealing 202 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Yvemina [power 147] (25 cooldown) Yvemina [power 147] (25 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: ----- def ----- Armour +8 Spell.save +3 (+1 eff.) Heal.mod +5% Blind- +20% Poison- +23% Cut- +23% Setup a psionic shield, reducing all damage taken by 147 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 3 beneficial effects by 2. 100% to gain a 29% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elven-wood totem of summon tentacle 'Arobeth' [power 365] (25 cooldown) elven-wood totem of summon tentacle 'Arobeth' [power 365] (25 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +20.59% Spell.pwr +15 (+3 eff.) ----- def ----- Resists +18% nature +5% physical Heal.mod +20% ---------- misc Mana/turn +0.16 Vim/s.crit +2.06 Max.vim +20.00 Summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1045 Base Damage: 445 Armor: 40 All Resist: 40 Puts all charms on 25 cooldown 100% to increase all damage by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of thorny skin [power 90] (20 cooldown) dragonbone totem of thorny skin [power 90] (20 cooldown)2.0 T5 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
evasive elm wand of clairvoyance [power 9] (15 cooldown) evasive elm wand of clairvoyance [power 9] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 87 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "Home, Horrific Home" Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Pi the Cornac Paradox Mage level 38
1st Summertide 124th year of Ascendancy at 09:09 see stats
By Pi the Cornac Paradox Mage level 50
79th Pyre 126th year of Ascendancy at 03:49 see stats
By Pi the Cornac Paradox Mage level 38
9th Mirth 124th year of Ascendancy at 14:43 see stats
By Pi the Cornac Paradox Mage level 50
41st Haze 126th year of Ascendancy at 01:08 see stats
By Pi the Cornac Paradox Mage level 50
69th Pyre 126th year of Ascendancy at 14:07 see stats
By Pi the Cornac Paradox Mage level 50
30th Pyre 127th year of Ascendancy at 13:41 see stats
By Pi the Cornac Paradox Mage level 41
43rd Dusk 124th year of Ascendancy at 02:34 see stats
By Pi the Cornac Paradox Mage level 24
65th Pyre 123rd year of Ascendancy at 13:19 see stats
By Pi the Cornac Paradox Mage level 45
15th Pyre 125th year of Ascendancy at 18:46 see stats
By Pi the Cornac Paradox Mage level 18
12nd Regrowth 123rd year of Ascendancy at 06:07 see stats
By Pi the Cornac Paradox Mage level 40
39th Dusk 124th year of Ascendancy at 12:15 see stats
By Pi the Cornac Paradox Mage level 46
15th Haze 125th year of Ascendancy at 06:00 see stats
By Pi the Cornac Paradox Mage level 33
17th Pyre 124th year of Ascendancy at 06:02 see stats
By Pi the Cornac Paradox Mage level 22
62nd Pyre 123rd year of Ascendancy at 14:03 see stats
By Pi the Cornac Paradox Mage level 50
10th Flare 127th year of Ascendancy at 20:05 see stats
By Pi the Cornac Paradox Mage level 23
62nd Pyre 123rd year of Ascendancy at 20:19 see stats
By Pi the Cornac Paradox Mage level 33
32nd Pyre 124th year of Ascendancy at 04:35 see stats
By Pi the Cornac Paradox Mage level 50
63rd Regrowth 127th year of Ascendancy at 14:17 see stats
By Pi the Cornac Paradox Mage level 50
7th Flare 127th year of Ascendancy at 14:27 see stats
By Pi the Cornac Paradox Mage level 38
1st Dusk 124th year of Ascendancy at 06:04 see stats
By Pi the Cornac Paradox Mage level 50
41st Haze 126th year of Ascendancy at 06:36 see stats
By Pi the Cornac Paradox Mage level 10
14th Dusk 122nd year of Ascendancy at 21:32 see stats
By Pi the Cornac Paradox Mage level 20
41st Regrowth 123rd year of Ascendancy at 22:43 see stats
By Pi the Cornac Paradox Mage level 30
45th Haze 123rd year of Ascendancy at 18:15 see stats
By Pi the Cornac Paradox Mage level 40
20th Dusk 124th year of Ascendancy at 22:11 see stats
By Pi the Cornac Paradox Mage level 50
68th Pyre 126th year of Ascendancy at 03:34 see stats
By Pi the Cornac Paradox Mage level 50
66th Regrowth 127th year of Ascendancy at 05:50 see stats
By Pi the Cornac Paradox Mage level 20
78th Regrowth 123rd year of Ascendancy at 19:32 see stats
By Pi the Cornac Paradox Mage level 50
10th Flare 127th year of Ascendancy at 20:04 see stats
By Pi the Cornac Paradox Mage level 50
46th Pyre 127th year of Ascendancy at 18:21 see stats
By Pi the Cornac Paradox Mage level 39
20th Dusk 124th year of Ascendancy at 13:55 see stats
By Pi the Cornac Paradox Mage level 28
43rd Haze 123rd year of Ascendancy at 01:47 see stats
By Pi the Cornac Paradox Mage level 41
39th Dusk 124th year of Ascendancy at 14:32 see stats
By Pi the Cornac Paradox Mage level 7
1st Dusk 122nd year of Ascendancy at 17:52 see stats
By Pi the Cornac Paradox Mage level 31
38th Regrowth 124th year of Ascendancy at 00:32 see stats
By Pi the Cornac Paradox Mage level 50
10th Flare 127th year of Ascendancy at 20:05 see stats
By Pi the Cornac Paradox Mage level 22
26th Pyre 123rd year of Ascendancy at 18:38 see stats
By Pi the Cornac Paradox Mage level 43
16th Haze 124th year of Ascendancy at 04:36 see stats
By Pi the Cornac Paradox Mage level 24
65th Pyre 123rd year of Ascendancy at 18:49 see stats
By Pi the Cornac Paradox Mage level 16
2nd Decay 122nd year of Ascendancy at 04:13 see stats
By Pi the Cornac Paradox Mage level 37
9th Mirth 124th year of Ascendancy at 00:31 see stats
By Pi the Cornac Paradox Mage level 5
78th Pyre 122nd year of Ascendancy at 00:28 see stats
By Pi the Cornac Paradox Mage level 50
28th Pyre 127th year of Ascendancy at 19:29 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: at portal).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 18 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 4 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 6 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
You don't see how to get there...
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).